Descriptioncc: Re-enable prepaint for GPU rasterization
The synchronous rasterization change for GPU rasterization tries
to avoid prepainting, which may have caused longer frame times in
some of the tests.
We'll re-enable prepainting to see if this is the reason. This
will probably be reverted.
Committed: https://crrev.com/dee056c614737f8bf07686d38dfcc4d264c51813
Cr-Commit-Position: refs/heads/master@{#309956}
Patch Set 1 #
Messages
Total messages: 10 (2 generated)
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