DescriptionAdd repro GM for GPU clipped-AA vs. non-AA drawRect discrepancy
In the clip stack we were manually rounding out non-AA clip rects but leaving the hardening of non-AA drawRects up to the GPU. In some border cases the GPU can truncate rather than round out resulting in visual discrepancies.
BUG=423834
Committed: https://skia.googlesource.com/skia/+/933a03fecb65c83f81cf65d5cf9870c69aa379ff
Committed: https://skia.googlesource.com/skia/+/028b98a08072bd1764936e47c54fa2da5cf92744
Patch Set 1 #Patch Set 2 : Add suppressions #Patch Set 3 : Reduce to reproducing GM #Patch Set 4 : Fix nuisance change #
Messages
Total messages: 12 (4 generated)
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