Index: src/core/SkXfermode.cpp |
diff --git a/src/core/SkXfermode.cpp b/src/core/SkXfermode.cpp |
index a673dfdd7f449f4e8fa0d620979aafd9a6237906..9d727f07f14ab40a110815fb64c101f0e795144e 100644 |
--- a/src/core/SkXfermode.cpp |
+++ b/src/core/SkXfermode.cpp |
@@ -795,474 +795,6 @@ void SkXfermode::xferA8(SkAlpha* SK_RESTRICT dst, |
} |
} |
-////////////////////////////////////////////////////////////////////////////// |
- |
-#if SK_SUPPORT_GPU |
- |
-#include "GrFragmentProcessor.h" |
-#include "GrCoordTransform.h" |
-#include "GrInvariantOutput.h" |
-#include "GrProcessorUnitTest.h" |
-#include "gl/GrGLProcessor.h" |
-#include "gl/builders/GrGLProgramBuilder.h" |
- |
-/** |
- * GrProcessor that implements the all the separable xfer modes that cannot be expressed as Coeffs. |
- */ |
-class XferEffect : public GrFragmentProcessor { |
-public: |
- static bool IsSupportedMode(SkXfermode::Mode mode) { |
- return mode > SkXfermode::kLastCoeffMode && mode <= SkXfermode::kLastMode; |
- } |
- |
- static GrFragmentProcessor* Create(SkXfermode::Mode mode, GrTexture* background) { |
- if (!IsSupportedMode(mode)) { |
- return NULL; |
- } else { |
- return SkNEW_ARGS(XferEffect, (mode, background)); |
- } |
- } |
- |
- virtual void getGLProcessorKey(const GrGLCaps& caps, |
- GrProcessorKeyBuilder* b) const SK_OVERRIDE { |
- GLProcessor::GenKey(*this, caps, b); |
- } |
- |
- GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE { |
- return SkNEW_ARGS(GLProcessor, (*this)); |
- } |
- |
- const char* name() const SK_OVERRIDE { return "XferEffect"; } |
- |
- SkXfermode::Mode mode() const { return fMode; } |
- const GrTextureAccess& backgroundAccess() const { return fBackgroundAccess; } |
- |
- class GLProcessor : public GrGLFragmentProcessor { |
- public: |
- GLProcessor(const GrFragmentProcessor&) {} |
- |
- virtual void emitCode(GrGLFPBuilder* builder, |
- const GrFragmentProcessor& fp, |
- const char* outputColor, |
- const char* inputColor, |
- const TransformedCoordsArray& coords, |
- const TextureSamplerArray& samplers) SK_OVERRIDE { |
- SkXfermode::Mode mode = fp.cast<XferEffect>().mode(); |
- const GrTexture* backgroundTex = |
- fp.cast<XferEffect>().backgroundAccess().getTexture(); |
- GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
- const char* dstColor; |
- if (backgroundTex) { |
- dstColor = "bgColor"; |
- fsBuilder->codeAppendf("\t\tvec4 %s = ", dstColor); |
- fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType()); |
- fsBuilder->codeAppendf(";\n"); |
- } else { |
- dstColor = fsBuilder->dstColor(); |
- } |
- SkASSERT(dstColor); |
- |
- // We don't try to optimize for this case at all |
- if (NULL == inputColor) { |
- fsBuilder->codeAppendf("\t\tconst vec4 ones = vec4(1);\n"); |
- inputColor = "ones"; |
- } |
- fsBuilder->codeAppendf("\t\t// SkXfermode::Mode: %s\n", SkXfermode::ModeName(mode)); |
- |
- // These all perform src-over on the alpha channel. |
- fsBuilder->codeAppendf("\t\t%s.a = %s.a + (1.0 - %s.a) * %s.a;\n", |
