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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
| 11 // This file contains Chromium-specific GLES2 declarations. | 11 // This file contains Chromium-specific GLES2 declarations. |
| 12 | 12 |
| 13 #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 13 #ifndef GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
| 14 #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 14 #define GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
| 15 | 15 |
| 16 #define glActiveTexture GLES2_GET_FUN(ActiveTexture) | 16 #define glActiveTexture GLES2_GET_FUN(ActiveTexture) |
| 17 #define glAttachShader GLES2_GET_FUN(AttachShader) | 17 #define glAttachShader GLES2_GET_FUN(AttachShader) |
| 18 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) | 18 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) |
| 19 #define glBindBuffer GLES2_GET_FUN(BindBuffer) | 19 #define glBindBuffer GLES2_GET_FUN(BindBuffer) |
| 20 #define glBindBufferBase GLES2_GET_FUN(BindBufferBase) | 20 #define glBindBufferBase GLES2_GET_FUN(BindBufferBase) |
| 21 #define glBindBufferRange GLES2_GET_FUN(BindBufferRange) |
| 21 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) | 22 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) |
| 22 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) | 23 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) |
| 23 #define glBindSampler GLES2_GET_FUN(BindSampler) | 24 #define glBindSampler GLES2_GET_FUN(BindSampler) |
| 24 #define glBindTexture GLES2_GET_FUN(BindTexture) | 25 #define glBindTexture GLES2_GET_FUN(BindTexture) |
| 25 #define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback) | 26 #define glBindTransformFeedback GLES2_GET_FUN(BindTransformFeedback) |
| 26 #define glBlendColor GLES2_GET_FUN(BlendColor) | 27 #define glBlendColor GLES2_GET_FUN(BlendColor) |
| 27 #define glBlendEquation GLES2_GET_FUN(BlendEquation) | 28 #define glBlendEquation GLES2_GET_FUN(BlendEquation) |
| 28 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) | 29 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) |
| 29 #define glBlendFunc GLES2_GET_FUN(BlendFunc) | 30 #define glBlendFunc GLES2_GET_FUN(BlendFunc) |
| 30 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) | 31 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) |
| (...skipping 257 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 288 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 289 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
| 289 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) | 290 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) |
| 290 #define glScheduleOverlayPlaneCHROMIUM \ | 291 #define glScheduleOverlayPlaneCHROMIUM \ |
| 291 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) | 292 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) |
| 292 #define glSwapInterval GLES2_GET_FUN(SwapInterval) | 293 #define glSwapInterval GLES2_GET_FUN(SwapInterval) |
| 293 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) | 294 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) |
| 294 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) | 295 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) |
| 295 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 296 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
| 296 | 297 |
| 297 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 298 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
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