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Side by Side Diff: content/browser/gamepad/gamepad_provider.cc

Issue 8345027: Big patch to implement Chromium-side of Gamepad support (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: minor tidying Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <cmath> 5 #include <cmath>
6 #include <set> 6 #include <set>
7 #include <vector> 7 #include <vector>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "base/message_loop.h" 11 #include "base/message_loop.h"
12 #include "base/synchronization/lock.h"
12 #include "base/task.h" 13 #include "base/task.h"
13 #include "base/threading/thread.h" 14 #include "base/threading/thread.h"
14 #include "base/threading/thread_restrictions.h" 15 #include "base/threading/thread_restrictions.h"
15 #include "content/public/browser/browser_thread.h" 16 #include "content/public/browser/browser_thread.h"
16 #include "content/browser/gamepad/gamepad_provider.h" 17 #include "content/browser/gamepad/gamepad_provider.h"
17 #include "content/browser/gamepad/data_fetcher.h" 18 #include "content/browser/gamepad/data_fetcher.h"
18 #include "content/common/gamepad_messages.h" 19 #include "content/common/gamepad_messages.h"
19 20
20 #if defined(OS_WIN) 21 #if defined(OS_WIN)
21 #include "content/browser/gamepad/data_fetcher_win.h" 22 #include "content/browser/gamepad/data_fetcher_win.h"
22 #endif 23 #endif
23 24
24 namespace content { 25 namespace content {
25 26
26 GamepadProvider* GamepadProvider::instance_ = NULL;
27
28 // Define the default data fetcher that GamepadProvider will use if none is 27 // Define the default data fetcher that GamepadProvider will use if none is
29 // supplied. (GamepadPlatformDataFetcher). 28 // supplied. (GamepadPlatformDataFetcher).
30 #if defined(OS_WIN) 29 #if defined(OS_WIN)
31 30
32 typedef GamepadDataFetcherWindows GamepadPlatformDataFetcher; 31 typedef GamepadDataFetcherWindows GamepadPlatformDataFetcher;
33 32
34 #else 33 #else
35 34
36 class GamepadEmptyDataFetcher : public GamepadDataFetcher { 35 class GamepadEmptyDataFetcher : public GamepadDataFetcher {
37 public: 36 public:
38 void GetGamepadData(WebKit::WebGamepads* pads, bool) { 37 void GetGamepadData(WebKit::WebGamepads* pads, bool) {
39 pads->length = 0; 38 pads->length = 0;
40 } 39 }
41 }; 40 };
42 typedef GamepadEmptyDataFetcher GamepadPlatformDataFetcher; 41 typedef GamepadEmptyDataFetcher GamepadPlatformDataFetcher;
43 42
44 #endif 43 #endif
45 44
46 GamepadProvider::GamepadProvider(GamepadDataFetcher* fetcher) 45 GamepadProvider::GamepadProvider(GamepadDataFetcher* fetcher)
47 : creator_loop_(MessageLoop::current()->message_loop_proxy()), 46 : is_paused_(false),
47 devices_changed_(true),
48 creator_loop_(MessageLoop::current()->message_loop_proxy()),
48 provided_fetcher_(fetcher), 49 provided_fetcher_(fetcher),
49 devices_changed_(true),
50 ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)) { 50 ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)) {
51 size_t data_size = sizeof(GamepadHardwareBuffer); 51 size_t data_size = sizeof(GamepadHardwareBuffer);
52 base::SystemMonitor* monitor = base::SystemMonitor::Get(); 52 base::SystemMonitor* monitor = base::SystemMonitor::Get();
53 if (monitor) 53 if (monitor)
54 monitor->AddDevicesChangedObserver(this); 54 monitor->AddDevicesChangedObserver(this);
55 gamepad_shared_memory_.CreateAndMapAnonymous(data_size); 55 gamepad_shared_memory_.CreateAndMapAnonymous(data_size);
56 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); 56 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
