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Unified Diff: ash/wm/overview/window_selector_item.h

Issue 844763006: Change overview mode to so that docked panel windows are not grouped together. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Polished after a self-review. Created 5 years, 11 months ago
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Index: ash/wm/overview/window_selector_item.h
diff --git a/ash/wm/overview/window_selector_item.h b/ash/wm/overview/window_selector_item.h
index 584d2758929ac36442240948171031f7bb494e0e..20506e9e8177155bf93e05099308fa849336948e 100644
--- a/ash/wm/overview/window_selector_item.h
+++ b/ash/wm/overview/window_selector_item.h
@@ -27,30 +27,20 @@ class Widget;
namespace ash {
-// This class represents an item in overview mode. An item can have one or more
-// windows, of which only one can be activated by keyboard (i.e. alt+tab) but
-// any can be selected with a pointer (touch or mouse).
+// This class represents an item in overview mode.
class ASH_EXPORT WindowSelectorItem
: public views::ButtonListener,
public aura::WindowObserver,
public TransparentActivateWindowButtonDelegate {
public:
- explicit WindowSelectorItem(aura::Window* root_window);
+ WindowSelectorItem(aura::Window* root_window, aura::Window* window);
~WindowSelectorItem() override;
+ aura::Window* GetWindow() const;
+
// Returns the root window on which this item is shown.
aura::Window* root_window() { return root_window_; }
- // Adds a window to this selector item. Windows should be added in reverse
- // visible order so that the transparent overlay ordering matches the visible
- // ordering. Each |window| should have the same root window as |this| was
- // instantiated with.
- void AddWindow(aura::Window* window);
-
- // Returns true if the window selector item has |window| as a selectable
- // window.
- bool HasSelectableWindow(const aura::Window* window) const;
-
// Returns true if |target| is contained in this WindowSelectorItem.
bool Contains(const aura::Window* target) const;
@@ -58,26 +48,14 @@ class ASH_EXPORT WindowSelectorItem
// to its previous state.
void RestoreWindowOnExit(aura::Window* window);
- // Returns the |window| to activate on selecting of this item.
- aura::Window* SelectionWindow() const;
-
- // Removes |window| from this item. Check empty() after calling this to see
- // if the entire item is now empty.
- void RemoveWindow(const aura::Window* window);
-
- // Returns true if this item has no more selectable windows (i.e. after
- // calling RemoveWindow for the last contained window).
- bool empty() const;
-
// Dispatched before beginning window overview. This will do any necessary
// one time actions such as restoring minimized windows.
void PrepareForOverview();
// Sets the bounds of this window selector item to |target_bounds| in the
- // |root_window| root window. The bounds change will be animated as specified
+ // |root_window_| root window. The bounds change will be animated as specified
// by |animation_type|.
- void SetBounds(aura::Window* root_window,
- const gfx::Rect& target_bounds,
+ void SetBounds(const gfx::Rect& target_bounds,
OverviewAnimationType animation_type);
// Recomputes the positions for the windows in this selection item. This is
@@ -95,10 +73,14 @@ class ASH_EXPORT WindowSelectorItem
const gfx::Rect& target_bounds() const { return target_bounds_; }
+ // Informs the WindowSelectorItem that the window being watched was destroyed.
+ void OnWindowDestroyed();
+
// views::ButtonListener:
void ButtonPressed(views::Button* sender, const ui::Event& event) override;
// aura::WindowObserver:
+ using aura::WindowObserver::OnWindowDestroyed;
jonross 2015/01/15 13:37:47 Remove this once OnWindowDestroyed above has been
bruthig 2015/01/15 18:27:25 Done.
void OnWindowTitleChanged(aura::Window* window) override;
// ash::TransparentActivateWindowButtonDelegate:
@@ -107,13 +89,10 @@ class ASH_EXPORT WindowSelectorItem
private:
friend class WindowSelectorTest;
- typedef ScopedVector<ScopedTransformOverviewWindow> TransformWindows;
-
// Sets the bounds of this selector's items to |target_bounds| in
- // |root_window|. The bounds change will be animated as specified
+ // |root_window_|. The bounds change will be animated as specified
// by |animation_type|.
- void SetItemBounds(aura::Window* root_window,
- const gfx::Rect& target_bounds,
+ void SetItemBounds(const gfx::Rect& target_bounds,
OverviewAnimationType animation_type);
// Changes the opacity of all the windows the item owns.
@@ -139,9 +118,6 @@ class ASH_EXPORT WindowSelectorItem
// Updates the close buttons accessibility name.
void UpdateCloseButtonAccessibilityName();
- // Returns the ScopedTransformOverviewWindow to activate or close.
- ScopedTransformOverviewWindow* SelectionTransformWindow() const;
-
// True if the item is being shown in the overview, false if it's being
// filtered.
bool dimmed_;
@@ -149,6 +125,9 @@ class ASH_EXPORT WindowSelectorItem
// The root window this item is being displayed on.
aura::Window* root_window_;
+ // The contained Window's wrapper.
+ ScopedTransformOverviewWindow transform_window_;
+
// The target bounds this selector item is fit within.
gfx::Rect target_bounds_;
@@ -176,9 +155,6 @@ class ASH_EXPORT WindowSelectorItem
scoped_ptr<TransparentActivateWindowButton>
selector_item_activate_window_button_;
- // List of all Windows added to this and their associated helper classes.
- TransformWindows transform_windows_;
-
DISALLOW_COPY_AND_ASSIGN(WindowSelectorItem);
};

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