- outputColor, inputColor, inputColor, dstColor); |
- |
- switch (mode) { |
- case SkXfermode::kOverlay_Mode: |
- // Overlay is Hard-Light with the src and dst reversed |
- HardLight(fsBuilder, outputColor, dstColor, inputColor); |
- break; |
- case SkXfermode::kDarken_Mode: |
- fsBuilder->codeAppendf("\t\t%s.rgb = min((1.0 - %s.a) * %s.rgb + %s.rgb, " |
- "(1.0 - %s.a) * %s.rgb + %s.rgb);\n", |
- outputColor, |
- inputColor, dstColor, inputColor, |
- dstColor, inputColor, dstColor); |
- break; |
- case SkXfermode::kLighten_Mode: |
- fsBuilder->codeAppendf("\t\t%s.rgb = max((1.0 - %s.a) * %s.rgb + %s.rgb, " |
- "(1.0 - %s.a) * %s.rgb + %s.rgb);\n", |
- outputColor, |
- inputColor, dstColor, inputColor, |
- dstColor, inputColor, dstColor); |
- break; |
- case SkXfermode::kColorDodge_Mode: |
- ColorDodgeComponent(fsBuilder, outputColor, inputColor, dstColor, 'r'); |
- ColorDodgeComponent(fsBuilder, outputColor, inputColor, dstColor, 'g'); |
- ColorDodgeComponent(fsBuilder, outputColor, inputColor, dstColor, 'b'); |
- break; |
- case SkXfermode::kColorBurn_Mode: |
- ColorBurnComponent(fsBuilder, outputColor, inputColor, dstColor, 'r'); |
- ColorBurnComponent(fsBuilder, outputColor, inputColor, dstColor, 'g'); |
- ColorBurnComponent(fsBuilder, outputColor, inputColor, dstColor, 'b'); |
- break; |
- case SkXfermode::kHardLight_Mode: |
- HardLight(fsBuilder, outputColor, inputColor, dstColor); |
- break; |
- case SkXfermode::kSoftLight_Mode: |
- fsBuilder->codeAppendf("\t\tif (0.0 == %s.a) {\n", dstColor); |
- fsBuilder->codeAppendf("\t\t\t%s.rgba = %s;\n", outputColor, inputColor); |
- fsBuilder->codeAppendf("\t\t} else {\n"); |
- SoftLightComponentPosDstAlpha(fsBuilder, outputColor, inputColor, dstColor, 'r'); |
- SoftLightComponentPosDstAlpha(fsBuilder, outputColor, inputColor, dstColor, 'g'); |
- SoftLightComponentPosDstAlpha(fsBuilder, outputColor, inputColor, dstColor, 'b'); |
- fsBuilder->codeAppendf("\t\t}\n"); |
- break; |
- case SkXfermode::kDifference_Mode: |
- fsBuilder->codeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb -" |
- "2.0 * min(%s.rgb * %s.a, %s.rgb * %s.a);\n", |
- outputColor, inputColor, dstColor, inputColor, dstColor, |
- dstColor, inputColor); |
- break; |
- case SkXfermode::kExclusion_Mode: |
- fsBuilder->codeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb - " |
- "2.0 * %s.rgb * %s.rgb;\n", |
- outputColor, dstColor, inputColor, dstColor, inputColor); |
- break; |
- case SkXfermode::kMultiply_Mode: |
- fsBuilder->codeAppendf("\t\t%s.rgb = (1.0 - %s.a) * %s.rgb + " |
- "(1.0 - %s.a) * %s.rgb + " |
- "%s.rgb * %s.rgb;\n", |
- outputColor, inputColor, dstColor, dstColor, inputColor, |
- inputColor, dstColor); |
- break; |
- case SkXfermode::kHue_Mode: { |
- // SetLum(SetSat(S * Da, Sat(D * Sa)), Sa*Da, D*Sa) + (1 - Sa) * D + (1 - Da) * S |
- SkString setSat, setLum; |
- AddSatFunction(fsBuilder, &setSat); |
- AddLumFunction(fsBuilder, &setLum); |
- fsBuilder->codeAppendf("\t\tvec4 dstSrcAlpha = %s * %s.a;\n", |
