| OLD | NEW |
| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "base/debug/trace_event_argument.h" | 8 #include "base/debug/trace_event_argument.h" |
| 9 #include "base/format_macros.h" | 9 #include "base/format_macros.h" |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
| 11 #include "base/strings/stringprintf.h" | 11 #include "base/strings/stringprintf.h" |
| 12 #include "base/values.h" | 12 #include "base/values.h" |
| 13 #include "ui/gfx/frame_time.h" | 13 #include "ui/gfx/frame_time.h" |
| 14 | 14 |
| 15 namespace cc { | 15 namespace cc { |
| 16 | 16 |
| 17 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) | 17 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
| 18 : settings_(settings), | 18 : settings_(settings), |
| 19 output_surface_state_(OUTPUT_SURFACE_LOST), | 19 output_surface_state_(OutputSurfaceState::LOST), |
| 20 begin_impl_frame_state_(BEGIN_IMPL_FRAME_STATE_IDLE), | 20 begin_impl_frame_state_(BeginImplFrameState::IDLE), |
| 21 commit_state_(COMMIT_STATE_IDLE), | 21 commit_state_(CommitState::IDLE), |
| 22 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), | 22 forced_redraw_state_(ForcedRedrawOnTimeoutState::IDLE), |
| 23 commit_count_(0), | 23 commit_count_(0), |
| 24 current_frame_number_(0), | 24 current_frame_number_(0), |
| 25 last_frame_number_animate_performed_(-1), | 25 last_frame_number_animate_performed_(-1), |
| 26 last_frame_number_swap_performed_(-1), | 26 last_frame_number_swap_performed_(-1), |
| 27 last_frame_number_swap_requested_(-1), | 27 last_frame_number_swap_requested_(-1), |
| 28 last_frame_number_begin_main_frame_sent_(-1), | 28 last_frame_number_begin_main_frame_sent_(-1), |
| 29 prepare_tiles_funnel_(0), | 29 prepare_tiles_funnel_(0), |
| 30 consecutive_checkerboard_animations_(0), | 30 consecutive_checkerboard_animations_(0), |
| 31 max_pending_swaps_(1), | 31 max_pending_swaps_(1), |
| 32 pending_swaps_(0), | 32 pending_swaps_(0), |
| (...skipping 14 matching lines...) Expand all Loading... |
| 47 skip_next_begin_main_frame_to_reduce_latency_(false), | 47 skip_next_begin_main_frame_to_reduce_latency_(false), |
| 48 skip_begin_main_frame_to_reduce_latency_(false), | 48 skip_begin_main_frame_to_reduce_latency_(false), |
| 49 continuous_painting_(false), | 49 continuous_painting_(false), |
| 50 impl_latency_takes_priority_on_battery_(false), | 50 impl_latency_takes_priority_on_battery_(false), |
| 51 children_need_begin_frames_(false) { | 51 children_need_begin_frames_(false) { |
| 52 } | 52 } |
| 53 | 53 |
| 54 const char* SchedulerStateMachine::OutputSurfaceStateToString( | 54 const char* SchedulerStateMachine::OutputSurfaceStateToString( |
| 55 OutputSurfaceState state) { | 55 OutputSurfaceState state) { |
| 56 switch (state) { | 56 switch (state) { |
| 57 case OUTPUT_SURFACE_ACTIVE: | 57 case OutputSurfaceState::ACTIVE: |
| 58 return "OUTPUT_SURFACE_ACTIVE"; | 58 return "OutputSurfaceState::ACTIVE"; |
| 59 case OUTPUT_SURFACE_LOST: | 59 case OutputSurfaceState::LOST: |
| 60 return "OUTPUT_SURFACE_LOST"; | 60 return "OutputSurfaceState::LOST"; |
| 61 case OUTPUT_SURFACE_CREATING: | 61 case OutputSurfaceState::CREATING: |
| 62 return "OUTPUT_SURFACE_CREATING"; | 62 return "OutputSurfaceState::CREATING"; |
| 63 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: | 63 case OutputSurfaceState::WAITING_FOR_FIRST_COMMIT: |
| 64 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT"; | 64 return "OutputSurfaceState::WAITING_FOR_FIRST_COMMIT"; |
| 65 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: | 65 case OutputSurfaceState::WAITING_FOR_FIRST_ACTIVATION: |
| 66 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION"; | 66 return "OutputSurfaceState::WAITING_FOR_FIRST_ACTIVATION"; |
| 67 } | 67 } |
| 68 NOTREACHED(); | 68 NOTREACHED(); |
| 69 return "???"; | 69 return "???"; |
| 70 } | 70 } |
| 71 | 71 |
| 72 const char* SchedulerStateMachine::BeginImplFrameStateToString( | 72 const char* SchedulerStateMachine::BeginImplFrameStateToString( |
| 73 BeginImplFrameState state) { | 73 BeginImplFrameState state) { |
| 74 switch (state) { | 74 switch (state) { |
| 75 case BEGIN_IMPL_FRAME_STATE_IDLE: | 75 case BeginImplFrameState::IDLE: |
| 76 return "BEGIN_IMPL_FRAME_STATE_IDLE"; | 76 return "BeginImplFrameState::IDLE"; |
| 77 case BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING: | 77 case BeginImplFrameState::BEGIN_FRAME_STARTING: |
| 78 return "BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING"; | 78 return "BeginImplFrameState::BEGIN_FRAME_STARTING"; |
| 79 case BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME: | 79 case BeginImplFrameState::INSIDE_BEGIN_FRAME: |
| 80 return "BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME"; | 80 return "BeginImplFrameState::INSIDE_BEGIN_FRAME"; |
| 81 case BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE: | 81 case BeginImplFrameState::INSIDE_DEADLINE: |
| 82 return "BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE"; | 82 return "BeginImplFrameState::INSIDE_DEADLINE"; |
| 83 } | 83 } |
| 84 NOTREACHED(); | 84 NOTREACHED(); |
| 85 return "???"; | 85 return "???"; |
| 86 } | 86 } |
| 87 | 87 |
| 88 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { | 88 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { |
| 89 switch (state) { | 89 switch (state) { |
| 90 case COMMIT_STATE_IDLE: | 90 case CommitState::IDLE: |
| 91 return "COMMIT_STATE_IDLE"; | 91 return "CommitState::IDLE"; |
| 92 case COMMIT_STATE_BEGIN_MAIN_FRAME_SENT: | 92 case CommitState::BEGIN_MAIN_FRAME_SENT: |
| 93 return "COMMIT_STATE_BEGIN_MAIN_FRAME_SENT"; | 93 return "CommitState::BEGIN_MAIN_FRAME_SENT"; |
| 94 case COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED: | 94 case CommitState::BEGIN_MAIN_FRAME_STARTED: |
| 95 return "COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED"; | 95 return "CommitState::BEGIN_MAIN_FRAME_STARTED"; |
| 96 case COMMIT_STATE_READY_TO_COMMIT: | 96 case CommitState::READY_TO_COMMIT: |
| 97 return "COMMIT_STATE_READY_TO_COMMIT"; | 97 return "CommitState::READY_TO_COMMIT"; |
| 98 case COMMIT_STATE_WAITING_FOR_ACTIVATION: | 98 case CommitState::WAITING_FOR_ACTIVATION: |
| 99 return "COMMIT_STATE_WAITING_FOR_ACTIVATION"; | 99 return "CommitState::WAITING_FOR_ACTIVATION"; |
| 100 case COMMIT_STATE_WAITING_FOR_DRAW: | 100 case CommitState::WAITING_FOR_DRAW: |
| 101 return "COMMIT_STATE_WAITING_FOR_DRAW"; | 101 return "CommitState::WAITING_FOR_DRAW"; |
| 102 } | 102 } |
| 103 NOTREACHED(); | 103 NOTREACHED(); |
| 104 return "???"; | 104 return "???"; |
| 105 } | 105 } |
| 106 | 106 |
| 107 const char* SchedulerStateMachine::ForcedRedrawOnTimeoutStateToString( | 107 const char* SchedulerStateMachine::ForcedRedrawOnTimeoutStateToString( |
| 108 ForcedRedrawOnTimeoutState state) { | 108 ForcedRedrawOnTimeoutState state) { |
| 109 switch (state) { | 109 switch (state) { |
| 110 case FORCED_REDRAW_STATE_IDLE: | 110 case ForcedRedrawOnTimeoutState::IDLE: |
| 111 return "FORCED_REDRAW_STATE_IDLE"; | 111 return "ForcedRedrawOnTimeoutState::IDLE"; |
| 112 case FORCED_REDRAW_STATE_WAITING_FOR_COMMIT: | 112 case ForcedRedrawOnTimeoutState::WAITING_FOR_COMMIT: |
| 113 return "FORCED_REDRAW_STATE_WAITING_FOR_COMMIT"; | 113 return "ForcedRedrawOnTimeoutState::WAITING_FOR_COMMIT"; |
| 114 case FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION: | 114 case ForcedRedrawOnTimeoutState::WAITING_FOR_ACTIVATION: |
| 115 return "FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION"; | 115 return "ForcedRedrawOnTimeoutState::WAITING_FOR_ACTIVATION"; |
| 116 case FORCED_REDRAW_STATE_WAITING_FOR_DRAW: | 116 case ForcedRedrawOnTimeoutState::WAITING_FOR_DRAW: |
| 117 return "FORCED_REDRAW_STATE_WAITING_FOR_DRAW"; | 117 return "ForcedRedrawOnTimeoutState::WAITING_FOR_DRAW"; |
| 118 } | 118 } |
| 119 NOTREACHED(); | 119 NOTREACHED(); |
| 120 return "???"; | 120 return "???"; |
| 121 } | 121 } |
| 122 | 122 |
| 123 const char* SchedulerStateMachine::ActionToString(Action action) { | 123 const char* SchedulerStateMachine::ActionToString(Action action) { |
| 124 switch (action) { | 124 switch (action) { |
| 125 case ACTION_NONE: | 125 case Action::NONE: |
| 126 return "ACTION_NONE"; | 126 return "Action::NONE"; |
| 127 case ACTION_ANIMATE: | 127 case Action::ANIMATE: |
| 128 return "ACTION_ANIMATE"; | 128 return "Action::ANIMATE"; |
| 129 case ACTION_SEND_BEGIN_MAIN_FRAME: | 129 case Action::SEND_BEGIN_MAIN_FRAME: |
| 130 return "ACTION_SEND_BEGIN_MAIN_FRAME"; | 130 return "Action::SEND_BEGIN_MAIN_FRAME"; |
| 131 case ACTION_COMMIT: | 131 case Action::COMMIT: |
| 132 return "ACTION_COMMIT"; | 132 return "Action::COMMIT"; |
