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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ | 5 #ifndef UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ |
6 #define UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ | 6 #define UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ |
7 | 7 |
8 #include "base/strings/string16.h" | 8 #include "base/strings/string16.h" |
9 #include "ui/events/events_base_export.h" | 9 #include "ui/events/events_base_export.h" |
10 #include "ui/events/keycodes/keyboard_codes.h" | 10 #include "ui/events/keycodes/keyboard_codes.h" |
11 | 11 |
12 namespace ui { | 12 namespace ui { |
13 | 13 |
14 enum class DomCode; | 14 enum class DomCode; |
15 enum class DomKey; | 15 enum class DomKey; |
16 | 16 |
17 // Helper functions to get the meaning of a Windows key code in a | 17 // Helper functions to get the meaning of a Windows key code in a |
18 // platform independent way. It supports control characters as well. | 18 // platform independent way. It supports control characters as well. |
19 // It assumes a US keyboard layout is used, so it may only be used when there | 19 // It assumes a US keyboard layout is used, so it may only be used when there |
20 // is no native event or no better way to get the character. | 20 // is no native event or no better way to get the character. |
21 // | |
21 // For example, if a virtual keyboard implementation can only generate key | 22 // For example, if a virtual keyboard implementation can only generate key |
22 // events with key_code and flags information, then there is no way for us to | 23 // events with key_code and flags information, then there is no way for us to |
23 // determine the actual character that should be generate by the key. Because | 24 // determine the actual character that should be generate by the key. Because |
24 // a key_code only represents a physical key on the keyboard, it has nothing | 25 // a key_code only represents a physical key on the keyboard, it has nothing |
25 // to do with the actual character printed on that key. In such case, the only | 26 // to do with the actual character printed on that key. In such case, the only |
26 // thing we can do is to assume that we are using a US keyboard and get the | 27 // thing we can do is to assume that we are using a US keyboard and get the |
27 // character according to US keyboard layout definition. | 28 // character according to US keyboard layout definition. Preferably, such |
28 // If a virtual keyboard implementation wants to support other keyboard | 29 // events should be created using a full KeyEvent constructor, explicitly |
29 // layouts, that may generate different text for a certain key than on a US | 30 // specifying the character and DOM 3 values as well as the legacy VKEY. |
30 // keyboard, a special native event object should be introduced to carry extra | 31 // |
31 // information to help determine the correct character. | 32 // TODO(kpschoedel): replace remaining uses of the ...FromKeyCode() functions |
32 // Take XKeyEvent as an example, it contains not only keycode and modifier | 33 // and remove them, to avoid future creation of underspecified key events. |
33 // flags but also group and other extra XKB information to help determine the | 34 // crbug.com/444045 |
34 // correct character. That's why we can use XLookupString() function to get | |
35 // the correct text generated by a X key event (See how is GetCharacter() | |
36 // implemented in event_x.cc). | |
37 EVENTS_BASE_EXPORT base::char16 GetCharacterFromKeyCode(KeyboardCode key_code, | 35 EVENTS_BASE_EXPORT base::char16 GetCharacterFromKeyCode(KeyboardCode key_code, |
38 int flags); | 36 int flags); |
39 EVENTS_BASE_EXPORT bool GetMeaningFromKeyCode(KeyboardCode key_code, | 37 EVENTS_BASE_EXPORT bool GetMeaningFromKeyCode(KeyboardCode key_code, |
40 int flags, | 38 int flags, |
41 DomKey* dom_key, | 39 DomKey* dom_key, |
42 base::char16* character); | 40 base::char16* character); |
43 | 41 |
42 // Helper function to map a physical key state (dom_code and flags) | |
43 // to a meaning (dom_key and character, together corresponding to the | |
44 // DOM keyboard event |key| value), along with a corresponding Windows-based | |
45 // key_code. | |
46 // | |
47 // This follows a US keyboard layout, so it should only be used when there | |
48 // is other better way to obtain the meaning (e.g. actual keyboard layout). | |
Wez
2015/02/19 23:16:08
Do you mean where there *isn't* a better way?
