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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WEBKIT_COMMON_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 5 #ifndef GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
6 #define WEBKIT_COMMON_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 6 #define GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/compiler_specific.h" | 10 #include "base/compiler_specific.h" |
11 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
| 12 #include "gpu/blink/gpu_blink_export.h" |
12 #include "gpu/blink/webgraphicscontext3d_impl.h" | 13 #include "gpu/blink/webgraphicscontext3d_impl.h" |
13 #include "gpu/command_buffer/client/gl_in_process_context.h" | 14 #include "gpu/command_buffer/client/gl_in_process_context.h" |
14 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" | 15 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" |
15 #include "third_party/WebKit/public/platform/WebString.h" | 16 #include "third_party/WebKit/public/platform/WebString.h" |
16 #include "ui/gfx/native_widget_types.h" | 17 #include "ui/gfx/native_widget_types.h" |
17 #include "webkit/common/gpu/webkit_gpu_export.h" | |
18 | 18 |
19 namespace gpu { | 19 namespace gpu { |
20 class ContextSupport; | 20 class ContextSupport; |
| 21 class GLInProcessContext; |
21 | 22 |
22 namespace gles2 { | 23 namespace gles2 { |
23 class GLES2Interface; | 24 class GLES2Interface; |
24 class GLES2Implementation; | 25 class GLES2Implementation; |
25 struct ContextCreationAttribHelper; | 26 struct ContextCreationAttribHelper; |
26 } | 27 } |
27 } | 28 } |
28 | 29 |
29 namespace gpu { | 30 namespace gpu_blink { |
30 class GLInProcessContext; | |
31 } | |
32 | 31 |
33 namespace webkit { | 32 class GPU_BLINK_EXPORT WebGraphicsContext3DInProcessCommandBufferImpl |
34 namespace gpu { | 33 : public WebGraphicsContext3DImpl { |
35 | |
36 class WEBKIT_GPU_EXPORT WebGraphicsContext3DInProcessCommandBufferImpl | |
37 : public gpu_blink::WebGraphicsContext3DImpl { | |
38 public: | 34 public: |
39 enum MappedMemoryReclaimLimit { | 35 enum MappedMemoryReclaimLimit { |
40 kNoLimit = 0, | 36 kNoLimit = 0, |
41 }; | 37 }; |
42 | 38 |
43 static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> | 39 static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> |
44 CreateViewContext( | 40 CreateViewContext( |
45 const blink::WebGraphicsContext3D::Attributes& attributes, | 41 const blink::WebGraphicsContext3D::Attributes& attributes, |
46 bool lose_context_when_out_of_memory, | 42 bool lose_context_when_out_of_memory, |
47 gfx::AcceleratedWidget window); | 43 gfx::AcceleratedWidget window); |
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
97 bool is_offscreen_; | 93 bool is_offscreen_; |
98 // Only used when not offscreen. | 94 // Only used when not offscreen. |
99 gfx::AcceleratedWidget window_; | 95 gfx::AcceleratedWidget window_; |
100 | 96 |
101 // The context we use for OpenGL rendering. | 97 // The context we use for OpenGL rendering. |
102 scoped_ptr< ::gpu::GLInProcessContext> context_; | 98 scoped_ptr< ::gpu::GLInProcessContext> context_; |
103 // The GLES2Implementation we use for OpenGL rendering. | 99 // The GLES2Implementation we use for OpenGL rendering. |
104 ::gpu::gles2::GLES2Implementation* real_gl_; | 100 ::gpu::gles2::GLES2Implementation* real_gl_; |
105 }; | 101 }; |
106 | 102 |
107 } // namespace gpu | 103 } // namespace gpu_blink |
108 } // namespace webkit | |
109 | 104 |
110 #endif // WEBKIT_COMMON_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL
_H_ | 105 #endif // GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
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