| 133 case ACTION_ACTIVATE_SYNC_TREE: | 133 case Action::ACTIVATE_SYNC_TREE: |
| 134 return "ACTION_ACTIVATE_SYNC_TREE"; | 134 return "Action::ACTIVATE_SYNC_TREE"; |
| 135 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: | 135 case Action::DRAW_AND_SWAP_IF_POSSIBLE: |
| 136 return "ACTION_DRAW_AND_SWAP_IF_POSSIBLE"; | 136 return "Action::DRAW_AND_SWAP_IF_POSSIBLE"; |
| 137 case ACTION_DRAW_AND_SWAP_FORCED: | 137 case Action::DRAW_AND_SWAP_FORCED: |
| 138 return "ACTION_DRAW_AND_SWAP_FORCED"; | 138 return "Action::DRAW_AND_SWAP_FORCED"; |
| 139 case ACTION_DRAW_AND_SWAP_ABORT: | 139 case Action::DRAW_AND_SWAP_ABORT: |
| 140 return "ACTION_DRAW_AND_SWAP_ABORT"; | 140 return "Action::DRAW_AND_SWAP_ABORT"; |
| 141 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 141 case Action::BEGIN_OUTPUT_SURFACE_CREATION: |
| 142 return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION"; | 142 return "Action::BEGIN_OUTPUT_SURFACE_CREATION"; |
| 143 case ACTION_PREPARE_TILES: | 143 case Action::PREPARE_TILES: |
| 144 return "ACTION_PREPARE_TILES"; | 144 return "Action::PREPARE_TILES"; |
| 145 } | 145 } |
| 146 NOTREACHED(); | 146 NOTREACHED(); |
| 147 return "???"; | 147 return "???"; |
| 148 } | 148 } |
| 149 | 149 |
| 150 scoped_refptr<base::debug::ConvertableToTraceFormat> | 150 scoped_refptr<base::debug::ConvertableToTraceFormat> |
| 151 SchedulerStateMachine::AsValue() const { | 151 SchedulerStateMachine::AsValue() const { |
| 152 scoped_refptr<base::debug::TracedValue> state = | 152 scoped_refptr<base::debug::TracedValue> state = |
| 153 new base::debug::TracedValue(); | 153 new base::debug::TracedValue(); |
| 154 AsValueInto(state.get(), gfx::FrameTime::Now()); | 154 AsValueInto(state.get(), gfx::FrameTime::Now()); |
| (...skipping 128 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 283 // Additional states where we should abort draws. | 283 // Additional states where we should abort draws. |
| 284 if (!can_draw_) | 284 if (!can_draw_) |
| 285 return true; | 285 return true; |
| 286 return false; | 286 return false; |
| 287 } | 287 } |
| 288 | 288 |
| 289 bool SchedulerStateMachine::PendingActivationsShouldBeForced() const { | 289 bool SchedulerStateMachine::PendingActivationsShouldBeForced() const { |
| 290 // There is no output surface to trigger our activations. | 290 // There is no output surface to trigger our activations. |
| 291 // If we do not force activations to make forward progress, we might deadlock | 291 // If we do not force activations to make forward progress, we might deadlock |
| 292 // with the main thread. | 292 // with the main thread. |
| 293 if (output_surface_state_ == OUTPUT_SURFACE_LOST) | 293 if (output_surface_state_ == OutputSurfaceState::LOST) |
| 294 return true; | 294 return true; |
| 295 | 295 |
| 296 // If we're not visible, we should force activation. | 296 // If we're not visible, we should force activation. |
| 297 // Since we set RequiresHighResToDraw when becoming visible, we ensure that we | 297 // Since we set RequiresHighResToDraw when becoming visible, we ensure that we |
| 298 // don't checkerboard until all visible resources are done. Furthermore, if we | 298 // don't checkerboard until all visible resources are done. Furthermore, if we |
| 299 // do keep the pending tree around, when becoming visible we might activate | 299 // do keep the pending tree around, when becoming visible we might activate |
| 300 // prematurely causing RequiresHighResToDraw flag to be reset. In all cases, | 300 // prematurely causing RequiresHighResToDraw flag to be reset. In all cases, |
| 301 // we can simply activate on becoming invisible since we don't need to draw | 301 // we can simply activate on becoming invisible since we don't need to draw |
| 302 // the active tree when we're in this state. | 302 // the active tree when we're in this state. |
| 303 if (!visible_) | 303 if (!visible_) |
| 304 return true; | 304 return true; |
| 305 | 305 |
| 306 return false; | 306 return false; |
| 307 } | 307 } |
| 308 | 308 |
| 309 bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const { | 309 bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const { |
| 310 // Don't try to initialize too early. | 310 // Don't try to initialize too early. |
| 311 if (!can_start_) | 311 if (!can_start_) |
| 312 return false; | 312 return false; |
| 313 | 313 |
| 314 // We only want to start output surface initialization after the | 314 // We only want to start output surface initialization after the |
| 315 // previous commit is complete. | 315 // previous commit is complete. |
| 316 if (commit_state_ != COMMIT_STATE_IDLE) | 316 if (commit_state_ != CommitState::IDLE) |
| 317 return false; | 317 return false; |
| 318 | 318 |
| 319 // Make sure the BeginImplFrame from any previous OutputSurfaces | 319 // Make sure the BeginImplFrame from any previous OutputSurfaces |
| 320 // are complete before creating the new OutputSurface. | 320 // are complete before creating the new OutputSurface. |
| 321 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_IDLE) | 321 if (begin_impl_frame_state_ != BeginImplFrameState::IDLE) |
| 322 return false; | 322 return false; |
| 323 | 323 |
| 324 // We want to clear the pipline of any pending draws and activations | 324 // We want to clear the pipline of any pending draws and activations |
| 325 // before starting output surface initialization. This allows us to avoid | 325 // before starting output surface initialization. This allows us to avoid |
| 326 // weird corner cases where we abort draws or force activation while we | 326 // weird corner cases where we abort draws or force activation while we |
| 327 // are initializing the output surface. | 327 // are initializing the output surface. |
| 328 if (active_tree_needs_first_draw_ || has_pending_tree_) | 328 if (active_tree_needs_first_draw_ || has_pending_tree_) |
| 329 return false; | 329 return false; |
| 330 | 330 |
| 331 // We need to create the output surface if we don't have one and we haven't | 331 // We need to create the output surface if we don't have one and we haven't |
| 332 // started creating one yet. | 332 // started creating one yet. |
| 333 return output_surface_state_ == OUTPUT_SURFACE_LOST; | 333 return output_surface_state_ == OutputSurfaceState::LOST; |
| 334 } | 334 } |
| 335 | 335 |
| 336 bool SchedulerStateMachine::ShouldDraw() const { | 336 bool SchedulerStateMachine::ShouldDraw() const { |
| 337 // If we need to abort draws, we should do so ASAP since the draw could | 337 // If we need to abort draws, we should do so ASAP since the draw could |
| 338 // be blocking other important actions (like output surface initialization), | 338 // be blocking other important actions (like output surface initialization), |
| 339 // from occuring. If we are waiting for the first draw, then perfom the | 339 // from occuring. If we are waiting for the first draw, then perfom the |
| 340 // aborted draw to keep things moving. If we are not waiting for the first | 340 // aborted draw to keep things moving. If we are not waiting for the first |
| 341 // draw however, we don't want to abort for no reason. | 341 // draw however, we don't want to abort for no reason. |
| 342 if (PendingDrawsShouldBeAborted()) | 342 if (PendingDrawsShouldBeAborted()) |
| 343 return active_tree_needs_first_draw_; | 343 return active_tree_needs_first_draw_; |
| 344 | 344 |
| 345 // Don't draw if we are waiting on the first commit after a surface. | 345 // Don't draw if we are waiting on the first commit after a surface. |
| 346 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) | 346 if (output_surface_state_ != OutputSurfaceState::ACTIVE) |
| 347 return false; | 347 return false; |
| 348 | 348 |
| 349 // If a commit has occurred after the animate call, we need to call animate | 349 // If a commit has occurred after the animate call, we need to call animate |
| 350 // again before we should draw. | 350 // again before we should draw. |
| 351 if (did_commit_after_animating_) | 351 if (did_commit_after_animating_) |
| 352 return false; | 352 return false; |
| 353 | 353 |
| 354 // After this line, we only want to send a swap request once per frame. | 354 // After this line, we only want to send a swap request once per frame. |
| 355 if (HasRequestedSwapThisFrame()) | 355 if (HasRequestedSwapThisFrame()) |
| 356 return false; | 356 return false; |
| 357 | 357 |
| 358 // Do not queue too many swaps. | 358 // Do not queue too many swaps. |
| 359 if (pending_swaps_ >= max_pending_swaps_) | 359 if (pending_swaps_ >= max_pending_swaps_) |
| 360 return false; | 360 return false; |
| 361 | 361 |
