Index: content/renderer/render_widget.h |
diff --git a/content/renderer/render_widget.h b/content/renderer/render_widget.h |
index f355732ca8e65c01647208d2616c25ef18cf4234..2281ce962738eac89a349da96ef29cf90c71f474 100644 |
--- a/content/renderer/render_widget.h |
+++ b/content/renderer/render_widget.h |
@@ -10,6 +10,7 @@ |
#include "base/basictypes.h" |
#include "base/compiler_specific.h" |
+#include "base/debug/trace_event_synthetic_delay.h" |
#include "base/memory/ref_counted.h" |
#include "base/memory/scoped_ptr.h" |
#include "base/time/time.h" |
@@ -71,6 +72,7 @@ class RenderWidgetTest; |
class ResizingModeSelector; |
struct ContextMenuParams; |
struct GpuRenderingStats; |
+struct SyntheticDelayConfiguration; |
struct WebPluginGeometry; |
// RenderWidget provides a communication bridge between a WebWidget and |
@@ -185,6 +187,13 @@ class CONTENT_EXPORT RenderWidget |
scoped_ptr<SyntheticGestureParams> gesture_params, |
const SyntheticGestureCompletionCallback& callback); |
+ // Configure synthetic delays across all processes. Once all processes have |
+ // acknowledged the new delay configuration, |callback| will be called back. |
+ typedef base::Callback<void()> SyntheticDelayConfigurationCallback; |
+ void ConfigureSyntheticDelays( |
+ const std::vector<content::SyntheticDelayConfiguration>& delays, |
+ const SyntheticDelayConfigurationCallback& callback); |
+ |
// Close the underlying WebWidget. |
virtual void Close(); |
@@ -345,6 +354,7 @@ class CONTENT_EXPORT RenderWidget |
const gfx::Size& desired_size); |
void OnRepaint(gfx::Size size_to_paint); |
void OnSyntheticGestureCompleted(); |
+ void OnConfigureSyntheticDelaysAck(); |
void OnSetTextDirection(blink::WebTextDirection direction); |
void OnGetFPS(); |
void OnUpdateScreenRects(const gfx::Rect& view_screen_rect, |
@@ -747,6 +757,8 @@ class CONTENT_EXPORT RenderWidget |
std::queue<SyntheticGestureCompletionCallback> |
pending_synthetic_gesture_callbacks_; |
+ SyntheticDelayConfigurationCallback pending_delay_configuration_; |
+ |
// Specified whether the compositor will run in its own thread. |
bool is_threaded_compositing_enabled_; |