Index: src/effects/SkArithmeticMode_gpu.cpp |
diff --git a/src/effects/SkArithmeticMode_gpu.cpp b/src/effects/SkArithmeticMode_gpu.cpp |
index 6ccd63ba747e17c52177a4d9de5de10f126d953c..3209fb9214d4520394ed661209648b3bb65a75f7 100644 |
--- a/src/effects/SkArithmeticMode_gpu.cpp |
+++ b/src/effects/SkArithmeticMode_gpu.cpp |
@@ -20,21 +20,77 @@ |
static const bool gUseUnpremul = false; |
+static void add_arithmetic_code(GrGLFPFragmentBuilder* fsBuilder, |
+ const char* inputColor, |
+ const char* dstColor, |
+ const char* outputColor, |
+ const char* kUni, |
+ bool enforcePMColor) { |
+ // We don't try to optimize for this case at all |
+ if (NULL == inputColor) { |
+ fsBuilder->codeAppend("const vec4 src = vec4(1);"); |
+ } else { |
+ fsBuilder->codeAppendf("vec4 src = %s;", inputColor); |
+ if (gUseUnpremul) { |
+ fsBuilder->codeAppend("src.rgb = clamp(src.rgb / src.a, 0.0, 1.0);"); |
+ } |
+ } |
+ |
+ fsBuilder->codeAppendf("vec4 dst = %s;", dstColor); |
+ if (gUseUnpremul) { |
+ fsBuilder->codeAppend("dst.rgb = clamp(dst.rgb / dst.a, 0.0, 1.0);"); |
+ } |
+ |
+ fsBuilder->codeAppendf("%s = %s.x * src * dst + %s.y * src + %s.z * dst + %s.w;", |
+ outputColor, kUni, kUni, kUni, kUni); |
+ fsBuilder->codeAppendf("%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor); |
+ if (gUseUnpremul) { |
+ fsBuilder->codeAppendf("%s.rgb *= %s.a;", outputColor, outputColor); |
+ } else if (enforcePMColor) { |
+ fsBuilder->codeAppendf("%s.rgb = min(%s.rgb, %s.a);", |
+ outputColor, outputColor, outputColor); |
+ } |
+} |
+ |
class GLArithmeticFP : public GrGLFragmentProcessor { |
public: |
- GLArithmeticFP(const GrProcessor&); |
- virtual ~GLArithmeticFP(); |
+ GLArithmeticFP(const GrProcessor&) |
+ : fEnforcePMColor(true) { |
+ } |
- virtual void emitCode(GrGLFPBuilder*, |
- const GrFragmentProcessor&, |
- const char* outputColor, |
- const char* inputColor, |
- const TransformedCoordsArray&, |
- const TextureSamplerArray&) SK_OVERRIDE; |
+ ~GLArithmeticFP() SK_OVERRIDE {} |
+ |
+ void emitCode(GrGLFPBuilder* builder, |
+ const GrFragmentProcessor& fp, |
+ const char* outputColor, |
+ const char* inputColor, |
+ const TransformedCoordsArray& coords, |
+ const TextureSamplerArray& samplers) SK_OVERRIDE { |
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ fsBuilder->codeAppend("vec4 bgColor = "); |
+ fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType()); |
+ fsBuilder->codeAppendf(";"); |
+ const char* dstColor = "bgColor"; |
+ |
+ fKUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
+ kVec4f_GrSLType, kDefault_GrSLPrecision, |
+ "k"); |
+ const char* kUni = builder->getUniformCStr(fKUni); |
+ |
+ add_arithmetic_code(fsBuilder, inputColor, dstColor, outputColor, kUni, fEnforcePMColor); |
+ } |
- virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE; |
+ void setData(const GrGLProgramDataManager& pdman, const GrProcessor& proc) SK_OVERRIDE { |
+ const GrArithmeticFP& arith = proc.cast<GrArithmeticFP>(); |
+ pdman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4()); |
+ fEnforcePMColor = arith.enforcePMColor(); |
+ } |
- static void GenKey(const GrProcessor&, const GrGLCaps& caps, GrProcessorKeyBuilder* b); |
+ static void GenKey(const GrProcessor& proc, const GrGLCaps& caps, GrProcessorKeyBuilder* b) { |
+ const GrArithmeticFP& arith = proc.cast<GrArithmeticFP>(); |
+ uint32_t key = arith.enforcePMColor() ? 1 : 0; |
+ b->add32(key); |
+ } |
private: |
GrGLProgramDataManager::UniformHandle fKUni; |
@@ -49,15 +105,14 @@ GrArithmeticFP::GrArithmeticFP(float k1, float k2, float k3, float k4, |
bool enforcePMColor, GrTexture* background) |
: fK1(k1), fK2(k2), fK3(k3), fK4(k4), fEnforcePMColor(enforcePMColor) { |
this->initClassID<GrArithmeticFP>(); |
- if (background) { |
- fBackgroundTransform.reset(kLocal_GrCoordSet, background, |
- GrTextureParams::kNone_FilterMode); |
- this->addCoordTransform(&fBackgroundTransform); |
- fBackgroundAccess.reset(background); |
