| OLD | NEW |
| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "cc/scheduler/scheduler.h" | 8 #include "cc/scheduler/scheduler.h" |
| 9 #include "cc/test/begin_frame_args_test.h" | 9 #include "cc/test/begin_frame_args_test.h" |
| 10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
| 11 | 11 |
| 12 // Macro to compare two enum values and get nice output. | 12 // Macro to compare two enum values and get nice output. |
| 13 // Without: | 13 // Without: |
| 14 // Value of: actual() Actual: 7 | 14 // Value of: actual() Actual: 7 |
| 15 // Expected: expected() Which is: 0 | 15 // Expected: expected() Which is: 0 |
| 16 // With: | 16 // With: |
| 17 // Value of: actual() Actual: "ACTION_ANIMATE" | 17 // Value of: actual() Actual: "Action::ANIMATE" |
| 18 // Expected: expected() Which is: "ACTION_NONE" | 18 // Expected: expected() Which is: "Action::NONE" |
| 19 #define EXPECT_ENUM_EQ(enum_tostring, expected, actual) \ | 19 #define EXPECT_ENUM_EQ(enum_tostring, expected, actual) \ |
| 20 EXPECT_STREQ(SchedulerStateMachine::enum_tostring(expected), \ | 20 EXPECT_STREQ(SchedulerStateMachine::enum_tostring(expected), \ |
| 21 SchedulerStateMachine::enum_tostring(actual)) | 21 SchedulerStateMachine::enum_tostring(actual)) |
| 22 | 22 |
| 23 #define EXPECT_IMPL_FRAME_STATE(expected) \ | 23 #define EXPECT_IMPL_FRAME_STATE(expected) \ |
| 24 EXPECT_ENUM_EQ(BeginImplFrameStateToString, expected, \ | 24 EXPECT_ENUM_EQ(BeginImplFrameStateToString, expected, \ |
| 25 state.begin_impl_frame_state()) \ | 25 state.begin_impl_frame_state()) \ |
| 26 << state.AsValue()->ToString() | 26 << state.AsValue()->ToString() |
| 27 | 27 |
| 28 #define EXPECT_COMMIT_STATE(expected) \ | 28 #define EXPECT_COMMIT_STATE(expected) \ |
| 29 EXPECT_ENUM_EQ(CommitStateToString, expected, state.CommitState()) | 29 EXPECT_ENUM_EQ(CommitStateToString, expected, state.CommitState()) |
| 30 | 30 |
| 31 #define EXPECT_ACTION(expected) \ | 31 #define EXPECT_ACTION(expected) \ |
| 32 EXPECT_ENUM_EQ(ActionToString, expected, state.NextAction()) \ | 32 EXPECT_ENUM_EQ(ActionToString, expected, state.NextAction()) \ |
| 33 << state.AsValue()->ToString() | 33 << state.AsValue()->ToString() |
| 34 | 34 |
| 35 #define EXPECT_ACTION_UPDATE_STATE(action) \ | 35 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
| 36 EXPECT_ACTION(action); \ | 36 EXPECT_ACTION(action); \ |
| 37 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ | 37 if (action == SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE || \ |
| 38 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ | 38 action == SchedulerStateMachine::Action::DRAW_AND_SWAP_FORCED) { \ |
| 39 EXPECT_IMPL_FRAME_STATE( \ | 39 EXPECT_IMPL_FRAME_STATE( \ |
| 40 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \ | 40 SchedulerStateMachine::BeginImplFrameState::INSIDE_DEADLINE); \ |
| 41 } \ | 41 } \ |
| 42 state.UpdateState(action); \ | 42 state.UpdateState(action); \ |
| 43 if (action == SchedulerStateMachine::ACTION_NONE) { \ | 43 if (action == SchedulerStateMachine::Action::NONE) { \ |
| 44 if (state.begin_impl_frame_state() == \ | 44 if (state.begin_impl_frame_state() == \ |
| 45 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ | 45 SchedulerStateMachine::BeginImplFrameState::BEGIN_FRAME_STARTING) \ |
| 46 state.OnBeginImplFrameDeadlinePending(); \ | 46 state.OnBeginImplFrameDeadlinePending(); \ |
| 47 if (state.begin_impl_frame_state() == \ | 47 if (state.begin_impl_frame_state() == \ |
| 48 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ | 48 SchedulerStateMachine::BeginImplFrameState::INSIDE_DEADLINE) \ |
| 49 state.OnBeginImplFrameIdle(); \ | 49 state.OnBeginImplFrameIdle(); \ |
| 50 } | 50 } |
| 51 | 51 |
| 52 namespace cc { | 52 namespace cc { |
| 53 | 53 |
| 54 namespace { | 54 namespace { |
| 55 | 55 |
| 56 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = | 56 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = |
| 57 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 57 { |
| 58 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 58 SchedulerStateMachine::BeginImplFrameState::IDLE, |
| 59 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, | 59 SchedulerStateMachine::BeginImplFrameState::BEGIN_FRAME_STARTING, |
| 60 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; | 60 SchedulerStateMachine::BeginImplFrameState::INSIDE_BEGIN_FRAME, |
| 61 SchedulerStateMachine::BeginImplFrameState::INSIDE_DEADLINE, |
| 62 }; |
| 61 | 63 |
| 62 const SchedulerStateMachine::CommitState all_commit_states[] = { | 64 const SchedulerStateMachine::CommitState all_commit_states[] = { |
| 63 SchedulerStateMachine::COMMIT_STATE_IDLE, | 65 SchedulerStateMachine::CommitState::IDLE, |
| 64 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, | 66 SchedulerStateMachine::CommitState::BEGIN_MAIN_FRAME_SENT, |
| 65 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED, | 67 SchedulerStateMachine::CommitState::BEGIN_MAIN_FRAME_STARTED, |
| 66 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 68 SchedulerStateMachine::CommitState::READY_TO_COMMIT, |
| 67 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_ACTIVATION, | 69 SchedulerStateMachine::CommitState::WAITING_FOR_ACTIVATION, |
| 68 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_DRAW}; | 70 SchedulerStateMachine::CommitState::WAITING_FOR_DRAW}; |
| 69 | 71 |
| 70 // Exposes the protected state fields of the SchedulerStateMachine for testing | 72 // Exposes the protected state fields of the SchedulerStateMachine for testing |
| 71 class StateMachine : public SchedulerStateMachine { | 73 class StateMachine : public SchedulerStateMachine { |
| 72 public: | 74 public: |
| 73 explicit StateMachine(const SchedulerSettings& scheduler_settings) | 75 explicit StateMachine(const SchedulerSettings& scheduler_settings) |
| 74 : SchedulerStateMachine(scheduler_settings) {} | 76 : SchedulerStateMachine(scheduler_settings) {} |
| 75 | 77 |
| 76 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { | 78 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { |
| 77 DidCreateAndInitializeOutputSurface(); | 79 DidCreateAndInitializeOutputSurface(); |
| 78 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 80 output_surface_state_ = OutputSurfaceState::ACTIVE; |
| 79 } | 81 } |
| 80 | 82 |
| 81 void SetCommitState(CommitState cs) { commit_state_ = cs; } | 83 void SetCommitState(CommitState cs) { commit_state_ = cs; } |
| 82 CommitState CommitState() const { return commit_state_; } | 84 CommitState CommitState() const { return commit_state_; } |
| 83 | 85 |
| 84 ForcedRedrawOnTimeoutState ForcedRedrawState() const { | 86 ForcedRedrawOnTimeoutState ForcedRedrawState() const { |
| 85 return forced_redraw_state_; | 87 return forced_redraw_state_; |
| 86 } | 88 } |
| 87 | 89 |
| 88 void SetBeginImplFrameState(BeginImplFrameState bifs) { | 90 void SetBeginImplFrameState(BeginImplFrameState bifs) { |
| 89 begin_impl_frame_state_ = bifs; | 91 begin_impl_frame_state_ = bifs; |
| 90 } | 92 } |
| 91 | 93 |
| 92 BeginImplFrameState begin_impl_frame_state() const { | 94 BeginImplFrameState begin_impl_frame_state() const { |
| 93 return begin_impl_frame_state_; | 95 return begin_impl_frame_state_; |
| 94 } | 96 } |
| 95 | 97 |
| 96 OutputSurfaceState output_surface_state() const { | 98 OutputSurfaceState output_surface_state() const { |
| 97 return output_surface_state_; | 99 return output_surface_state_; |
| 98 } | 100 } |
| 99 | 101 |
| 100 bool NeedsCommit() const { return needs_commit_; } | 102 bool NeedsCommit() const { return needs_commit_; } |
| 101 | 103 |
| 102 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } | 104 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } |
| 103 | 105 |
| 104 void SetNeedsForcedRedrawForTimeout(bool b) { | 106 void SetNeedsForcedRedrawForTimeout(bool b) { |
| 105 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; | 107 forced_redraw_state_ = ForcedRedrawOnTimeoutState::WAITING_FOR_COMMIT; |
| 106 active_tree_needs_first_draw_ = true; | 108 active_tree_needs_first_draw_ = true; |
| 107 } | 109 } |
| 108 bool NeedsForcedRedrawForTimeout() const { | 110 bool NeedsForcedRedrawForTimeout() const { |
| 109 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; | 111 return forced_redraw_state_ != ForcedRedrawOnTimeoutState::IDLE; |
| 110 } | 112 } |
| 111 | 113 |
| 112 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { | 114 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { |
| 113 active_tree_needs_first_draw_ = needs_first_draw; | 115 active_tree_needs_first_draw_ = needs_first_draw; |
| 114 } | 116 } |
| 115 | 117 |
| 116 bool CanDraw() const { return can_draw_; } | 118 bool CanDraw() const { return can_draw_; } |
| 117 bool Visible() const { return visible_; } | 119 bool Visible() const { return visible_; } |
| 118 | 120 |
| 119 bool PendingActivationsShouldBeForced() const { | 121 bool PendingActivationsShouldBeForced() const { |
| 120 return SchedulerStateMachine::PendingActivationsShouldBeForced(); | 122 return SchedulerStateMachine::PendingActivationsShouldBeForced(); |
| 121 } | 123 } |
| 122 | 124 |
| 123 void SetHasPendingTree(bool has_pending_tree) { | 125 void SetHasPendingTree(bool has_pending_tree) { |
| 124 has_pending_tree_ = has_pending_tree; | 126 has_pending_tree_ = has_pending_tree; |
| 125 } | 127 } |
| 126 | 128 |
| 127 using SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately; | 129 using SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately; |
| 128 }; | 130 }; |
| 129 | 131 |
| 130 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { | 132 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { |
| 131 SchedulerSettings default_scheduler_settings; | 133 SchedulerSettings default_scheduler_settings; |
| 132 | 134 |
| 133 // If no commit needed, do nothing. | 135 // If no commit needed, do nothing. |
| 134 { | 136 { |
| 135 StateMachine state(default_scheduler_settings); | 137 StateMachine state(default_scheduler_settings); |
| 136 state.SetCanStart(); | 138 state.SetCanStart(); |
| 137 EXPECT_ACTION_UPDATE_STATE( | 139 EXPECT_ACTION_UPDATE_STATE( |
| 138 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION) | 140 SchedulerStateMachine::Action::BEGIN_OUTPUT_SURFACE_CREATION) |
| 139 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 141 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 140 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 142 state.SetCommitState(SchedulerStateMachine::CommitState::IDLE); |
| 141 state.SetNeedsRedraw(false); | 143 state.SetNeedsRedraw(false); |
| 142 state.SetVisible(true); | 144 state.SetVisible(true); |
| 143 | 145 |
| 144 EXPECT_FALSE(state.BeginFrameNeeded()); | 146 EXPECT_FALSE(state.BeginFrameNeeded()); |
| 145 | 147 |
| 146 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 148 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 147 EXPECT_FALSE(state.BeginFrameNeeded()); | 149 EXPECT_FALSE(state.BeginFrameNeeded()); |
| 148 state.OnBeginImplFrame( | 150 state.OnBeginImplFrame( |
| 149 CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 151 CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 150 | 152 |
| 151 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 153 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 152 state.OnBeginImplFrameDeadline(); | 154 state.OnBeginImplFrameDeadline(); |
| 153 } | 155 } |
| 154 | 156 |
| 155 // If commit requested but can_start is still false, do nothing. | 157 // If commit requested but can_start is still false, do nothing. |
| 156 { | 158 { |
| 157 StateMachine state(default_scheduler_settings); | 159 StateMachine state(default_scheduler_settings); |
| 158 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 160 state.SetCommitState(SchedulerStateMachine::CommitState::IDLE); |
| 159 state.SetNeedsRedraw(false); | 161 state.SetNeedsRedraw(false); |
| 160 state.SetVisible(true); | 162 state.SetVisible(true); |
| 161 state.SetNeedsCommit(); | 163 state.SetNeedsCommit(); |
| 162 | 164 |
| 163 EXPECT_FALSE(state.BeginFrameNeeded()); | 165 EXPECT_FALSE(state.BeginFrameNeeded()); |
| 164 | 166 |
| 165 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 167 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 166 EXPECT_FALSE(state.BeginFrameNeeded()); | 168 EXPECT_FALSE(state.BeginFrameNeeded()); |
| 167 state.OnBeginImplFrame( | 169 state.OnBeginImplFrame( |
| 168 CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 170 CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 169 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 171 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 170 state.OnBeginImplFrameDeadline(); | 172 state.OnBeginImplFrameDeadline(); |
| 171 } | 173 } |
| 172 | 174 |
| 173 // If commit requested, begin a main frame. | 175 // If commit requested, begin a main frame. |
| 174 { | 176 { |
| 175 StateMachine state(default_scheduler_settings); | 177 StateMachine state(default_scheduler_settings); |
| 176 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 178 state.SetCommitState(SchedulerStateMachine::CommitState::IDLE); |
| 177 state.SetCanStart(); | 179 state.SetCanStart(); |
| 178 state.UpdateState(state.NextAction()); | 180 state.UpdateState(state.NextAction()); |
| 179 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 181 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 180 state.SetNeedsRedraw(false); | 182 state.SetNeedsRedraw(false); |
| 181 state.SetVisible(true); | 183 state.SetVisible(true); |
| 182 state.SetNeedsCommit(); | 184 state.SetNeedsCommit(); |
| 183 | 185 |
| 184 EXPECT_TRUE(state.BeginFrameNeeded()); | 186 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 185 | 187 |
| 186 state.OnBeginImplFrame( | 188 state.OnBeginImplFrame( |
| 187 CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 189 CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 188 EXPECT_ACTION_UPDATE_STATE( | 190 EXPECT_ACTION_UPDATE_STATE( |
| 189 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 191 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 190 } | 192 } |
| 191 | 193 |
| 192 // Begin the frame, make sure needs_commit and commit_state update correctly. | 194 // Begin the frame, make sure needs_commit and commit_state update correctly. |
| 193 { | 195 { |
| 194 StateMachine state(default_scheduler_settings); | 196 StateMachine state(default_scheduler_settings); |
| 195 state.SetCanStart(); | 197 state.SetCanStart(); |
| 196 state.UpdateState(state.NextAction()); | 198 state.UpdateState(state.NextAction()); |
| 197 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 199 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 198 state.SetVisible(true); | 200 state.SetVisible(true); |
| 199 state.UpdateState(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 201 state.UpdateState(SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 200 EXPECT_COMMIT_STATE( | 202 EXPECT_COMMIT_STATE( |
| 201 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 203 SchedulerStateMachine::CommitState::BEGIN_MAIN_FRAME_SENT); |
| 202 EXPECT_FALSE(state.NeedsCommit()); | 204 EXPECT_FALSE(state.NeedsCommit()); |
| 203 } | 205 } |
| 204 } | 206 } |
| 205 | 207 |
| 206 // Explicitly test main_frame_before_activation_enabled = true | 208 // Explicitly test main_frame_before_activation_enabled = true |
| 207 TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) { | 209 TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) { |
| 208 SchedulerSettings scheduler_settings; | 210 SchedulerSettings scheduler_settings; |
| 209 scheduler_settings.impl_side_painting = true; | 211 scheduler_settings.impl_side_painting = true; |
| 210 scheduler_settings.main_frame_before_activation_enabled = true; | 212 scheduler_settings.main_frame_before_activation_enabled = true; |
| 211 StateMachine state(scheduler_settings); | 213 StateMachine state(scheduler_settings); |
| 212 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | 214 state.SetCommitState(SchedulerStateMachine::CommitState::IDLE); |
| 213 state.SetCanStart(); | 215 state.SetCanStart(); |
| 214 state.UpdateState(state.NextAction()); | 216 state.UpdateState(state.NextAction()); |
| 215 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 217 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 216 state.SetNeedsRedraw(false); | 218 state.SetNeedsRedraw(false); |
| 217 state.SetVisible(true); | 219 state.SetVisible(true); |
| 218 state.SetCanDraw(true); | 220 state.SetCanDraw(true); |
| 219 state.SetNeedsCommit(); | 221 state.SetNeedsCommit(); |
| 220 | 222 |
| 221 EXPECT_TRUE(state.BeginFrameNeeded()); | 223 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 222 | 224 |
| 223 // Commit to the pending tree. | 225 // Commit to the pending tree. |
| 224 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 226 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 225 EXPECT_ACTION_UPDATE_STATE( | 227 EXPECT_ACTION_UPDATE_STATE( |
| 226 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 228 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 227 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 229 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 228 | 230 |
| 229 state.NotifyBeginMainFrameStarted(); | 231 state.NotifyBeginMainFrameStarted(); |
| 230 state.NotifyReadyToCommit(); | 232 state.NotifyReadyToCommit(); |
| 231 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 233 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 232 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 234 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 233 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); | 235 EXPECT_COMMIT_STATE(SchedulerStateMachine::CommitState::IDLE); |
| 234 | 236 |
| 235 state.OnBeginImplFrameDeadline(); | 237 state.OnBeginImplFrameDeadline(); |
| 236 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 238 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 237 | 239 |
| 238 // Verify that the next commit starts while there is still a pending tree. | 240 // Verify that the next commit starts while there is still a pending tree. |
| 239 state.SetNeedsCommit(); | 241 state.SetNeedsCommit(); |
| 240 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 242 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 241 EXPECT_ACTION_UPDATE_STATE( | 243 EXPECT_ACTION_UPDATE_STATE( |
| 242 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 244 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 243 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 245 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 244 | 246 |
| 245 // Verify the pending commit doesn't overwrite the pending | 247 // Verify the pending commit doesn't overwrite the pending |
| 246 // tree until the pending tree has been activated. | 248 // tree until the pending tree has been activated. |
| 247 state.NotifyBeginMainFrameStarted(); | 249 state.NotifyBeginMainFrameStarted(); |
| 248 state.NotifyReadyToCommit(); | 250 state.NotifyReadyToCommit(); |
| 249 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 251 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 250 | 252 |
| 251 // Verify NotifyReadyToActivate unblocks activation, draw, and | 253 // Verify NotifyReadyToActivate unblocks activation, draw, and |
| 252 // commit in that order. | 254 // commit in that order. |
| 253 state.NotifyReadyToActivate(); | 255 state.NotifyReadyToActivate(); |
| 254 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 256 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ACTIVATE_SYNC_TREE); |
| 255 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 257 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 256 | 258 |
| 257 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 259 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
| 258 state.OnBeginImplFrameDeadline(); | 260 state.OnBeginImplFrameDeadline(); |
