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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/events/event_utils.h" | 5 #include "ui/events/event_utils.h" |
| 6 | 6 |
| 7 #include <vector> | 7 #include <vector> |
| 8 | 8 |
| 9 #include "ui/events/event.h" | 9 #include "ui/events/event.h" |
| 10 #include "ui/gfx/display.h" | 10 #include "ui/gfx/display.h" |
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| 56 case ET_TOUCH_CANCELLED: | 56 case ET_TOUCH_CANCELLED: |
| 57 event.reset(new TouchEvent(native_event)); | 57 event.reset(new TouchEvent(native_event)); |
| 58 break; | 58 break; |
| 59 | 59 |
| 60 default: | 60 default: |
| 61 break; | 61 break; |
| 62 } | 62 } |
| 63 return event.Pass(); | 63 return event.Pass(); |
| 64 } | 64 } |
| 65 | 65 |
| 66 // From third_party/WebKit/Source/web/gtk/WebInputEventFactory.cpp: | |
| 67 base::char16 GetControlCharacterForKeycode(int windows_key_code, bool shift) { | |
| 68 if (windows_key_code >= ui::VKEY_A && | |
| 69 windows_key_code <= ui::VKEY_Z) { | |
| 70 // ctrl-A ~ ctrl-Z map to \x01 ~ \x1A | |
| 71 return windows_key_code - ui::VKEY_A + 1; | |
| 72 } | |
| 73 if (shift) { | |
| 74 // following graphics chars require shift key to input. | |
| 75 switch (windows_key_code) { | |
| 76 // ctrl-@ maps to \x00 (Null byte) | |
| 77 case ui::VKEY_2: | |
| 78 return 0; | |
| 79 // ctrl-^ maps to \x1E (Record separator, Information separator two) | |
| 80 case ui::VKEY_6: | |
| 81 return 0x1E; | |
| 82 // ctrl-_ maps to \x1F (Unit separator, Information separator one) | |
| 83 case ui::VKEY_OEM_MINUS: | |
| 84 return 0x1F; | |
| 85 // Returns 0 for all other keys to avoid inputting unexpected chars. | |
| 86 default: | |
| 87 break; | |
| 88 } | |
| 89 } else { | |
| 90 switch (windows_key_code) { | |
| 91 // ctrl-[ maps to \x1B (Escape) | |
| 92 case ui::VKEY_OEM_4: | |
| 93 return 0x1B; | |
| 94 // ctrl-\ maps to \x1C (File separator, Information separator four) | |
| 95 case ui::VKEY_OEM_5: | |
| 96 return 0x1C; | |
| 97 // ctrl-] maps to \x1D (Group separator, Information separator three) | |
| 98 case ui::VKEY_OEM_6: | |
| 99 return 0x1D; | |
| 100 // ctrl-Enter maps to \x0A (Line feed) | |
| 101 case ui::VKEY_RETURN: | |
| 102 return 0x0A; | |
| 103 // Returns 0 for all other keys to avoid inputting unexpected chars. | |
| 104 default: | |
| 105 break; | |
| 106 } | |
| 107 } | |
| 108 return 0; | |
| 109 } | |
| 110 | |
| 111 int RegisterCustomEventType() { | 66 int RegisterCustomEventType() { |
| 112 return ++g_custom_event_types; | 67 return ++g_custom_event_types; |
| 113 } | 68 } |
| 114 | 69 |
| 115 base::TimeDelta EventTimeForNow() { | 70 base::TimeDelta EventTimeForNow() { |
| 116 return base::TimeDelta::FromInternalValue( | 71 return base::TimeDelta::FromInternalValue( |
| 117 base::TimeTicks::Now().ToInternalValue()); | 72 base::TimeTicks::Now().ToInternalValue()); |
| 118 } | 73 } |
| 119 | 74 |
| 120 bool ShouldDefaultToNaturalScroll() { | 75 bool ShouldDefaultToNaturalScroll() { |
| 121 return GetInternalDisplayTouchSupport() == | 76 return GetInternalDisplayTouchSupport() == |
| 122 gfx::Display::TOUCH_SUPPORT_AVAILABLE; | 77 gfx::Display::TOUCH_SUPPORT_AVAILABLE; |
| 123 } | 78 } |
| 124 | 79 |
| 125 gfx::Display::TouchSupport GetInternalDisplayTouchSupport() { | 80 gfx::Display::TouchSupport GetInternalDisplayTouchSupport() { |
| 126 gfx::Screen* screen = gfx::Screen::GetScreenByType(gfx::SCREEN_TYPE_NATIVE); | 81 gfx::Screen* screen = gfx::Screen::GetScreenByType(gfx::SCREEN_TYPE_NATIVE); |
| 127 // No screen in some unit tests. | 82 // No screen in some unit tests. |
| 128 if (!screen) | 83 if (!screen) |
| 129 return gfx::Display::TOUCH_SUPPORT_UNKNOWN; | 84 return gfx::Display::TOUCH_SUPPORT_UNKNOWN; |
| 130 const std::vector<gfx::Display>& displays = screen->GetAllDisplays(); | 85 const std::vector<gfx::Display>& displays = screen->GetAllDisplays(); |
| 131 for (std::vector<gfx::Display>::const_iterator it = displays.begin(); | 86 for (std::vector<gfx::Display>::const_iterator it = displays.begin(); |
| 132 it != displays.end(); ++it) { | 87 it != displays.end(); ++it) { |
| 133 if (it->IsInternal()) | 88 if (it->IsInternal()) |
| 134 return it->touch_support(); | 89 return it->touch_support(); |
| 135 } | 90 } |
| 136 return gfx::Display::TOUCH_SUPPORT_UNAVAILABLE; | 91 return gfx::Display::TOUCH_SUPPORT_UNAVAILABLE; |
| 137 } | 92 } |
| 138 | 93 |
| 139 } // namespace ui | 94 } // namespace ui |
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