- this->addTextureAccess(&fBackgroundAccess); |
- } else { |
- this->setWillReadDstColor(); |
- } |
+ |
+ SkASSERT(background); |
+ |
+ fBackgroundTransform.reset(kLocal_GrCoordSet, background, |
+ GrTextureParams::kNone_FilterMode); |
+ this->addCoordTransform(&fBackgroundTransform); |
+ fBackgroundAccess.reset(background); |
+ this->addTextureAccess(&fBackgroundAccess); |
} |
void GrArithmeticFP::getGLProcessorKey(const GrGLCaps& caps, GrProcessorKeyBuilder* b) const { |
@@ -84,91 +139,132 @@ void GrArithmeticFP::onComputeInvariantOutput(GrInvariantOutput* inout) const { |
/////////////////////////////////////////////////////////////////////////////// |
-GLArithmeticFP::GLArithmeticFP(const GrProcessor&) |
- : fEnforcePMColor(true) { |
-} |
+GrFragmentProcessor* GrArithmeticFP::TestCreate(SkRandom* rand, |
+ GrContext*, |
+ const GrDrawTargetCaps&, |
+ GrTexture* textures[]) { |
+ float k1 = rand->nextF(); |
+ float k2 = rand->nextF(); |
+ float k3 = rand->nextF(); |
+ float k4 = rand->nextF(); |
+ bool enforcePMColor = rand->nextBool(); |
-GLArithmeticFP::~GLArithmeticFP() { |
+ return SkNEW_ARGS(GrArithmeticFP, (k1, k2, k3, k4, enforcePMColor, textures[0])); |
} |
-void GLArithmeticFP::emitCode(GrGLFPBuilder* builder, |
- const GrFragmentProcessor& fp, |
- const char* outputColor, |
- const char* inputColor, |
- const TransformedCoordsArray& coords, |
- const TextureSamplerArray& samplers) { |
- |
- GrTexture* backgroundTex = fp.cast<GrArithmeticFP>().backgroundTexture(); |
- GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
- const char* dstColor; |
- if (backgroundTex) { |
- fsBuilder->codeAppend("\t\tvec4 bgColor = "); |
- fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType()); |
- fsBuilder->codeAppendf(";\n"); |
- dstColor = "bgColor"; |
- } else { |
- dstColor = fsBuilder->dstColor(); |
- } |
+GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrArithmeticFP); |
- SkASSERT(dstColor); |
- fKUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
- kVec4f_GrSLType, kDefault_GrSLPrecision, |
- "k"); |
- const char* kUni = builder->getUniformCStr(fKUni); |
+/////////////////////////////////////////////////////////////////////////////// |
+// Xfer Processor |
+/////////////////////////////////////////////////////////////////////////////// |
- // We don't try to optimize for this case at all |
- if (NULL == inputColor) { |
- fsBuilder->codeAppendf("\t\tconst vec4 src = vec4(1);\n"); |
- } else { |
- fsBuilder->codeAppendf("\t\tvec4 src = %s;\n", inputColor); |
- if (gUseUnpremul) { |
- fsBuilder->codeAppendf("\t\tsrc.rgb = clamp(src.rgb / src.a, 0.0, 1.0);\n"); |
- } |
+class GLArithmeticXP : public GrGLXferProcessor { |
+public: |
+ GLArithmeticXP(const GrProcessor&) |
+ : fEnforcePMColor(true) { |
} |
- fsBuilder->codeAppendf("\t\tvec4 dst = %s;\n", dstColor); |
- if (gUseUnpremul) { |
- fsBuilder->codeAppendf("\t\tdst.rgb = clamp(dst.rgb / dst.a, 0.0, 1.0);\n"); |
+ ~GLArithmeticXP() SK_OVERRIDE {} |
+ |
+ void emitCode(const EmitArgs& args) SK_OVERRIDE { |
+ GrGLFPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
+ |
+ const char* dstColor = fsBuilder->dstColor(); |
+ |
+ fKUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
+ kVec4f_GrSLType, kDefault_GrSLPrecision, |
+ "k"); |
+ const char* kUni = args.fPB->getUniformCStr(fKUni); |
+ |
+ add_arithmetic_code(fsBuilder, args.fInputColor, dstColor, args.fOutputPrimary, kUni, |
+ fEnforcePMColor); |
+ |
+ fsBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;", |
+ args.fOutputPrimary, args.fOutputPrimary, args.fInputCoverage, |
+ args.fInputCoverage, dstColor); |
} |
- fsBuilder->codeAppendf("\t\t%s = %s.x * src * dst + %s.y * src + %s.z * dst + %s.w;\n", outputColor, kUni, kUni, kUni, kUni); |
- fsBuilder->codeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor); |
- if (gUseUnpremul) { |
- fsBuilder->codeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor); |
- } else if (fEnforcePMColor) { |
