| Index: sky/engine/core/frame/FrameView.cpp
|
| diff --git a/sky/engine/core/frame/FrameView.cpp b/sky/engine/core/frame/FrameView.cpp
|
| index 8eaf22f4cedf81f665abbbde280e70330280f08b..5ff554bfe60b666ba53dc2b55056a62d6cad1fae 100644
|
| --- a/sky/engine/core/frame/FrameView.cpp
|
| +++ b/sky/engine/core/frame/FrameView.cpp
|
| @@ -371,11 +371,6 @@ void FrameView::layout(bool allowSubtree)
|
| performLayout(rootForThisLayout, inSubtreeLayout);
|
|
|
| m_layoutSubtreeRoot = 0;
|
| - // We need to ensure that we mark up all renderers up to the RenderView
|
| - // for paint invalidation. This simplifies our code as we just always
|
| - // do a full tree walk.
|
| - if (RenderObject* container = rootForThisLayout->container())
|
| - container->setMayNeedPaintInvalidation(true);
|
| } // Reset m_layoutSchedulingEnabled to its previous value.
|
|
|
| layer->updateLayerPositionsAfterLayout();
|
|
|