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Side by Side Diff: Source/bindings/core/v8/ScriptController.h

Issue 847803002: Make ScriptStreamer and dependents Oilpan friendly. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Add ScriptSourceCode::isNull() comment Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved. 2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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92 92
93 // Executes JavaScript in an isolated world. The script gets its own global scope, 93 // Executes JavaScript in an isolated world. The script gets its own global scope,
94 // its own prototypes for intrinsic JavaScript objects (String, Array, and s o-on), 94 // its own prototypes for intrinsic JavaScript objects (String, Array, and s o-on),
95 // and its own wrappers for all DOM nodes and DOM constructors. 95 // and its own wrappers for all DOM nodes and DOM constructors.
96 // 96 //
97 // If an isolated world with the specified ID already exists, it is reused. 97 // If an isolated world with the specified ID already exists, it is reused.
98 // Otherwise, a new world is created. 98 // Otherwise, a new world is created.
99 // 99 //
100 // FIXME: Get rid of extensionGroup here. 100 // FIXME: Get rid of extensionGroup here.
101 // FIXME: We don't want to support multiple scripts. 101 // FIXME: We don't want to support multiple scripts.
102 void executeScriptInIsolatedWorld(int worldID, const Vector<ScriptSourceCode >& sources, int extensionGroup, Vector<v8::Local<v8::Value> >* results); 102 void executeScriptInIsolatedWorld(int worldID, const WillBeHeapVector<Script SourceCode>& sources, int extensionGroup, Vector<v8::Local<v8::Value> >* results );
103 103
104 // Returns true if argument is a JavaScript URL. 104 // Returns true if argument is a JavaScript URL.
105 bool executeScriptIfJavaScriptURL(const KURL&); 105 bool executeScriptIfJavaScriptURL(const KURL&);
106 106
107 v8::Local<v8::Value> callFunction(v8::Handle<v8::Function>, v8::Handle<v8::V alue>, int argc, v8::Handle<v8::Value> argv[]); 107 v8::Local<v8::Value> callFunction(v8::Handle<v8::Function>, v8::Handle<v8::V alue>, int argc, v8::Handle<v8::Value> argv[]);
108 static v8::Local<v8::Value> callFunction(ExecutionContext*, v8::Handle<v8::F unction>, v8::Handle<v8::Value> receiver, int argc, v8::Handle<v8::Value> info[] , v8::Isolate*); 108 static v8::Local<v8::Value> callFunction(ExecutionContext*, v8::Handle<v8::F unction>, v8::Handle<v8::Value> receiver, int argc, v8::Handle<v8::Value> info[] , v8::Isolate*);
109 109
110 // Returns true if the current world is isolated, and has its own Content 110 // Returns true if the current world is isolated, and has its own Content
111 // Security Policy. In this case, the policy of the main world should be 111 // Security Policy. In this case, the policy of the main world should be
112 // ignored when evaluating resources injected into the DOM. 112 // ignored when evaluating resources injected into the DOM.
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171 // invalidate all sub-objects which are associated with that plugin. 171 // invalidate all sub-objects which are associated with that plugin.
172 // The frame keeps a NPObject reference for each item on the list. 172 // The frame keeps a NPObject reference for each item on the list.
173 PluginObjectMap m_pluginObjects; 173 PluginObjectMap m_pluginObjects;
174 174
175 NPObject* m_windowScriptNPObject; 175 NPObject* m_windowScriptNPObject;
176 }; 176 };
177 177
178 } // namespace blink 178 } // namespace blink
179 179
180 #endif // ScriptController_h 180 #endif // ScriptController_h
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