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Unified Diff: src/virtual-frame.cc

Issue 844006: Merge changes up to V8 version 2.1.3 into the partial snapshots (Closed) Base URL: http://v8.googlecode.com/svn/branches/experimental/partial_snapshots/
Patch Set: Created 10 years, 9 months ago
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Index: src/virtual-frame.cc
===================================================================
--- src/virtual-frame.cc (revision 3964)
+++ src/virtual-frame.cc (working copy)
@@ -29,6 +29,7 @@
#include "codegen-inl.h"
#include "register-allocator-inl.h"
+#include "virtual-frame-inl.h"
namespace v8 {
namespace internal {
@@ -36,25 +37,13 @@
// -------------------------------------------------------------------------
// VirtualFrame implementation.
-// When cloned, a frame is a deep copy of the original.
-VirtualFrame::VirtualFrame(VirtualFrame* original)
- : elements_(original->element_count()),
- stack_pointer_(original->stack_pointer_) {
- elements_.AddAll(original->elements_);
- // Copy register locations from original.
- memcpy(&register_locations_,
- original->register_locations_,
- sizeof(register_locations_));
-}
-
-
// Create a duplicate of an existing valid frame element.
// We can pass an optional number type information that will override the
// existing information about the backing element. The new information must
// not conflict with the existing type information and must be equally or
// more precise. The default parameter value kUninitialized means that there
// is no additional information.
-FrameElement VirtualFrame::CopyElementAt(int index, NumberInfo::Type info) {
+FrameElement VirtualFrame::CopyElementAt(int index, NumberInfo info) {
ASSERT(index >= 0);
ASSERT(index < element_count());
@@ -85,14 +74,14 @@
result.set_index(index);
elements_[index].set_copied();
// Update backing element's number information.
- NumberInfo::Type existing = elements_[index].number_info();
- ASSERT(existing != NumberInfo::kUninitialized);
+ NumberInfo existing = elements_[index].number_info();
+ ASSERT(!existing.IsUninitialized());
// Assert that the new type information (a) does not conflict with the
// existing one and (b) is equally or more precise.
- ASSERT((info == NumberInfo::kUninitialized) ||
- (existing | info) != NumberInfo::kUninitialized);
- ASSERT(existing <= info);
- elements_[index].set_number_info(info != NumberInfo::kUninitialized
+ ASSERT((info.ToInt() & existing.ToInt()) == existing.ToInt());
+ ASSERT((info.ToInt() | existing.ToInt()) == info.ToInt());
+
+ elements_[index].set_number_info(!info.IsUninitialized()
? info
: existing);
break;
@@ -115,7 +104,7 @@
ASSERT(stack_pointer_ == element_count() - 1);
for (int i = 0; i < count; i++) {
- elements_.Add(FrameElement::MemoryElement(NumberInfo::kUnknown));
+ elements_.Add(FrameElement::MemoryElement(NumberInfo::Unknown()));
}
stack_pointer_ += count;
}
@@ -163,7 +152,7 @@
SyncElementAt(index);
// Number type information is preserved.
// Copies get their number information from their backing element.
- NumberInfo::Type info;
+ NumberInfo info;
if (!elements_[index].is_copy()) {
info = elements_[index].number_info();
} else {
@@ -338,61 +327,6 @@
}
-void VirtualFrame::PushFrameSlotAt(int index) {
- elements_.Add(CopyElementAt(index));
-}
-
-
-void VirtualFrame::Push(Register reg, NumberInfo::Type info) {
- if (is_used(reg)) {
- int index = register_location(reg);
- FrameElement element = CopyElementAt(index, info);
- elements_.Add(element);
- } else {
- Use(reg, element_count());
- FrameElement element =
- FrameElement::RegisterElement(reg, FrameElement::NOT_SYNCED, info);
- elements_.Add(element);
- }
-}
-
-
-void VirtualFrame::Push(Handle<Object> value) {
- FrameElement element =
- FrameElement::ConstantElement(value, FrameElement::NOT_SYNCED);
- elements_.Add(element);
-}
-
-
-void VirtualFrame::Nip(int num_dropped) {
- ASSERT(num_dropped >= 0);
- if (num_dropped == 0) return;
- Result tos = Pop();
- if (num_dropped > 1) {
- Drop(num_dropped - 1);
- }
- SetElementAt(0, &tos);
-}
-
-
-bool VirtualFrame::Equals(VirtualFrame* other) {
-#ifdef DEBUG
- for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
- if (register_location(i) != other->register_location(i)) {
- return false;
- }
- }
- if (element_count() != other->element_count()) return false;
-#endif
- if (stack_pointer_ != other->stack_pointer_) return false;
- for (int i = 0; i < element_count(); i++) {
- if (!elements_[i].Equals(other->elements_[i])) return false;
- }
-
- return true;
-}
-
-
// Specialization of List::ResizeAdd to non-inlined version for FrameElements.
// The function ResizeAdd becomes a real function, whose implementation is the
// inlined ResizeAddInternal.
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