| 362 // Except for the cases above, do not draw outside of the BeginImplFrame | 362 // Except for the cases above, do not draw outside of the BeginImplFrame |
| 363 // deadline. | 363 // deadline. |
| 364 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) | 364 if (begin_impl_frame_state_ != BeginImplFrameState::INSIDE_DEADLINE) |
| 365 return false; | 365 return false; |
| 366 | 366 |
| 367 // Only handle forced redraws due to timeouts on the regular deadline. | 367 // Only handle forced redraws due to timeouts on the regular deadline. |
| 368 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) | 368 if (forced_redraw_state_ == ForcedRedrawOnTimeoutState::WAITING_FOR_DRAW) |
| 369 return true; | 369 return true; |
| 370 | 370 |
| 371 return needs_redraw_; | 371 return needs_redraw_; |
| 372 } | 372 } |
| 373 | 373 |
| 374 bool SchedulerStateMachine::ShouldActivatePendingTree() const { | 374 bool SchedulerStateMachine::ShouldActivatePendingTree() const { |
| 375 // There is nothing to activate. | 375 // There is nothing to activate. |
| 376 if (!has_pending_tree_) | 376 if (!has_pending_tree_) |
| 377 return false; | 377 return false; |
| 378 | 378 |
| 379 // We should not activate a second tree before drawing the first one. | 379 // We should not activate a second tree before drawing the first one. |
| 380 // Even if we need to force activation of the pending tree, we should abort | 380 // Even if we need to force activation of the pending tree, we should abort |
| 381 // drawing the active tree first. | 381 // drawing the active tree first. |
| 382 if (active_tree_needs_first_draw_) | 382 if (active_tree_needs_first_draw_) |
| 383 return false; | 383 return false; |
| 384 | 384 |
| 385 // If we want to force activation, do so ASAP. | 385 // If we want to force activation, do so ASAP. |
| 386 if (PendingActivationsShouldBeForced()) | 386 if (PendingActivationsShouldBeForced()) |
| 387 return true; | 387 return true; |
| 388 | 388 |
| 389 // At this point, only activate if we are ready to activate. | 389 // At this point, only activate if we are ready to activate. |
| 390 return pending_tree_is_ready_for_activation_; | 390 return pending_tree_is_ready_for_activation_; |
| 391 } | 391 } |
| 392 | 392 |
| 393 bool SchedulerStateMachine::ShouldAnimate() const { | 393 bool SchedulerStateMachine::ShouldAnimate() const { |
| 394 // Don't animate if we are waiting on the first commit after a surface. | 394 // Don't animate if we are waiting on the first commit after a surface. |
| 395 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) | 395 if (output_surface_state_ != OutputSurfaceState::ACTIVE) |
| 396 return false; | 396 return false; |
| 397 | 397 |
| 398 // If a commit occurred after our last call, we need to do animation again. | 398 // If a commit occurred after our last call, we need to do animation again. |
| 399 if (HasAnimatedThisFrame() && !did_commit_after_animating_) | 399 if (HasAnimatedThisFrame() && !did_commit_after_animating_) |
| 400 return false; | 400 return false; |
| 401 | 401 |
| 402 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING && | 402 if (begin_impl_frame_state_ != BeginImplFrameState::BEGIN_FRAME_STARTING && |
| 403 begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) | 403 begin_impl_frame_state_ != BeginImplFrameState::INSIDE_DEADLINE) |
| 404 return false; | 404 return false; |
| 405 | 405 |
| 406 return needs_redraw_ || needs_animate_; | 406 return needs_redraw_ || needs_animate_; |
| 407 } | 407 } |
| 408 | 408 |
| 409 bool SchedulerStateMachine::CouldSendBeginMainFrame() const { | 409 bool SchedulerStateMachine::CouldSendBeginMainFrame() const { |
| 410 if (!needs_commit_) | 410 if (!needs_commit_) |
| 411 return false; | 411 return false; |
| 412 | 412 |
| 413 // We can not perform commits if we are not visible. | 413 // We can not perform commits if we are not visible. |
| 414 if (!visible_) | 414 if (!visible_) |
| 415 return false; | 415 return false; |
| 416 | 416 |
| 417 return true; | 417 return true; |
| 418 } | 418 } |
| 419 | 419 |
| 420 bool SchedulerStateMachine::ShouldSendBeginMainFrame() const { | 420 bool SchedulerStateMachine::ShouldSendBeginMainFrame() const { |
| 421 if (!CouldSendBeginMainFrame()) | 421 if (!CouldSendBeginMainFrame()) |
| 422 return false; | 422 return false; |
| 423 | 423 |
| 424 // Only send BeginMainFrame when there isn't another commit pending already. | 424 // Only send BeginMainFrame when there isn't another commit pending already. |
| 425 if (commit_state_ != COMMIT_STATE_IDLE) | 425 if (commit_state_ != CommitState::IDLE) |
| 426 return false; | 426 return false; |
| 427 | 427 |
| 428 // Don't send BeginMainFrame early if we are prioritizing the active tree | 428 // Don't send BeginMainFrame early if we are prioritizing the active tree |
| 429 // because of impl_latency_takes_priority_. | 429 // because of impl_latency_takes_priority_. |
| 430 if (impl_latency_takes_priority_ && | 430 if (impl_latency_takes_priority_ && |
| 431 (has_pending_tree_ || active_tree_needs_first_draw_)) { | 431 (has_pending_tree_ || active_tree_needs_first_draw_)) { |
| 432 return false; | 432 return false; |
| 433 } | 433 } |
| 434 | 434 |
| 435 // We should not send BeginMainFrame while we are in | 435 // We should not send BeginMainFrame while we are in |
| 436 // BEGIN_IMPL_FRAME_STATE_IDLE since we might have new | 436 // BeginImplFrameState::IDLE since we might have new |
| 437 // user input arriving soon. | 437 // user input arriving soon. |
| 438 // TODO(brianderson): Allow sending BeginMainFrame while idle when the main | 438 // TODO(brianderson): Allow sending BeginMainFrame while idle when the main |
| 439 // thread isn't consuming user input. | 439 // thread isn't consuming user input. |
| 440 if (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_IDLE && | 440 if (begin_impl_frame_state_ == BeginImplFrameState::IDLE && |
| 441 BeginFrameNeeded()) | 441 BeginFrameNeeded()) |
| 442 return false; | 442 return false; |
| 443 | 443 |
| 444 // We need a new commit for the forced redraw. This honors the | 444 // We need a new commit for the forced redraw. This honors the |
| 445 // single commit per interval because the result will be swapped to screen. | 445 // single commit per interval because the result will be swapped to screen. |
| 446 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) | 446 if (forced_redraw_state_ == ForcedRedrawOnTimeoutState::WAITING_FOR_COMMIT) |
| 447 return true; | 447 return true; |
| 448 | 448 |
| 449 // After this point, we only start a commit once per frame. | 449 // After this point, we only start a commit once per frame. |
| 450 if (HasSentBeginMainFrameThisFrame()) | 450 if (HasSentBeginMainFrameThisFrame()) |
| 451 return false; | 451 return false; |
| 452 | 452 |
| 453 // We shouldn't normally accept commits if there isn't an OutputSurface. | 453 // We shouldn't normally accept commits if there isn't an OutputSurface. |
| 454 if (!HasInitializedOutputSurface()) | 454 if (!HasInitializedOutputSurface()) |
| 455 return false; | 455 return false; |
| 456 | 456 |
| 457 // SwapAck throttle the BeginMainFrames unless we just swapped. | 457 // SwapAck throttle the BeginMainFrames unless we just swapped. |
| 458 // TODO(brianderson): Remove this restriction to improve throughput. | 458 // TODO(brianderson): Remove this restriction to improve throughput. |
| 459 bool just_swapped_in_deadline = | 459 bool just_swapped_in_deadline = |
| 460 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE && | 460 begin_impl_frame_state_ == BeginImplFrameState::INSIDE_DEADLINE && |
| 461 HasSwappedThisFrame(); | 461 HasSwappedThisFrame(); |
| 462 if (pending_swaps_ >= max_pending_swaps_ && !just_swapped_in_deadline) | 462 if (pending_swaps_ >= max_pending_swaps_ && !just_swapped_in_deadline) |
| 463 return false; | 463 return false; |
| 464 | 464 |
| 465 if (skip_begin_main_frame_to_reduce_latency_) | 465 if (skip_begin_main_frame_to_reduce_latency_) |
| 466 return false; | 466 return false; |
| 467 | 467 |
| 468 return true; | 468 return true; |
| 469 } | 469 } |
| 470 | 470 |
| 471 bool SchedulerStateMachine::ShouldCommit() const { | 471 bool SchedulerStateMachine::ShouldCommit() const { |
| 472 if (commit_state_ != COMMIT_STATE_READY_TO_COMMIT) | 472 if (commit_state_ != CommitState::READY_TO_COMMIT) |
| 473 return false; | 473 return false; |
| 474 | 474 |
| 475 // We must not finish the commit until the pending tree is free. | 475 // We must not finish the commit until the pending tree is free. |
| 476 if (has_pending_tree_) { | 476 if (has_pending_tree_) { |
