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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrOptDrawState_DEFINED | 8 #ifndef GrOptDrawState_DEFINED |
9 #define GrOptDrawState_DEFINED | 9 #define GrOptDrawState_DEFINED |
10 | 10 |
11 #include "GrColor.h" | 11 #include "GrColor.h" |
12 #include "GrGpu.h" | 12 #include "GrGpu.h" |
13 #include "GrPendingFragmentStage.h" | 13 #include "GrPendingFragmentStage.h" |
14 #include "GrProgramDesc.h" | 14 #include "GrProgramDesc.h" |
15 #include "GrStencil.h" | 15 #include "GrStencil.h" |
16 #include "GrTypesPriv.h" | 16 #include "GrTypesPriv.h" |
17 #include "SkMatrix.h" | 17 #include "SkMatrix.h" |
18 #include "SkRefCnt.h" | 18 #include "SkRefCnt.h" |
19 | 19 |
| 20 class GrBatch; |
20 class GrDeviceCoordTexture; | 21 class GrDeviceCoordTexture; |
21 class GrDrawState; | 22 class GrDrawState; |
22 class GrPathProcessor; | |
23 | 23 |
24 /** | 24 /** |
25 * Class that holds an optimized version of a GrDrawState. It is meant to be an
immutable class, | 25 * Class that holds an optimized version of a GrDrawState. It is meant to be an
immutable class, |
26 * and contains all data needed to set the state for a gpu draw. | 26 * and contains all data needed to set the state for a gpu draw. |
27 */ | 27 */ |
28 class GrOptDrawState { | 28 class GrOptDrawState { |
29 public: | 29 public: |
30 SK_DECLARE_INST_COUNT(GrOptDrawState) | 30 SK_DECLARE_INST_COUNT(GrOptDrawState) |
31 | 31 |
| 32 // TODO get rid of this version of the constructor when we use batch everywh
ere |
32 GrOptDrawState(const GrDrawState& drawState, const GrPrimitiveProcessor*, | 33 GrOptDrawState(const GrDrawState& drawState, const GrPrimitiveProcessor*, |
33 const GrDrawTargetCaps&, const GrScissorState&, | 34 const GrDrawTargetCaps&, const GrScissorState&, |
34 const GrDeviceCoordTexture* dstCopy, GrGpu::DrawType); | 35 const GrDeviceCoordTexture* dstCopy, GrGpu::DrawType); |
35 | 36 |
| 37 GrOptDrawState(GrBatch*, |
| 38 const GrDrawState& drawState, |
| 39 const GrDrawTargetCaps&, const GrScissorState&, |
| 40 const GrDeviceCoordTexture* dstCopy, GrGpu::DrawType); |
| 41 |
| 42 |
36 /* | 43 /* |
37 * Returns true if it is possible to combine the two GrOptDrawStates and it
will update 'this' | 44 * Returns true if it is possible to combine the two GrOptDrawStates and it
will update 'this' |
38 * to subsume 'that''s draw. | 45 * to subsume 'that''s draw. |
39 */ | 46 */ |
40 bool combineIfPossible(const GrOptDrawState& that); | 47 bool combineIfPossible(GrOptDrawState& that); |
41 | 48 |
42 /// @} | 49 /// @} |
43 | 50 |
44 /////////////////////////////////////////////////////////////////////////// | 51 /////////////////////////////////////////////////////////////////////////// |
45 /// @name Effect Stages | 52 /// @name Effect Stages |
46 /// Each stage hosts a GrProcessor. The effect produces an output color or c
overage in the | 53 /// Each stage hosts a GrProcessor. The effect produces an output color or c
overage in the |
47 /// fragment shader. Its inputs are the output from the previous stage as we
ll as some variables | 54 /// fragment shader. Its inputs are the output from the previous stage as we
ll as some variables |
48 /// available to it in the fragment and vertex shader (e.g. the vertex posit
ion, the dst color, | 55 /// available to it in the fragment and vertex shader (e.g. the vertex posit
ion, the dst color, |
49 /// the fragment position, local coordinates). | 56 /// the fragment position, local coordinates). |
50 /// | 57 /// |
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129 | 136 |
130 /// @} | 137 /// @} |
131 | 138 |
132 /////////////////////////////////////////////////////////////////////////// | 139 /////////////////////////////////////////////////////////////////////////// |
133 | 140 |
134 GrGpu::DrawType drawType() const { return fDrawType; } | 141 GrGpu::DrawType drawType() const { return fDrawType; } |
135 | 142 |
136 const GrDeviceCoordTexture* getDstCopy() const { return fDstCopy.texture() ?
