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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef WEBKIT_COMMON_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | |
| 6 #define WEBKIT_COMMON_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | |
| 7 | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "base/compiler_specific.h" | |
| 11 #include "base/memory/scoped_ptr.h" | |
| 12 #include "gpu/blink/webgraphicscontext3d_impl.h" | |
| 13 #include "gpu/command_buffer/client/gl_in_process_context.h" | |
| 14 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" | |
| 15 #include "third_party/WebKit/public/platform/WebString.h" | |
| 16 #include "ui/gfx/native_widget_types.h" | |
| 17 #include "webkit/common/gpu/webkit_gpu_export.h" | |
| 18 | |
| 19 namespace gpu { | |
| 20 class ContextSupport; | |
| 21 | |
| 22 namespace gles2 { | |
| 23 class GLES2Interface; | |
| 24 class GLES2Implementation; | |
| 25 struct ContextCreationAttribHelper; | |
| 26 } | |
| 27 } | |
| 28 | |
| 29 namespace gpu { | |
| 30 class GLInProcessContext; | |
| 31 } | |
| 32 | |
| 33 namespace webkit { | |
| 34 namespace gpu { | |
| 35 | |
| 36 class WEBKIT_GPU_EXPORT WebGraphicsContext3DInProcessCommandBufferImpl | |
| 37 : public gpu_blink::WebGraphicsContext3DImpl { | |
| 38 public: | |
| 39 enum MappedMemoryReclaimLimit { | |
| 40 kNoLimit = 0, | |
| 41 }; | |
| 42 | |
| 43 static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> | |
| 44 CreateViewContext( | |
| 45 const blink::WebGraphicsContext3D::Attributes& attributes, | |
| 46 bool lose_context_when_out_of_memory, | |
| 47 gfx::AcceleratedWidget window); | |
| 48 | |
| 49 static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> | |
| 50 CreateOffscreenContext( | |
| 51 const blink::WebGraphicsContext3D::Attributes& attributes, | |
| 52 bool lose_context_when_out_of_memory); | |
| 53 | |
| 54 static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> | |
| 55 WrapContext( | |
| 56 scoped_ptr< ::gpu::GLInProcessContext> context, | |
| 57 const blink::WebGraphicsContext3D::Attributes& attributes); | |
| 58 | |
| 59 virtual ~WebGraphicsContext3DInProcessCommandBufferImpl(); | |
| 60 | |
| 61 size_t GetMappedMemoryLimit(); | |
| 62 | |
| 63 bool InitializeOnCurrentThread(); | |
| 64 | |
| 65 //---------------------------------------------------------------------- | |
| 66 // WebGraphicsContext3D methods | |
| 67 virtual bool isContextLost(); | |
| 68 | |
| 69 virtual WGC3Denum getGraphicsResetStatusARB(); | |
| 70 | |
| 71 ::gpu::ContextSupport* GetContextSupport(); | |
| 72 | |
| 73 ::gpu::gles2::GLES2Implementation* GetImplementation() { | |
| 74 return real_gl_; | |
| 75 } | |
| 76 | |
| 77 private: | |
| 78 WebGraphicsContext3DInProcessCommandBufferImpl( | |
| 79 scoped_ptr< ::gpu::GLInProcessContext> context, | |
| 80 const blink::WebGraphicsContext3D::Attributes& attributes, | |
| 81 bool lose_context_when_out_of_memory, | |
| 82 bool is_offscreen, | |
| 83 gfx::AcceleratedWidget window); | |
| 84 | |
| 85 void OnContextLost(); | |
| 86 | |
| 87 bool MaybeInitializeGL(); | |
| 88 | |
| 89 // Used to try to find bugs in code that calls gl directly through the gl api | |
| 90 // instead of going through WebGraphicsContext3D. | |
| 91 void ClearContext(); | |
| 92 | |
| 93 ::gpu::gles2::ContextCreationAttribHelper attribs_; | |
| 94 bool share_resources_; | |
| 95 bool webgl_context_; | |
| 96 | |
| 97 bool is_offscreen_; | |
| 98 // Only used when not offscreen. | |
| 99 gfx::AcceleratedWidget window_; | |
| 100 | |
| 101 // The context we use for OpenGL rendering. | |
| 102 scoped_ptr< ::gpu::GLInProcessContext> context_; | |
| 103 // The GLES2Implementation we use for OpenGL rendering. | |
| 104 ::gpu::gles2::GLES2Implementation* real_gl_; | |
| 105 }; | |
| 106 | |
| 107 } // namespace gpu | |
| 108 } // namespace webkit | |
| 109 | |
| 110 #endif // WEBKIT_COMMON_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL
_H_ | |
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