| 259 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 261 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 260 EXPECT_ACTION_UPDATE_STATE( | 262 EXPECT_ACTION_UPDATE_STATE( |
| 261 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 263 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 262 state.DidSwapBuffers(); | 264 state.DidSwapBuffers(); |
| 263 state.DidSwapBuffersComplete(); | 265 state.DidSwapBuffersComplete(); |
| 264 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 266 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 265 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 267 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 266 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); | 268 EXPECT_COMMIT_STATE(SchedulerStateMachine::CommitState::IDLE); |
| 267 } | 269 } |
| 268 | 270 |
| 269 TEST(SchedulerStateMachineTest, | 271 TEST(SchedulerStateMachineTest, |
| 270 TestFailedDrawForAnimationCheckerboardSetsNeedsCommitAndDoesNotDrawAgain) { | 272 TestFailedDrawForAnimationCheckerboardSetsNeedsCommitAndDoesNotDrawAgain) { |
| 271 SchedulerSettings default_scheduler_settings; | 273 SchedulerSettings default_scheduler_settings; |
| 272 StateMachine state(default_scheduler_settings); | 274 StateMachine state(default_scheduler_settings); |
| 273 state.SetCanStart(); | 275 state.SetCanStart(); |
| 274 state.UpdateState(state.NextAction()); | 276 state.UpdateState(state.NextAction()); |
| 275 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 277 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 276 state.SetVisible(true); | 278 state.SetVisible(true); |
| 277 state.SetCanDraw(true); | 279 state.SetCanDraw(true); |
| 278 state.SetNeedsRedraw(true); | 280 state.SetNeedsRedraw(true); |
| 279 EXPECT_TRUE(state.RedrawPending()); | 281 EXPECT_TRUE(state.RedrawPending()); |
| 280 EXPECT_TRUE(state.BeginFrameNeeded()); | 282 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 281 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 283 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 282 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 284 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 283 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 285 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 284 state.OnBeginImplFrameDeadline(); | 286 state.OnBeginImplFrameDeadline(); |
| 285 | 287 |
| 286 // We're drawing now. | 288 // We're drawing now. |
| 287 EXPECT_ACTION_UPDATE_STATE( | 289 EXPECT_ACTION_UPDATE_STATE( |
| 288 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 290 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 289 state.DidSwapBuffers(); | 291 state.DidSwapBuffers(); |
| 290 state.DidSwapBuffersComplete(); | 292 state.DidSwapBuffersComplete(); |
| 291 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 293 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 292 | 294 |
| 293 EXPECT_FALSE(state.RedrawPending()); | 295 EXPECT_FALSE(state.RedrawPending()); |
| 294 EXPECT_FALSE(state.CommitPending()); | 296 EXPECT_FALSE(state.CommitPending()); |
| 295 | 297 |
| 296 // Failing the draw makes us require a commit. | 298 // Failing the draw makes us require a commit. |
| 297 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 299 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
| 298 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 300 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 299 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 301 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 300 EXPECT_ACTION_UPDATE_STATE( | 302 EXPECT_ACTION_UPDATE_STATE( |
| 301 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 303 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 302 EXPECT_TRUE(state.RedrawPending()); | 304 EXPECT_TRUE(state.RedrawPending()); |
| 303 EXPECT_TRUE(state.CommitPending()); | 305 EXPECT_TRUE(state.CommitPending()); |
| 304 } | 306 } |
| 305 | 307 |
| 306 TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) { | 308 TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) { |
| 307 SchedulerSettings default_scheduler_settings; | 309 SchedulerSettings default_scheduler_settings; |
| 308 StateMachine state(default_scheduler_settings); | 310 StateMachine state(default_scheduler_settings); |
| 309 state.SetCanStart(); | 311 state.SetCanStart(); |
| 310 state.UpdateState(state.NextAction()); | 312 state.UpdateState(state.NextAction()); |
| 311 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 313 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 312 state.SetVisible(true); | 314 state.SetVisible(true); |
| 313 state.SetCanDraw(true); | 315 state.SetCanDraw(true); |
| 314 state.SetNeedsRedraw(true); | 316 state.SetNeedsRedraw(true); |
| 315 EXPECT_TRUE(state.RedrawPending()); | 317 EXPECT_TRUE(state.RedrawPending()); |
| 316 EXPECT_TRUE(state.BeginFrameNeeded()); | 318 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 317 | 319 |
| 318 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 320 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 319 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 321 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 320 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 322 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 321 state.OnBeginImplFrameDeadline(); | 323 state.OnBeginImplFrameDeadline(); |
| 322 EXPECT_ACTION_UPDATE_STATE( | 324 EXPECT_ACTION_UPDATE_STATE( |
| 323 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 325 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 324 state.DidSwapBuffers(); | 326 state.DidSwapBuffers(); |
| 325 state.DidSwapBuffersComplete(); | 327 state.DidSwapBuffersComplete(); |
| 326 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 328 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 327 EXPECT_FALSE(state.RedrawPending()); | 329 EXPECT_FALSE(state.RedrawPending()); |
| 328 EXPECT_FALSE(state.CommitPending()); | 330 EXPECT_FALSE(state.CommitPending()); |
| 329 | 331 |
| 330 // Missing high res content requires a commit (but not a redraw) | 332 // Missing high res content requires a commit (but not a redraw) |
| 331 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT); | 333 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT); |
| 332 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 334 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 333 EXPECT_ACTION_UPDATE_STATE( | 335 EXPECT_ACTION_UPDATE_STATE( |
| 334 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 336 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 335 EXPECT_FALSE(state.RedrawPending()); | 337 EXPECT_FALSE(state.RedrawPending()); |
| 336 EXPECT_TRUE(state.CommitPending()); | 338 EXPECT_TRUE(state.CommitPending()); |
| 337 } | 339 } |
| 338 | 340 |
| 339 TEST(SchedulerStateMachineTest, | 341 TEST(SchedulerStateMachineTest, |
| 340 TestsetNeedsRedrawDuringFailedDrawDoesNotRemoveNeedsRedraw) { | 342 TestsetNeedsRedrawDuringFailedDrawDoesNotRemoveNeedsRedraw) { |
| 341 SchedulerSettings default_scheduler_settings; | 343 SchedulerSettings default_scheduler_settings; |
| 342 StateMachine state(default_scheduler_settings); | 344 StateMachine state(default_scheduler_settings); |
| 343 state.SetCanStart(); | 345 state.SetCanStart(); |
| 344 state.UpdateState(state.NextAction()); | 346 state.UpdateState(state.NextAction()); |
| 345 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 347 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 346 | 348 |
| 347 state.SetVisible(true); | 349 state.SetVisible(true); |
| 348 state.SetCanDraw(true); | 350 state.SetCanDraw(true); |
| 349 state.SetNeedsRedraw(true); | 351 state.SetNeedsRedraw(true); |
| 350 EXPECT_TRUE(state.RedrawPending()); | 352 EXPECT_TRUE(state.RedrawPending()); |
| 351 EXPECT_TRUE(state.BeginFrameNeeded()); | 353 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 352 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 354 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 353 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 355 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 354 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 356 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 355 state.OnBeginImplFrameDeadline(); | 357 state.OnBeginImplFrameDeadline(); |
| 356 | 358 |
| 357 // We're drawing now. | 359 // We're drawing now. |
| 358 EXPECT_ACTION_UPDATE_STATE( | 360 EXPECT_ACTION_UPDATE_STATE( |
| 359 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 361 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 360 state.DidSwapBuffers(); | 362 state.DidSwapBuffers(); |
| 361 state.DidSwapBuffersComplete(); | 363 state.DidSwapBuffersComplete(); |
| 362 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 364 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 363 EXPECT_FALSE(state.RedrawPending()); | 365 EXPECT_FALSE(state.RedrawPending()); |
| 364 EXPECT_FALSE(state.CommitPending()); | 366 EXPECT_FALSE(state.CommitPending()); |
| 365 | 367 |
| 366 // While still in the same BeginMainFrame callback on the main thread, | 368 // While still in the same BeginMainFrame callback on the main thread, |
| 367 // set needs redraw again. This should not redraw. | 369 // set needs redraw again. This should not redraw. |
| 368 state.SetNeedsRedraw(true); | 370 state.SetNeedsRedraw(true); |
| 369 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 371 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 370 | 372 |
| 371 // Failing the draw for animation checkerboards makes us require a commit. | 373 // Failing the draw for animation checkerboards makes us require a commit. |
| 372 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 374 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
| 373 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 375 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 374 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 376 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 375 EXPECT_ACTION_UPDATE_STATE( | 377 EXPECT_ACTION_UPDATE_STATE( |
| 376 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 378 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 377 EXPECT_TRUE(state.RedrawPending()); | 379 EXPECT_TRUE(state.RedrawPending()); |
| 378 } | 380 } |
| 379 | 381 |
| 380 TEST(SchedulerStateMachineTest, | 382 TEST(SchedulerStateMachineTest, |
| 381 TestFailedDrawsEventuallyForceDrawAfterNextCommit) { | 383 TestFailedDrawsEventuallyForceDrawAfterNextCommit) { |
| 382 SchedulerSettings scheduler_settings; | 384 SchedulerSettings scheduler_settings; |
| 383 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = 1; | 385 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = 1; |
| 384 StateMachine state(scheduler_settings); | 386 StateMachine state(scheduler_settings); |
| 385 state.SetCanStart(); | 387 state.SetCanStart(); |
| 386 state.UpdateState(state.NextAction()); | 388 state.UpdateState(state.NextAction()); |
| 387 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 389 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 388 state.SetVisible(true); | 390 state.SetVisible(true); |
| 389 state.SetCanDraw(true); | 391 state.SetCanDraw(true); |
| 390 | 392 |
| 391 // Start a commit. | 393 // Start a commit. |
| 392 state.SetNeedsCommit(); | 394 state.SetNeedsCommit(); |
| 393 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 395 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 394 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 396 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 395 EXPECT_ACTION_UPDATE_STATE( | 397 EXPECT_ACTION_UPDATE_STATE( |
| 396 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 398 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 397 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 399 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 398 EXPECT_TRUE(state.CommitPending()); | 400 EXPECT_TRUE(state.CommitPending()); |
| 399 | 401 |
| 400 // Then initiate a draw. | 402 // Then initiate a draw. |
| 401 state.SetNeedsRedraw(true); | 403 state.SetNeedsRedraw(true); |
| 402 state.OnBeginImplFrameDeadline(); | 404 state.OnBeginImplFrameDeadline(); |
| 403 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 405 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 404 EXPECT_ACTION_UPDATE_STATE( | 406 EXPECT_ACTION_UPDATE_STATE( |
| 405 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 407 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 406 | 408 |
| 407 // Fail the draw. | 409 // Fail the draw. |
| 408 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 410 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
| 409 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 411 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 410 EXPECT_TRUE(state.BeginFrameNeeded()); | 412 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 411 EXPECT_TRUE(state.RedrawPending()); | 413 EXPECT_TRUE(state.RedrawPending()); |
| 412 // But the commit is ongoing. | 414 // But the commit is ongoing. |
| 413 EXPECT_TRUE(state.CommitPending()); | 415 EXPECT_TRUE(state.CommitPending()); |
| 414 | 416 |
| 415 // Finish the commit. Note, we should not yet be forcing a draw, but should | 417 // Finish the commit. Note, we should not yet be forcing a draw, but should |
| 416 // continue the commit as usual. | 418 // continue the commit as usual. |
| 417 state.NotifyBeginMainFrameStarted(); | 419 state.NotifyBeginMainFrameStarted(); |
| 418 state.NotifyReadyToCommit(); | 420 state.NotifyReadyToCommit(); |
| 419 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 421 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 420 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 422 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 421 EXPECT_TRUE(state.RedrawPending()); | 423 EXPECT_TRUE(state.RedrawPending()); |
| 422 | 424 |
| 423 // The redraw should be forced at the end of the next BeginImplFrame. | 425 // The redraw should be forced at the end of the next BeginImplFrame. |
| 424 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 426 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 425 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 427 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 426 EXPECT_ACTION_UPDATE_STATE( | 428 EXPECT_ACTION_UPDATE_STATE( |
| 427 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 429 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 428 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 430 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 429 state.OnBeginImplFrameDeadline(); | 431 state.OnBeginImplFrameDeadline(); |
| 430 EXPECT_ACTION_UPDATE_STATE( | 432 EXPECT_ACTION_UPDATE_STATE( |
| 431 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); | 433 SchedulerStateMachine::Action::DRAW_AND_SWAP_FORCED); |
| 432 state.DidSwapBuffers(); | 434 state.DidSwapBuffers(); |
| 433 state.DidSwapBuffersComplete(); | 435 state.DidSwapBuffersComplete(); |
| 434 } | 436 } |
| 435 | 437 |
| 436 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { | 438 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { |
| 437 SchedulerSettings scheduler_settings; | 439 SchedulerSettings scheduler_settings; |
| 438 int draw_limit = 1; | 440 int draw_limit = 1; |
| 439 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = | 441 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = |
| 440 draw_limit; | 442 draw_limit; |
| 441 scheduler_settings.impl_side_painting = true; | 443 scheduler_settings.impl_side_painting = true; |
| 442 StateMachine state(scheduler_settings); | 444 StateMachine state(scheduler_settings); |
| 443 state.SetCanStart(); | 445 state.SetCanStart(); |
| 444 state.UpdateState(state.NextAction()); | 446 state.UpdateState(state.NextAction()); |
| 445 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 447 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 446 state.SetVisible(true); | 448 state.SetVisible(true); |
| 447 state.SetCanDraw(true); | 449 state.SetCanDraw(true); |
| 448 | 450 |
| 449 // Start a commit. | 451 // Start a commit. |
| 450 state.SetNeedsCommit(); | 452 state.SetNeedsCommit(); |
| 451 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 453 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 452 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 454 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 453 EXPECT_ACTION_UPDATE_STATE( | 455 EXPECT_ACTION_UPDATE_STATE( |
| 454 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 456 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 455 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 457 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 456 EXPECT_TRUE(state.CommitPending()); | 458 EXPECT_TRUE(state.CommitPending()); |
| 457 | 459 |
| 458 // Then initiate a draw. | 460 // Then initiate a draw. |
| 459 state.SetNeedsRedraw(true); | 461 state.SetNeedsRedraw(true); |
| 460 state.OnBeginImplFrameDeadline(); | 462 state.OnBeginImplFrameDeadline(); |
| 461 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 463 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 462 EXPECT_ACTION_UPDATE_STATE( | 464 EXPECT_ACTION_UPDATE_STATE( |
| 463 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 465 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 464 | 466 |
| 465 // Fail the draw enough times to force a redraw, | 467 // Fail the draw enough times to force a redraw, |
| 466 // then once more for good measure. | 468 // then once more for good measure. |
| 467 for (int i = 0; i < draw_limit + 1; ++i) | 469 for (int i = 0; i < draw_limit + 1; ++i) |
| 468 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 470 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
| 469 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 471 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 470 EXPECT_TRUE(state.BeginFrameNeeded()); | 472 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 471 EXPECT_TRUE(state.RedrawPending()); | 473 EXPECT_TRUE(state.RedrawPending()); |
| 472 // But the commit is ongoing. | 474 // But the commit is ongoing. |
| 473 EXPECT_TRUE(state.CommitPending()); | 475 EXPECT_TRUE(state.CommitPending()); |
| 474 EXPECT_TRUE(state.ForcedRedrawState() == | 476 EXPECT_TRUE( |
| 475 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_COMMIT); | 477 state.ForcedRedrawState() == |
| 478 SchedulerStateMachine::ForcedRedrawOnTimeoutState::WAITING_FOR_COMMIT); |
| 476 | 479 |
| 477 state.NotifyBeginMainFrameStarted(); | 480 state.NotifyBeginMainFrameStarted(); |
| 478 state.NotifyReadyToCommit(); | 481 state.NotifyReadyToCommit(); |
| 479 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 482 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 480 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 483 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 481 EXPECT_TRUE(state.RedrawPending()); | 484 EXPECT_TRUE(state.RedrawPending()); |
| 482 EXPECT_FALSE(state.CommitPending()); | 485 EXPECT_FALSE(state.CommitPending()); |
| 483 | 486 |
| 484 // Now force redraw should be in waiting for activation | 487 // Now force redraw should be in waiting for activation |
| 485 EXPECT_TRUE(state.ForcedRedrawState() == | 488 EXPECT_TRUE(state.ForcedRedrawState() == |
| 486 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION); | 489 SchedulerStateMachine::ForcedRedrawOnTimeoutState:: |
| 490 WAITING_FOR_ACTIVATION); |
| 487 | 491 |
| 488 // After failing additional draws, we should still be in a forced | 492 // After failing additional draws, we should still be in a forced |
| 489 // redraw, but not back in WAITING_FOR_COMMIT. | 493 // redraw, but not back in WAITING_FOR_COMMIT. |
| 490 for (int i = 0; i < draw_limit + 1; ++i) | 494 for (int i = 0; i < draw_limit + 1; ++i) |
| 491 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 495 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