| 477 DCHECK(settings_.main_frame_before_activation_enabled); | 477 DCHECK(settings_.main_frame_before_activation_enabled); |
| 478 return false; | 478 return false; |
| 479 } | 479 } |
| 480 | 480 |
| 481 // Prioritize drawing the previous commit before finishing the next commit. | 481 // Prioritize drawing the previous commit before finishing the next commit. |
| 482 if (active_tree_needs_first_draw_) | 482 if (active_tree_needs_first_draw_) |
| 483 return false; | 483 return false; |
| 484 | 484 |
| 485 return true; | 485 return true; |
| 486 } | 486 } |
| 487 | 487 |
| 488 bool SchedulerStateMachine::ShouldPrepareTiles() const { | 488 bool SchedulerStateMachine::ShouldPrepareTiles() const { |
| 489 // PrepareTiles only really needs to be called immediately after commit | 489 // PrepareTiles only really needs to be called immediately after commit |
| 490 // and then periodically after that. Use a funnel to make sure we average | 490 // and then periodically after that. Use a funnel to make sure we average |
| 491 // one PrepareTiles per BeginImplFrame in the long run. | 491 // one PrepareTiles per BeginImplFrame in the long run. |
| 492 if (prepare_tiles_funnel_ > 0) | 492 if (prepare_tiles_funnel_ > 0) |
| 493 return false; | 493 return false; |
| 494 | 494 |
| 495 // Limiting to once per-frame is not enough, since we only want to | 495 // Limiting to once per-frame is not enough, since we only want to |
| 496 // prepare tiles _after_ draws. Polling for draw triggers and | 496 // prepare tiles _after_ draws. Polling for draw triggers and |
| 497 // begin-frame are mutually exclusive, so we limit to these two cases. | 497 // begin-frame are mutually exclusive, so we limit to these two cases. |
| 498 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE && | 498 if (begin_impl_frame_state_ != BeginImplFrameState::INSIDE_DEADLINE && |
| 499 !inside_poll_for_anticipated_draw_triggers_) | 499 !inside_poll_for_anticipated_draw_triggers_) |
| 500 return false; | 500 return false; |
| 501 return needs_prepare_tiles_; | 501 return needs_prepare_tiles_; |
| 502 } | 502 } |
| 503 | 503 |
| 504 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { | 504 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
| 505 if (ShouldActivatePendingTree()) | 505 if (ShouldActivatePendingTree()) |
| 506 return ACTION_ACTIVATE_SYNC_TREE; | 506 return Action::ACTIVATE_SYNC_TREE; |
| 507 if (ShouldCommit()) | 507 if (ShouldCommit()) |
| 508 return ACTION_COMMIT; | 508 return Action::COMMIT; |
| 509 if (ShouldAnimate()) | 509 if (ShouldAnimate()) |
| 510 return ACTION_ANIMATE; | 510 return Action::ANIMATE; |
| 511 if (ShouldDraw()) { | 511 if (ShouldDraw()) { |
| 512 if (PendingDrawsShouldBeAborted()) | 512 if (PendingDrawsShouldBeAborted()) |
| 513 return ACTION_DRAW_AND_SWAP_ABORT; | 513 return Action::DRAW_AND_SWAP_ABORT; |
| 514 else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) | 514 else if (forced_redraw_state_ == |
| 515 return ACTION_DRAW_AND_SWAP_FORCED; | 515 ForcedRedrawOnTimeoutState::WAITING_FOR_DRAW) |
| 516 return Action::DRAW_AND_SWAP_FORCED; |
| 516 else | 517 else |
| 517 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | 518 return Action::DRAW_AND_SWAP_IF_POSSIBLE; |
| 518 } | 519 } |
| 519 if (ShouldPrepareTiles()) | 520 if (ShouldPrepareTiles()) |
| 520 return ACTION_PREPARE_TILES; | 521 return Action::PREPARE_TILES; |
| 521 if (ShouldSendBeginMainFrame()) | 522 if (ShouldSendBeginMainFrame()) |
| 522 return ACTION_SEND_BEGIN_MAIN_FRAME; | 523 return Action::SEND_BEGIN_MAIN_FRAME; |
| 523 if (ShouldBeginOutputSurfaceCreation()) | 524 if (ShouldBeginOutputSurfaceCreation()) |
| 524 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; | 525 return Action::BEGIN_OUTPUT_SURFACE_CREATION; |
| 525 return ACTION_NONE; | 526 return Action::NONE; |
| 526 } | 527 } |
| 527 | 528 |
| 528 void SchedulerStateMachine::UpdateState(Action action) { | 529 void SchedulerStateMachine::UpdateState(Action action) { |
| 529 switch (action) { | 530 switch (action) { |
| 530 case ACTION_NONE: | 531 case Action::NONE: |
| 531 return; | 532 return; |
| 532 | 533 |
| 533 case ACTION_ACTIVATE_SYNC_TREE: | 534 case Action::ACTIVATE_SYNC_TREE: |
| 534 UpdateStateOnActivation(); | 535 UpdateStateOnActivation(); |
| 535 return; | 536 return; |
| 536 | 537 |
| 537 case ACTION_ANIMATE: | 538 case Action::ANIMATE: |
| 538 last_frame_number_animate_performed_ = current_frame_number_; | 539 last_frame_number_animate_performed_ = current_frame_number_; |
| 539 needs_animate_ = false; | 540 needs_animate_ = false; |
| 540 did_commit_after_animating_ = false; | 541 did_commit_after_animating_ = false; |
| 541 // TODO(skyostil): Instead of assuming this, require the client to tell | 542 // TODO(skyostil): Instead of assuming this, require the client to tell |
| 542 // us. | 543 // us. |
| 543 SetNeedsRedraw(); | 544 SetNeedsRedraw(); |
| 544 return; | 545 return; |
| 545 | 546 |
| 546 case ACTION_SEND_BEGIN_MAIN_FRAME: | 547 case Action::SEND_BEGIN_MAIN_FRAME: |
| 547 DCHECK(!has_pending_tree_ || | 548 DCHECK(!has_pending_tree_ || |
| 548 settings_.main_frame_before_activation_enabled); | 549 settings_.main_frame_before_activation_enabled); |
| 549 DCHECK(visible_); | 550 DCHECK(visible_); |
| 550 commit_state_ = COMMIT_STATE_BEGIN_MAIN_FRAME_SENT; | 551 commit_state_ = CommitState::BEGIN_MAIN_FRAME_SENT; |
| 551 needs_commit_ = false; | 552 needs_commit_ = false; |
| 552 last_frame_number_begin_main_frame_sent_ = | 553 last_frame_number_begin_main_frame_sent_ = |
| 553 current_frame_number_; | 554 current_frame_number_; |
| 554 return; | 555 return; |
| 555 | 556 |
| 556 case ACTION_COMMIT: { | 557 case Action::COMMIT: { |
| 557 bool commit_has_no_updates = false; | 558 bool commit_has_no_updates = false; |
| 558 UpdateStateOnCommit(commit_has_no_updates); | 559 UpdateStateOnCommit(commit_has_no_updates); |
| 559 return; | 560 return; |
| 560 } | 561 } |
| 561 | 562 |
| 562 case ACTION_DRAW_AND_SWAP_FORCED: | 563 case Action::DRAW_AND_SWAP_FORCED: |
| 563 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { | 564 case Action::DRAW_AND_SWAP_IF_POSSIBLE: { |
| 564 bool did_request_swap = true; | 565 bool did_request_swap = true; |
| 565 UpdateStateOnDraw(did_request_swap); | 566 UpdateStateOnDraw(did_request_swap); |
| 566 return; | 567 return; |
| 567 } | 568 } |
| 568 | 569 |
| 569 case ACTION_DRAW_AND_SWAP_ABORT: { | 570 case Action::DRAW_AND_SWAP_ABORT: { |
| 570 bool did_request_swap = false; | 571 bool did_request_swap = false; |
| 571 UpdateStateOnDraw(did_request_swap); | 572 UpdateStateOnDraw(did_request_swap); |
| 572 return; | 573 return; |
| 573 } | 574 } |
| 574 | 575 |
| 575 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 576 case Action::BEGIN_OUTPUT_SURFACE_CREATION: |
| 576 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); | 577 DCHECK_EQ(output_surface_state_, OutputSurfaceState::LOST); |
| 577 output_surface_state_ = OUTPUT_SURFACE_CREATING; | 578 output_surface_state_ = OutputSurfaceState::CREATING; |
| 578 | 579 |
| 579 // The following DCHECKs make sure we are in the proper quiescent state. | 580 // The following DCHECKs make sure we are in the proper quiescent state. |
| 580 // The pipeline should be flushed entirely before we start output | 581 // The pipeline should be flushed entirely before we start output |
| 581 // surface creation to avoid complicated corner cases. | 582 // surface creation to avoid complicated corner cases. |
| 582 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); | 583 DCHECK_EQ(commit_state_, CommitState::IDLE); |
| 583 DCHECK(!has_pending_tree_); | 584 DCHECK(!has_pending_tree_); |
| 584 DCHECK(!active_tree_needs_first_draw_); | 585 DCHECK(!active_tree_needs_first_draw_); |
| 585 return; | 586 return; |
| 586 | 587 |
| 587 case ACTION_PREPARE_TILES: | 588 case Action::PREPARE_TILES: |
| 588 UpdateStateOnPrepareTiles(); | 589 UpdateStateOnPrepareTiles(); |
| 589 return; | 590 return; |
| 590 } | 591 } |
| 591 } | 592 } |
| 592 | 593 |
| 593 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_has_no_updates) { | 594 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_has_no_updates) { |
| 594 commit_count_++; | 595 commit_count_++; |
| 595 | 596 |
| 596 if (!commit_has_no_updates && HasAnimatedThisFrame()) | 597 if (!commit_has_no_updates && HasAnimatedThisFrame()) |
| 597 did_commit_after_animating_ = true; | 598 did_commit_after_animating_ = true; |
| 598 | 599 |
| 599 if (commit_has_no_updates || settings_.main_frame_before_activation_enabled) { | 600 if (commit_has_no_updates || settings_.main_frame_before_activation_enabled) { |
