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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ | 5 #ifndef UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ |
6 #define UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ | 6 #define UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ |
7 | 7 |
| 8 #include "base/compiler_specific.h" |
8 #include "base/strings/string16.h" | 9 #include "base/strings/string16.h" |
9 #include "ui/events/events_base_export.h" | 10 #include "ui/events/events_base_export.h" |
10 #include "ui/events/keycodes/keyboard_codes.h" | 11 #include "ui/events/keycodes/keyboard_codes.h" |
11 | 12 |
12 namespace ui { | 13 namespace ui { |
13 | 14 |
14 enum class DomCode; | 15 enum class DomCode; |
15 enum class DomKey; | 16 enum class DomKey; |
16 | 17 |
17 // Helper functions to get the meaning of a Windows key code in a | 18 // Helper functions to get the meaning of a Windows key code in a |
18 // platform independent way. It supports control characters as well. | 19 // platform independent way. It supports control characters as well. |
19 // It assumes a US keyboard layout is used, so it may only be used when there | 20 // It assumes a US keyboard layout is used, so it may only be used when there |
20 // is no native event or no better way to get the character. | 21 // is no native event or no better way to get the character. |
| 22 // |
21 // For example, if a virtual keyboard implementation can only generate key | 23 // For example, if a virtual keyboard implementation can only generate key |
22 // events with key_code and flags information, then there is no way for us to | 24 // events with key_code and flags information, then there is no way for us to |
23 // determine the actual character that should be generate by the key. Because | 25 // determine the actual character that should be generate by the key. Because |
24 // a key_code only represents a physical key on the keyboard, it has nothing | 26 // a key_code only represents a physical key on the keyboard, it has nothing |
25 // to do with the actual character printed on that key. In such case, the only | 27 // to do with the actual character printed on that key. In such case, the only |
26 // thing we can do is to assume that we are using a US keyboard and get the | 28 // thing we can do is to assume that we are using a US keyboard and get the |
27 // character according to US keyboard layout definition. | 29 // character according to US keyboard layout definition. Preferably, such |
28 // If a virtual keyboard implementation wants to support other keyboard | 30 // events should be created using a full KeyEvent constructor, explicitly |
29 // layouts, that may generate different text for a certain key than on a US | 31 // specifying the character and DOM 3 values as well as the legacy VKEY. |
30 // keyboard, a special native event object should be introduced to carry extra | 32 // |
31 // information to help determine the correct character. | 33 // TODO(kpschoedel): replace remaining uses of the ...FromKeyCode() functions |
32 // Take XKeyEvent as an example, it contains not only keycode and modifier | 34 // and remove them, to avoid future creation of underspecified key events. |
33 // flags but also group and other extra XKB information to help determine the | 35 // crbug.com/444045 |
34 // correct character. That's why we can use XLookupString() function to get | |
35 // the correct text generated by a X key event (See how is GetCharacter() | |
36 // implemented in event_x.cc). | |
37 EVENTS_BASE_EXPORT base::char16 GetCharacterFromKeyCode(KeyboardCode key_code, | 36 EVENTS_BASE_EXPORT base::char16 GetCharacterFromKeyCode(KeyboardCode key_code, |
38 int flags); | 37 int flags); |