| 492 EXPECT_TRUE(state.RedrawPending()); | 496 EXPECT_TRUE(state.RedrawPending()); |
| 493 EXPECT_TRUE(state.ForcedRedrawState() == | 497 EXPECT_TRUE(state.ForcedRedrawState() == |
| 494 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION); | 498 SchedulerStateMachine::ForcedRedrawOnTimeoutState:: |
| 499 WAITING_FOR_ACTIVATION); |
| 495 } | 500 } |
| 496 | 501 |
| 497 TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { | 502 TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { |
| 498 SchedulerSettings default_scheduler_settings; | 503 SchedulerSettings default_scheduler_settings; |
| 499 StateMachine state(default_scheduler_settings); | 504 StateMachine state(default_scheduler_settings); |
| 500 state.SetCanStart(); | 505 state.SetCanStart(); |
| 501 state.UpdateState(state.NextAction()); | 506 state.UpdateState(state.NextAction()); |
| 502 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 507 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 503 state.SetVisible(true); | 508 state.SetVisible(true); |
| 504 state.SetCanDraw(true); | 509 state.SetCanDraw(true); |
| 505 | 510 |
| 506 // Start a draw. | 511 // Start a draw. |
| 507 state.SetNeedsRedraw(true); | 512 state.SetNeedsRedraw(true); |
| 508 EXPECT_TRUE(state.BeginFrameNeeded()); | 513 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 509 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 514 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 510 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 515 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 511 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 516 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 512 state.OnBeginImplFrameDeadline(); | 517 state.OnBeginImplFrameDeadline(); |
| 513 EXPECT_TRUE(state.RedrawPending()); | 518 EXPECT_TRUE(state.RedrawPending()); |
| 514 EXPECT_ACTION_UPDATE_STATE( | 519 EXPECT_ACTION_UPDATE_STATE( |
| 515 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 520 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 516 | 521 |
| 517 // Failing the draw for animation checkerboards makes us require a commit. | 522 // Failing the draw for animation checkerboards makes us require a commit. |
| 518 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 523 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
| 519 EXPECT_ACTION_UPDATE_STATE( | 524 EXPECT_ACTION_UPDATE_STATE( |
| 520 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 525 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 521 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 526 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 522 EXPECT_TRUE(state.RedrawPending()); | 527 EXPECT_TRUE(state.RedrawPending()); |
| 523 | 528 |
| 524 // We should not be trying to draw again now, but we have a commit pending. | 529 // We should not be trying to draw again now, but we have a commit pending. |
| 525 EXPECT_TRUE(state.BeginFrameNeeded()); | 530 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 526 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 531 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 527 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 532 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 528 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 533 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 529 | 534 |
| 530 // We should try to draw again at the end of the next BeginImplFrame on | 535 // We should try to draw again at the end of the next BeginImplFrame on |
| 531 // the impl thread. | 536 // the impl thread. |
| 532 state.OnBeginImplFrameDeadline(); | 537 state.OnBeginImplFrameDeadline(); |
| 533 EXPECT_ACTION_UPDATE_STATE( | 538 EXPECT_ACTION_UPDATE_STATE( |
| 534 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 539 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 535 state.DidSwapBuffers(); | 540 state.DidSwapBuffers(); |
| 536 state.DidSwapBuffersComplete(); | 541 state.DidSwapBuffersComplete(); |
| 537 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 542 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 538 } | 543 } |
| 539 | 544 |
| 540 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { | 545 TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { |
| 541 SchedulerSettings default_scheduler_settings; | 546 SchedulerSettings default_scheduler_settings; |
| 542 StateMachine state(default_scheduler_settings); | 547 StateMachine state(default_scheduler_settings); |
| 543 state.SetCanStart(); | 548 state.SetCanStart(); |
| 544 state.UpdateState(state.NextAction()); | 549 state.UpdateState(state.NextAction()); |
| 545 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 550 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 546 state.SetVisible(true); | 551 state.SetVisible(true); |
| 547 state.SetCanDraw(true); | 552 state.SetCanDraw(true); |
| 548 state.SetNeedsRedraw(true); | 553 state.SetNeedsRedraw(true); |
| 549 | 554 |
| 550 // Draw the first frame. | 555 // Draw the first frame. |
| 551 EXPECT_TRUE(state.BeginFrameNeeded()); | 556 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 552 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 557 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 553 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 558 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 554 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 559 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 555 | 560 |
| 556 state.OnBeginImplFrameDeadline(); | 561 state.OnBeginImplFrameDeadline(); |
| 557 EXPECT_ACTION_UPDATE_STATE( | 562 EXPECT_ACTION_UPDATE_STATE( |
| 558 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 563 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 559 state.DidSwapBuffers(); | 564 state.DidSwapBuffers(); |
| 560 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | 565 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
| 561 state.DidSwapBuffersComplete(); | 566 state.DidSwapBuffersComplete(); |
| 562 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 567 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 563 | 568 |
| 564 // Before the next BeginImplFrame, set needs redraw again. | 569 // Before the next BeginImplFrame, set needs redraw again. |
| 565 // This should not redraw until the next BeginImplFrame. | 570 // This should not redraw until the next BeginImplFrame. |
| 566 state.SetNeedsRedraw(true); | 571 state.SetNeedsRedraw(true); |
| 567 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 572 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 568 | 573 |
| 569 // Move to another frame. This should now draw. | 574 // Move to another frame. This should now draw. |
| 570 EXPECT_TRUE(state.BeginFrameNeeded()); | 575 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 571 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 576 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 572 | 577 |
| 573 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 578 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 574 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 579 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 575 | 580 |
| 576 state.OnBeginImplFrameDeadline(); | 581 state.OnBeginImplFrameDeadline(); |
| 577 EXPECT_ACTION_UPDATE_STATE( | 582 EXPECT_ACTION_UPDATE_STATE( |
| 578 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 583 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 579 state.DidSwapBuffers(); | 584 state.DidSwapBuffers(); |
| 580 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | 585 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
| 581 state.DidSwapBuffersComplete(); | 586 state.DidSwapBuffersComplete(); |
| 582 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 587 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 583 | 588 |
| 584 // We just swapped, so we should proactively request another BeginImplFrame. | 589 // We just swapped, so we should proactively request another BeginImplFrame. |
| 585 EXPECT_TRUE(state.BeginFrameNeeded()); | 590 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 586 } | 591 } |
| 587 | 592 |
| 588 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) { | 593 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) { |
| 589 SchedulerSettings default_scheduler_settings; | 594 SchedulerSettings default_scheduler_settings; |
| 590 | 595 |
| 591 // When not in BeginImplFrame deadline, or in BeginImplFrame deadline | 596 // When not in BeginImplFrame deadline, or in BeginImplFrame deadline |
| 592 // but not visible, don't draw. | 597 // but not visible, don't draw. |
| 593 size_t num_commit_states = | 598 size_t num_commit_states = |
| 594 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 599 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
| 595 size_t num_begin_impl_frame_states = | 600 size_t num_begin_impl_frame_states = |
| 596 sizeof(all_begin_impl_frame_states) / | 601 sizeof(all_begin_impl_frame_states) / |
| 597 sizeof(SchedulerStateMachine::BeginImplFrameState); | 602 sizeof(SchedulerStateMachine::BeginImplFrameState); |
| 598 for (size_t i = 0; i < num_commit_states; ++i) { | 603 for (size_t i = 0; i < num_commit_states; ++i) { |
| 599 for (size_t j = 0; j < num_begin_impl_frame_states; ++j) { | 604 for (size_t j = 0; j < num_begin_impl_frame_states; ++j) { |
| 600 StateMachine state(default_scheduler_settings); | 605 StateMachine state(default_scheduler_settings); |
| 601 state.SetCanStart(); | 606 state.SetCanStart(); |
| 602 state.UpdateState(state.NextAction()); | 607 state.UpdateState(state.NextAction()); |
| 603 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 608 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 604 state.SetCommitState(all_commit_states[i]); | 609 state.SetCommitState(all_commit_states[i]); |
| 605 state.SetBeginImplFrameState(all_begin_impl_frame_states[j]); | 610 state.SetBeginImplFrameState(all_begin_impl_frame_states[j]); |
| 606 bool visible = | 611 bool visible = |
| 607 (all_begin_impl_frame_states[j] != | 612 (all_begin_impl_frame_states[j] != |
| 608 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 613 SchedulerStateMachine::BeginImplFrameState::INSIDE_DEADLINE); |
| 609 state.SetVisible(visible); | 614 state.SetVisible(visible); |
| 610 | 615 |
| 611 // Case 1: needs_commit=false | 616 // Case 1: needs_commit=false |
| 612 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 617 EXPECT_NE(SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE, |
| 613 state.NextAction()); | 618 state.NextAction()); |
| 614 | 619 |
| 615 // Case 2: needs_commit=true | 620 // Case 2: needs_commit=true |
| 616 state.SetNeedsCommit(); | 621 state.SetNeedsCommit(); |
| 617 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 622 EXPECT_NE(SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE, |
| 618 state.NextAction()) | 623 state.NextAction()) |
| 619 << state.AsValue()->ToString(); | 624 << state.AsValue()->ToString(); |
| 620 } | 625 } |
| 621 } | 626 } |
| 622 | 627 |
| 623 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw | 628 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw |
| 624 // except if we're ready to commit, in which case we expect a commit first. | 629 // except if we're ready to commit, in which case we expect a commit first. |
| 625 for (size_t i = 0; i < num_commit_states; ++i) { | 630 for (size_t i = 0; i < num_commit_states; ++i) { |
| 626 StateMachine state(default_scheduler_settings); | 631 StateMachine state(default_scheduler_settings); |
| 627 state.SetCanStart(); | 632 state.SetCanStart(); |
| 628 state.UpdateState(state.NextAction()); | 633 state.UpdateState(state.NextAction()); |
| 629 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 634 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 630 state.SetCanDraw(true); | 635 state.SetCanDraw(true); |
| 631 state.SetCommitState(all_commit_states[i]); | 636 state.SetCommitState(all_commit_states[i]); |
| 632 state.SetBeginImplFrameState( | 637 state.SetBeginImplFrameState( |
| 633 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 638 SchedulerStateMachine::BeginImplFrameState::INSIDE_DEADLINE); |
| 634 | 639 |
| 635 state.SetNeedsRedraw(true); | 640 state.SetNeedsRedraw(true); |
| 636 state.SetVisible(true); | 641 state.SetVisible(true); |
| 637 | 642 |
| 638 SchedulerStateMachine::Action expected_action; | 643 SchedulerStateMachine::Action expected_action; |
| 639 if (all_commit_states[i] == | 644 if (all_commit_states[i] == |
| 640 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { | 645 SchedulerStateMachine::CommitState::READY_TO_COMMIT) { |
| 641 expected_action = SchedulerStateMachine::ACTION_COMMIT; | 646 expected_action = SchedulerStateMachine::Action::COMMIT; |
| 642 } else { | 647 } else { |
| 643 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | 648 expected_action = |
| 644 EXPECT_ACTION(SchedulerStateMachine::ACTION_ANIMATE); | 649 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE; |
| 650 EXPECT_ACTION(SchedulerStateMachine::Action::ANIMATE); |
| 645 state.UpdateState(state.NextAction()); | 651 state.UpdateState(state.NextAction()); |
| 646 } | 652 } |
| 647 | 653 |
| 648 // Case 1: needs_commit=false. | 654 // Case 1: needs_commit=false. |
| 649 EXPECT_ACTION(expected_action); | 655 EXPECT_ACTION(expected_action); |
| 650 | 656 |
| 651 // Case 2: needs_commit=true. | 657 // Case 2: needs_commit=true. |
| 652 state.SetNeedsCommit(); | 658 state.SetNeedsCommit(); |
| 653 EXPECT_ACTION(expected_action); | 659 EXPECT_ACTION(expected_action); |
| 654 } | 660 } |
| 655 } | 661 } |
| 656 | 662 |
| 657 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { | 663 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { |
| 658 SchedulerSettings default_scheduler_settings; | 664 SchedulerSettings default_scheduler_settings; |
| 659 | 665 |
| 660 size_t num_commit_states = | 666 size_t num_commit_states = |
| 661 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 667 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
| 662 for (size_t i = 0; i < num_commit_states; ++i) { | 668 for (size_t i = 0; i < num_commit_states; ++i) { |
| 663 // There shouldn't be any drawing regardless of BeginImplFrame. | 669 // There shouldn't be any drawing regardless of BeginImplFrame. |
| 664 for (size_t j = 0; j < 2; ++j) { | 670 for (size_t j = 0; j < 2; ++j) { |
| 665 StateMachine state(default_scheduler_settings); | 671 StateMachine state(default_scheduler_settings); |
| 666 state.SetCanStart(); | 672 state.SetCanStart(); |
| 667 state.UpdateState(state.NextAction()); | 673 state.UpdateState(state.NextAction()); |
| 668 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 674 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 669 state.SetCommitState(all_commit_states[i]); | 675 state.SetCommitState(all_commit_states[i]); |
| 670 state.SetVisible(false); | 676 state.SetVisible(false); |
| 671 state.SetNeedsRedraw(true); | 677 state.SetNeedsRedraw(true); |
| 672 if (j == 1) { | 678 if (j == 1) { |
| 673 state.SetBeginImplFrameState( | 679 state.SetBeginImplFrameState( |
| 674 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 680 SchedulerStateMachine::BeginImplFrameState::INSIDE_DEADLINE); |
| 675 } | 681 } |
| 676 | 682 |
| 677 // Case 1: needs_commit=false. | 683 // Case 1: needs_commit=false. |
| 678 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 684 EXPECT_NE(SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE, |
| 679 state.NextAction()); | 685 state.NextAction()); |
| 680 | 686 |
| 681 // Case 2: needs_commit=true. | 687 // Case 2: needs_commit=true. |
| 682 state.SetNeedsCommit(); | 688 state.SetNeedsCommit(); |
| 683 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 689 EXPECT_NE(SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE, |
| 684 state.NextAction()) | 690 state.NextAction()) |
| 685 << state.AsValue()->ToString(); | 691 << state.AsValue()->ToString(); |
| 686 } | 692 } |
| 687 } | 693 } |
| 688 } | 694 } |
| 689 | 695 |
| 690 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) { | 696 TEST(SchedulerStateMachineTest, TestCanRedraw_StopsDraw) { |
| 691 SchedulerSettings default_scheduler_settings; | 697 SchedulerSettings default_scheduler_settings; |
| 692 | 698 |
| 693 size_t num_commit_states = | 699 size_t num_commit_states = |
| 694 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 700 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
| 695 for (size_t i = 0; i < num_commit_states; ++i) { | 701 for (size_t i = 0; i < num_commit_states; ++i) { |
| 696 // There shouldn't be any drawing regardless of BeginImplFrame. | 702 // There shouldn't be any drawing regardless of BeginImplFrame. |
| 697 for (size_t j = 0; j < 2; ++j) { | 703 for (size_t j = 0; j < 2; ++j) { |
| 698 StateMachine state(default_scheduler_settings); | 704 StateMachine state(default_scheduler_settings); |
| 699 state.SetCanStart(); | 705 state.SetCanStart(); |
| 700 state.UpdateState(state.NextAction()); | 706 state.UpdateState(state.NextAction()); |
| 701 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 707 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 702 state.SetCommitState(all_commit_states[i]); | 708 state.SetCommitState(all_commit_states[i]); |
| 703 state.SetVisible(false); | 709 state.SetVisible(false); |
| 704 state.SetNeedsRedraw(true); | 710 state.SetNeedsRedraw(true); |
| 705 if (j == 1) | 711 if (j == 1) |
| 706 state.OnBeginImplFrame( | 712 state.OnBeginImplFrame( |
| 707 CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 713 CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 708 | 714 |
| 709 state.SetCanDraw(false); | 715 state.SetCanDraw(false); |
| 710 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 716 EXPECT_NE(SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE, |
| 711 state.NextAction()); | 717 state.NextAction()); |
| 712 } | 718 } |
| 713 } | 719 } |
| 714 } | 720 } |
| 715 | 721 |
| 716 TEST(SchedulerStateMachineTest, | 722 TEST(SchedulerStateMachineTest, |
| 717 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { | 723 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { |
| 718 SchedulerSettings default_scheduler_settings; | 724 SchedulerSettings default_scheduler_settings; |
| 719 StateMachine state(default_scheduler_settings); | 725 StateMachine state(default_scheduler_settings); |
| 720 state.SetCanStart(); | 726 state.SetCanStart(); |
| 721 state.UpdateState(state.NextAction()); | 727 state.UpdateState(state.NextAction()); |
| 722 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 728 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 723 | 729 |
| 724 state.SetActiveTreeNeedsFirstDraw(true); | 730 state.SetActiveTreeNeedsFirstDraw(true); |
| 725 state.SetNeedsCommit(); | 731 state.SetNeedsCommit(); |
| 726 state.SetNeedsRedraw(true); | 732 state.SetNeedsRedraw(true); |
| 727 state.SetVisible(true); | 733 state.SetVisible(true); |
| 728 state.SetCanDraw(false); | 734 state.SetCanDraw(false); |
| 729 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 735 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 730 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 736 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 731 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | |
| 732 EXPECT_ACTION_UPDATE_STATE( | 737 EXPECT_ACTION_UPDATE_STATE( |
| 733 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 738 SchedulerStateMachine::Action::DRAW_AND_SWAP_ABORT); |
| 734 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 739 EXPECT_ACTION_UPDATE_STATE( |
| 740 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 741 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 735 state.NotifyBeginMainFrameStarted(); | 742 state.NotifyBeginMainFrameStarted(); |
| 736 state.NotifyReadyToCommit(); | 743 state.NotifyReadyToCommit(); |