- dstColor, inputColor); |
- fsBuilder->codeAppendf("\t\t%s.rgb = %s(%s(%s.rgb * %s.a, dstSrcAlpha.rgb), dstSrcAlpha.a, dstSrcAlpha.rgb);\n", |
- outputColor, setLum.c_str(), setSat.c_str(), inputColor, |
- dstColor); |
- fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n", |
- outputColor, inputColor, dstColor, dstColor, inputColor); |
- break; |
- } |
- case SkXfermode::kSaturation_Mode: { |
- // SetLum(SetSat(D * Sa, Sat(S * Da)), Sa*Da, D*Sa)) + (1 - Sa) * D + (1 - Da) * S |
- SkString setSat, setLum; |
- AddSatFunction(fsBuilder, &setSat); |
- AddLumFunction(fsBuilder, &setLum); |
- fsBuilder->codeAppendf("\t\tvec4 dstSrcAlpha = %s * %s.a;\n", |
- dstColor, inputColor); |
- fsBuilder->codeAppendf("\t\t%s.rgb = %s(%s(dstSrcAlpha.rgb, %s.rgb * %s.a), dstSrcAlpha.a, dstSrcAlpha.rgb);\n", |
- outputColor, setLum.c_str(), setSat.c_str(), inputColor, |
- dstColor); |
- fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n", |
- outputColor, inputColor, dstColor, dstColor, inputColor); |
- break; |
- } |
- case SkXfermode::kColor_Mode: { |
- // SetLum(S * Da, Sa* Da, D * Sa) + (1 - Sa) * D + (1 - Da) * S |
- SkString setLum; |
- AddLumFunction(fsBuilder, &setLum); |
- fsBuilder->codeAppendf("\t\tvec4 srcDstAlpha = %s * %s.a;\n", |
- inputColor, dstColor); |
- fsBuilder->codeAppendf("\t\t%s.rgb = %s(srcDstAlpha.rgb, srcDstAlpha.a, %s.rgb * %s.a);\n", |
- outputColor, setLum.c_str(), dstColor, inputColor); |
- fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n", |
- outputColor, inputColor, dstColor, dstColor, inputColor); |
- break; |
- } |
- case SkXfermode::kLuminosity_Mode: { |
- // SetLum(D * Sa, Sa* Da, S * Da) + (1 - Sa) * D + (1 - Da) * S |
- SkString setLum; |
- AddLumFunction(fsBuilder, &setLum); |
- fsBuilder->codeAppendf("\t\tvec4 srcDstAlpha = %s * %s.a;\n", |
- inputColor, dstColor); |
- fsBuilder->codeAppendf("\t\t%s.rgb = %s(%s.rgb * %s.a, srcDstAlpha.a, srcDstAlpha.rgb);\n", |
- outputColor, setLum.c_str(), dstColor, inputColor); |
- fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n", |
- outputColor, inputColor, dstColor, dstColor, inputColor); |
- break; |
- } |
- default: |
- SkFAIL("Unknown XferEffect mode."); |
- break; |
- } |
- } |
- |
- static inline void GenKey(const GrProcessor& proc, const GrGLCaps&, |
- GrProcessorKeyBuilder* b) { |
- // The background may come from the dst or from a texture. |
- uint32_t key = proc.numTextures(); |
- SkASSERT(key <= 1); |
- key |= proc.cast<XferEffect>().mode() << 1; |
- b->add32(key); |
- } |
- |
- private: |
- static void HardLight(GrGLFPFragmentBuilder* fsBuilder, |
- const char* final, |
- const char* src, |
- const char* dst) { |
- static const char kComponents[] = {'r', 'g', 'b'}; |
- for (size_t i = 0; i < SK_ARRAY_COUNT(kComponents); ++i) { |
- char component = kComponents[i]; |
- fsBuilder->codeAppendf("\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src); |
- fsBuilder->codeAppendf("\t\t\t%s.%c = 2.0 * %s.%c * %s.%c;\n", final, component, src, component, dst, component); |