&fDstCopy : NULL; } | 143 const GrDeviceCoordTexture* getDstCopy() const { return fDstCopy.texture() ?
&fDstCopy : NULL; } |
137 | 144 |
138 // Finalize *MUST* be called before programDesc() | 145 // Finalize *MUST* be called before programDesc() |
| 146 // TODO we need to move the descriptor out of GrOptDrawState. The program D
escriptor should be |
| 147 // a combination of OptState descriptor(which can be created when optstate i
s constructed) |
| 148 // and GrGeometryProcessor key. |
139 void finalize(GrGpu*); | 149 void finalize(GrGpu*); |
140 | 150 |
141 const GrProgramDesc& programDesc() const { SkASSERT(fFinalized); return fDes
c; } | 151 const GrProgramDesc& programDesc() const { SkASSERT(fFinalized); return fDes
c; } |
142 | 152 |
| 153 void flush(GrGpu*, GrVertexBufferAllocPool*, GrIndexBufferAllocPool*); |
| 154 |
| 155 // TODO this is unfortunate, but GrBatch needs to initialize the batch track
er on the GP |
| 156 // NOBODY ELSE should be using this. Once we use GrBatch everywhere we can
remove this |
| 157 GrBatchTracker* batchTracker() { return &fBatchTracker; } |
| 158 |
| 159 // TODO this goes away when I pull primitive processor off optstate |
| 160 void setPrimitiveProcessor(const GrPrimitiveProcessor* primProc) { |
| 161 fFinalized = false; |
| 162 fPrimitiveProcessor.reset(primProc); |
| 163 } |
| 164 |
143 private: | 165 private: |
| 166 // TODO we can have one constructor once GrBatch is complete |
| 167 void internalConstructor(GrGeometryProcessor::InitBT*, |
| 168 const GrDrawState&, |
| 169 const GrProcOptInfo& colorPOI, |
| 170 const GrProcOptInfo& coveragePOI, |
| 171 const GrDrawTargetCaps&, |
| 172 const GrScissorState&, |
| 173 const GrDeviceCoordTexture* dstCopy); |
| 174 |
144 /** | 175 /** |
145 * Alter the program desc and inputs (attribs and processors) based on the b
lend optimization. | 176 * Alter the program desc and inputs (attribs and processors) based on the b
lend optimization. |
146 */ | 177 */ |
147 void adjustProgramFromOptimizations(const GrDrawState& ds, | 178 void adjustProgramFromOptimizations(const GrDrawState& ds, |
148 GrXferProcessor::OptFlags, | 179 GrXferProcessor::OptFlags, |
149 const GrProcOptInfo& colorPOI, | 180 const GrProcOptInfo& colorPOI, |
150 const GrProcOptInfo& coveragePOI, | 181 const GrProcOptInfo& coveragePOI, |
151 int* firstColorStageIdx, | 182 int* firstColorStageIdx, |
152 int* firstCoverageStageIdx); | 183 int* firstCoverageStageIdx); |
153 | 184 |
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185 | 216 |
186 // This function is equivalent to the offset into fFragmentStages where cove
rage stages begin. | 217 // This function is equivalent to the offset into fFragmentStages where cove
rage stages begin. |
187 int fNumColorStages; | 218 int fNumColorStages; |
188 | 219 |
189 GrProgramDesc fDesc; | 220 GrProgramDesc fDesc; |
190 | 221 |
191 typedef SkRefCnt INHERITED; | 222 typedef SkRefCnt INHERITED; |
192 }; | 223 }; |
193 | 224 |
194 #endif | 225 #endif |
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