| 737 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 744 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 738 state.OnBeginImplFrameDeadline(); | 745 state.OnBeginImplFrameDeadline(); |
| 739 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 746 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 740 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 747 EXPECT_ACTION_UPDATE_STATE( |
| 741 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 748 SchedulerStateMachine::Action::DRAW_AND_SWAP_ABORT); |
| 749 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 742 } | 750 } |
| 743 | 751 |
| 744 TEST(SchedulerStateMachineTest, TestSetNeedsCommitIsNotLost) { | 752 TEST(SchedulerStateMachineTest, TestSetNeedsCommitIsNotLost) { |
| 745 SchedulerSettings scheduler_settings; | 753 SchedulerSettings scheduler_settings; |
| 746 StateMachine state(scheduler_settings); | 754 StateMachine state(scheduler_settings); |
| 747 state.SetCanStart(); | 755 state.SetCanStart(); |
| 748 state.UpdateState(state.NextAction()); | 756 state.UpdateState(state.NextAction()); |
| 749 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 757 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 750 state.SetNeedsCommit(); | 758 state.SetNeedsCommit(); |
| 751 state.SetVisible(true); | 759 state.SetVisible(true); |
| 752 state.SetCanDraw(true); | 760 state.SetCanDraw(true); |
| 753 | 761 |
| 754 EXPECT_TRUE(state.BeginFrameNeeded()); | 762 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 755 | 763 |
| 756 // Begin the frame. | 764 // Begin the frame. |
| 757 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 765 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 758 EXPECT_ACTION_UPDATE_STATE( | 766 EXPECT_ACTION_UPDATE_STATE( |
| 759 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 767 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 760 EXPECT_COMMIT_STATE( | 768 EXPECT_COMMIT_STATE( |
| 761 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 769 SchedulerStateMachine::CommitState::BEGIN_MAIN_FRAME_SENT); |
| 762 | 770 |
| 763 // Now, while the frame is in progress, set another commit. | 771 // Now, while the frame is in progress, set another commit. |
| 764 state.SetNeedsCommit(); | 772 state.SetNeedsCommit(); |
| 765 EXPECT_TRUE(state.NeedsCommit()); | 773 EXPECT_TRUE(state.NeedsCommit()); |
| 766 | 774 |
| 767 // Let the frame finish. | 775 // Let the frame finish. |
| 768 state.NotifyBeginMainFrameStarted(); | 776 state.NotifyBeginMainFrameStarted(); |
| 769 state.NotifyReadyToCommit(); | 777 state.NotifyReadyToCommit(); |
| 770 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT); | 778 EXPECT_COMMIT_STATE(SchedulerStateMachine::CommitState::READY_TO_COMMIT); |
| 771 | 779 |
| 772 // Expect to commit regardless of BeginImplFrame state. | 780 // Expect to commit regardless of BeginImplFrame state. |
| 773 EXPECT_IMPL_FRAME_STATE( | 781 EXPECT_IMPL_FRAME_STATE( |
| 774 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING); | 782 SchedulerStateMachine::BeginImplFrameState::BEGIN_FRAME_STARTING); |
| 775 EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT); | 783 EXPECT_ACTION(SchedulerStateMachine::Action::COMMIT); |
| 776 | 784 |
| 777 state.OnBeginImplFrameDeadlinePending(); | 785 state.OnBeginImplFrameDeadlinePending(); |
| 778 EXPECT_IMPL_FRAME_STATE( | 786 EXPECT_IMPL_FRAME_STATE( |
| 779 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME); | 787 SchedulerStateMachine::BeginImplFrameState::INSIDE_BEGIN_FRAME); |
| 780 EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT); | 788 EXPECT_ACTION(SchedulerStateMachine::Action::COMMIT); |
| 781 | 789 |
| 782 state.OnBeginImplFrameDeadline(); | 790 state.OnBeginImplFrameDeadline(); |
| 783 EXPECT_IMPL_FRAME_STATE( | 791 EXPECT_IMPL_FRAME_STATE( |
| 784 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 792 SchedulerStateMachine::BeginImplFrameState::INSIDE_DEADLINE); |
| 785 EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT); | 793 EXPECT_ACTION(SchedulerStateMachine::Action::COMMIT); |
| 786 | 794 |
| 787 state.OnBeginImplFrameIdle(); | 795 state.OnBeginImplFrameIdle(); |
| 788 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); | 796 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BeginImplFrameState::IDLE); |
| 789 EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT); | 797 EXPECT_ACTION(SchedulerStateMachine::Action::COMMIT); |
| 790 | 798 |
| 791 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 799 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 792 EXPECT_IMPL_FRAME_STATE( | 800 EXPECT_IMPL_FRAME_STATE( |
| 793 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING); | 801 SchedulerStateMachine::BeginImplFrameState::BEGIN_FRAME_STARTING); |
| 794 EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT); | 802 EXPECT_ACTION(SchedulerStateMachine::Action::COMMIT); |
| 795 | 803 |
| 796 // Finish the commit, then make sure we start the next commit immediately | 804 // Finish the commit, then make sure we start the next commit immediately |
| 797 // and draw on the next BeginImplFrame. | 805 // and draw on the next BeginImplFrame. |
| 798 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 806 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 799 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 807 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 800 EXPECT_ACTION_UPDATE_STATE( | 808 EXPECT_ACTION_UPDATE_STATE( |
| 801 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 809 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 802 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 810 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 803 | 811 |
| 804 state.OnBeginImplFrameDeadline(); | 812 state.OnBeginImplFrameDeadline(); |
| 805 | 813 |
| 806 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 814 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
| 807 EXPECT_ACTION_UPDATE_STATE( | 815 EXPECT_ACTION_UPDATE_STATE( |
| 808 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 816 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 809 state.DidSwapBuffers(); | 817 state.DidSwapBuffers(); |
| 810 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | 818 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
| 811 state.DidSwapBuffersComplete(); | 819 state.DidSwapBuffersComplete(); |
| 812 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 820 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 813 } | 821 } |
| 814 | 822 |
| 815 TEST(SchedulerStateMachineTest, TestFullCycle) { | 823 TEST(SchedulerStateMachineTest, TestFullCycle) { |
| 816 SchedulerSettings default_scheduler_settings; | 824 SchedulerSettings default_scheduler_settings; |
| 817 StateMachine state(default_scheduler_settings); | 825 StateMachine state(default_scheduler_settings); |
| 818 state.SetCanStart(); | 826 state.SetCanStart(); |
| 819 state.UpdateState(state.NextAction()); | 827 state.UpdateState(state.NextAction()); |
| 820 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 828 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 821 state.SetVisible(true); | 829 state.SetVisible(true); |
| 822 state.SetCanDraw(true); | 830 state.SetCanDraw(true); |
| 823 | 831 |
| 824 // Start clean and set commit. | 832 // Start clean and set commit. |
| 825 state.SetNeedsCommit(); | 833 state.SetNeedsCommit(); |
| 826 | 834 |
| 827 // Begin the frame. | 835 // Begin the frame. |
| 828 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 836 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 829 EXPECT_ACTION_UPDATE_STATE( | 837 EXPECT_ACTION_UPDATE_STATE( |
| 830 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 838 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 831 EXPECT_COMMIT_STATE( | 839 EXPECT_COMMIT_STATE( |
| 832 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 840 SchedulerStateMachine::CommitState::BEGIN_MAIN_FRAME_SENT); |
| 833 EXPECT_FALSE(state.NeedsCommit()); | 841 EXPECT_FALSE(state.NeedsCommit()); |
| 834 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 842 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 835 | 843 |
| 836 // Tell the scheduler the frame finished. | 844 // Tell the scheduler the frame finished. |
| 837 state.NotifyBeginMainFrameStarted(); | 845 state.NotifyBeginMainFrameStarted(); |
| 838 state.NotifyReadyToCommit(); | 846 state.NotifyReadyToCommit(); |
| 839 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT); | 847 EXPECT_COMMIT_STATE(SchedulerStateMachine::CommitState::READY_TO_COMMIT); |
| 840 | 848 |
| 841 // Commit. | 849 // Commit. |
| 842 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 850 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 843 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 851 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
| 844 EXPECT_TRUE(state.needs_redraw()); | 852 EXPECT_TRUE(state.needs_redraw()); |
| 845 | 853 |
| 846 // Expect to do nothing until BeginImplFrame deadline | 854 // Expect to do nothing until BeginImplFrame deadline |
| 847 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 855 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 848 | 856 |
| 849 // At BeginImplFrame deadline, draw. | 857 // At BeginImplFrame deadline, draw. |
| 850 state.OnBeginImplFrameDeadline(); | 858 state.OnBeginImplFrameDeadline(); |
| 851 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 859 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 852 EXPECT_ACTION_UPDATE_STATE( | 860 EXPECT_ACTION_UPDATE_STATE( |
| 853 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 861 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 854 state.DidSwapBuffers(); | 862 state.DidSwapBuffers(); |
| 855 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | 863 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
| 856 state.DidSwapBuffersComplete(); | 864 state.DidSwapBuffersComplete(); |
| 857 | 865 |
| 858 // Should be synchronized, no draw needed, no action needed. | 866 // Should be synchronized, no draw needed, no action needed. |
| 859 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 867 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 860 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); | 868 EXPECT_COMMIT_STATE(SchedulerStateMachine::CommitState::IDLE); |
| 861 EXPECT_FALSE(state.needs_redraw()); | 869 EXPECT_FALSE(state.needs_redraw()); |
| 862 } | 870 } |
| 863 | 871 |
| 864 TEST(SchedulerStateMachineTest, TestFullCycleWithMainThreadLowLatencyMode) { | 872 TEST(SchedulerStateMachineTest, TestFullCycleWithMainThreadLowLatencyMode) { |
| 865 SchedulerSettings scheduler_settings; | 873 SchedulerSettings scheduler_settings; |
| 866 scheduler_settings.main_thread_should_always_be_low_latency = true; | 874 scheduler_settings.main_thread_should_always_be_low_latency = true; |
| 867 StateMachine state(scheduler_settings); | 875 StateMachine state(scheduler_settings); |
| 868 state.SetCanStart(); | 876 state.SetCanStart(); |
| 869 state.UpdateState(state.NextAction()); | 877 state.UpdateState(state.NextAction()); |
| 870 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 878 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 871 state.SetVisible(true); | 879 state.SetVisible(true); |
| 872 state.SetCanDraw(true); | 880 state.SetCanDraw(true); |
| 873 | 881 |
| 874 // Start clean and set commit. | 882 // Start clean and set commit. |
| 875 state.SetNeedsCommit(); | 883 state.SetNeedsCommit(); |
| 876 | 884 |
| 877 // Begin the frame. | 885 // Begin the frame. |
| 878 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 886 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 879 EXPECT_ACTION_UPDATE_STATE( | 887 EXPECT_ACTION_UPDATE_STATE( |
| 880 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 888 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 881 EXPECT_COMMIT_STATE( | 889 EXPECT_COMMIT_STATE( |
| 882 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 890 SchedulerStateMachine::CommitState::BEGIN_MAIN_FRAME_SENT); |
| 883 EXPECT_FALSE(state.NeedsCommit()); | 891 EXPECT_FALSE(state.NeedsCommit()); |
| 884 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 892 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 885 | 893 |
| 886 // Tell the scheduler the frame finished. | 894 // Tell the scheduler the frame finished. |
| 887 state.NotifyBeginMainFrameStarted(); | 895 state.NotifyBeginMainFrameStarted(); |
| 888 state.NotifyReadyToCommit(); | 896 state.NotifyReadyToCommit(); |
| 889 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT); | 897 EXPECT_COMMIT_STATE(SchedulerStateMachine::CommitState::READY_TO_COMMIT); |
| 890 | 898 |
| 891 // Commit. | 899 // Commit. |
| 892 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 900 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 893 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 901 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
| 894 EXPECT_TRUE(state.needs_redraw()); | 902 EXPECT_TRUE(state.needs_redraw()); |
| 895 | 903 |
| 896 // Now commit should wait for draw. | 904 // Now commit should wait for draw. |
| 897 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_DRAW); | 905 EXPECT_COMMIT_STATE(SchedulerStateMachine::CommitState::WAITING_FOR_DRAW); |
| 898 | 906 |
| 899 // Swap throttled. Do not draw. | 907 // Swap throttled. Do not draw. |
| 900 state.DidSwapBuffers(); | 908 state.DidSwapBuffers(); |
| 901 state.OnBeginImplFrameDeadline(); | 909 state.OnBeginImplFrameDeadline(); |
| 902 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 910 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 903 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 911 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 904 state.DidSwapBuffersComplete(); | 912 state.DidSwapBuffersComplete(); |
| 905 | 913 |
| 906 // Haven't draw since last commit, do not begin new main frame. | 914 // Haven't draw since last commit, do not begin new main frame. |
| 907 state.SetNeedsCommit(); | 915 state.SetNeedsCommit(); |
| 908 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 916 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 909 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 917 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 910 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 918 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 911 | 919 |
| 912 // At BeginImplFrame deadline, draw. | 920 // At BeginImplFrame deadline, draw. |
| 913 state.OnBeginImplFrameDeadline(); | 921 state.OnBeginImplFrameDeadline(); |
| 914 EXPECT_ACTION_UPDATE_STATE( | 922 EXPECT_ACTION_UPDATE_STATE( |
| 915 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 923 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 916 state.DidSwapBuffers(); | 924 state.DidSwapBuffers(); |
| 917 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | 925 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
| 918 state.DidSwapBuffersComplete(); | 926 state.DidSwapBuffersComplete(); |
| 919 | 927 |
| 920 // Now will be able to start main frame. | 928 // Now will be able to start main frame. |
| 921 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); | 929 EXPECT_COMMIT_STATE(SchedulerStateMachine::CommitState::IDLE); |
| 922 EXPECT_FALSE(state.needs_redraw()); | 930 EXPECT_FALSE(state.needs_redraw()); |
| 923 EXPECT_ACTION_UPDATE_STATE( | 931 EXPECT_ACTION_UPDATE_STATE( |
| 924 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 932 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 925 } | 933 } |
| 926 | 934 |
| 927 TEST(SchedulerStateMachineTest, | 935 TEST(SchedulerStateMachineTest, |
| 928 TestFullCycleWithMainThreadLowLatencyMode_ImplSidePaint) { | 936 TestFullCycleWithMainThreadLowLatencyMode_ImplSidePaint) { |
| 929 SchedulerSettings scheduler_settings; | 937 SchedulerSettings scheduler_settings; |
| 930 scheduler_settings.main_thread_should_always_be_low_latency = true; | 938 scheduler_settings.main_thread_should_always_be_low_latency = true; |
| 931 scheduler_settings.impl_side_painting = true; | 939 scheduler_settings.impl_side_painting = true; |
| 932 StateMachine state(scheduler_settings); | 940 StateMachine state(scheduler_settings); |
| 933 state.SetCanStart(); | 941 state.SetCanStart(); |
| 934 state.UpdateState(state.NextAction()); | 942 state.UpdateState(state.NextAction()); |
| 935 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 943 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 936 state.SetVisible(true); | 944 state.SetVisible(true); |
| 937 state.SetCanDraw(true); | 945 state.SetCanDraw(true); |
| 938 | 946 |
| 939 // Start clean and set commit. | 947 // Start clean and set commit. |
| 940 state.SetNeedsCommit(); | 948 state.SetNeedsCommit(); |
| 941 | 949 |
| 942 // Begin the frame. | 950 // Begin the frame. |
| 943 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 951 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 944 EXPECT_ACTION_UPDATE_STATE( | 952 EXPECT_ACTION_UPDATE_STATE( |
| 945 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 953 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 946 EXPECT_COMMIT_STATE( | 954 EXPECT_COMMIT_STATE( |
| 947 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 955 SchedulerStateMachine::CommitState::BEGIN_MAIN_FRAME_SENT); |
| 948 EXPECT_FALSE(state.NeedsCommit()); | 956 EXPECT_FALSE(state.NeedsCommit()); |
| 949 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 957 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 950 | 958 |
| 951 // Tell the scheduler the frame finished. | 959 // Tell the scheduler the frame finished. |
| 952 state.NotifyBeginMainFrameStarted(); | 960 state.NotifyBeginMainFrameStarted(); |
| 953 state.NotifyReadyToCommit(); | 961 state.NotifyReadyToCommit(); |
| 954 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT); | 962 EXPECT_COMMIT_STATE(SchedulerStateMachine::CommitState::READY_TO_COMMIT); |
| 955 | 963 |
| 956 // Commit. | 964 // Commit. |
| 957 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 965 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 958 | 966 |
| 959 // Now commit should wait for activation. | 967 // Now commit should wait for activation. |
| 960 EXPECT_COMMIT_STATE( | 968 EXPECT_COMMIT_STATE( |
| 961 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_ACTIVATION); | 969 SchedulerStateMachine::CommitState::WAITING_FOR_ACTIVATION); |
| 962 | 970 |
| 963 // No activation yet, so this commit is not drawn yet. Force to draw this | 971 // No activation yet, so this commit is not drawn yet. Force to draw this |
| 964 // frame, and still block BeginMainFrame. | 972 // frame, and still block BeginMainFrame. |
| 965 state.SetNeedsRedraw(true); | 973 state.SetNeedsRedraw(true); |
| 966 state.SetNeedsCommit(); | 974 state.SetNeedsCommit(); |
| 967 state.OnBeginImplFrameDeadline(); | 975 state.OnBeginImplFrameDeadline(); |
| 968 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 976 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 969 EXPECT_ACTION_UPDATE_STATE( | 977 EXPECT_ACTION_UPDATE_STATE( |
| 970 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 978 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 971 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 979 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 972 | 980 |
| 973 // Cannot BeginMainFrame yet since last commit is not yet activated and drawn. | 981 // Cannot BeginMainFrame yet since last commit is not yet activated and drawn. |
| 974 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 982 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 975 EXPECT_COMMIT_STATE( | 983 EXPECT_COMMIT_STATE( |
| 976 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_ACTIVATION); | 984 SchedulerStateMachine::CommitState::WAITING_FOR_ACTIVATION); |
| 977 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 985 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 978 | 986 |
