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1 /* | 1 /* |
2 * Copyright (C) 2001 Peter Kelly (pmk@post.com) | 2 * Copyright (C) 2001 Peter Kelly (pmk@post.com) |
3 * Copyright (C) 2001 Tobias Anton (anton@stud.fbi.fh-darmstadt.de) | 3 * Copyright (C) 2001 Tobias Anton (anton@stud.fbi.fh-darmstadt.de) |
4 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) | 4 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) |
5 * Copyright (C) 2003, 2005, 2006, 2008 Apple Inc. All rights reserved. | 5 * Copyright (C) 2003, 2005, 2006, 2008 Apple Inc. All rights reserved. |
6 * | 6 * |
7 * This library is free software; you can redistribute it and/or | 7 * This library is free software; you can redistribute it and/or |
8 * modify it under the terms of the GNU Library General Public | 8 * modify it under the terms of the GNU Library General Public |
9 * License as published by the Free Software Foundation; either | 9 * License as published by the Free Software Foundation; either |
10 * version 2 of the License, or (at your option) any later version. | 10 * version 2 of the License, or (at your option) any later version. |
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101 { | 101 { |
102 Node* targetNode = target() ? target()->toNode() : 0; | 102 Node* targetNode = target() ? target()->toNode() : 0; |
103 if (!targetNode) | 103 if (!targetNode) |
104 return; | 104 return; |
105 | 105 |
106 // Compute coordinates that are based on the target. | 106 // Compute coordinates that are based on the target. |
107 m_layerLocation = m_pageLocation; | 107 m_layerLocation = m_pageLocation; |
108 m_offsetLocation = m_pageLocation; | 108 m_offsetLocation = m_pageLocation; |
109 | 109 |
110 // Must have an updated render tree for this math to work correctly. | 110 // Must have an updated render tree for this math to work correctly. |
111 targetNode->document().updateLayoutIgnorePendingStylesheets(); | 111 targetNode->document().updateLayout(); |
112 | 112 |
113 // Adjust offsetLocation to be relative to the target's position. | 113 // Adjust offsetLocation to be relative to the target's position. |
114 if (RenderObject* r = targetNode->renderer()) { | 114 if (RenderObject* r = targetNode->renderer()) { |
115 FloatPoint localPos = r->absoluteToLocal(absoluteLocation(), UseTransfor
ms); | 115 FloatPoint localPos = r->absoluteToLocal(absoluteLocation(), UseTransfor
ms); |
116 m_offsetLocation = roundedLayoutPoint(localPos); | 116 m_offsetLocation = roundedLayoutPoint(localPos); |
117 } | 117 } |
118 | 118 |
119 // Adjust layerLocation to be relative to the layer. | 119 // Adjust layerLocation to be relative to the layer. |
120 // FIXME: event.layerX and event.layerY are poorly defined, | 120 // FIXME: event.layerX and event.layerY are poorly defined, |
121 // and probably don't always correspond to RenderLayer offsets. | 121 // and probably don't always correspond to RenderLayer offsets. |
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183 } | 183 } |
184 | 184 |
185 int MouseRelatedEvent::y() const | 185 int MouseRelatedEvent::y() const |
186 { | 186 { |
187 // FIXME: This is not correct. | 187 // FIXME: This is not correct. |
188 // See Microsoft documentation and <http://www.quirksmode.org/dom/w3c_events
.html>. | 188 // See Microsoft documentation and <http://www.quirksmode.org/dom/w3c_events
.html>. |
189 return m_clientLocation.y(); | 189 return m_clientLocation.y(); |
190 } | 190 } |
191 | 191 |
192 } // namespace blink | 192 } // namespace blink |
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