| 600 commit_state_ = COMMIT_STATE_IDLE; | 601 commit_state_ = CommitState::IDLE; |
| 601 } else if (settings_.impl_side_painting) { | 602 } else if (settings_.impl_side_painting) { |
| 602 commit_state_ = COMMIT_STATE_WAITING_FOR_ACTIVATION; | 603 commit_state_ = CommitState::WAITING_FOR_ACTIVATION; |
| 603 } else { | 604 } else { |
| 604 commit_state_ = settings_.main_thread_should_always_be_low_latency | 605 commit_state_ = settings_.main_thread_should_always_be_low_latency |
| 605 ? COMMIT_STATE_WAITING_FOR_DRAW | 606 ? CommitState::WAITING_FOR_DRAW |
| 606 : COMMIT_STATE_IDLE; | 607 : CommitState::IDLE; |
| 607 } | 608 } |
| 608 | 609 |
| 609 // If we are impl-side-painting but the commit was aborted, then we behave | 610 // If we are impl-side-painting but the commit was aborted, then we behave |
| 610 // mostly as if we are not impl-side-painting since there is no pending tree. | 611 // mostly as if we are not impl-side-painting since there is no pending tree. |
| 611 has_pending_tree_ = settings_.impl_side_painting && !commit_has_no_updates; | 612 has_pending_tree_ = settings_.impl_side_painting && !commit_has_no_updates; |
| 612 | 613 |
| 613 // Update state related to forced draws. | 614 // Update state related to forced draws. |
| 614 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) { | 615 if (forced_redraw_state_ == ForcedRedrawOnTimeoutState::WAITING_FOR_COMMIT) { |
| 615 forced_redraw_state_ = has_pending_tree_ | 616 forced_redraw_state_ = |
| 616 ? FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION | 617 has_pending_tree_ ? ForcedRedrawOnTimeoutState::WAITING_FOR_ACTIVATION |
| 617 : FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | 618 : ForcedRedrawOnTimeoutState::WAITING_FOR_DRAW; |
| 618 } | 619 } |
| 619 | 620 |
| 620 // Update the output surface state. | 621 // Update the output surface state. |
| 621 DCHECK_NE(output_surface_state_, OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION); | 622 DCHECK_NE(output_surface_state_, |
| 622 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { | 623 OutputSurfaceState::WAITING_FOR_FIRST_ACTIVATION); |
| 624 if (output_surface_state_ == OutputSurfaceState::WAITING_FOR_FIRST_COMMIT) { |
| 623 if (has_pending_tree_) { | 625 if (has_pending_tree_) { |
| 624 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; | 626 output_surface_state_ = OutputSurfaceState::WAITING_FOR_FIRST_ACTIVATION; |
| 625 } else { | 627 } else { |
| 626 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 628 output_surface_state_ = OutputSurfaceState::ACTIVE; |
| 627 needs_redraw_ = true; | 629 needs_redraw_ = true; |
| 628 } | 630 } |
| 629 } | 631 } |
| 630 | 632 |
| 631 // Update state if we have a new active tree to draw, or if the active tree | 633 // Update state if we have a new active tree to draw, or if the active tree |
| 632 // was unchanged but we need to do a forced draw. | 634 // was unchanged but we need to do a forced draw. |
| 633 if (!has_pending_tree_ && | 635 if (!has_pending_tree_ && |
| 634 (!commit_has_no_updates || | 636 (!commit_has_no_updates || |
| 635 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { | 637 forced_redraw_state_ == ForcedRedrawOnTimeoutState::WAITING_FOR_DRAW)) { |
| 636 needs_redraw_ = true; | 638 needs_redraw_ = true; |
| 637 active_tree_needs_first_draw_ = true; | 639 active_tree_needs_first_draw_ = true; |
| 638 } | 640 } |
| 639 | 641 |
| 640 // This post-commit work is common to both completed and aborted commits. | 642 // This post-commit work is common to both completed and aborted commits. |
| 641 pending_tree_is_ready_for_activation_ = false; | 643 pending_tree_is_ready_for_activation_ = false; |
| 642 | 644 |
| 643 if (continuous_painting_) | 645 if (continuous_painting_) |
| 644 needs_commit_ = true; | 646 needs_commit_ = true; |
| 645 } | 647 } |
| 646 | 648 |
| 647 void SchedulerStateMachine::UpdateStateOnActivation() { | 649 void SchedulerStateMachine::UpdateStateOnActivation() { |
| 648 if (commit_state_ == COMMIT_STATE_WAITING_FOR_ACTIVATION) { | 650 if (commit_state_ == CommitState::WAITING_FOR_ACTIVATION) { |
| 649 commit_state_ = settings_.main_thread_should_always_be_low_latency | 651 commit_state_ = settings_.main_thread_should_always_be_low_latency |
| 650 ? COMMIT_STATE_WAITING_FOR_DRAW | 652 ? CommitState::WAITING_FOR_DRAW |
| 651 : COMMIT_STATE_IDLE; | 653 : CommitState::IDLE; |
| 652 } | 654 } |
| 653 | 655 |
| 654 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | 656 if (output_surface_state_ == OutputSurfaceState::WAITING_FOR_FIRST_ACTIVATION) |
| 655 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 657 output_surface_state_ = OutputSurfaceState::ACTIVE; |
| 656 | 658 |
| 657 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) | 659 if (forced_redraw_state_ == |
| 658 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | 660 ForcedRedrawOnTimeoutState::WAITING_FOR_ACTIVATION) |
| 661 forced_redraw_state_ = ForcedRedrawOnTimeoutState::WAITING_FOR_DRAW; |
| 659 | 662 |
| 660 has_pending_tree_ = false; | 663 has_pending_tree_ = false; |
| 661 pending_tree_is_ready_for_activation_ = false; | 664 pending_tree_is_ready_for_activation_ = false; |
| 662 active_tree_needs_first_draw_ = true; | 665 active_tree_needs_first_draw_ = true; |
| 663 needs_redraw_ = true; | 666 needs_redraw_ = true; |
| 664 } | 667 } |
| 665 | 668 |
| 666 void SchedulerStateMachine::UpdateStateOnDraw(bool did_request_swap) { | 669 void SchedulerStateMachine::UpdateStateOnDraw(bool did_request_swap) { |
| 667 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) | 670 if (forced_redraw_state_ == ForcedRedrawOnTimeoutState::WAITING_FOR_DRAW) |
| 668 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; | 671 forced_redraw_state_ = ForcedRedrawOnTimeoutState::IDLE; |
| 669 | 672 |
| 670 if (commit_state_ == COMMIT_STATE_WAITING_FOR_DRAW) | 673 if (commit_state_ == CommitState::WAITING_FOR_DRAW) |
| 671 commit_state_ = COMMIT_STATE_IDLE; | 674 commit_state_ = CommitState::IDLE; |
| 672 | 675 |
| 673 needs_redraw_ = false; | 676 needs_redraw_ = false; |
| 674 active_tree_needs_first_draw_ = false; | 677 active_tree_needs_first_draw_ = false; |
| 675 | 678 |
| 676 if (did_request_swap) | 679 if (did_request_swap) |
| 677 last_frame_number_swap_requested_ = current_frame_number_; | 680 last_frame_number_swap_requested_ = current_frame_number_; |
| 678 } | 681 } |
| 679 | 682 |
| 680 void SchedulerStateMachine::UpdateStateOnPrepareTiles() { | 683 void SchedulerStateMachine::UpdateStateOnPrepareTiles() { |
| 681 needs_prepare_tiles_ = false; | 684 needs_prepare_tiles_ = false; |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 723 | 726 |
| 724 // Never call SetNeedsBeginFrames if the frame source has the right value. | 727 // Never call SetNeedsBeginFrames if the frame source has the right value. |
| 725 if (needs_begin_frame == frame_source_needs_begin_frames) | 728 if (needs_begin_frame == frame_source_needs_begin_frames) |
| 726 return false; | 729 return false; |
| 727 | 730 |
| 728 // Always request the BeginFrame immediately if it's needed. | 731 // Always request the BeginFrame immediately if it's needed. |
| 729 if (needs_begin_frame) | 732 if (needs_begin_frame) |
| 730 return true; | 733 return true; |
| 731 | 734 |
| 732 // Stop requesting BeginFrames after a deadline. | 735 // Stop requesting BeginFrames after a deadline. |
| 733 if (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) | 736 if (begin_impl_frame_state_ == BeginImplFrameState::INSIDE_DEADLINE) |
| 734 return true; | 737 return true; |
| 735 | 738 |
| 736 // Stop requesting BeginFrames immediately when output surface is lost. | 739 // Stop requesting BeginFrames immediately when output surface is lost. |
| 737 if (!HasInitializedOutputSurface()) | 740 if (!HasInitializedOutputSurface()) |
| 738 return true; | 741 return true; |
| 739 | 742 |
| 740 return false; | 743 return false; |
| 741 } | 744 } |
| 742 | 745 |
| 743 bool SchedulerStateMachine::ShouldPollForAnticipatedDrawTriggers() const { | 746 bool SchedulerStateMachine::ShouldPollForAnticipatedDrawTriggers() const { |
| (...skipping 23 matching lines...) Expand all Loading... |
| 767 bool children_need_begin_frames) { | 770 bool children_need_begin_frames) { |
| 768 DCHECK(settings_.forward_begin_frames_to_children); | 771 DCHECK(settings_.forward_begin_frames_to_children); |
| 769 children_need_begin_frames_ = children_need_begin_frames; | 772 children_need_begin_frames_ = children_need_begin_frames; |
| 770 } | 773 } |
| 771 | 774 |
| 772 // These are the cases where we definitely (or almost definitely) have a | 775 // These are the cases where we definitely (or almost definitely) have a |