- fsBuilder->codeAppend("\t\t} else {\n"); |
- fsBuilder->codeAppendf("\t\t\t%s.%c = %s.a * %s.a - 2.0 * (%s.a - %s.%c) * (%s.a - %s.%c);\n", |
- final, component, src, dst, dst, dst, component, src, src, component); |
- fsBuilder->codeAppend("\t\t}\n"); |
- } |
- fsBuilder->codeAppendf("\t\t%s.rgb += %s.rgb * (1.0 - %s.a) + %s.rgb * (1.0 - %s.a);\n", |
- final, src, dst, dst, src); |
- } |
- |
- // Does one component of color-dodge |
- static void ColorDodgeComponent(GrGLFPFragmentBuilder* fsBuilder, |
- const char* final, |
- const char* src, |
- const char* dst, |
- const char component) { |
- fsBuilder->codeAppendf("\t\tif (0.0 == %s.%c) {\n", dst, component); |
- fsBuilder->codeAppendf("\t\t\t%s.%c = %s.%c * (1.0 - %s.a);\n", |
- final, component, src, component, dst); |
- fsBuilder->codeAppend("\t\t} else {\n"); |
- fsBuilder->codeAppendf("\t\t\tfloat d = %s.a - %s.%c;\n", src, src, component); |
- fsBuilder->codeAppend("\t\t\tif (0.0 == d) {\n"); |
- fsBuilder->codeAppendf("\t\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n", |
- final, component, src, dst, src, component, dst, dst, component, |
- src); |
- fsBuilder->codeAppend("\t\t\t} else {\n"); |
- fsBuilder->codeAppendf("\t\t\t\td = min(%s.a, %s.%c * %s.a / d);\n", |
- dst, dst, component, src); |
- fsBuilder->codeAppendf("\t\t\t\t%s.%c = d * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n", |
- final, component, src, src, component, dst, dst, component, src); |
- fsBuilder->codeAppend("\t\t\t}\n"); |
- fsBuilder->codeAppend("\t\t}\n"); |
- } |
- |
- // Does one component of color-burn |
- static void ColorBurnComponent(GrGLFPFragmentBuilder* fsBuilder, |
- const char* final, |
- const char* src, |
- const char* dst, |
- const char component) { |
- fsBuilder->codeAppendf("\t\tif (%s.a == %s.%c) {\n", dst, dst, component); |
- fsBuilder->codeAppendf("\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n", |
- final, component, src, dst, src, component, dst, dst, component, |
- src); |
- fsBuilder->codeAppendf("\t\t} else if (0.0 == %s.%c) {\n", src, component); |
- fsBuilder->codeAppendf("\t\t\t%s.%c = %s.%c * (1.0 - %s.a);\n", |
- final, component, dst, component, src); |
- fsBuilder->codeAppend("\t\t} else {\n"); |
- fsBuilder->codeAppendf("\t\t\tfloat d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / %s.%c);\n", |
- dst, dst, dst, component, src, src, component); |
- fsBuilder->codeAppendf("\t\t\t%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n", |
- final, component, src, src, component, dst, dst, component, src); |
- fsBuilder->codeAppend("\t\t}\n"); |
- } |
- |
- // Does one component of soft-light. Caller should have already checked that dst alpha > 0. |
- static void SoftLightComponentPosDstAlpha(GrGLFPFragmentBuilder* fsBuilder, |
- const char* final, |
- const char* src, |
- const char* dst, |
- const char component) { |
- // if (2S < Sa) |
- fsBuilder->codeAppendf("\t\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src); |
