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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" | 5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" |
| 6 | 6 |
| 7 #include "base/bind.h" |
| 7 #include "ui/gl/gl_bindings.h" | 8 #include "ui/gl/gl_bindings.h" |
| 8 #include "ui/gl/gl_image.h" | 9 #include "ui/gl/gl_image.h" |
| 10 #include "ui/gl/gl_surface.h" |
| 9 | 11 |
| 10 namespace ui { | 12 namespace ui { |
| 11 | 13 |
| 12 SurfacelessGlRenderer::BufferWrapper::BufferWrapper() | 14 SurfacelessGlRenderer::BufferWrapper::BufferWrapper() |
| 13 : widget_(gfx::kNullAcceleratedWidget), gl_fb_(0), gl_tex_(0) { | 15 : widget_(gfx::kNullAcceleratedWidget), gl_fb_(0), gl_tex_(0) { |
| 14 } | 16 } |
| 15 | 17 |
| 16 SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() { | 18 SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() { |
| 17 if (gl_fb_) | 19 if (gl_fb_) |
| 18 glDeleteFramebuffersEXT(1, &gl_fb_); | 20 glDeleteFramebuffersEXT(1, &gl_fb_); |
| (...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 70 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); | 72 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); |
| 71 } | 73 } |
| 72 | 74 |
| 73 void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() { | 75 void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() { |
| 74 image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE, | 76 image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE, |
| 75 gfx::Rect(size_), gfx::RectF(0, 0, 1, 1)); | 77 gfx::Rect(size_), gfx::RectF(0, 0, 1, 1)); |
| 76 } | 78 } |
| 77 | 79 |
| 78 SurfacelessGlRenderer::SurfacelessGlRenderer(gfx::AcceleratedWidget widget, | 80 SurfacelessGlRenderer::SurfacelessGlRenderer(gfx::AcceleratedWidget widget, |
| 79 const gfx::Size& size) | 81 const gfx::Size& size) |
| 80 : GlRenderer(widget, size), back_buffer_(0) { | 82 : GlRenderer(widget, size), |
| 83 back_buffer_(0), |
| 84 is_swapping_buffers_(false), |
| 85 weak_ptr_factory_(this) { |
| 81 } | 86 } |
| 82 | 87 |
| 83 SurfacelessGlRenderer::~SurfacelessGlRenderer() { | 88 SurfacelessGlRenderer::~SurfacelessGlRenderer() { |
| 84 } | 89 } |
| 85 | 90 |
| 86 bool SurfacelessGlRenderer::Initialize() { | 91 bool SurfacelessGlRenderer::Initialize() { |
| 87 if (!GlRenderer::Initialize()) | 92 if (!GlRenderer::Initialize()) |
| 88 return false; | 93 return false; |
| 89 | 94 |
| 90 for (size_t i = 0; i < arraysize(buffers_); ++i) | 95 for (size_t i = 0; i < arraysize(buffers_); ++i) |
| 91 if (!buffers_[i].Initialize(&buffer_factory_, widget_, size_)) | 96 if (!buffers_[i].Initialize(&buffer_factory_, widget_, size_)) |
| 92 return false; | 97 return false; |
| 93 | 98 |
| 94 return true; | 99 return true; |
| 95 } | 100 } |
| 96 | 101 |
| 97 void SurfacelessGlRenderer::RenderFrame() { | 102 void SurfacelessGlRenderer::RenderFrame() { |
| 103 if (is_swapping_buffers_) |
| 104 return; |
| 105 |
| 106 float fraction = NextFraction(); |
| 107 |
| 98 buffers_[back_buffer_].BindFramebuffer(); | 108 buffers_[back_buffer_].BindFramebuffer(); |
| 109 |
| 110 glViewport(0, 0, size_.width(), size_.height()); |
| 111 glClearColor(1 - fraction, fraction, 0.0, 1.0); |
| 112 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 113 |
| 99 buffers_[back_buffer_].SchedulePlane(); | 114 buffers_[back_buffer_].SchedulePlane(); |
| 115 is_swapping_buffers_ = true; |
| 116 if (!surface_->SwapBuffersAsync( |
| 117 base::Bind(&SurfacelessGlRenderer::OnSwapBuffersAck, |
| 118 weak_ptr_factory_.GetWeakPtr()))) |
| 119 LOG(FATAL) << "Failed to swap buffers"; |
| 120 } |
| 121 |
| 122 void SurfacelessGlRenderer::OnSwapBuffersAck() { |
| 123 is_swapping_buffers_ = false; |
| 100 back_buffer_ ^= 1; | 124 back_buffer_ ^= 1; |
| 101 | |
| 102 GlRenderer::RenderFrame(); | |
| 103 } | 125 } |
| 104 | 126 |
| 105 } // namespace ui | 127 } // namespace ui |
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