| 773 // new frame to animate and/or draw and can draw. | 776 // new frame to animate and/or draw and can draw. |
| 774 bool SchedulerStateMachine::BeginFrameNeededToAnimateOrDraw() const { | 777 bool SchedulerStateMachine::BeginFrameNeededToAnimateOrDraw() const { |
| 775 // The forced draw respects our normal draw scheduling, so we need to | 778 // The forced draw respects our normal draw scheduling, so we need to |
| 776 // request a BeginImplFrame for it. | 779 // request a BeginImplFrame for it. |
| 777 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) | 780 if (forced_redraw_state_ == ForcedRedrawOnTimeoutState::WAITING_FOR_DRAW) |
| 778 return true; | 781 return true; |
| 779 | 782 |
| 780 return needs_animate_ || needs_redraw_; | 783 return needs_animate_ || needs_redraw_; |
| 781 } | 784 } |
| 782 | 785 |
| 783 // These are cases where we are very likely to draw soon, but might not | 786 // These are cases where we are very likely to draw soon, but might not |
| 784 // actually have a new frame to draw when we receive the next BeginImplFrame. | 787 // actually have a new frame to draw when we receive the next BeginImplFrame. |
| 785 // Proactively requesting the BeginImplFrame helps hide the round trip latency | 788 // Proactively requesting the BeginImplFrame helps hide the round trip latency |
| 786 // of the SetNeedsBeginFrame request that has to go to the Browser. | 789 // of the SetNeedsBeginFrame request that has to go to the Browser. |
| 787 bool SchedulerStateMachine::ProactiveBeginFrameWanted() const { | 790 bool SchedulerStateMachine::ProactiveBeginFrameWanted() const { |
| 788 // Do not be proactive when invisible. | 791 // Do not be proactive when invisible. |
| 789 if (!visible_) | 792 if (!visible_) |
| 790 return false; | 793 return false; |
| 791 | 794 |
| 792 // We should proactively request a BeginImplFrame if a commit is pending | 795 // We should proactively request a BeginImplFrame if a commit is pending |
| 793 // because we will want to draw if the commit completes quickly. | 796 // because we will want to draw if the commit completes quickly. |
| 794 if (needs_commit_ || commit_state_ != COMMIT_STATE_IDLE) | 797 if (needs_commit_ || commit_state_ != CommitState::IDLE) |
| 795 return true; | 798 return true; |
| 796 | 799 |
| 797 // If the pending tree activates quickly, we'll want a BeginImplFrame soon | 800 // If the pending tree activates quickly, we'll want a BeginImplFrame soon |
| 798 // to draw the new active tree. | 801 // to draw the new active tree. |
| 799 if (has_pending_tree_) | 802 if (has_pending_tree_) |
| 800 return true; | 803 return true; |
| 801 | 804 |
| 802 // Changing priorities may allow us to activate (given the new priorities), | 805 // Changing priorities may allow us to activate (given the new priorities), |
| 803 // which may result in a new frame. | 806 // which may result in a new frame. |
| 804 if (needs_prepare_tiles_) | 807 if (needs_prepare_tiles_) |
| 805 return true; | 808 return true; |
| 806 | 809 |
| 807 // If we just sent a swap request, it's likely that we are going to produce | 810 // If we just sent a swap request, it's likely that we are going to produce |
| 808 // another frame soon. This helps avoid negative glitches in our | 811 // another frame soon. This helps avoid negative glitches in our |
| 809 // SetNeedsBeginFrame requests, which may propagate to the BeginImplFrame | 812 // SetNeedsBeginFrame requests, which may propagate to the BeginImplFrame |
| 810 // provider and get sampled at an inopportune time, delaying the next | 813 // provider and get sampled at an inopportune time, delaying the next |
| 811 // BeginImplFrame. | 814 // BeginImplFrame. |
| 812 if (HasRequestedSwapThisFrame()) | 815 if (HasRequestedSwapThisFrame()) |
| 813 return true; | 816 return true; |
| 814 | 817 |
| 815 return false; | 818 return false; |
| 816 } | 819 } |
| 817 | 820 |
| 818 void SchedulerStateMachine::OnBeginImplFrame(const BeginFrameArgs& args) { | 821 void SchedulerStateMachine::OnBeginImplFrame(const BeginFrameArgs& args) { |
| 819 AdvanceCurrentFrameNumber(); | 822 AdvanceCurrentFrameNumber(); |
| 820 begin_impl_frame_args_ = args; | 823 begin_impl_frame_args_ = args; |
| 821 DCHECK_EQ(begin_impl_frame_state_, BEGIN_IMPL_FRAME_STATE_IDLE) | 824 DCHECK_EQ(begin_impl_frame_state_, BeginImplFrameState::IDLE) |
| 822 << AsValue()->ToString(); | 825 << AsValue()->ToString(); |
| 823 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING; | 826 begin_impl_frame_state_ = BeginImplFrameState::BEGIN_FRAME_STARTING; |
| 824 } | 827 } |
| 825 | 828 |
| 826 void SchedulerStateMachine::OnBeginImplFrameDeadlinePending() { | 829 void SchedulerStateMachine::OnBeginImplFrameDeadlinePending() { |
| 827 DCHECK_EQ(begin_impl_frame_state_, | 830 DCHECK_EQ(begin_impl_frame_state_, BeginImplFrameState::BEGIN_FRAME_STARTING) |
| 828 BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) | |
| 829 << AsValue()->ToString(); | 831 << AsValue()->ToString(); |
| 830 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME; | 832 begin_impl_frame_state_ = BeginImplFrameState::INSIDE_BEGIN_FRAME; |
| 831 } | 833 } |
| 832 | 834 |
| 833 void SchedulerStateMachine::OnBeginImplFrameDeadline() { | 835 void SchedulerStateMachine::OnBeginImplFrameDeadline() { |
| 834 DCHECK_EQ(begin_impl_frame_state_, BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME) | 836 DCHECK_EQ(begin_impl_frame_state_, BeginImplFrameState::INSIDE_BEGIN_FRAME) |
| 835 << AsValue()->ToString(); | 837 << AsValue()->ToString(); |
| 836 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE; | 838 begin_impl_frame_state_ = BeginImplFrameState::INSIDE_DEADLINE; |
| 837 } | 839 } |
| 838 | 840 |
| 839 void SchedulerStateMachine::OnBeginImplFrameIdle() { | 841 void SchedulerStateMachine::OnBeginImplFrameIdle() { |
| 840 DCHECK_EQ(begin_impl_frame_state_, BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) | 842 DCHECK_EQ(begin_impl_frame_state_, BeginImplFrameState::INSIDE_DEADLINE) |
| 841 << AsValue()->ToString(); | 843 << AsValue()->ToString(); |
| 842 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_IDLE; | 844 begin_impl_frame_state_ = BeginImplFrameState::IDLE; |
| 843 } | 845 } |
| 844 | 846 |
| 845 SchedulerStateMachine::BeginImplFrameDeadlineMode | 847 SchedulerStateMachine::BeginImplFrameDeadlineMode |
| 846 SchedulerStateMachine::CurrentBeginImplFrameDeadlineMode() const { | 848 SchedulerStateMachine::CurrentBeginImplFrameDeadlineMode() const { |
| 847 if (ShouldTriggerBeginImplFrameDeadlineImmediately()) { | 849 if (ShouldTriggerBeginImplFrameDeadlineImmediately()) { |
| 848 return BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE; | 850 return BeginImplFrameDeadlineMode::IMMEDIATE; |
| 849 } else if (needs_redraw_ && pending_swaps_ < max_pending_swaps_) { | 851 } else if (needs_redraw_ && pending_swaps_ < max_pending_swaps_) { |
| 850 // We have an animation or fast input path on the impl thread that wants | 852 // We have an animation or fast input path on the impl thread that wants |
| 851 // to draw, so don't wait too long for a new active tree. | 853 // to draw, so don't wait too long for a new active tree. |
| 852 // If we are swap throttled we should wait until we are unblocked. | 854 // If we are swap throttled we should wait until we are unblocked. |
| 853 return BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR; | 855 return BeginImplFrameDeadlineMode::REGULAR; |
| 854 } else { | 856 } else { |
| 855 // The impl thread doesn't have anything it wants to draw and we are just | 857 // The impl thread doesn't have anything it wants to draw and we are just |
| 856 // waiting for a new active tree or we are swap throttled. In short we are | 858 // waiting for a new active tree or we are swap throttled. In short we are |
| 857 // blocked. | 859 // blocked. |
| 858 return BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE; | 860 return BeginImplFrameDeadlineMode::LATE; |
| 859 } | 861 } |
| 860 } | 862 } |
| 861 | 863 |
| 862 bool SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately() | 864 bool SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately() |
| 863 const { | 865 const { |
| 864 // TODO(brianderson): This should take into account multiple commit sources. | 866 // TODO(brianderson): This should take into account multiple commit sources. |
| 865 | 867 |
| 866 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME) | 868 if (begin_impl_frame_state_ != BeginImplFrameState::INSIDE_BEGIN_FRAME) |
| 867 return false; | 869 return false; |
| 868 | 870 |
