Index: Source/core/rendering/RenderBox.cpp |
diff --git a/Source/core/rendering/RenderBox.cpp b/Source/core/rendering/RenderBox.cpp |
index b4c3939d511b886855b77a039883d27d13d96512..9aaddd7f22fb7ecad4ff8baedaaca3eb57fe255d 100644 |
--- a/Source/core/rendering/RenderBox.cpp |
+++ b/Source/core/rendering/RenderBox.cpp |
@@ -1458,14 +1458,15 @@ LayoutUnit RenderBox::shrinkLogicalWidthToAvoidFloats(LayoutUnit childMarginStar |
LayoutUnit logicalTopPosition = logicalTop(); |
LayoutUnit startOffsetForContent = cb->startOffsetForContent(); |
LayoutUnit endOffsetForContent = cb->endOffsetForContent(); |
- LayoutUnit startOffsetForLine = cb->startOffsetForLine(logicalTopPosition, false); |
- LayoutUnit endOffsetForLine = cb->endOffsetForLine(logicalTopPosition, false); |
+ LayoutUnit logicalHeight = cb->logicalHeightForChild(*this); |
+ LayoutUnit startOffsetForLine = cb->startOffsetForLine(logicalTopPosition, false, logicalHeight); |
+ LayoutUnit endOffsetForLine = cb->endOffsetForLine(logicalTopPosition, false, logicalHeight); |
// If there aren't any floats constraining us then allow the margins to shrink/expand the width as much as they want. |
if (startOffsetForContent == startOffsetForLine && endOffsetForContent == endOffsetForLine) |
- return cb->availableLogicalWidthForLine(logicalTopPosition, false) - childMarginStart - childMarginEnd; |
+ return cb->availableLogicalWidthForLine(logicalTopPosition, false, logicalHeight) - childMarginStart - childMarginEnd; |
- LayoutUnit width = cb->availableLogicalWidthForLine(logicalTopPosition, false) - std::max(LayoutUnit(), childMarginStart) - std::max(LayoutUnit(), childMarginEnd); |
+ LayoutUnit width = cb->availableLogicalWidthForLine(logicalTopPosition, false, logicalHeight) - std::max(LayoutUnit(), childMarginStart) - std::max(LayoutUnit(), childMarginEnd); |
// We need to see if margins on either the start side or the end side can contain the floats in question. If they can, |
// then just using the line width is inaccurate. In the case where a float completely fits, we don't need to use the line |
// offset at all, but can instead push all the way to the content edge of the containing block. In the case where the float |