- // (D^2 (Sa-2 S))/Da+(1-Da) S+D (-Sa+2 S+1) |
- fsBuilder->codeAppendf("\t\t\t\t%s.%c = (%s.%c*%s.%c*(%s.a - 2.0*%s.%c)) / %s.a + (1.0 - %s.a) * %s.%c + %s.%c*(-%s.a + 2.0*%s.%c + 1.0);\n", |
- final, component, dst, component, dst, component, src, src, |
- component, dst, dst, src, component, dst, component, src, src, |
- component); |
- // else if (4D < Da) |
- fsBuilder->codeAppendf("\t\t\t} else if (4.0 * %s.%c <= %s.a) {\n", |
- dst, component, dst); |
- fsBuilder->codeAppendf("\t\t\t\tfloat DSqd = %s.%c * %s.%c;\n", |
- dst, component, dst, component); |
- fsBuilder->codeAppendf("\t\t\t\tfloat DCub = DSqd * %s.%c;\n", dst, component); |
- fsBuilder->codeAppendf("\t\t\t\tfloat DaSqd = %s.a * %s.a;\n", dst, dst); |
- fsBuilder->codeAppendf("\t\t\t\tfloat DaCub = DaSqd * %s.a;\n", dst); |
- // (Da^3 (-S)+Da^2 (S-D (3 Sa-6 S-1))+12 Da D^2 (Sa-2 S)-16 D^3 (Sa-2 S))/Da^2 |
- fsBuilder->codeAppendf("\t\t\t\t%s.%c = (-DaCub*%s.%c + DaSqd*(%s.%c - %s.%c * (3.0*%s.a - 6.0*%s.%c - 1.0)) + 12.0*%s.a*DSqd*(%s.a - 2.0*%s.%c) - 16.0*DCub * (%s.a - 2.0*%s.%c)) / DaSqd;\n", |
- final, component, src, component, src, component, dst, component, |
- src, src, component, dst, src, src, component, src, src, |
- component); |
- fsBuilder->codeAppendf("\t\t\t} else {\n"); |
- // -sqrt(Da * D) (Sa-2 S)-Da S+D (Sa-2 S+1)+S |
- fsBuilder->codeAppendf("\t\t\t\t%s.%c = -sqrt(%s.a*%s.%c)*(%s.a - 2.0*%s.%c) - %s.a*%s.%c + %s.%c*(%s.a - 2.0*%s.%c + 1.0) + %s.%c;\n", |
- final, component, dst, dst, component, src, src, component, dst, |
- src, component, dst, component, src, src, component, src, |
- component); |
- fsBuilder->codeAppendf("\t\t\t}\n"); |
- } |
- |
- // Adds a function that takes two colors and an alpha as input. It produces a color with the |
- // hue and saturation of the first color, the luminosity of the second color, and the input |
- // alpha. It has this signature: |
- // vec3 set_luminance(vec3 hueSatColor, float alpha, vec3 lumColor). |
- static void AddLumFunction(GrGLFPFragmentBuilder* fsBuilder, SkString* setLumFunction) { |
- // Emit a helper that gets the luminance of a color. |
- SkString getFunction; |
- GrGLShaderVar getLumArgs[] = { |
- GrGLShaderVar("color", kVec3f_GrSLType), |
- }; |
- SkString getLumBody("\treturn dot(vec3(0.3, 0.59, 0.11), color);\n"); |
- fsBuilder->emitFunction(kFloat_GrSLType, |
- "luminance", |
- SK_ARRAY_COUNT(getLumArgs), getLumArgs, |
- getLumBody.c_str(), |
- &getFunction); |
- |
- // Emit the set luminance function. |
- GrGLShaderVar setLumArgs[] = { |
- GrGLShaderVar("hueSat", kVec3f_GrSLType), |
- GrGLShaderVar("alpha", kFloat_GrSLType), |
- GrGLShaderVar("lumColor", kVec3f_GrSLType), |
- }; |
- SkString setLumBody; |
- setLumBody.printf("\tfloat diff = %s(lumColor - hueSat);\n", getFunction.c_str()); |
- setLumBody.append("\tvec3 outColor = hueSat + diff;\n"); |
- setLumBody.appendf("\tfloat outLum = %s(outColor);\n", getFunction.c_str()); |