| 869 // If we've lost the output surface, end the current BeginImplFrame ASAP | 871 // If we've lost the output surface, end the current BeginImplFrame ASAP |
| 870 // so we can start creating the next output surface. | 872 // so we can start creating the next output surface. |
| 871 if (output_surface_state_ == OUTPUT_SURFACE_LOST) | 873 if (output_surface_state_ == OutputSurfaceState::LOST) |
| 872 return true; | 874 return true; |
| 873 | 875 |
| 874 // SwapAck throttle the deadline since we wont draw and swap anyway. | 876 // SwapAck throttle the deadline since we wont draw and swap anyway. |
| 875 if (pending_swaps_ >= max_pending_swaps_) | 877 if (pending_swaps_ >= max_pending_swaps_) |
| 876 return false; | 878 return false; |
| 877 | 879 |
| 878 if (active_tree_needs_first_draw_) | 880 if (active_tree_needs_first_draw_) |
| 879 return true; | 881 return true; |
| 880 | 882 |
| 881 if (!needs_redraw_) | 883 if (!needs_redraw_) |
| 882 return false; | 884 return false; |
| 883 | 885 |
| 884 // This is used to prioritize impl-thread draws when the main thread isn't | 886 // This is used to prioritize impl-thread draws when the main thread isn't |
| 885 // producing anything, e.g., after an aborted commit. We also check that we | 887 // producing anything, e.g., after an aborted commit. We also check that we |
| 886 // don't have a pending tree -- otherwise we should give it a chance to | 888 // don't have a pending tree -- otherwise we should give it a chance to |
| 887 // activate. | 889 // activate. |
| 888 // TODO(skyostil): Revisit this when we have more accurate deadline estimates. | 890 // TODO(skyostil): Revisit this when we have more accurate deadline estimates. |
| 889 if (commit_state_ == COMMIT_STATE_IDLE && !has_pending_tree_) | 891 if (commit_state_ == CommitState::IDLE && !has_pending_tree_) |
| 890 return true; | 892 return true; |
| 891 | 893 |
| 892 // Prioritize impl-thread draws in impl_latency_takes_priority_ mode. | 894 // Prioritize impl-thread draws in impl_latency_takes_priority_ mode. |
| 893 if (impl_latency_takes_priority_) | 895 if (impl_latency_takes_priority_) |
| 894 return true; | 896 return true; |
| 895 | 897 |
| 896 // If we are on battery power and want to prioritize impl latency because | 898 // If we are on battery power and want to prioritize impl latency because |
| 897 // we don't trust deadline tasks to execute at the right time. | 899 // we don't trust deadline tasks to execute at the right time. |
| 898 if (impl_latency_takes_priority_on_battery_) | 900 if (impl_latency_takes_priority_on_battery_) |
| 899 return true; | 901 return true; |
| 900 | 902 |
| 901 return false; | 903 return false; |
| 902 } | 904 } |
| 903 | 905 |
| 904 bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const { | 906 bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const { |
| 905 // If a commit is pending before the previous commit has been drawn, we | 907 // If a commit is pending before the previous commit has been drawn, we |
| 906 // are definitely in a high latency mode. | 908 // are definitely in a high latency mode. |
| 907 if (CommitPending() && (active_tree_needs_first_draw_ || has_pending_tree_)) | 909 if (CommitPending() && (active_tree_needs_first_draw_ || has_pending_tree_)) |
| 908 return true; | 910 return true; |
| 909 | 911 |
| 910 // If we just sent a BeginMainFrame and haven't hit the deadline yet, the main | 912 // If we just sent a BeginMainFrame and haven't hit the deadline yet, the main |
| 911 // thread is in a low latency mode. | 913 // thread is in a low latency mode. |
| 912 if (HasSentBeginMainFrameThisFrame() && | 914 if (HasSentBeginMainFrameThisFrame() && |
| 913 (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING || | 915 (begin_impl_frame_state_ == BeginImplFrameState::BEGIN_FRAME_STARTING || |
| 914 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)) | 916 begin_impl_frame_state_ == BeginImplFrameState::INSIDE_BEGIN_FRAME)) |
| 915 return false; | 917 return false; |
| 916 | 918 |
| 917 // If there's a commit in progress it must either be from the previous frame | 919 // If there's a commit in progress it must either be from the previous frame |
| 918 // or it started after the impl thread's deadline. In either case the main | 920 // or it started after the impl thread's deadline. In either case the main |
| 919 // thread is in high latency mode. | 921 // thread is in high latency mode. |
| 920 if (CommitPending()) | 922 if (CommitPending()) |
| 921 return true; | 923 return true; |
| 922 | 924 |
| 923 // Similarly, if there's a pending tree the main thread is in high latency | 925 // Similarly, if there's a pending tree the main thread is in high latency |
| 924 // mode, because either | 926 // mode, because either |
| 925 // it's from the previous frame | 927 // it's from the previous frame |
| 926 // or | 928 // or |
| 927 // we're currently drawing the active tree and the pending tree will thus | 929 // we're currently drawing the active tree and the pending tree will thus |
| 928 // only be drawn in the next frame. | 930 // only be drawn in the next frame. |
| 929 if (has_pending_tree_) | 931 if (has_pending_tree_) |
| 930 return true; | 932 return true; |
| 931 | 933 |
| 932 if (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) { | 934 if (begin_impl_frame_state_ == BeginImplFrameState::INSIDE_DEADLINE) { |
| 933 // Even if there's a new active tree to draw at the deadline or we've just | 935 // Even if there's a new active tree to draw at the deadline or we've just |
| 934 // swapped it, it may have been triggered by a previous BeginImplFrame, in | 936 // swapped it, it may have been triggered by a previous BeginImplFrame, in |
| 935 // which case the main thread is in a high latency mode. | 937 // which case the main thread is in a high latency mode. |
| 936 return (active_tree_needs_first_draw_ || HasSwappedThisFrame()) && | 938 return (active_tree_needs_first_draw_ || HasSwappedThisFrame()) && |
| 937 !HasSentBeginMainFrameThisFrame(); | 939 !HasSentBeginMainFrameThisFrame(); |
| 938 } | 940 } |
| 939 | 941 |
| 940 // If the active tree needs its first draw in any other state, we know the | 942 // If the active tree needs its first draw in any other state, we know the |
| 941 // main thread is in a high latency mode. | 943 // main thread is in a high latency mode. |
| 942 return active_tree_needs_first_draw_; | 944 return active_tree_needs_first_draw_; |
| (...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 994 case INVALID_RESULT: | 996 case INVALID_RESULT: |
| 995 NOTREACHED() << "Uninitialized DrawResult."; | 997 NOTREACHED() << "Uninitialized DrawResult."; |
| 996 break; | 998 break; |
| 997 case DRAW_ABORTED_CANT_DRAW: | 999 case DRAW_ABORTED_CANT_DRAW: |
| 998 case DRAW_ABORTED_CONTEXT_LOST: | 1000 case DRAW_ABORTED_CONTEXT_LOST: |
| 999 NOTREACHED() << "Invalid return value from DrawAndSwapIfPossible:" | 1001 NOTREACHED() << "Invalid return value from DrawAndSwapIfPossible:" |
| 1000 << result; | 1002 << result; |
| 1001 break; | 1003 break; |
| 1002 case DRAW_SUCCESS: | 1004 case DRAW_SUCCESS: |
| 1003 consecutive_checkerboard_animations_ = 0; | 1005 consecutive_checkerboard_animations_ = 0; |
| 1004 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; | 1006 forced_redraw_state_ = ForcedRedrawOnTimeoutState::IDLE; |
| 1005 break; | 1007 break; |
| 1006 case DRAW_ABORTED_CHECKERBOARD_ANIMATIONS: | 1008 case DRAW_ABORTED_CHECKERBOARD_ANIMATIONS: |
| 1007 needs_redraw_ = true; | 1009 needs_redraw_ = true; |
| 1008 | 1010 |
| 1009 // If we're already in the middle of a redraw, we don't need to | 1011 // If we're already in the middle of a redraw, we don't need to |
| 1010 // restart it. | 1012 // restart it. |
| 1011 if (forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE) | 1013 if (forced_redraw_state_ != ForcedRedrawOnTimeoutState::IDLE) |
| 1012 return; | 1014 return; |
| 1013 | 1015 |
| 1014 needs_commit_ = true; | 1016 needs_commit_ = true; |
| 1015 consecutive_checkerboard_animations_++; | 1017 consecutive_checkerboard_animations_++; |
| 1016 if (settings_.timeout_and_draw_when_animation_checkerboards && | 1018 if (settings_.timeout_and_draw_when_animation_checkerboards && |
| 1017 consecutive_checkerboard_animations_ >= | 1019 consecutive_checkerboard_animations_ >= |
| 1018 settings_.maximum_number_of_failed_draws_before_draw_is_forced_) { | 1020 settings_.maximum_number_of_failed_draws_before_draw_is_forced_) { |
| 1019 consecutive_checkerboard_animations_ = 0; | 1021 consecutive_checkerboard_animations_ = 0; |
