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cc: Allow TEXTURE_RECTANGLE_ARB to be used for tile textures.
Refactor shader framework to support different texture targets and
use TEXTURE_RECTANGLE_ARB by default when initializing tile textures
using ImageRasterWorkerPool.
BUG= 322571
TEST=cc_unittests --gtest_filter=GLRendererShaderPixelTest.AllShadersCompile
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=236981
Total comments: 15
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cc/output/gl_renderer.h
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cc/output/gl_renderer.cc
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cc/output/gl_renderer_unittest.cc
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cc/output/program_binding.h
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cc/output/shader.h
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cc/output/shader.cc
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cc/resources/image_raster_worker_pool.h
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cc/resources/image_raster_worker_pool.cc
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cc/resources/pixel_buffer_raster_worker_pool.h
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cc/resources/pixel_buffer_raster_worker_pool.cc
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cc/resources/prioritized_resource_manager.cc
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cc/resources/raster_worker_pool.h
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cc/resources/raster_worker_pool_perftest.cc
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cc/resources/raster_worker_pool_unittest.cc
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cc/resources/resource_pool.h
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cc/resources/resource_pool.cc
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cc/resources/resource_provider.h
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cc/resources/resource_provider.cc
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cc/resources/resource_provider_unittest.cc
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cc/resources/tile_manager.h
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cc/resources/tile_manager.cc
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cc/test/fake_tile_manager.cc
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cc/trees/layer_tree_host_impl.cc
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Total messages: 12 (0 generated)
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