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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLGpu_DEFINED | 8 #ifndef GrGLGpu_DEFINED |
| 9 #define GrGLGpu_DEFINED | 9 #define GrGLGpu_DEFINED |
| 10 | 10 |
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| 107 protected: | 107 protected: |
| 108 void buildProgramDesc(const GrOptDrawState&, | 108 void buildProgramDesc(const GrOptDrawState&, |
| 109 const GrProgramDesc::DescInfo&, | 109 const GrProgramDesc::DescInfo&, |
| 110 GrGpu::DrawType, | 110 GrGpu::DrawType, |
| 111 GrProgramDesc*) SK_OVERRIDE; | 111 GrProgramDesc*) SK_OVERRIDE; |
| 112 | 112 |
| 113 private: | 113 private: |
| 114 // GrGpu overrides | 114 // GrGpu overrides |
| 115 void onResetContext(uint32_t resetBits) SK_OVERRIDE; | 115 void onResetContext(uint32_t resetBits) SK_OVERRIDE; |
| 116 | 116 |
| 117 GrTexture* onCreateTexture(const GrSurfaceDesc& desc, | 117 GrTexture* onCreateTexture(const GrSurfaceDesc& desc, bool budgeted, const v
oid* srcData, |
| 118 const void* srcData, | |
| 119 size_t rowBytes) SK_OVERRIDE; | 118 size_t rowBytes) SK_OVERRIDE; |
| 120 GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, | 119 GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, bool budgete
d, |
| 121 const void* srcData) SK_OVERRIDE; | 120 const void* srcData) SK_OVERRIDE; |
| 122 GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE; | 121 GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE; |
| 123 GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE; | 122 GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE; |
| 124 GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE; | 123 GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE; |
| 125 GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&)
SK_OVERRIDE; | 124 GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&)
SK_OVERRIDE; |
| 126 bool createStencilBufferForRenderTarget(GrRenderTarget* rt, | 125 bool createStencilBufferForRenderTarget(GrRenderTarget* rt, |
| 127 int width, int height) SK_OVERRIDE; | 126 int width, int height) SK_OVERRIDE; |
| 128 bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget*
rt) SK_OVERRIDE; | 127 bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget*
rt) SK_OVERRIDE; |
| 129 | 128 |
| 130 void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color, | 129 void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color, |
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| 271 // for the size of the data. The isNewTexture flag should be set to true | 270 // for the size of the data. The isNewTexture flag should be set to true |
| 272 // whenever a new texture needs to be created. Otherwise, we assume that | 271 // whenever a new texture needs to be created. Otherwise, we assume that |
| 273 // the texture is already in GPU memory and that it's going to be updated | 272 // the texture is already in GPU memory and that it's going to be updated |
| 274 // with new data. | 273 // with new data. |
| 275 bool uploadCompressedTexData(const GrSurfaceDesc& desc, | 274 bool uploadCompressedTexData(const GrSurfaceDesc& desc, |
| 276 const void* data, | 275 const void* data, |
| 277 bool isNewTexture = true, | 276 bool isNewTexture = true, |
| 278 int left = 0, int top = 0, | 277 int left = 0, int top = 0, |
| 279 int width = -1, int height = -1); | 278 int width = -1, int height = -1); |
| 280 | 279 |
| 281 bool createRenderTargetObjects(const GrSurfaceDesc&, GrGLuint texID, GrGLRen
derTarget::IDDesc*); | 280 bool createRenderTargetObjects(const GrSurfaceDesc&, bool budgeted, GrGLuint
texID, |
| 281 GrGLRenderTarget::IDDesc*); |
| 282 | 282 |
| 283 GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect*
viewport); | 283 GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect*
viewport); |
| 284 | 284 |
| 285 GrGLContext fGLContext; | 285 GrGLContext fGLContext; |
| 286 | 286 |
| 287 // GL program-related state | 287 // GL program-related state |
| 288 ProgramCache* fProgramCache; | 288 ProgramCache* fProgramCache; |
| 289 SkAutoTUnref<GrGLProgram> fCurrentProgram; | 289 SkAutoTUnref<GrGLProgram> fCurrentProgram; |
| 290 | 290 |
| 291 /////////////////////////////////////////////////////////////////////////// | 291 /////////////////////////////////////////////////////////////////////////// |
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| 451 | 451 |
| 452 // we record what stencil format worked last time to hopefully exit early | 452 // we record what stencil format worked last time to hopefully exit early |
| 453 // from our loop that tries stencil formats and calls check fb status. | 453 // from our loop that tries stencil formats and calls check fb status. |
| 454 int fLastSuccessfulStencilFmtIdx; | 454 int fLastSuccessfulStencilFmtIdx; |
| 455 | 455 |
| 456 typedef GrGpu INHERITED; | 456 typedef GrGpu INHERITED; |
| 457 friend class GrGLPathRendering; // For accessing setTextureUnit. | 457 friend class GrGLPathRendering; // For accessing setTextureUnit. |
| 458 }; | 458 }; |
| 459 | 459 |
| 460 #endif | 460 #endif |
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