| 1020 // We need to force a draw, but it doesn't make sense to do this until | 1022 // We need to force a draw, but it doesn't make sense to do this until |
| 1021 // we've committed and have new textures. | 1023 // we've committed and have new textures. |
| 1022 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; | 1024 forced_redraw_state_ = ForcedRedrawOnTimeoutState::WAITING_FOR_COMMIT; |
| 1023 } | 1025 } |
| 1024 break; | 1026 break; |
| 1025 case DRAW_ABORTED_MISSING_HIGH_RES_CONTENT: | 1027 case DRAW_ABORTED_MISSING_HIGH_RES_CONTENT: |
| 1026 // It's not clear whether this missing content is because of missing | 1028 // It's not clear whether this missing content is because of missing |
| 1027 // pictures (which requires a commit) or because of memory pressure | 1029 // pictures (which requires a commit) or because of memory pressure |
| 1028 // removing textures (which might not). To be safe, request a commit | 1030 // removing textures (which might not). To be safe, request a commit |
| 1029 // anyway. | 1031 // anyway. |
| 1030 needs_commit_ = true; | 1032 needs_commit_ = true; |
| 1031 break; | 1033 break; |
| 1032 } | 1034 } |
| 1033 } | 1035 } |
| 1034 | 1036 |
| 1035 void SchedulerStateMachine::SetNeedsCommit() { | 1037 void SchedulerStateMachine::SetNeedsCommit() { |
| 1036 needs_commit_ = true; | 1038 needs_commit_ = true; |
| 1037 } | 1039 } |
| 1038 | 1040 |
| 1039 void SchedulerStateMachine::NotifyReadyToCommit() { | 1041 void SchedulerStateMachine::NotifyReadyToCommit() { |
| 1040 DCHECK(commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED) | 1042 DCHECK(commit_state_ == CommitState::BEGIN_MAIN_FRAME_STARTED) |
| 1041 << AsValue()->ToString(); | 1043 << AsValue()->ToString(); |
| 1042 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; | 1044 commit_state_ = CommitState::READY_TO_COMMIT; |
| 1043 // In main thread low latency mode, commit should happen right after | 1045 // In main thread low latency mode, commit should happen right after |
| 1044 // BeginFrame, meaning when this function is called, next action should be | 1046 // BeginFrame, meaning when this function is called, next action should be |
| 1045 // commit. | 1047 // commit. |
| 1046 if (settings_.main_thread_should_always_be_low_latency) | 1048 if (settings_.main_thread_should_always_be_low_latency) |
| 1047 DCHECK(ShouldCommit()); | 1049 DCHECK(ShouldCommit()); |
| 1048 } | 1050 } |
| 1049 | 1051 |
| 1050 void SchedulerStateMachine::BeginMainFrameAborted(CommitEarlyOutReason reason) { | 1052 void SchedulerStateMachine::BeginMainFrameAborted(CommitEarlyOutReason reason) { |
| 1051 DCHECK_EQ(commit_state_, COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 1053 DCHECK_EQ(commit_state_, CommitState::BEGIN_MAIN_FRAME_SENT); |
| 1052 switch (reason) { | 1054 switch (reason) { |
| 1053 case CommitEarlyOutReason::ABORTED_OUTPUT_SURFACE_LOST: | 1055 case CommitEarlyOutReason::ABORTED_OUTPUT_SURFACE_LOST: |
| 1054 case CommitEarlyOutReason::ABORTED_NOT_VISIBLE: | 1056 case CommitEarlyOutReason::ABORTED_NOT_VISIBLE: |
| 1055 commit_state_ = COMMIT_STATE_IDLE; | 1057 commit_state_ = CommitState::IDLE; |
| 1056 SetNeedsCommit(); | 1058 SetNeedsCommit(); |
| 1057 return; | 1059 return; |
| 1058 case CommitEarlyOutReason::FINISHED_NO_UPDATES: | 1060 case CommitEarlyOutReason::FINISHED_NO_UPDATES: |
| 1059 bool commit_has_no_updates = true; | 1061 bool commit_has_no_updates = true; |
| 1060 UpdateStateOnCommit(commit_has_no_updates); | 1062 UpdateStateOnCommit(commit_has_no_updates); |
| 1061 return; | 1063 return; |
| 1062 } | 1064 } |
| 1063 } | 1065 } |
| 1064 | 1066 |
| 1065 void SchedulerStateMachine::DidPrepareTiles() { | 1067 void SchedulerStateMachine::DidPrepareTiles() { |
| 1066 needs_prepare_tiles_ = false; | 1068 needs_prepare_tiles_ = false; |
| 1067 // "Fill" the PrepareTiles funnel. | 1069 // "Fill" the PrepareTiles funnel. |
| 1068 prepare_tiles_funnel_++; | 1070 prepare_tiles_funnel_++; |
| 1069 } | 1071 } |
| 1070 | 1072 |
| 1071 void SchedulerStateMachine::DidLoseOutputSurface() { | 1073 void SchedulerStateMachine::DidLoseOutputSurface() { |
| 1072 if (output_surface_state_ == OUTPUT_SURFACE_LOST || | 1074 if (output_surface_state_ == OutputSurfaceState::LOST || |
| 1073 output_surface_state_ == OUTPUT_SURFACE_CREATING) | 1075 output_surface_state_ == OutputSurfaceState::CREATING) |
| 1074 return; | 1076 return; |
| 1075 output_surface_state_ = OUTPUT_SURFACE_LOST; | 1077 output_surface_state_ = OutputSurfaceState::LOST; |
| 1076 needs_redraw_ = false; | 1078 needs_redraw_ = false; |
| 1077 } | 1079 } |
| 1078 | 1080 |
| 1079 void SchedulerStateMachine::NotifyReadyToActivate() { | 1081 void SchedulerStateMachine::NotifyReadyToActivate() { |
| 1080 if (has_pending_tree_) | 1082 if (has_pending_tree_) |
| 1081 pending_tree_is_ready_for_activation_ = true; | 1083 pending_tree_is_ready_for_activation_ = true; |
| 1082 } | 1084 } |
| 1083 | 1085 |
| 1084 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { | 1086 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { |
| 1085 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); | 1087 DCHECK_EQ(output_surface_state_, OutputSurfaceState::CREATING); |
| 1086 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT; | 1088 output_surface_state_ = OutputSurfaceState::WAITING_FOR_FIRST_COMMIT; |
| 1087 | 1089 |
| 1088 if (did_create_and_initialize_first_output_surface_) { | 1090 if (did_create_and_initialize_first_output_surface_) { |
| 1089 // TODO(boliu): See if we can remove this when impl-side painting is always | 1091 // TODO(boliu): See if we can remove this when impl-side painting is always |
| 1090 // on. Does anything on the main thread need to update after recreate? | 1092 // on. Does anything on the main thread need to update after recreate? |
| 1091 needs_commit_ = true; | 1093 needs_commit_ = true; |
| 1092 } | 1094 } |
| 1093 did_create_and_initialize_first_output_surface_ = true; | 1095 did_create_and_initialize_first_output_surface_ = true; |
| 1094 pending_swaps_ = 0; | 1096 pending_swaps_ = 0; |
| 1095 } | 1097 } |
| 1096 | 1098 |
| 1097 void SchedulerStateMachine::NotifyBeginMainFrameStarted() { | 1099 void SchedulerStateMachine::NotifyBeginMainFrameStarted() { |
| 1098 DCHECK_EQ(commit_state_, COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 1100 DCHECK_EQ(commit_state_, CommitState::BEGIN_MAIN_FRAME_SENT); |
| 1099 commit_state_ = COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED; | 1101 commit_state_ = CommitState::BEGIN_MAIN_FRAME_STARTED; |
| 1100 } | 1102 } |
| 1101 | 1103 |
| 1102 bool SchedulerStateMachine::HasInitializedOutputSurface() const { | 1104 bool SchedulerStateMachine::HasInitializedOutputSurface() const { |
| 1103 switch (output_surface_state_) { | 1105 switch (output_surface_state_) { |
| 1104 case OUTPUT_SURFACE_LOST: | 1106 case OutputSurfaceState::LOST: |
| 1105 case OUTPUT_SURFACE_CREATING: | 1107 case OutputSurfaceState::CREATING: |
| 1106 return false; | 1108 return false; |
| 1107 | 1109 |
| 1108 case OUTPUT_SURFACE_ACTIVE: | 1110 case OutputSurfaceState::ACTIVE: |
| 1109 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: | 1111 case OutputSurfaceState::WAITING_FOR_FIRST_COMMIT: |
| 1110 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: | 1112 case OutputSurfaceState::WAITING_FOR_FIRST_ACTIVATION: |
| 1111 return true; | 1113 return true; |
| 1112 } | 1114 } |
| 1113 NOTREACHED(); | 1115 NOTREACHED(); |
| 1114 return false; | 1116 return false; |
| 1115 } | 1117 } |
| 1116 | 1118 |
| 1117 std::string SchedulerStateMachine::GetStatesForDebugging() const { | 1119 std::string SchedulerStateMachine::GetStatesForDebugging() const { |
| 1118 return base::StringPrintf("%c %d %d %d %c %c %c %d %d", | 1120 return base::StringPrintf("%c %d %d %d %c %c %c %d %d", |
| 1119 needs_commit_ ? 'T' : 'F', | 1121 needs_commit_ ? 'T' : 'F', |
| 1120 static_cast<int>(output_surface_state_), | 1122 static_cast<int>(output_surface_state_), |
| 1121 static_cast<int>(begin_impl_frame_state_), | 1123 static_cast<int>(begin_impl_frame_state_), |
| 1122 static_cast<int>(commit_state_), | 1124 static_cast<int>(commit_state_), |
| 1123 has_pending_tree_ ? 'T' : 'F', | 1125 has_pending_tree_ ? 'T' : 'F', |
| 1124 pending_tree_is_ready_for_activation_ ? 'T' : 'F', | 1126 pending_tree_is_ready_for_activation_ ? 'T' : 'F', |
| 1125 active_tree_needs_first_draw_ ? 'T' : 'F', | 1127 active_tree_needs_first_draw_ ? 'T' : 'F', |
| 1126 max_pending_swaps_, | 1128 max_pending_swaps_, |
| 1127 pending_swaps_); | 1129 pending_swaps_); |
| 1128 } | 1130 } |
| 1129 | 1131 |
| 1130 } // namespace cc | 1132 } // namespace cc |
| OLD | NEW |