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Side by Side Diff: src/gpu/GrGpuResourceCacheAccess.h

Issue 846303002: Make uncached textures uncached from the get go. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Add comment Created 5 years, 11 months ago
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1 1
2 /* 2 /*
3 * Copyright 2014 Google Inc. 3 * Copyright 2014 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #ifndef GrGpuResourceCacheAccess_DEFINED 9 #ifndef GrGpuResourceCacheAccess_DEFINED
10 #define GrGpuResourceCacheAccess_DEFINED 10 #define GrGpuResourceCacheAccess_DEFINED
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22 * be converted to a content resource. Currently this may only be called onc e per resource. It 22 * be converted to a content resource. Currently this may only be called onc e per resource. It
23 * fails if there is already a resource with the same content key. TODO: mak e this supplant the 23 * fails if there is already a resource with the same content key. TODO: mak e this supplant the
24 * resource that currently is using the content key, allow resources' conten t keys to change, 24 * resource that currently is using the content key, allow resources' conten t keys to change,
25 * and allow removal of a content key to convert a resource back to scratch. 25 * and allow removal of a content key to convert a resource back to scratch.
26 */ 26 */
27 bool setContentKey(const GrResourceKey& contentKey) { 27 bool setContentKey(const GrResourceKey& contentKey) {
28 return fResource->setContentKey(contentKey); 28 return fResource->setContentKey(contentKey);
29 } 29 }
30 30
31 /** 31 /**
32 * Changes whether the resource counts against the resource cache budget.
33 */
34 void setBudgeted(bool countsAgainstBudget) { fResource->setBudgeted(countsAg ainstBudget); }
35
36 /**
37 * Is the resource currently cached as scratch? This means it has a valid sc ratch key and does 32 * Is the resource currently cached as scratch? This means it has a valid sc ratch key and does
38 * not have a content key. 33 * not have a content key.
39 */ 34 */
40 bool isScratch() const { 35 bool isScratch() const {
41 return NULL == this->getContentKey() && fResource->fScratchKey.isValid() ; 36 return NULL == this->getContentKey() && fResource->fScratchKey.isValid() ;
42 } 37 }
43 38
44 /** 39 /**
45 * If this resource can be used as a scratch resource this returns a valid s cratch key. 40 * If this resource can be used as a scratch resource this returns a valid s cratch key.
46 * Otherwise it returns a key for which isNullScratch is true. The resource may currently be 41 * Otherwise it returns a key for which isNullScratch is true. The resource may currently be
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60 const GrResourceKey* getContentKey() const { 55 const GrResourceKey* getContentKey() const {
61 if (fResource->fFlags & GrGpuResource::kContentKeySet_Flag) { 56 if (fResource->fFlags & GrGpuResource::kContentKeySet_Flag) {
62 return &fResource->fContentKey; 57 return &fResource->fContentKey;
63 } 58 }
64 return NULL; 59 return NULL;
65 } 60 }
66 61
67 /** 62 /**
68 * Is the resource object wrapping an externally allocated GPU resource? 63 * Is the resource object wrapping an externally allocated GPU resource?
69 */ 64 */
70 bool isWrapped() const { return fResource->isWrapped(); } 65 bool isWrapped() const { return GrGpuResource::kWrapped_LifeCycle == fResour ce->fLifeCycle; }
71 66
72 /** 67 /**
73 * Does the resource count against the resource budget? 68 * Does the resource count against the resource budget?
74 */ 69 */
75 bool isBudgeted() const { 70 bool isBudgeted() const { return GrGpuResource::kCached_LifeCycle == fResour ce->fLifeCycle; }
76 bool ret = SkToBool(GrGpuResource::kBudgeted_Flag & fResource->fFlags);
77 SkASSERT(!(ret && fResource->isWrapped()));
78 return ret;
79 }
80 71
81 /** 72 /**
82 * Called by the cache to delete the resource under normal circumstances. 73 * Called by the cache to delete the resource under normal circumstances.
83 */ 74 */
84 void release() { 75 void release() {
85 fResource->release(); 76 fResource->release();
86 if (fResource->isPurgable()) { 77 if (fResource->isPurgable()) {
87 SkDELETE(fResource); 78 SkDELETE(fResource);
88 } 79 }
89 } 80 }
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112 friend class GrGpuResource; // to construct/copy this type. 103 friend class GrGpuResource; // to construct/copy this type.
113 }; 104 };
114 105
115 inline GrGpuResource::CacheAccess GrGpuResource::cacheAccess() { return CacheAcc ess(this); } 106 inline GrGpuResource::CacheAccess GrGpuResource::cacheAccess() { return CacheAcc ess(this); }
116 107
117 inline const GrGpuResource::CacheAccess GrGpuResource::cacheAccess() const { 108 inline const GrGpuResource::CacheAccess GrGpuResource::cacheAccess() const {
118 return CacheAccess(const_cast<GrGpuResource*>(this)); 109 return CacheAccess(const_cast<GrGpuResource*>(this));
119 } 110 }
120 111
121 #endif 112 #endif
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