39 EVENTS_BASE_EXPORT bool GetMeaningFromKeyCode(KeyboardCode key_code, | 38 EVENTS_BASE_EXPORT bool GetMeaningFromKeyCode(KeyboardCode key_code, |
40 int flags, | 39 int flags, |
41 DomKey* dom_key, | 40 DomKey* dom_key, |
42 base::char16* character); | 41 base::char16* character); |
43 | 42 |
| 43 // Helper function to map a physical key state (dom_code and flags) |
| 44 // to a meaning (dom_key and character, together corresponding to the |
| 45 // DOM keyboard event |key| value), along with a corresponding Windows-based |
| 46 // key_code. |
| 47 // |
| 48 // This follows a US keyboard layout, so it should only be used when there |
| 49 // is no other better way to obtain the meaning (e.g. actual keyboard layout). |
| 50 // Returns true and sets the output parameters if the (dom_code, flags) pair |
| 51 // has an interpretation in the US English layout; otherwise the output |
| 52 // parameters are untouched. |
| 53 EVENTS_BASE_EXPORT bool DomCodeToUsLayoutMeaning(DomCode dom_code, |
| 54 int flags, |
| 55 DomKey* dom_key, |
| 56 base::char16* character, |
| 57 KeyboardCode* key_code) |
| 58 WARN_UNUSED_RESULT; |
| 59 |
| 60 // Obtains the control character corresponding to a physical key; |
| 61 // that is, the meaning of the physical key state (dom_code, and flags |
| 62 // containing EF_CONTROL_DOWN) under the base US English layout. |
| 63 // Returns true and sets the output parameters if the (dom_code, flags) pair |
| 64 // is interpreted as a control character; otherwise the output parameters |
| 65 // are untouched. |
| 66 EVENTS_BASE_EXPORT bool DomCodeToControlCharacter(DomCode dom_code, |
| 67 int flags, |
| 68 DomKey* dom_key, |
| 69 base::char16* character, |
| 70 KeyboardCode* key_code) |
| 71 WARN_UNUSED_RESULT; |
| 72 |
| 73 // Returns a Windows-based VKEY for a non-printable DOM Level 3 |key|. |
| 74 // The returned VKEY is non-located (e.g. VKEY_SHIFT). |
| 75 EVENTS_BASE_EXPORT KeyboardCode |
| 76 NonPrintableDomKeyToKeyboardCode(DomKey dom_key); |
| 77 |
44 // Determine the non-located VKEY corresponding to a located VKEY. | 78 // Determine the non-located VKEY corresponding to a located VKEY. |
45 // Most modifier keys have two kinds of KeyboardCode: located (e.g. | 79 // Most modifier keys have two kinds of KeyboardCode: located (e.g. |
46 // VKEY_LSHIFT and VKEY_RSHIFT), that indentify one of two specific | 80 // VKEY_LSHIFT and VKEY_RSHIFT), that indentify one of two specific |
47 // physical keys, and non-located (e.g. VKEY_SHIFT) that identify | 81 // physical keys, and non-located (e.g. VKEY_SHIFT) that identify |
48 // only the operation. | 82 // only the operation. |
49 EVENTS_BASE_EXPORT KeyboardCode | 83 EVENTS_BASE_EXPORT KeyboardCode |
50 LocatedToNonLocatedKeyboardCode(KeyboardCode key_code); | 84 LocatedToNonLocatedKeyboardCode(KeyboardCode key_code); |
51 | 85 |
52 // Determine the located VKEY corresponding to a non-located VKEY. | 86 // Determine the located VKEY corresponding to a non-located VKEY. |
53 EVENTS_BASE_EXPORT KeyboardCode | 87 EVENTS_BASE_EXPORT KeyboardCode |
54 NonLocatedToLocatedKeyboardCode(KeyboardCode key_code, DomCode dom_code); | 88 NonLocatedToLocatedKeyboardCode(KeyboardCode key_code, DomCode dom_code); |
55 | 89 |
| 90 // Returns a DOM Level 3 |code| from a Windows-based VKEY value. |
| 91 // This assumes a US layout and should only be used when |code| cannot be |
| 92 // determined from a physical scan code, for example when a key event was |
| 93 // generated synthetically by JavaScript with only a VKEY value supplied. |
| 94 EVENTS_BASE_EXPORT DomCode UsLayoutKeyboardCodeToDomCode(KeyboardCode key_code); |
| 95 |
56 } // namespace ui | 96 } // namespace ui |
57 | 97 |
58 #endif // UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ | 98 #endif // UI_EVENTS_KEYCODES_KEYBOARD_CODE_CONVERSION_H_ |
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