| 979 // Now activate sync tree. | 987 // Now activate sync tree. |
| 980 state.NotifyReadyToActivate(); | 988 state.NotifyReadyToActivate(); |
| 981 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 989 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ACTIVATE_SYNC_TREE); |
| 982 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 990 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 983 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 991 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
| 984 EXPECT_TRUE(state.needs_redraw()); | 992 EXPECT_TRUE(state.needs_redraw()); |
| 985 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_DRAW); | 993 EXPECT_COMMIT_STATE(SchedulerStateMachine::CommitState::WAITING_FOR_DRAW); |
| 986 | 994 |
| 987 // Swap throttled. Do not draw. | 995 // Swap throttled. Do not draw. |
| 988 state.DidSwapBuffers(); | 996 state.DidSwapBuffers(); |
| 989 state.OnBeginImplFrameDeadline(); | 997 state.OnBeginImplFrameDeadline(); |
| 990 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 998 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 991 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 999 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 992 state.DidSwapBuffersComplete(); | 1000 state.DidSwapBuffersComplete(); |
| 993 | 1001 |
| 994 // Haven't draw since last commit, do not begin new main frame. | 1002 // Haven't draw since last commit, do not begin new main frame. |
| 995 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1003 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 996 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1004 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 997 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1005 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 998 | 1006 |
| 999 // At BeginImplFrame deadline, draw. This draws unblocks BeginMainFrame. | 1007 // At BeginImplFrame deadline, draw. This draws unblocks BeginMainFrame. |
| 1000 state.OnBeginImplFrameDeadline(); | 1008 state.OnBeginImplFrameDeadline(); |
| 1001 EXPECT_ACTION_UPDATE_STATE( | 1009 EXPECT_ACTION_UPDATE_STATE( |
| 1002 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1010 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 1003 state.DidSwapBuffers(); | 1011 state.DidSwapBuffers(); |
| 1004 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | 1012 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
| 1005 state.DidSwapBuffersComplete(); | 1013 state.DidSwapBuffersComplete(); |
| 1006 | 1014 |
| 1007 // Now will be able to start main frame. | 1015 // Now will be able to start main frame. |
| 1008 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); | 1016 EXPECT_COMMIT_STATE(SchedulerStateMachine::CommitState::IDLE); |
| 1009 EXPECT_FALSE(state.needs_redraw()); | 1017 EXPECT_FALSE(state.needs_redraw()); |
| 1010 EXPECT_ACTION_UPDATE_STATE( | 1018 EXPECT_ACTION_UPDATE_STATE( |
| 1011 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1019 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1012 } | 1020 } |
| 1013 | 1021 |
| 1014 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { | 1022 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
| 1015 SchedulerSettings default_scheduler_settings; | 1023 SchedulerSettings default_scheduler_settings; |
| 1016 StateMachine state(default_scheduler_settings); | 1024 StateMachine state(default_scheduler_settings); |
| 1017 state.SetCanStart(); | 1025 state.SetCanStart(); |
| 1018 state.UpdateState(state.NextAction()); | 1026 state.UpdateState(state.NextAction()); |
| 1019 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1027 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1020 state.SetVisible(true); | 1028 state.SetVisible(true); |
| 1021 state.SetCanDraw(true); | 1029 state.SetCanDraw(true); |
| 1022 | 1030 |
| 1023 // Start clean and set commit. | 1031 // Start clean and set commit. |
| 1024 state.SetNeedsCommit(); | 1032 state.SetNeedsCommit(); |
| 1025 | 1033 |
| 1026 // Begin the frame. | 1034 // Begin the frame. |
| 1027 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1035 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1028 EXPECT_ACTION_UPDATE_STATE( | 1036 EXPECT_ACTION_UPDATE_STATE( |
| 1029 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1037 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1030 EXPECT_COMMIT_STATE( | 1038 EXPECT_COMMIT_STATE( |
| 1031 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 1039 SchedulerStateMachine::CommitState::BEGIN_MAIN_FRAME_SENT); |
| 1032 EXPECT_FALSE(state.NeedsCommit()); | 1040 EXPECT_FALSE(state.NeedsCommit()); |
| 1033 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1041 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1034 | 1042 |
| 1035 // Request another commit while the commit is in flight. | 1043 // Request another commit while the commit is in flight. |
| 1036 state.SetNeedsCommit(); | 1044 state.SetNeedsCommit(); |
| 1037 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1045 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1038 | 1046 |
| 1039 // Tell the scheduler the frame finished. | 1047 // Tell the scheduler the frame finished. |
| 1040 state.NotifyBeginMainFrameStarted(); | 1048 state.NotifyBeginMainFrameStarted(); |
| 1041 state.NotifyReadyToCommit(); | 1049 state.NotifyReadyToCommit(); |
| 1042 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT); | 1050 EXPECT_COMMIT_STATE(SchedulerStateMachine::CommitState::READY_TO_COMMIT); |
| 1043 | 1051 |
| 1044 // First commit. | 1052 // First commit. |
| 1045 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1053 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 1046 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1054 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
| 1047 EXPECT_TRUE(state.needs_redraw()); | 1055 EXPECT_TRUE(state.needs_redraw()); |
| 1048 | 1056 |
| 1049 // Expect to do nothing until BeginImplFrame deadline. | 1057 // Expect to do nothing until BeginImplFrame deadline. |
| 1050 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1058 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1051 | 1059 |
| 1052 // At BeginImplFrame deadline, draw. | 1060 // At BeginImplFrame deadline, draw. |
| 1053 state.OnBeginImplFrameDeadline(); | 1061 state.OnBeginImplFrameDeadline(); |
| 1054 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1062 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 1055 EXPECT_ACTION_UPDATE_STATE( | 1063 EXPECT_ACTION_UPDATE_STATE( |
| 1056 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1064 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 1057 state.DidSwapBuffers(); | 1065 state.DidSwapBuffers(); |
| 1058 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | 1066 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); |
| 1059 state.DidSwapBuffersComplete(); | 1067 state.DidSwapBuffersComplete(); |
| 1060 | 1068 |
| 1061 // Should be synchronized, no draw needed, no action needed. | 1069 // Should be synchronized, no draw needed, no action needed. |
| 1062 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1070 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1063 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); | 1071 EXPECT_COMMIT_STATE(SchedulerStateMachine::CommitState::IDLE); |
| 1064 EXPECT_FALSE(state.needs_redraw()); | 1072 EXPECT_FALSE(state.needs_redraw()); |
| 1065 | 1073 |
| 1066 // Next BeginImplFrame should initiate second commit. | 1074 // Next BeginImplFrame should initiate second commit. |
| 1067 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1075 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1068 EXPECT_ACTION_UPDATE_STATE( | 1076 EXPECT_ACTION_UPDATE_STATE( |
| 1069 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1077 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1070 } | 1078 } |
| 1071 | 1079 |
| 1072 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) { | 1080 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) { |
| 1073 SchedulerSettings default_scheduler_settings; | 1081 SchedulerSettings default_scheduler_settings; |
| 1074 StateMachine state(default_scheduler_settings); | 1082 StateMachine state(default_scheduler_settings); |
| 1075 state.SetCanStart(); | 1083 state.SetCanStart(); |
| 1076 state.UpdateState(state.NextAction()); | 1084 state.UpdateState(state.NextAction()); |
| 1077 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1085 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1078 state.SetNeedsCommit(); | 1086 state.SetNeedsCommit(); |
| 1079 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1087 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1080 } | 1088 } |
| 1081 | 1089 |
| 1082 // See ThreadProxy::BeginMainFrame "EarlyOut_NotVisible" / | 1090 // See ThreadProxy::BeginMainFrame "EarlyOut_NotVisible" / |
| 1083 // "EarlyOut_OutputSurfaceLost" cases. | 1091 // "EarlyOut_OutputSurfaceLost" cases. |
| 1084 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) { | 1092 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) { |
| 1085 SchedulerSettings default_scheduler_settings; | 1093 SchedulerSettings default_scheduler_settings; |
| 1086 StateMachine state(default_scheduler_settings); | 1094 StateMachine state(default_scheduler_settings); |
| 1087 state.SetCanStart(); | 1095 state.SetCanStart(); |
| 1088 state.UpdateState(state.NextAction()); | 1096 state.UpdateState(state.NextAction()); |
| 1089 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1097 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1090 state.SetVisible(true); | 1098 state.SetVisible(true); |
| 1091 state.SetCanDraw(true); | 1099 state.SetCanDraw(true); |
| 1092 | 1100 |
| 1093 // Start clean and set commit. | 1101 // Start clean and set commit. |
| 1094 state.SetNeedsCommit(); | 1102 state.SetNeedsCommit(); |
| 1095 | 1103 |
| 1096 // Begin the frame while visible. | 1104 // Begin the frame while visible. |
| 1097 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1105 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1098 EXPECT_ACTION_UPDATE_STATE( | 1106 EXPECT_ACTION_UPDATE_STATE( |
| 1099 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1107 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1100 EXPECT_COMMIT_STATE( | 1108 EXPECT_COMMIT_STATE( |
| 1101 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 1109 SchedulerStateMachine::CommitState::BEGIN_MAIN_FRAME_SENT); |
| 1102 EXPECT_FALSE(state.NeedsCommit()); | 1110 EXPECT_FALSE(state.NeedsCommit()); |
| 1103 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1111 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1104 | 1112 |
| 1105 // Become invisible and abort BeginMainFrame. | 1113 // Become invisible and abort BeginMainFrame. |
| 1106 state.SetVisible(false); | 1114 state.SetVisible(false); |
| 1107 state.BeginMainFrameAborted(CommitEarlyOutReason::ABORTED_NOT_VISIBLE); | 1115 state.BeginMainFrameAborted(CommitEarlyOutReason::ABORTED_NOT_VISIBLE); |
| 1108 | 1116 |
| 1109 // NeedsCommit should now be true again because we never actually did a | 1117 // NeedsCommit should now be true again because we never actually did a |
| 1110 // commit. | 1118 // commit. |
| 1111 EXPECT_TRUE(state.NeedsCommit()); | 1119 EXPECT_TRUE(state.NeedsCommit()); |
| 1112 | 1120 |
| 1113 // We should now be back in the idle state as if we never started the frame. | 1121 // We should now be back in the idle state as if we never started the frame. |
| 1114 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); | 1122 EXPECT_COMMIT_STATE(SchedulerStateMachine::CommitState::IDLE); |
| 1115 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1123 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1116 | 1124 |
| 1117 // We shouldn't do anything on the BeginImplFrame deadline. | 1125 // We shouldn't do anything on the BeginImplFrame deadline. |
| 1118 state.OnBeginImplFrameDeadline(); | 1126 state.OnBeginImplFrameDeadline(); |
| 1119 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1127 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1120 | 1128 |
| 1121 // Become visible again. | 1129 // Become visible again. |
| 1122 state.SetVisible(true); | 1130 state.SetVisible(true); |
| 1123 | 1131 |
| 1124 // Although we have aborted on this frame and haven't cancelled the commit | 1132 // Although we have aborted on this frame and haven't cancelled the commit |
| 1125 // (i.e. need another), don't send another BeginMainFrame yet. | 1133 // (i.e. need another), don't send another BeginMainFrame yet. |
| 1126 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); | 1134 EXPECT_COMMIT_STATE(SchedulerStateMachine::CommitState::IDLE); |
| 1127 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1135 EXPECT_ACTION(SchedulerStateMachine::Action::NONE); |
| 1128 EXPECT_TRUE(state.NeedsCommit()); | 1136 EXPECT_TRUE(state.NeedsCommit()); |
| 1129 | 1137 |
| 1130 // Start a new frame. | 1138 // Start a new frame. |
| 1131 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1139 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1132 EXPECT_ACTION_UPDATE_STATE( | 1140 EXPECT_ACTION_UPDATE_STATE( |
| 1133 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1141 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1134 | 1142 |
| 1135 // We should be starting the commit now. | 1143 // We should be starting the commit now. |
| 1136 EXPECT_COMMIT_STATE( | 1144 EXPECT_COMMIT_STATE( |
| 1137 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 1145 SchedulerStateMachine::CommitState::BEGIN_MAIN_FRAME_SENT); |
| 1138 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1146 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1139 } | 1147 } |
| 1140 | 1148 |
| 1141 // See ThreadProxy::BeginMainFrame "EarlyOut_NoUpdates" case. | 1149 // See ThreadProxy::BeginMainFrame "EarlyOut_NoUpdates" case. |
| 1142 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) { | 1150 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) { |
| 1143 SchedulerSettings default_scheduler_settings; | 1151 SchedulerSettings default_scheduler_settings; |
| 1144 StateMachine state(default_scheduler_settings); | 1152 StateMachine state(default_scheduler_settings); |
| 1145 state.SetCanStart(); | 1153 state.SetCanStart(); |
| 1146 state.UpdateState(state.NextAction()); | 1154 state.UpdateState(state.NextAction()); |
| 1147 state.DidCreateAndInitializeOutputSurface(); | 1155 state.DidCreateAndInitializeOutputSurface(); |
| 1148 state.SetVisible(true); | 1156 state.SetVisible(true); |
| 1149 state.SetCanDraw(true); | 1157 state.SetCanDraw(true); |
| 1150 | 1158 |
| 1151 // Get into a begin frame / commit state. | 1159 // Get into a begin frame / commit state. |
| 1152 state.SetNeedsCommit(); | 1160 state.SetNeedsCommit(); |
| 1153 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1161 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1154 EXPECT_ACTION_UPDATE_STATE( | 1162 EXPECT_ACTION_UPDATE_STATE( |
| 1155 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1163 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1156 EXPECT_COMMIT_STATE( | 1164 EXPECT_COMMIT_STATE( |
| 1157 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 1165 SchedulerStateMachine::CommitState::BEGIN_MAIN_FRAME_SENT); |
| 1158 EXPECT_FALSE(state.NeedsCommit()); | 1166 EXPECT_FALSE(state.NeedsCommit()); |
| 1159 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1167 EXPECT_ACTION(SchedulerStateMachine::Action::NONE); |
| 1160 | 1168 |
| 1161 // Abort the commit, true means that the BeginMainFrame was sent but there | 1169 // Abort the commit, true means that the BeginMainFrame was sent but there |
| 1162 // was no work to do on the main thread. | 1170 // was no work to do on the main thread. |
| 1163 state.BeginMainFrameAborted(CommitEarlyOutReason::FINISHED_NO_UPDATES); | 1171 state.BeginMainFrameAborted(CommitEarlyOutReason::FINISHED_NO_UPDATES); |
| 1164 | 1172 |
| 1165 // NeedsCommit should now be false because the commit was actually handled. | 1173 // NeedsCommit should now be false because the commit was actually handled. |
| 1166 EXPECT_FALSE(state.NeedsCommit()); | 1174 EXPECT_FALSE(state.NeedsCommit()); |
| 1167 | 1175 |
| 1168 // Even though the commit was aborted, we still expect to draw the new frame. | 1176 // Even though the commit was aborted, we still expect to draw the new frame. |
| 1169 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1177 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 1170 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1178 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1171 state.OnBeginImplFrameDeadline(); | 1179 state.OnBeginImplFrameDeadline(); |
| 1172 EXPECT_ACTION_UPDATE_STATE( | 1180 EXPECT_ACTION_UPDATE_STATE( |
| 1173 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1181 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 1174 state.DidSwapBuffers(); | 1182 state.DidSwapBuffers(); |
| 1175 state.DidSwapBuffersComplete(); | 1183 state.DidSwapBuffersComplete(); |
| 1176 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1184 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1177 | 1185 |
| 1178 // Verify another commit doesn't start on another frame either. | 1186 // Verify another commit doesn't start on another frame either. |
| 1179 EXPECT_FALSE(state.NeedsCommit()); | 1187 EXPECT_FALSE(state.NeedsCommit()); |
| 1180 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); | 1188 EXPECT_COMMIT_STATE(SchedulerStateMachine::CommitState::IDLE); |
| 1181 | 1189 |
| 1182 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1190 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1183 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1191 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1184 state.OnBeginImplFrameDeadline(); | 1192 state.OnBeginImplFrameDeadline(); |
| 1185 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1193 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1186 | 1194 |
| 1187 // Verify another commit can start if requested, though. | 1195 // Verify another commit can start if requested, though. |
| 1188 state.SetNeedsCommit(); | 1196 state.SetNeedsCommit(); |
| 1189 EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE); | 1197 EXPECT_COMMIT_STATE(SchedulerStateMachine::CommitState::IDLE); |
| 1190 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1198 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1191 EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1199 EXPECT_ACTION(SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1192 } | 1200 } |
| 1193 | 1201 |
| 1194 TEST(SchedulerStateMachineTest, TestFirstContextCreation) { | 1202 TEST(SchedulerStateMachineTest, TestFirstContextCreation) { |
| 1195 SchedulerSettings default_scheduler_settings; | 1203 SchedulerSettings default_scheduler_settings; |
| 1196 StateMachine state(default_scheduler_settings); | 1204 StateMachine state(default_scheduler_settings); |
| 1197 state.SetCanStart(); | 1205 state.SetCanStart(); |
| 1198 state.SetVisible(true); | 1206 state.SetVisible(true); |
| 1199 state.SetCanDraw(true); | 1207 state.SetCanDraw(true); |
| 1200 | 1208 |
| 1201 EXPECT_ACTION_UPDATE_STATE( | 1209 EXPECT_ACTION_UPDATE_STATE( |
| 1202 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1210 SchedulerStateMachine::Action::BEGIN_OUTPUT_SURFACE_CREATION); |
| 1203 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1211 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1204 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1212 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1205 | 1213 |
| 1206 // Check that the first init does not SetNeedsCommit. | 1214 // Check that the first init does not SetNeedsCommit. |