Sug
kpschoedel
2015/04/10 18:32:34
Done.
| |
49 EVENTS_BASE_EXPORT bool DomCodeToMeaning(DomCode dom_code, | |
50 int flags, | |
51 DomKey* dom_key, | |
52 base::char16* character, | |
53 KeyboardCode* key_code); | |
54 | |
55 // Obtains the control character corresponding to a physical key; | |
56 // that is, the meaning of the physical key state (dom_code, and flags | |
57 // containing EF_CONTROL_DOWN) under a specific US ASCII layout. | |
Wez
2015/02/19 23:16:08
You mean under _the_ US English layout?
kpschoedel
2015/04/10 18:32:34
Done.
| |
58 // Returns true and sets the output parameters if the (dom_code, flags) pair | |
59 // is interpreted as a control character; otherwise the output parameters | |
60 // are untouched. | |
61 EVENTS_BASE_EXPORT bool DomCodeToControlCharacter( | |
62 DomCode dom_code, | |
63 int flags, | |
64 DomKey* dom_key, | |
65 base::char16* character, | |
66 KeyboardCode* key_code); | |
67 | |
68 // Returns a Windows-based VKEY for a non-printable DOM Level 3 |key|. | |
69 // The returned VKEY is non-located (e.g. VKEY_SHIFT). | |
70 EVENTS_BASE_EXPORT KeyboardCode | |
71 NonPrintableDomKeyToKeyboardCode(DomKey dom_key); | |
72 | |
73 // Returns the Windows-based VKEY value corresponding to a DOM Level 3 |code|. | |
74 // The returned VKEY is located (e.g. VKEY_LSHIFT) and considered as a | |
75 // layout-independent physical key (e.g. DomCode::KEY_Q -> VKEY_Q). This | |
Wez
2015/02/19 23:16:08
Rather than layout independent, you're really sayi
kpschoedel
2015/04/10 18:32:34
The intent was that the VKEY here is used purely t
| |
76 // should only be used as a last resort when other means of determining a | |
77 // suitable VKEY fail. | |
78 EVENTS_BASE_EXPORT KeyboardCode DomCodeToKeyboardCode(DomCode dom_code); | |
79 | |
44 // Determine the non-located VKEY corresponding to a located VKEY. | 80 // Determine the non-located VKEY corresponding to a located VKEY. |
45 // Most modifier keys have two kinds of KeyboardCode: located (e.g. | 81 // Most modifier keys have two kinds of KeyboardCode: located (e.g. |
46 // VKEY_LSHIFT and VKEY_RSHIFT), that indentify one of two specific | 82 // VKEY_LSHIFT and VKEY_RSHIFT), that indentify one of two specific |
47 // physical keys, and non-located (e.g. VKEY_SHIFT) that identify | 83 // physical keys, and non-located (e.g. VKEY_SHIFT) that identify |
48 // only the operation. | 84 // only the operation. |
49 EVENTS_BASE_EXPORT KeyboardCode | 85 EVENTS_BASE_EXPORT KeyboardCode |
50 LocatedToNonLocatedKeyboardCode(KeyboardCode key_code); | 86 LocatedToNonLocatedKeyboardCode(KeyboardCode key_code); |
51 | 87 |
52 // Determine the located VKEY corresponding to a non-located VKEY. | 88 // Determine the located VKEY corresponding to a non-located VKEY. |
53 EVENTS_BASE_EXPORT KeyboardCode | 89 EVENTS_BASE_EXPORT KeyboardCode |
54 NonLocatedToLocatedKeyboardCode(KeyboardCode key_code, DomCode dom_code); | 90 NonLocatedToLocatedKeyboardCode(KeyboardCode key_code, DomCode dom_code); |
55 | 91 |
92 // Returns a DOM Level 3 |code| from a Windows-based VKEY value. | |
93 // This assumes a US layout and should only be used when |code| cannot be | |
94 // determined from a physical scan code, for example when a key event was | |
95 // generated synthetically by JavaScript with only a VKEY value supplied. | |
96 EVENTS_BASE_EXPORT DomCode KeyboardCodeToDomCode(KeyboardCode key_code); | |
97 | |
56 } // namespace ui | 98 } // namespace ui |
57 | 99 |
58 #endif // UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ | 100 #endif // UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ |
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