- setLumBody.append("\tfloat minComp = min(min(outColor.r, outColor.g), outColor.b);\n" |
- "\tfloat maxComp = max(max(outColor.r, outColor.g), outColor.b);\n" |
- "\tif (minComp < 0.0 && outLum != minComp) {\n" |
- "\t\toutColor = outLum + ((outColor - vec3(outLum, outLum, outLum)) * outLum) / (outLum - minComp);\n" |
- "\t}\n" |
- "\tif (maxComp > alpha && maxComp != outLum) {\n" |
- "\t\toutColor = outLum + ((outColor - vec3(outLum, outLum, outLum)) * (alpha - outLum)) / (maxComp - outLum);\n" |
- "\t}\n" |
- "\treturn outColor;\n"); |
- fsBuilder->emitFunction(kVec3f_GrSLType, |
- "set_luminance", |
- SK_ARRAY_COUNT(setLumArgs), setLumArgs, |
- setLumBody.c_str(), |
- setLumFunction); |
- } |
- |
- // Adds a function that creates a color with the hue and luminosity of one input color and |
- // the saturation of another color. It will have this signature: |
- // float set_saturation(vec3 hueLumColor, vec3 satColor) |
- static void AddSatFunction(GrGLFPFragmentBuilder* fsBuilder, SkString* setSatFunction) { |
- // Emit a helper that gets the saturation of a color |
- SkString getFunction; |
- GrGLShaderVar getSatArgs[] = { GrGLShaderVar("color", kVec3f_GrSLType) }; |
- SkString getSatBody; |
- getSatBody.printf("\treturn max(max(color.r, color.g), color.b) - " |
- "min(min(color.r, color.g), color.b);\n"); |
- fsBuilder->emitFunction(kFloat_GrSLType, |
- "saturation", |
- SK_ARRAY_COUNT(getSatArgs), getSatArgs, |
- getSatBody.c_str(), |
- &getFunction); |
- |
- // Emit a helper that sets the saturation given sorted input channels. This used |
- // to use inout params for min, mid, and max components but that seems to cause |
- // problems on PowerVR drivers. So instead it returns a vec3 where r, g ,b are the |
- // adjusted min, mid, and max inputs, respectively. |
- SkString helperFunction; |
- GrGLShaderVar helperArgs[] = { |
- GrGLShaderVar("minComp", kFloat_GrSLType), |
- GrGLShaderVar("midComp", kFloat_GrSLType), |
- GrGLShaderVar("maxComp", kFloat_GrSLType), |
- GrGLShaderVar("sat", kFloat_GrSLType), |
- }; |
- static const char kHelperBody[] = "\tif (minComp < maxComp) {\n" |
- "\t\tvec3 result;\n" |
- "\t\tresult.r = 0.0;\n" |
- "\t\tresult.g = sat * (midComp - minComp) / (maxComp - minComp);\n" |
- "\t\tresult.b = sat;\n" |
- "\t\treturn result;\n" |
- "\t} else {\n" |
- "\t\treturn vec3(0, 0, 0);\n" |
- "\t}\n"; |
- fsBuilder->emitFunction(kVec3f_GrSLType, |
- "set_saturation_helper", |
- SK_ARRAY_COUNT(helperArgs), helperArgs, |
- kHelperBody, |
- &helperFunction); |
- |
- GrGLShaderVar setSatArgs[] = { |
- GrGLShaderVar("hueLumColor", kVec3f_GrSLType), |
- GrGLShaderVar("satColor", kVec3f_GrSLType), |
- }; |
- const char* helpFunc = helperFunction.c_str(); |
- SkString setSatBody; |
- setSatBody.appendf("\tfloat sat = %s(satColor);\n" |
- "\tif (hueLumColor.r <= hueLumColor.g) {\n" |
- "\t\tif (hueLumColor.g <= hueLumColor.b) {\n" |
- "\t\t\thueLumColor.rgb = %s(hueLumColor.r, hueLumColor.g, hueLumColor.b, sat);\n" |
- "\t\t} else if (hueLumColor.r <= hueLumColor.b) {\n" |