| 1207 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1215 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1208 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1216 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1209 state.OnBeginImplFrameDeadline(); | 1217 state.OnBeginImplFrameDeadline(); |
| 1210 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1218 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1211 | 1219 |
| 1212 // Check that a needs commit initiates a BeginMainFrame. | 1220 // Check that a needs commit initiates a BeginMainFrame. |
| 1213 state.SetNeedsCommit(); | 1221 state.SetNeedsCommit(); |
| 1214 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1222 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1215 EXPECT_ACTION_UPDATE_STATE( | 1223 EXPECT_ACTION_UPDATE_STATE( |
| 1216 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1224 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1217 } | 1225 } |
| 1218 | 1226 |
| 1219 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { | 1227 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { |
| 1220 SchedulerSettings default_scheduler_settings; | 1228 SchedulerSettings default_scheduler_settings; |
| 1221 StateMachine state(default_scheduler_settings); | 1229 StateMachine state(default_scheduler_settings); |
| 1222 state.SetCanStart(); | 1230 state.SetCanStart(); |
| 1223 state.UpdateState(state.NextAction()); | 1231 state.UpdateState(state.NextAction()); |
| 1224 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1232 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1225 | 1233 |
| 1226 state.SetVisible(true); | 1234 state.SetVisible(true); |
| 1227 state.SetCanDraw(true); | 1235 state.SetCanDraw(true); |
| 1228 | 1236 |
| 1229 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1237 EXPECT_NE(SchedulerStateMachine::Action::BEGIN_OUTPUT_SURFACE_CREATION, |
| 1230 state.NextAction()); | 1238 state.NextAction()); |
| 1231 state.DidLoseOutputSurface(); | 1239 state.DidLoseOutputSurface(); |
| 1232 | 1240 |
| 1233 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1241 EXPECT_ACTION(SchedulerStateMachine::Action::BEGIN_OUTPUT_SURFACE_CREATION); |
| 1234 state.UpdateState(state.NextAction()); | 1242 state.UpdateState(state.NextAction()); |
| 1235 | 1243 |
| 1236 // Once context recreation begins, nothing should happen. | 1244 // Once context recreation begins, nothing should happen. |
| 1237 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1245 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1238 | 1246 |
| 1239 // Recreate the context. | 1247 // Recreate the context. |
| 1240 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1248 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1241 | 1249 |
| 1242 // When the context is recreated, we should begin a commit. | 1250 // When the context is recreated, we should begin a commit. |
| 1243 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1251 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1244 EXPECT_ACTION_UPDATE_STATE( | 1252 EXPECT_ACTION_UPDATE_STATE( |
| 1245 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1253 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1246 } | 1254 } |
| 1247 | 1255 |
| 1248 TEST(SchedulerStateMachineTest, | 1256 TEST(SchedulerStateMachineTest, |
| 1249 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { | 1257 TestContextLostWhenIdleAndCommitRequestedWhileRecreating) { |
| 1250 SchedulerSettings default_scheduler_settings; | 1258 SchedulerSettings default_scheduler_settings; |
| 1251 // We use impl side painting because it's the more complicated version. | 1259 // We use impl side painting because it's the more complicated version. |
| 1252 default_scheduler_settings.impl_side_painting = true; | 1260 default_scheduler_settings.impl_side_painting = true; |
| 1253 StateMachine state(default_scheduler_settings); | 1261 StateMachine state(default_scheduler_settings); |
| 1254 state.SetCanStart(); | 1262 state.SetCanStart(); |
| 1255 state.UpdateState(state.NextAction()); | 1263 state.UpdateState(state.NextAction()); |
| 1256 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1264 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1257 state.SetVisible(true); | 1265 state.SetVisible(true); |
| 1258 state.SetCanDraw(true); | 1266 state.SetCanDraw(true); |
| 1259 | 1267 |
| 1260 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1268 EXPECT_NE(SchedulerStateMachine::Action::BEGIN_OUTPUT_SURFACE_CREATION, |
| 1261 state.NextAction()); | 1269 state.NextAction()); |
| 1262 state.DidLoseOutputSurface(); | 1270 state.DidLoseOutputSurface(); |
| 1263 EXPECT_EQ(state.output_surface_state(), | 1271 EXPECT_EQ(state.output_surface_state(), |
| 1264 SchedulerStateMachine::OUTPUT_SURFACE_LOST); | 1272 SchedulerStateMachine::OutputSurfaceState::LOST); |
| 1265 | 1273 |
| 1266 EXPECT_ACTION_UPDATE_STATE( | 1274 EXPECT_ACTION_UPDATE_STATE( |
| 1267 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1275 SchedulerStateMachine::Action::BEGIN_OUTPUT_SURFACE_CREATION); |
| 1268 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1276 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1269 | 1277 |
| 1270 // Once context recreation begins, nothing should happen. | 1278 // Once context recreation begins, nothing should happen. |
| 1271 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1279 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1272 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1280 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1273 state.OnBeginImplFrameDeadline(); | 1281 state.OnBeginImplFrameDeadline(); |
| 1274 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1282 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1275 | 1283 |
| 1276 // While context is recreating, commits shouldn't begin. | 1284 // While context is recreating, commits shouldn't begin. |
| 1277 state.SetNeedsCommit(); | 1285 state.SetNeedsCommit(); |
| 1278 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1286 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1279 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1287 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1280 state.OnBeginImplFrameDeadline(); | 1288 state.OnBeginImplFrameDeadline(); |
| 1281 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1289 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1282 | 1290 |
| 1283 // Recreate the context | 1291 // Recreate the context |
| 1284 state.DidCreateAndInitializeOutputSurface(); | 1292 state.DidCreateAndInitializeOutputSurface(); |
| 1285 EXPECT_EQ(state.output_surface_state(), | 1293 EXPECT_EQ( |
| 1286 SchedulerStateMachine::OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT); | 1294 state.output_surface_state(), |
| 1295 SchedulerStateMachine::OutputSurfaceState::WAITING_FOR_FIRST_COMMIT); |
| 1287 EXPECT_FALSE(state.RedrawPending()); | 1296 EXPECT_FALSE(state.RedrawPending()); |
| 1288 | 1297 |
| 1289 // When the context is recreated, we wait until the next BeginImplFrame | 1298 // When the context is recreated, we wait until the next BeginImplFrame |
| 1290 // before starting. | 1299 // before starting. |
| 1291 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1300 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1292 | 1301 |
| 1293 // When the BeginFrame comes in we should begin a commit | 1302 // When the BeginFrame comes in we should begin a commit |
| 1294 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1303 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1295 EXPECT_ACTION_UPDATE_STATE( | 1304 EXPECT_ACTION_UPDATE_STATE( |
| 1296 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1305 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1297 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1306 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1298 EXPECT_COMMIT_STATE( | 1307 EXPECT_COMMIT_STATE( |
| 1299 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 1308 SchedulerStateMachine::CommitState::BEGIN_MAIN_FRAME_SENT); |
| 1300 | 1309 |
| 1301 // Until that commit finishes, we shouldn't be drawing or animate. | 1310 // Until that commit finishes, we shouldn't be drawing or animate. |
| 1302 state.OnBeginImplFrameDeadline(); | 1311 state.OnBeginImplFrameDeadline(); |
| 1303 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1312 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1304 | 1313 |
| 1305 // Finish the commit, which should make the surface active. | 1314 // Finish the commit, which should make the surface active. |
| 1306 state.NotifyBeginMainFrameStarted(); | 1315 state.NotifyBeginMainFrameStarted(); |
| 1307 state.NotifyReadyToCommit(); | 1316 state.NotifyReadyToCommit(); |
| 1308 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1317 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 1318 EXPECT_EQ( |
| 1319 state.output_surface_state(), |
| 1320 SchedulerStateMachine::OutputSurfaceState::WAITING_FOR_FIRST_ACTIVATION); |
| 1321 state.NotifyReadyToActivate(); |
| 1322 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ACTIVATE_SYNC_TREE); |
| 1323 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1309 EXPECT_EQ(state.output_surface_state(), | 1324 EXPECT_EQ(state.output_surface_state(), |
| 1310 SchedulerStateMachine::OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION); | 1325 SchedulerStateMachine::OutputSurfaceState::ACTIVE); |
| 1311 state.NotifyReadyToActivate(); | |
| 1312 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | |
| 1313 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 1314 EXPECT_EQ(state.output_surface_state(), | |
| 1315 SchedulerStateMachine::OUTPUT_SURFACE_ACTIVE); | |
| 1316 | 1326 |
| 1317 // Finishing the first commit after initializing an output surface should | 1327 // Finishing the first commit after initializing an output surface should |
| 1318 // automatically cause a redraw. | 1328 // automatically cause a redraw. |
| 1319 EXPECT_TRUE(state.RedrawPending()); | 1329 EXPECT_TRUE(state.RedrawPending()); |
| 1320 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1330 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1321 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1331 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 1322 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1332 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1323 state.OnBeginImplFrameDeadline(); | 1333 state.OnBeginImplFrameDeadline(); |
| 1324 EXPECT_ACTION_UPDATE_STATE( | 1334 EXPECT_ACTION_UPDATE_STATE( |
| 1325 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1335 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 1326 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1336 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1327 EXPECT_FALSE(state.RedrawPending()); | 1337 EXPECT_FALSE(state.RedrawPending()); |
| 1328 | 1338 |
| 1329 // Next frame as no work to do. | 1339 // Next frame as no work to do. |
| 1330 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1340 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1331 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1341 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1332 state.OnBeginImplFrameDeadline(); | 1342 state.OnBeginImplFrameDeadline(); |
| 1333 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1343 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1334 | 1344 |
| 1335 // Once the context is recreated, whether we draw should be based on | 1345 // Once the context is recreated, whether we draw should be based on |
| 1336 // SetCanDraw if waiting on first draw after activate. | 1346 // SetCanDraw if waiting on first draw after activate. |
| 1337 state.SetNeedsRedraw(true); | 1347 state.SetNeedsRedraw(true); |
| 1338 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1348 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1339 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1349 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 1340 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1350 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1341 state.OnBeginImplFrameDeadline(); | 1351 state.OnBeginImplFrameDeadline(); |
| 1342 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1352 EXPECT_ACTION(SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 1343 state.SetCanDraw(false); | 1353 state.SetCanDraw(false); |
| 1344 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1354 EXPECT_ACTION(SchedulerStateMachine::Action::NONE); |
| 1345 state.SetCanDraw(true); | 1355 state.SetCanDraw(true); |
| 1346 EXPECT_ACTION_UPDATE_STATE( | 1356 EXPECT_ACTION_UPDATE_STATE( |
| 1347 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1357 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 1348 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1358 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1349 | 1359 |
| 1350 // Once the context is recreated, whether we draw should be based on | 1360 // Once the context is recreated, whether we draw should be based on |
| 1351 // SetCanDraw if waiting on first draw after activate. | 1361 // SetCanDraw if waiting on first draw after activate. |
| 1352 state.SetNeedsRedraw(true); | 1362 state.SetNeedsRedraw(true); |
| 1353 state.SetNeedsCommit(); | 1363 state.SetNeedsCommit(); |
| 1354 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1364 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1355 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1365 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 1356 EXPECT_ACTION_UPDATE_STATE( | 1366 EXPECT_ACTION_UPDATE_STATE( |
| 1357 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1367 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1358 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1368 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1359 // Activate so we need the first draw | 1369 // Activate so we need the first draw |
| 1360 state.NotifyBeginMainFrameStarted(); | 1370 state.NotifyBeginMainFrameStarted(); |
| 1361 state.NotifyReadyToCommit(); | 1371 state.NotifyReadyToCommit(); |
| 1362 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1372 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 1363 state.NotifyReadyToActivate(); | 1373 state.NotifyReadyToActivate(); |
| 1364 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1374 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ACTIVATE_SYNC_TREE); |
| 1365 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1375 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1366 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1376 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
| 1367 EXPECT_TRUE(state.needs_redraw()); | 1377 EXPECT_TRUE(state.needs_redraw()); |
| 1368 | 1378 |
| 1369 state.OnBeginImplFrameDeadline(); | 1379 state.OnBeginImplFrameDeadline(); |
| 1370 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1380 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 1371 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1381 EXPECT_ACTION(SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 1372 state.SetCanDraw(false); | 1382 state.SetCanDraw(false); |
| 1373 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1383 EXPECT_ACTION(SchedulerStateMachine::Action::DRAW_AND_SWAP_ABORT); |
| 1374 state.SetCanDraw(true); | 1384 state.SetCanDraw(true); |
| 1375 EXPECT_ACTION(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1385 EXPECT_ACTION(SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 1376 } | 1386 } |
| 1377 | 1387 |
| 1378 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { | 1388 TEST(SchedulerStateMachineTest, TestContextLostWhileCommitInProgress) { |
| 1379 SchedulerSettings scheduler_settings; | 1389 SchedulerSettings scheduler_settings; |
| 1380 StateMachine state(scheduler_settings); | 1390 StateMachine state(scheduler_settings); |
| 1381 state.SetCanStart(); | 1391 state.SetCanStart(); |
| 1382 state.UpdateState(state.NextAction()); | 1392 state.UpdateState(state.NextAction()); |
| 1383 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1393 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1384 state.SetVisible(true); | 1394 state.SetVisible(true); |
| 1385 state.SetCanDraw(true); | 1395 state.SetCanDraw(true); |
| 1386 | 1396 |
| 1387 // Get a commit in flight. | 1397 // Get a commit in flight. |
| 1388 state.SetNeedsCommit(); | 1398 state.SetNeedsCommit(); |
| 1389 | 1399 |
| 1390 // Set damage and expect a draw. | 1400 // Set damage and expect a draw. |
| 1391 state.SetNeedsRedraw(true); | 1401 state.SetNeedsRedraw(true); |
| 1392 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1402 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1393 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1403 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 1394 EXPECT_ACTION_UPDATE_STATE( | 1404 EXPECT_ACTION_UPDATE_STATE( |
| 1395 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1405 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1396 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1406 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1397 state.OnBeginImplFrameDeadline(); | 1407 state.OnBeginImplFrameDeadline(); |
| 1398 EXPECT_ACTION_UPDATE_STATE( | 1408 EXPECT_ACTION_UPDATE_STATE( |
| 1399 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1409 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 1400 state.DidSwapBuffers(); | 1410 state.DidSwapBuffers(); |
| 1401 state.DidSwapBuffersComplete(); | 1411 state.DidSwapBuffersComplete(); |
| 1402 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1412 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1403 | 1413 |
| 1404 // Cause a lost context while the BeginMainFrame is in flight. | 1414 // Cause a lost context while the BeginMainFrame is in flight. |
| 1405 state.DidLoseOutputSurface(); | 1415 state.DidLoseOutputSurface(); |
| 1406 | 1416 |
| 1407 // Ask for another draw. Expect nothing happens. | 1417 // Ask for another draw. Expect nothing happens. |
| 1408 state.SetNeedsRedraw(true); | 1418 state.SetNeedsRedraw(true); |
| 1409 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1419 EXPECT_ACTION(SchedulerStateMachine::Action::NONE); |
| 1410 | 1420 |
| 1411 // Finish the frame, and commit. | 1421 // Finish the frame, and commit. |
| 1412 state.NotifyBeginMainFrameStarted(); | 1422 state.NotifyBeginMainFrameStarted(); |
| 1413 state.NotifyReadyToCommit(); | 1423 state.NotifyReadyToCommit(); |
| 1414 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1424 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 1415 | 1425 |
| 1416 // We will abort the draw when the output surface is lost if we are | 1426 // We will abort the draw when the output surface is lost if we are |
| 1417 // waiting for the first draw to unblock the main thread. | 1427 // waiting for the first draw to unblock the main thread. |
| 1418 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1428 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
| 1419 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1429 EXPECT_ACTION_UPDATE_STATE( |
| 1430 SchedulerStateMachine::Action::DRAW_AND_SWAP_ABORT); |
| 1420 | 1431 |
| 1421 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1432 // Expect to begin context recreation only in BeginImplFrameState::IDLE |
| 1422 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); | 1433 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BeginImplFrameState::IDLE); |
| 1423 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1434 EXPECT_ACTION(SchedulerStateMachine::Action::BEGIN_OUTPUT_SURFACE_CREATION); |
| 1424 | 1435 |
| 1425 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1436 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1426 EXPECT_IMPL_FRAME_STATE( | 1437 EXPECT_IMPL_FRAME_STATE( |
| 1427 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING); | 1438 SchedulerStateMachine::BeginImplFrameState::BEGIN_FRAME_STARTING); |