- fsBuilder->codeAppendf("\t\t%s.rgb = min(%s.rgb, %s.a);\n", outputColor, outputColor, outputColor); |
+ void setData(const GrGLProgramDataManager& pdman, |
+ const GrXferProcessor& processor) SK_OVERRIDE { |
+ const GrArithmeticXP& arith = processor.cast<GrArithmeticXP>(); |
+ pdman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4()); |
+ fEnforcePMColor = arith.enforcePMColor(); |
+ }; |
+ |
+ static void GenKey(const GrProcessor& processor, const GrGLCaps& caps, |
+ GrProcessorKeyBuilder* b) { |
+ const GrArithmeticXP& arith = processor.cast<GrArithmeticXP>(); |
+ uint32_t key = arith.enforcePMColor() ? 1 : 0; |
+ b->add32(key); |
} |
+ |
+private: |
+ GrGLProgramDataManager::UniformHandle fKUni; |
+ bool fEnforcePMColor; |
+ |
+ typedef GrGLXferProcessor INHERITED; |
+}; |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+GrArithmeticXP::GrArithmeticXP(float k1, float k2, float k3, float k4, bool enforcePMColor) |
+ : fK1(k1) |
+ , fK2(k2) |
+ , fK3(k3) |
+ , fK4(k4) |
+ , fEnforcePMColor(enforcePMColor) { |
+ this->initClassID<GrPorterDuffXferProcessor>(); |
+ this->setWillReadDstColor(); |
} |
-void GLArithmeticFP::setData(const GrGLProgramDataManager& pdman, const GrProcessor& processor) { |
- const GrArithmeticFP& arith = processor.cast<GrArithmeticFP>(); |
- pdman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4()); |
- fEnforcePMColor = arith.enforcePMColor(); |
+void GrArithmeticXP::getGLProcessorKey(const GrGLCaps& caps, GrProcessorKeyBuilder* b) const { |
+ GLArithmeticXP::GenKey(*this, caps, b); |
} |
-void GLArithmeticFP::GenKey(const GrProcessor& processor, const GrGLCaps&, |
- GrProcessorKeyBuilder* b) { |
- const GrArithmeticFP& arith = processor.cast<GrArithmeticFP>(); |
- uint32_t key = arith.enforcePMColor() ? 1 : 0; |
- if (arith.backgroundTexture()) { |
- key |= 2; |
- } |
- b->add32(key); |
+GrGLXferProcessor* GrArithmeticXP::createGLInstance() const { |
+ return SkNEW_ARGS(GLArithmeticXP, (*this)); |
} |
-GrFragmentProcessor* GrArithmeticFP::TestCreate(SkRandom* rand, |
- GrContext*, |
- const GrDrawTargetCaps&, |
- GrTexture*[]) { |
- float k1 = rand->nextF(); |
- float k2 = rand->nextF(); |
- float k3 = rand->nextF(); |
- float k4 = rand->nextF(); |
- bool enforcePMColor = rand->nextBool(); |
+GrXferProcessor::OptFlags GrArithmeticXP::getOptimizations(const GrProcOptInfo& colorPOI, |
+ const GrProcOptInfo& coveragePOI, |
+ bool doesStencilWrite, |
+ GrColor* overrideColor, |
+ const GrDrawTargetCaps& caps) { |
+ return GrXferProcessor::kNone_Opt; |
+} |
- return SkNEW_ARGS(GrArithmeticFP, (k1, k2, k3, k4, enforcePMColor, NULL)); |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+GrArithmeticXPFactory::GrArithmeticXPFactory(float k1, float k2, float k3, float k4, |
+ bool enforcePMColor) |
+ : fK1(k1), fK2(k2), fK3(k3), fK4(k4), fEnforcePMColor(enforcePMColor) { |
+ this->initClassID<GrArithmeticXPFactory>(); |
} |
-GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrArithmeticFP); |
+void GrArithmeticXPFactory::getInvariantOutput(const GrProcOptInfo& colorPOI, |
+ const GrProcOptInfo& coveragePOI, |
+ GrXPFactory::InvariantOutput* output) const { |
+ output->fWillBlendWithDst = true; |
+ |
+ // TODO: We could try to optimize this more. For example if we have solid coverage and fK1 and |
+ // fK3 are zero, then we won't be blending the color with dst at all so we can know what the |
+ // output color is (up to the valid color components passed in). |
+ output->fBlendedColorFlags = 0; |
+} |
+ |
+GR_DEFINE_XP_FACTORY_TEST(GrArithmeticXPFactory); |
+ |
+GrXPFactory* GrArithmeticXPFactory::TestCreate(SkRandom* random, |
+ GrContext*, |
+ const GrDrawTargetCaps&, |
+ GrTexture*[]) { |
+ float k1 = random->nextF(); |
+ float k2 = random->nextF(); |
+ float k3 = random->nextF(); |
+ float k4 = random->nextF(); |
+ bool enforcePMColor = random->nextBool(); |
+ |
+ return GrArithmeticXPFactory::Create(k1, k2, k3, k4, enforcePMColor); |
+} |
#endif |