- "\t\t\thueLumColor.rbg = %s(hueLumColor.r, hueLumColor.b, hueLumColor.g, sat);\n" |
- "\t\t} else {\n" |
- "\t\t\thueLumColor.brg = %s(hueLumColor.b, hueLumColor.r, hueLumColor.g, sat);\n" |
- "\t\t}\n" |
- "\t} else if (hueLumColor.r <= hueLumColor.b) {\n" |
- "\t\thueLumColor.grb = %s(hueLumColor.g, hueLumColor.r, hueLumColor.b, sat);\n" |
- "\t} else if (hueLumColor.g <= hueLumColor.b) {\n" |
- "\t\thueLumColor.gbr = %s(hueLumColor.g, hueLumColor.b, hueLumColor.r, sat);\n" |
- "\t} else {\n" |
- "\t\thueLumColor.bgr = %s(hueLumColor.b, hueLumColor.g, hueLumColor.r, sat);\n" |
- "\t}\n" |
- "\treturn hueLumColor;\n", |
- getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc, |
- helpFunc, helpFunc); |
- fsBuilder->emitFunction(kVec3f_GrSLType, |
- "set_saturation", |
- SK_ARRAY_COUNT(setSatArgs), setSatArgs, |
- setSatBody.c_str(), |
- setSatFunction); |
- |
- } |
- |
- typedef GrGLFragmentProcessor INHERITED; |
- }; |
- |
- GR_DECLARE_FRAGMENT_PROCESSOR_TEST; |
- |
-private: |
- XferEffect(SkXfermode::Mode mode, GrTexture* background) |
- : fMode(mode) { |
- this->initClassID<XferEffect>(); |
- if (background) { |
- fBackgroundTransform.reset(kLocal_GrCoordSet, background, |
- GrTextureParams::kNone_FilterMode); |
- this->addCoordTransform(&fBackgroundTransform); |
- fBackgroundAccess.reset(background); |
- this->addTextureAccess(&fBackgroundAccess); |
- } else { |
- this->setWillReadDstColor(); |
- } |
- } |
- bool onIsEqual(const GrFragmentProcessor& other) const SK_OVERRIDE { |
- const XferEffect& s = other.cast<XferEffect>(); |
- return fMode == s.fMode; |
- } |
- |
- void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE { |
- inout->setToUnknown(GrInvariantOutput::kWill_ReadInput); |
- } |
- |
- SkXfermode::Mode fMode; |
- GrCoordTransform fBackgroundTransform; |
- GrTextureAccess fBackgroundAccess; |
- |
- typedef GrFragmentProcessor INHERITED; |
-}; |
- |
-GR_DEFINE_FRAGMENT_PROCESSOR_TEST(XferEffect); |
-GrFragmentProcessor* XferEffect::TestCreate(SkRandom* rand, |
- GrContext*, |
- const GrDrawTargetCaps&, |
- GrTexture*[]) { |
- int mode = rand->nextRangeU(SkXfermode::kLastCoeffMode + 1, SkXfermode::kLastSeparableMode); |
- |
- return SkNEW_ARGS(XferEffect, (static_cast<SkXfermode::Mode>(mode), NULL)); |
-} |
- |
-#endif |
- |
/////////////////////////////////////////////////////////////////////////////// |
/////////////////////////////////////////////////////////////////////////////// |
@@ -1387,11 +919,13 @@ void SkProcCoeffXfermode::xferA8(SkAlpha* SK_RESTRICT dst, |
} |
#if SK_SUPPORT_GPU |
+#include "effects/GrCustomXfermode.h" |
+ |
bool SkProcCoeffXfermode::asFragmentProcessor(GrFragmentProcessor** fp, |
GrTexture* background) const { |
- if (XferEffect::IsSupportedMode(fMode)) { |
+ if (GrCustomXfermode::IsSupportedMode(fMode)) { |
if (fp) { |
- *fp = XferEffect::Create(fMode, background); |
+ *fp = GrCustomXfermode::CreateFP(fMode, background); |
SkASSERT(*fp); |
} |
return true; |