| 1428 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1439 EXPECT_ACTION(SchedulerStateMachine::Action::NONE); |
| 1429 | 1440 |
| 1430 state.OnBeginImplFrameDeadlinePending(); | 1441 state.OnBeginImplFrameDeadlinePending(); |
| 1431 EXPECT_IMPL_FRAME_STATE( | 1442 EXPECT_IMPL_FRAME_STATE( |
| 1432 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME); | 1443 SchedulerStateMachine::BeginImplFrameState::INSIDE_BEGIN_FRAME); |
| 1433 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1444 EXPECT_ACTION(SchedulerStateMachine::Action::NONE); |
| 1434 | 1445 |
| 1435 state.OnBeginImplFrameDeadline(); | 1446 state.OnBeginImplFrameDeadline(); |
| 1436 EXPECT_IMPL_FRAME_STATE( | 1447 EXPECT_IMPL_FRAME_STATE( |
| 1437 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 1448 SchedulerStateMachine::BeginImplFrameState::INSIDE_DEADLINE); |
| 1438 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1449 EXPECT_ACTION(SchedulerStateMachine::Action::NONE); |
| 1439 } | 1450 } |
| 1440 | 1451 |
| 1441 TEST(SchedulerStateMachineTest, | 1452 TEST(SchedulerStateMachineTest, |
| 1442 TestContextLostWhileCommitInProgressAndAnotherCommitRequested) { | 1453 TestContextLostWhileCommitInProgressAndAnotherCommitRequested) { |
| 1443 SchedulerSettings scheduler_settings; | 1454 SchedulerSettings scheduler_settings; |
| 1444 StateMachine state(scheduler_settings); | 1455 StateMachine state(scheduler_settings); |
| 1445 state.SetCanStart(); | 1456 state.SetCanStart(); |
| 1446 state.UpdateState(state.NextAction()); | 1457 state.UpdateState(state.NextAction()); |
| 1447 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1458 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1448 state.SetVisible(true); | 1459 state.SetVisible(true); |
| 1449 state.SetCanDraw(true); | 1460 state.SetCanDraw(true); |
| 1450 | 1461 |
| 1451 // Get a commit in flight. | 1462 // Get a commit in flight. |
| 1452 state.SetNeedsCommit(); | 1463 state.SetNeedsCommit(); |
| 1453 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1464 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1454 | 1465 |
| 1455 // Set damage and expect a draw. | 1466 // Set damage and expect a draw. |
| 1456 state.SetNeedsRedraw(true); | 1467 state.SetNeedsRedraw(true); |
| 1457 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1468 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1458 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1469 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 1459 EXPECT_ACTION_UPDATE_STATE( | 1470 EXPECT_ACTION_UPDATE_STATE( |
| 1460 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1471 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1461 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1472 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1462 state.OnBeginImplFrameDeadline(); | 1473 state.OnBeginImplFrameDeadline(); |
| 1463 EXPECT_ACTION_UPDATE_STATE( | 1474 EXPECT_ACTION_UPDATE_STATE( |
| 1464 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1475 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 1465 state.DidSwapBuffers(); | 1476 state.DidSwapBuffers(); |
| 1466 state.DidSwapBuffersComplete(); | 1477 state.DidSwapBuffersComplete(); |
| 1467 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1478 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1468 | 1479 |
| 1469 // Cause a lost context while the BeginMainFrame is in flight. | 1480 // Cause a lost context while the BeginMainFrame is in flight. |
| 1470 state.DidLoseOutputSurface(); | 1481 state.DidLoseOutputSurface(); |
| 1471 | 1482 |
| 1472 // Ask for another draw and also set needs commit. Expect nothing happens. | 1483 // Ask for another draw and also set needs commit. Expect nothing happens. |
| 1473 state.SetNeedsRedraw(true); | 1484 state.SetNeedsRedraw(true); |
| 1474 state.SetNeedsCommit(); | 1485 state.SetNeedsCommit(); |
| 1475 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1486 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1476 | 1487 |
| 1477 // Finish the frame, and commit. | 1488 // Finish the frame, and commit. |
| 1478 state.NotifyBeginMainFrameStarted(); | 1489 state.NotifyBeginMainFrameStarted(); |
| 1479 state.NotifyReadyToCommit(); | 1490 state.NotifyReadyToCommit(); |
| 1480 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1491 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 1481 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1492 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
| 1482 | 1493 |
| 1483 // Because the output surface is missing, we expect the draw to abort. | 1494 // Because the output surface is missing, we expect the draw to abort. |
| 1484 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1495 EXPECT_ACTION_UPDATE_STATE( |
| 1496 SchedulerStateMachine::Action::DRAW_AND_SWAP_ABORT); |
| 1485 | 1497 |
| 1486 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1498 // Expect to begin context recreation only in BeginImplFrameState::IDLE |
| 1487 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); | 1499 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BeginImplFrameState::IDLE); |
| 1488 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1500 EXPECT_ACTION(SchedulerStateMachine::Action::BEGIN_OUTPUT_SURFACE_CREATION); |
| 1489 | 1501 |
| 1490 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1502 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1491 EXPECT_IMPL_FRAME_STATE( | 1503 EXPECT_IMPL_FRAME_STATE( |
| 1492 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING); | 1504 SchedulerStateMachine::BeginImplFrameState::BEGIN_FRAME_STARTING); |
| 1493 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1505 EXPECT_ACTION(SchedulerStateMachine::Action::NONE); |
| 1494 | 1506 |
| 1495 state.OnBeginImplFrameDeadlinePending(); | 1507 state.OnBeginImplFrameDeadlinePending(); |
| 1496 EXPECT_IMPL_FRAME_STATE( | 1508 EXPECT_IMPL_FRAME_STATE( |
| 1497 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME); | 1509 SchedulerStateMachine::BeginImplFrameState::INSIDE_BEGIN_FRAME); |
| 1498 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1510 EXPECT_ACTION(SchedulerStateMachine::Action::NONE); |
| 1499 | 1511 |
| 1500 state.OnBeginImplFrameDeadline(); | 1512 state.OnBeginImplFrameDeadline(); |
| 1501 EXPECT_IMPL_FRAME_STATE( | 1513 EXPECT_IMPL_FRAME_STATE( |
| 1502 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 1514 SchedulerStateMachine::BeginImplFrameState::INSIDE_DEADLINE); |
| 1503 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1515 EXPECT_ACTION(SchedulerStateMachine::Action::NONE); |
| 1504 | 1516 |
| 1505 state.OnBeginImplFrameIdle(); | 1517 state.OnBeginImplFrameIdle(); |
| 1506 EXPECT_ACTION_UPDATE_STATE( | 1518 EXPECT_ACTION_UPDATE_STATE( |
| 1507 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1519 SchedulerStateMachine::Action::BEGIN_OUTPUT_SURFACE_CREATION); |
| 1508 | 1520 |
| 1509 // After we get a new output surface, the commit flow should start. | 1521 // After we get a new output surface, the commit flow should start. |
| 1510 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1522 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1511 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1523 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1512 EXPECT_ACTION_UPDATE_STATE( | 1524 EXPECT_ACTION_UPDATE_STATE( |
| 1513 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1525 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1514 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1526 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1515 state.NotifyBeginMainFrameStarted(); | 1527 state.NotifyBeginMainFrameStarted(); |
| 1516 state.NotifyReadyToCommit(); | 1528 state.NotifyReadyToCommit(); |
| 1517 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1529 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 1518 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1530 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1519 state.OnBeginImplFrameDeadline(); | 1531 state.OnBeginImplFrameDeadline(); |
| 1520 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1532 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 1521 EXPECT_ACTION_UPDATE_STATE( | 1533 EXPECT_ACTION_UPDATE_STATE( |
| 1522 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1534 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 1523 state.DidSwapBuffers(); | 1535 state.DidSwapBuffers(); |
| 1524 state.DidSwapBuffersComplete(); | 1536 state.DidSwapBuffersComplete(); |
| 1525 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1537 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1526 } | 1538 } |
| 1527 | 1539 |
| 1528 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { | 1540 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { |
| 1529 SchedulerSettings default_scheduler_settings; | 1541 SchedulerSettings default_scheduler_settings; |
| 1530 StateMachine state(default_scheduler_settings); | 1542 StateMachine state(default_scheduler_settings); |
| 1531 state.SetCanStart(); | 1543 state.SetCanStart(); |
| 1532 state.UpdateState(state.NextAction()); | 1544 state.UpdateState(state.NextAction()); |
| 1533 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1545 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1534 state.SetVisible(true); | 1546 state.SetVisible(true); |
| 1535 state.SetCanDraw(true); | 1547 state.SetCanDraw(true); |
| 1536 | 1548 |
| 1537 state.SetNeedsRedraw(true); | 1549 state.SetNeedsRedraw(true); |
| 1538 | 1550 |
| 1539 // Cause a lost output surface, and restore it. | 1551 // Cause a lost output surface, and restore it. |
| 1540 state.DidLoseOutputSurface(); | 1552 state.DidLoseOutputSurface(); |
| 1541 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1553 EXPECT_ACTION(SchedulerStateMachine::Action::BEGIN_OUTPUT_SURFACE_CREATION); |
| 1542 state.UpdateState(state.NextAction()); | 1554 state.UpdateState(state.NextAction()); |
| 1543 state.DidCreateAndInitializeOutputSurface(); | 1555 state.DidCreateAndInitializeOutputSurface(); |
| 1544 | 1556 |
| 1545 EXPECT_FALSE(state.RedrawPending()); | 1557 EXPECT_FALSE(state.RedrawPending()); |
| 1546 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1558 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1547 EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1559 EXPECT_ACTION(SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1548 } | 1560 } |
| 1549 | 1561 |
| 1550 TEST(SchedulerStateMachineTest, | 1562 TEST(SchedulerStateMachineTest, |
| 1551 TestPendingActivationsShouldBeForcedAfterLostOutputSurface) { | 1563 TestPendingActivationsShouldBeForcedAfterLostOutputSurface) { |
| 1552 SchedulerSettings settings; | 1564 SchedulerSettings settings; |
| 1553 settings.impl_side_painting = true; | 1565 settings.impl_side_painting = true; |
| 1554 StateMachine state(settings); | 1566 StateMachine state(settings); |
| 1555 state.SetCanStart(); | 1567 state.SetCanStart(); |
| 1556 state.UpdateState(state.NextAction()); | 1568 state.UpdateState(state.NextAction()); |
| 1557 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1569 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1558 state.SetVisible(true); | 1570 state.SetVisible(true); |
| 1559 state.SetCanDraw(true); | 1571 state.SetCanDraw(true); |
| 1560 | 1572 |
| 1561 state.SetCommitState( | 1573 state.SetCommitState( |
| 1562 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 1574 SchedulerStateMachine::CommitState::BEGIN_MAIN_FRAME_SENT); |
| 1563 | 1575 |
| 1564 // Cause a lost context. | 1576 // Cause a lost context. |
| 1565 state.DidLoseOutputSurface(); | 1577 state.DidLoseOutputSurface(); |
| 1566 | 1578 |
| 1567 state.NotifyBeginMainFrameStarted(); | 1579 state.NotifyBeginMainFrameStarted(); |
| 1568 state.NotifyReadyToCommit(); | 1580 state.NotifyReadyToCommit(); |
| 1569 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1581 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 1570 | 1582 |
| 1571 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); | 1583 EXPECT_TRUE(state.PendingActivationsShouldBeForced()); |
| 1572 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1584 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ACTIVATE_SYNC_TREE); |
| 1573 | 1585 |
| 1574 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1586 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
| 1575 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1587 EXPECT_ACTION_UPDATE_STATE( |
| 1588 SchedulerStateMachine::Action::DRAW_AND_SWAP_ABORT); |
| 1576 } | 1589 } |
| 1577 | 1590 |
| 1578 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameWhenInvisible) { | 1591 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameWhenInvisible) { |
| 1579 SchedulerSettings default_scheduler_settings; | 1592 SchedulerSettings default_scheduler_settings; |
| 1580 StateMachine state(default_scheduler_settings); | 1593 StateMachine state(default_scheduler_settings); |
| 1581 state.SetCanStart(); | 1594 state.SetCanStart(); |
| 1582 state.UpdateState(state.NextAction()); | 1595 state.UpdateState(state.NextAction()); |
| 1583 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1596 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1584 state.SetVisible(false); | 1597 state.SetVisible(false); |
| 1585 state.SetNeedsCommit(); | 1598 state.SetNeedsCommit(); |
| 1586 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1599 EXPECT_ACTION(SchedulerStateMachine::Action::NONE); |
| 1587 } | 1600 } |
| 1588 | 1601 |
| 1589 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { | 1602 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { |
| 1590 SchedulerSettings default_scheduler_settings; | 1603 SchedulerSettings default_scheduler_settings; |
| 1591 StateMachine state(default_scheduler_settings); | 1604 StateMachine state(default_scheduler_settings); |
| 1592 state.SetCanStart(); | 1605 state.SetCanStart(); |
| 1593 state.UpdateState(state.NextAction()); | 1606 state.UpdateState(state.NextAction()); |
| 1594 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1607 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1595 state.SetVisible(false); | 1608 state.SetVisible(false); |
| 1596 state.SetCommitState( | 1609 state.SetCommitState( |
| 1597 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 1610 SchedulerStateMachine::CommitState::BEGIN_MAIN_FRAME_SENT); |
| 1598 state.SetNeedsCommit(); | 1611 state.SetNeedsCommit(); |
| 1599 | 1612 |
| 1600 state.NotifyBeginMainFrameStarted(); | 1613 state.NotifyBeginMainFrameStarted(); |
| 1601 state.NotifyReadyToCommit(); | 1614 state.NotifyReadyToCommit(); |
| 1602 EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT); | 1615 EXPECT_ACTION(SchedulerStateMachine::Action::COMMIT); |
| 1603 state.UpdateState(state.NextAction()); | 1616 state.UpdateState(state.NextAction()); |
| 1604 | 1617 |
| 1605 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1618 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
| 1606 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1619 EXPECT_ACTION_UPDATE_STATE( |
| 1620 SchedulerStateMachine::Action::DRAW_AND_SWAP_ABORT); |
| 1607 } | 1621 } |
| 1608 | 1622 |
| 1609 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) { | 1623 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) { |
| 1610 SchedulerSettings default_scheduler_settings; | 1624 SchedulerSettings default_scheduler_settings; |
| 1611 StateMachine state(default_scheduler_settings); | 1625 StateMachine state(default_scheduler_settings); |
| 1612 state.SetCanStart(); | 1626 state.SetCanStart(); |
| 1613 state.UpdateState(state.NextAction()); | 1627 state.UpdateState(state.NextAction()); |
| 1614 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1628 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1615 state.SetVisible(true); | 1629 state.SetVisible(true); |
| 1616 state.SetCanDraw(true); | 1630 state.SetCanDraw(true); |
| 1617 state.SetNeedsCommit(); | 1631 state.SetNeedsCommit(); |
| 1618 state.DidLoseOutputSurface(); | 1632 state.DidLoseOutputSurface(); |
| 1619 | 1633 |
| 1620 // When we are visible, we normally want to begin output surface creation | 1634 // When we are visible, we normally want to begin output surface creation |
| 1621 // as soon as possible. | 1635 // as soon as possible. |
| 1622 EXPECT_ACTION_UPDATE_STATE( | 1636 EXPECT_ACTION_UPDATE_STATE( |
| 1623 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1637 SchedulerStateMachine::Action::BEGIN_OUTPUT_SURFACE_CREATION); |
| 1624 | 1638 |
| 1625 state.DidCreateAndInitializeOutputSurface(); | 1639 state.DidCreateAndInitializeOutputSurface(); |
| 1626 EXPECT_EQ(state.output_surface_state(), | 1640 EXPECT_EQ( |
| 1627 SchedulerStateMachine::OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT); | 1641 state.output_surface_state(), |
| 1642 SchedulerStateMachine::OutputSurfaceState::WAITING_FOR_FIRST_COMMIT); |
| 1628 | 1643 |
| 1629 // We should not send a BeginMainFrame when we are invisible, even if we've | 1644 // We should not send a BeginMainFrame when we are invisible, even if we've |
| 1630 // lost the output surface and are trying to get the first commit, since the | 1645 // lost the output surface and are trying to get the first commit, since the |
| 1631 // main thread will just abort anyway. | 1646 // main thread will just abort anyway. |
| 1632 state.SetVisible(false); | 1647 state.SetVisible(false); |
| 1633 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1648 EXPECT_ACTION(SchedulerStateMachine::Action::NONE); |
| 1634 } | 1649 } |
| 1635 | 1650 |
| 1636 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { | 1651 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { |
| 1637 SchedulerSettings default_scheduler_settings; | 1652 SchedulerSettings default_scheduler_settings; |
| 1638 StateMachine state(default_scheduler_settings); | 1653 StateMachine state(default_scheduler_settings); |
| 1639 state.SetCanStart(); | 1654 state.SetCanStart(); |
| 1640 state.UpdateState(state.NextAction()); | 1655 state.UpdateState(state.NextAction()); |
| 1641 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1656 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1642 | 1657 |
| 1643 state.SetCanDraw(true); | 1658 state.SetCanDraw(true); |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1675 // This test mirrors what happens during the first frame of a scroll gesture. | 1690 // This test mirrors what happens during the first frame of a scroll gesture. |
| 1676 // First we get the input event and a BeginFrame. | 1691 // First we get the input event and a BeginFrame. |
| 1677 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1692 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1678 | 1693 |
| 1679 // As a response the compositor requests a redraw and a commit to tell the | 1694 // As a response the compositor requests a redraw and a commit to tell the |
| 1680 // main thread about the new scroll offset. | 1695 // main thread about the new scroll offset. |
| 1681 state.SetNeedsRedraw(true); | 1696 state.SetNeedsRedraw(true); |
| 1682 state.SetNeedsCommit(); | 1697 state.SetNeedsCommit(); |
| 1683 | 1698 |
| 1684 // We should start the commit normally. | 1699 // We should start the commit normally. |
| 1685 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1700 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 1686 EXPECT_ACTION_UPDATE_STATE( | 1701 EXPECT_ACTION_UPDATE_STATE( |
| 1687 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1702 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1688 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1703 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1689 | 1704 |
| 1690 // Since only the scroll offset changed, the main thread will abort the | 1705 // Since only the scroll offset changed, the main thread will abort the |
| 1691 // commit. | 1706 // commit. |
| 1692 state.BeginMainFrameAborted(CommitEarlyOutReason::FINISHED_NO_UPDATES); | 1707 state.BeginMainFrameAborted(CommitEarlyOutReason::FINISHED_NO_UPDATES); |
| 1693 | 1708 |
| 1694 // Since the commit was aborted, we should draw right away instead of waiting | 1709 // Since the commit was aborted, we should draw right away instead of waiting |
| 1695 // for the deadline. | 1710 // for the deadline. |
| 1696 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1711 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
| 1697 } | 1712 } |
| 1698 | 1713 |
| 1699 void FinishPreviousCommitAndDrawWithoutExitingDeadline( | 1714 void FinishPreviousCommitAndDrawWithoutExitingDeadline( |
| 1700 StateMachine* state_ptr) { | 1715 StateMachine* state_ptr) { |
| 1701 // Gross, but allows us to use macros below. | 1716 // Gross, but allows us to use macros below. |
| 1702 StateMachine& state = *state_ptr; | 1717 StateMachine& state = *state_ptr; |
| 1703 | 1718 |
| 1704 state.NotifyBeginMainFrameStarted(); | 1719 state.NotifyBeginMainFrameStarted(); |
| 1705 state.NotifyReadyToCommit(); | 1720 state.NotifyReadyToCommit(); |
| 1706 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1721 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 1707 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1722 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1708 state.NotifyReadyToActivate(); | 1723 state.NotifyReadyToActivate(); |
| 1709 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1724 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ACTIVATE_SYNC_TREE); |
| 1710 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1725 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1711 | 1726 |
| 1712 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1727 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1713 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1728 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 1714 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1729 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1715 | 1730 |
| 1716 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1731 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
| 1717 state.OnBeginImplFrameDeadline(); | 1732 state.OnBeginImplFrameDeadline(); |
| 1718 EXPECT_ACTION_UPDATE_STATE( | 1733 EXPECT_ACTION_UPDATE_STATE( |
| 1719 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1734 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 1720 state.DidSwapBuffers(); | 1735 state.DidSwapBuffers(); |
| 1721 } | 1736 } |
| 1722 | 1737 |
| 1723 TEST(SchedulerStateMachineTest, TestImplLatencyTakesPriority) { | 1738 TEST(SchedulerStateMachineTest, TestImplLatencyTakesPriority) { |
| 1724 SchedulerSettings settings; | 1739 SchedulerSettings settings; |
| 1725 settings.impl_side_painting = true; | 1740 settings.impl_side_painting = true; |
| 1726 StateMachine state(settings); | 1741 StateMachine state(settings); |
| 1727 state.SetCanStart(); | 1742 state.SetCanStart(); |
| 1728 state.UpdateState(state.NextAction()); | 1743 state.UpdateState(state.NextAction()); |
| 1729 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1744 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1730 state.SetVisible(true); | 1745 state.SetVisible(true); |
| 1731 state.SetCanDraw(true); | 1746 state.SetCanDraw(true); |
| 1732 | 1747 |
| 1733 // This test ensures that impl-draws are prioritized over main thread updates | 1748 // This test ensures that impl-draws are prioritized over main thread updates |
| 1734 // in prefer impl latency mode. | 1749 // in prefer impl latency mode. |
| 1735 state.SetNeedsRedraw(true); | 1750 state.SetNeedsRedraw(true); |
| 1736 state.SetNeedsCommit(); | 1751 state.SetNeedsCommit(); |
| 1737 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1752 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1738 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1753 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 1739 EXPECT_ACTION_UPDATE_STATE( | 1754 EXPECT_ACTION_UPDATE_STATE( |
| 1740 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1755 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1741 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1756 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1742 | 1757 |
| 1743 // Verify the deadline is not triggered early until we enter | 1758 // Verify the deadline is not triggered early until we enter |
| 1744 // prefer impl latency mode. | 1759 // prefer impl latency mode. |
| 1745 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1760 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
| 1746 state.SetImplLatencyTakesPriority(true); | 1761 state.SetImplLatencyTakesPriority(true); |
| 1747 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1762 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
| 1748 | 1763 |
| 1749 // Trigger the deadline. | 1764 // Trigger the deadline. |
| 1750 state.OnBeginImplFrameDeadline(); | 1765 state.OnBeginImplFrameDeadline(); |
| 1751 EXPECT_ACTION_UPDATE_STATE( | 1766 EXPECT_ACTION_UPDATE_STATE( |
| 1752 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1767 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 1753 state.DidSwapBuffers(); | 1768 state.DidSwapBuffers(); |
| 1754 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1769 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1755 state.DidSwapBuffersComplete(); | 1770 state.DidSwapBuffersComplete(); |
| 1756 | 1771 |
| 1757 // Request a new commit and finish the previous one. | 1772 // Request a new commit and finish the previous one. |
| 1758 state.SetNeedsCommit(); | 1773 state.SetNeedsCommit(); |
| 1759 FinishPreviousCommitAndDrawWithoutExitingDeadline(&state); | 1774 FinishPreviousCommitAndDrawWithoutExitingDeadline(&state); |
| 1760 EXPECT_ACTION_UPDATE_STATE( | 1775 EXPECT_ACTION_UPDATE_STATE( |
| 1761 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1776 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1762 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1777 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1763 state.DidSwapBuffersComplete(); | 1778 state.DidSwapBuffersComplete(); |
| 1764 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1779 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1765 | 1780 |
| 1766 // Finish the previous commit and draw it. | 1781 // Finish the previous commit and draw it. |
| 1767 FinishPreviousCommitAndDrawWithoutExitingDeadline(&state); | 1782 FinishPreviousCommitAndDrawWithoutExitingDeadline(&state); |
| 1768 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1783 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1769 | 1784 |
| 1770 // Verify we do not send another BeginMainFrame if was are swap throttled | 1785 // Verify we do not send another BeginMainFrame if was are swap throttled |
| 1771 // and did not just swap. | 1786 // and did not just swap. |
| 1772 state.SetNeedsCommit(); | 1787 state.SetNeedsCommit(); |
| 1773 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1788 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1774 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1789 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1775 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1790 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1776 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1791 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
| 1777 state.OnBeginImplFrameDeadline(); | 1792 state.OnBeginImplFrameDeadline(); |
| 1778 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1793 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1779 } | 1794 } |
| 1780 | 1795 |
| 1781 TEST(SchedulerStateMachineTest, | 1796 TEST(SchedulerStateMachineTest, |
| 1782 TestTriggerDeadlineImmediatelyOnLostOutputSurface) { | 1797 TestTriggerDeadlineImmediatelyOnLostOutputSurface) { |
| 1783 SchedulerSettings default_scheduler_settings; | 1798 SchedulerSettings default_scheduler_settings; |
| 1784 StateMachine state(default_scheduler_settings); | 1799 StateMachine state(default_scheduler_settings); |
| 1785 state.SetCanStart(); | 1800 state.SetCanStart(); |
| 1786 state.UpdateState(state.NextAction()); | 1801 state.UpdateState(state.NextAction()); |
| 1787 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1802 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1788 state.SetVisible(true); | 1803 state.SetVisible(true); |
| 1789 state.SetCanDraw(true); | 1804 state.SetCanDraw(true); |
| 1790 | 1805 |
| 1791 state.SetNeedsCommit(); | 1806 state.SetNeedsCommit(); |
| 1792 | 1807 |
| 1793 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1808 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1794 EXPECT_ACTION_UPDATE_STATE( | 1809 EXPECT_ACTION_UPDATE_STATE( |
| 1795 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1810 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1796 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1811 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1797 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1812 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
| 1798 | 1813 |
| 1799 state.DidLoseOutputSurface(); | 1814 state.DidLoseOutputSurface(); |
| 1800 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1815 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1801 // The deadline should be triggered immediately when output surface is lost. | 1816 // The deadline should be triggered immediately when output surface is lost. |
| 1802 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); | 1817 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineImmediately()); |
| 1803 } | 1818 } |
| 1804 | 1819 |
| 1805 TEST(SchedulerStateMachineTest, TestSetNeedsAnimate) { | 1820 TEST(SchedulerStateMachineTest, TestSetNeedsAnimate) { |
| 1806 SchedulerSettings settings; | 1821 SchedulerSettings settings; |
| 1807 settings.impl_side_painting = true; | 1822 settings.impl_side_painting = true; |
| 1808 StateMachine state(settings); | 1823 StateMachine state(settings); |
| 1809 state.SetCanStart(); | 1824 state.SetCanStart(); |
| 1810 state.UpdateState(state.NextAction()); | 1825 state.UpdateState(state.NextAction()); |
| 1811 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1826 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1812 state.SetVisible(true); | 1827 state.SetVisible(true); |
| 1813 state.SetCanDraw(true); | 1828 state.SetCanDraw(true); |
| 1814 | 1829 |
| 1815 // Test requesting an animation that, when run, causes us to draw. | 1830 // Test requesting an animation that, when run, causes us to draw. |
| 1816 state.SetNeedsAnimate(); | 1831 state.SetNeedsAnimate(); |
| 1817 EXPECT_TRUE(state.BeginFrameNeeded()); | 1832 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 1818 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1833 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1819 | 1834 |
| 1820 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1835 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1821 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1836 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 1822 | 1837 |
| 1823 state.OnBeginImplFrameDeadlinePending(); | 1838 state.OnBeginImplFrameDeadlinePending(); |
| 1824 state.OnBeginImplFrameDeadline(); | 1839 state.OnBeginImplFrameDeadline(); |
| 1825 EXPECT_ACTION_UPDATE_STATE( | 1840 EXPECT_ACTION_UPDATE_STATE( |
| 1826 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1841 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 1827 } | 1842 } |
| 1828 | 1843 |
| 1829 TEST(SchedulerStateMachineTest, TestAnimateBeforeCommit) { | 1844 TEST(SchedulerStateMachineTest, TestAnimateBeforeCommit) { |
| 1830 SchedulerSettings settings; | 1845 SchedulerSettings settings; |
| 1831 settings.impl_side_painting = true; | 1846 settings.impl_side_painting = true; |
| 1832 StateMachine state(settings); | 1847 StateMachine state(settings); |
| 1833 state.SetCanStart(); | 1848 state.SetCanStart(); |
| 1834 state.UpdateState(state.NextAction()); | 1849 state.UpdateState(state.NextAction()); |
| 1835 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1850 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1836 state.SetVisible(true); | 1851 state.SetVisible(true); |
| 1837 state.SetCanDraw(true); | 1852 state.SetCanDraw(true); |
| 1838 | 1853 |
| 1839 // Check that animations are updated before we start a commit. | 1854 // Check that animations are updated before we start a commit. |
| 1840 state.SetNeedsAnimate(); | 1855 state.SetNeedsAnimate(); |
| 1841 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1856 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1842 state.SetNeedsCommit(); | 1857 state.SetNeedsCommit(); |
| 1843 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1858 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1844 EXPECT_TRUE(state.BeginFrameNeeded()); | 1859 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 1845 | 1860 |
| 1846 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1861 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1847 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1862 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 1848 EXPECT_ACTION_UPDATE_STATE( | 1863 EXPECT_ACTION_UPDATE_STATE( |
| 1849 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1864 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1850 | 1865 |
| 1851 state.OnBeginImplFrameDeadlinePending(); | 1866 state.OnBeginImplFrameDeadlinePending(); |
| 1852 state.OnBeginImplFrameDeadline(); | 1867 state.OnBeginImplFrameDeadline(); |
| 1853 EXPECT_ACTION_UPDATE_STATE( | 1868 EXPECT_ACTION_UPDATE_STATE( |
| 1854 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1869 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 1855 } | 1870 } |
| 1856 | 1871 |
| 1857 TEST(SchedulerStateMachineTest, TestAnimateAfterCommitBeforeDraw) { | 1872 TEST(SchedulerStateMachineTest, TestAnimateAfterCommitBeforeDraw) { |
| 1858 SchedulerSettings settings; | 1873 SchedulerSettings settings; |
| 1859 settings.impl_side_painting = true; | 1874 settings.impl_side_painting = true; |
| 1860 StateMachine state(settings); | 1875 StateMachine state(settings); |
| 1861 state.SetCanStart(); | 1876 state.SetCanStart(); |
| 1862 state.UpdateState(state.NextAction()); | 1877 state.UpdateState(state.NextAction()); |
| 1863 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1878 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1864 state.SetVisible(true); | 1879 state.SetVisible(true); |
| 1865 state.SetCanDraw(true); | 1880 state.SetCanDraw(true); |
| 1866 | 1881 |
| 1867 // Check that animations are updated before we start a commit. | 1882 // Check that animations are updated before we start a commit. |
| 1868 state.SetNeedsAnimate(); | 1883 state.SetNeedsAnimate(); |
| 1869 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1884 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1870 state.SetNeedsCommit(); | 1885 state.SetNeedsCommit(); |
| 1871 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1886 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1872 EXPECT_TRUE(state.BeginFrameNeeded()); | 1887 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 1873 | 1888 |
| 1874 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1889 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1875 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1890 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 1876 EXPECT_ACTION_UPDATE_STATE( | 1891 EXPECT_ACTION_UPDATE_STATE( |
| 1877 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1892 SchedulerStateMachine::Action::SEND_BEGIN_MAIN_FRAME); |
| 1878 | 1893 |
| 1879 state.NotifyBeginMainFrameStarted(); | 1894 state.NotifyBeginMainFrameStarted(); |
| 1880 state.NotifyReadyToCommit(); | 1895 state.NotifyReadyToCommit(); |
| 1881 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1896 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::COMMIT); |
| 1882 | 1897 |
| 1883 state.OnBeginImplFrameDeadlinePending(); | 1898 state.OnBeginImplFrameDeadlinePending(); |
| 1884 state.OnBeginImplFrameDeadline(); | 1899 state.OnBeginImplFrameDeadline(); |
| 1885 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1900 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 1886 EXPECT_ACTION_UPDATE_STATE( | 1901 EXPECT_ACTION_UPDATE_STATE( |
| 1887 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1902 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 1888 } | 1903 } |
| 1889 | 1904 |
| 1890 TEST(SchedulerStateMachineTest, TestSetNeedsAnimateAfterAnimate) { | 1905 TEST(SchedulerStateMachineTest, TestSetNeedsAnimateAfterAnimate) { |
| 1891 SchedulerSettings settings; | 1906 SchedulerSettings settings; |
| 1892 settings.impl_side_painting = true; | 1907 settings.impl_side_painting = true; |
| 1893 StateMachine state(settings); | 1908 StateMachine state(settings); |
| 1894 state.SetCanStart(); | 1909 state.SetCanStart(); |
| 1895 state.UpdateState(state.NextAction()); | 1910 state.UpdateState(state.NextAction()); |
| 1896 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1911 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1897 state.SetVisible(true); | 1912 state.SetVisible(true); |
| 1898 state.SetCanDraw(true); | 1913 state.SetCanDraw(true); |
| 1899 | 1914 |
| 1900 // Test requesting an animation after we have already animated during this | 1915 // Test requesting an animation after we have already animated during this |
| 1901 // frame. | 1916 // frame. |
| 1902 state.SetNeedsRedraw(true); | 1917 state.SetNeedsRedraw(true); |
| 1903 EXPECT_TRUE(state.BeginFrameNeeded()); | 1918 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 1904 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1919 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1905 | 1920 |
| 1906 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); | 1921 state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE)); |
| 1907 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1922 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::ANIMATE); |
| 1908 | 1923 |
| 1909 state.SetNeedsAnimate(); | 1924 state.SetNeedsAnimate(); |
| 1910 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1925 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::Action::NONE); |
| 1911 | 1926 |
| 1912 state.OnBeginImplFrameDeadline(); | 1927 state.OnBeginImplFrameDeadline(); |
| 1913 EXPECT_ACTION_UPDATE_STATE( | 1928 EXPECT_ACTION_UPDATE_STATE( |
| 1914 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1929 SchedulerStateMachine::Action::DRAW_AND_SWAP_IF_POSSIBLE); |
| 1915 } | 1930 } |
| 1916 | 1931 |
| 1917 TEST(SchedulerStateMachineTest, TestForwardBeginFramesToChildren) { | 1932 TEST(SchedulerStateMachineTest, TestForwardBeginFramesToChildren) { |
| 1918 SchedulerSettings settings; | 1933 SchedulerSettings settings; |
| 1919 settings.forward_begin_frames_to_children = true; | 1934 settings.forward_begin_frames_to_children = true; |
| 1920 StateMachine state(settings); | 1935 StateMachine state(settings); |
| 1921 state.SetCanStart(); | 1936 state.SetCanStart(); |
| 1922 state.UpdateState(state.NextAction()); | 1937 state.UpdateState(state.NextAction()); |
| 1923 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1938 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 1924 state.SetVisible(true); | 1939 state.SetVisible(true); |
| 1925 state.SetCanDraw(true); | 1940 state.SetCanDraw(true); |
| 1926 | 1941 |
| 1927 EXPECT_FALSE(state.BeginFrameNeeded()); | 1942 EXPECT_FALSE(state.BeginFrameNeeded()); |
| 1928 state.SetChildrenNeedBeginFrames(true); | 1943 state.SetChildrenNeedBeginFrames(true); |
| 1929 EXPECT_TRUE(state.BeginFrameNeeded()); | 1944 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 1930 } | 1945 } |
| 1931 | 1946 |
| 1932 } // namespace | 1947 } // namespace |
| 1933 } // namespace cc | 1948 } // namespace cc |
| OLD | NEW |