57 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); 57 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer));
58
59 DCHECK(MessageLoop::current()->message_loop_proxy() == creator_loop_);
60
61 polling_thread_.reset(new base::Thread("Gamepad polling thread"));
62 if (!polling_thread_->Start()) {
63 LOG(ERROR) << "Failed to start gamepad polling thread";
64 polling_thread_.reset();
65 return;
66 }
67
68 MessageLoop* polling_loop = polling_thread_->message_loop();
69 polling_loop->PostTask(
70 FROM_HERE,
71 base::Bind(&GamepadProvider::DoInitializePollingThread, this));
58 } 72 }
59 73
60 GamepadProvider::~GamepadProvider() { 74 GamepadProvider::~GamepadProvider() {
61 base::SystemMonitor* monitor = base::SystemMonitor::Get(); 75 base::SystemMonitor* monitor = base::SystemMonitor::Get();
62 if (monitor) 76 if (monitor)
63 monitor->RemoveDevicesChangedObserver(this); 77 monitor->RemoveDevicesChangedObserver(this);
64 Stop(); 78
79 polling_thread_.reset();
80 data_fetcher_.reset();
65 } 81 }
66 82
67 base::SharedMemoryHandle GamepadProvider::GetRendererSharedMemoryHandle( 83 base::SharedMemoryHandle GamepadProvider::GetRendererSharedMemoryHandle(
68 base::ProcessHandle process) { 84 base::ProcessHandle process) {
69 base::SharedMemoryHandle renderer_handle; 85 base::SharedMemoryHandle renderer_handle;
70 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); 86 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle);
71 return renderer_handle; 87 return renderer_handle;
72 } 88 }
73 89
90 void GamepadProvider::Pause() {
91 base::AutoLock lock(is_paused_lock_);
92 is_paused_ = true;
93 }
94
95 void GamepadProvider::Resume() {
96 base::AutoLock lock(is_paused_lock_);
97
98 if (!is_paused_)
99 return;
100
101 is_paused_ = false;
102 MessageLoop* polling_loop = polling_thread_->message_loop();
103 polling_loop->PostTask(
104 FROM_HERE,
105 base::Bind(&GamepadProvider::ScheduleDoPoll, this));
106 }
107
74 void GamepadProvider::OnDevicesChanged() { 108 void GamepadProvider::OnDevicesChanged() {
109 base::AutoLock lock(devices_changed_lock_);
75 devices_changed_ = true; 110 devices_changed_ = true;
76 } 111 }
77 112
78 void GamepadProvider::Start() {
79 DCHECK(MessageLoop::current()->message_loop_proxy() == creator_loop_);
80
81 if (polling_thread_.get())
82 return;
83
84 polling_thread_.reset(new base::Thread("Gamepad polling thread"));
85 if (!polling_thread_->Start()) {
86 LOG(ERROR) << "Failed to start gamepad polling thread";
87 polling_thread_.reset();
88 return;
89 }
90
91 MessageLoop* polling_loop = polling_thread_->message_loop();
92 polling_loop->PostTask(
93 FROM_HERE,
94 base::Bind(&GamepadProvider::DoInitializePollingThread, this));
95 }
96
97 void GamepadProvider::Stop() {
98 DCHECK(MessageLoop::current()->message_loop_proxy() == creator_loop_);
99
100 polling_thread_.reset();
101 data_fetcher_.reset();
102 }
103
104 void GamepadProvider::DoInitializePollingThread() { 113 void GamepadProvider::DoInitializePollingThread() {
105 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 114 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
106 115
107 if (!provided_fetcher_.get()) 116 if (!provided_fetcher_.get())
108 provided_fetcher_.reset(new GamepadPlatformDataFetcher); 117 provided_fetcher_.reset(new GamepadPlatformDataFetcher);
109 118
110 // Pass ownership of fetcher to provider_. 119 // Pass ownership of fetcher to provider_.
111 data_fetcher_.swap(provided_fetcher_); 120 data_fetcher_.swap(provided_fetcher_);
112 121
113 // Start polling. 122 // Start polling.
114 ScheduleDoPoll(); 123 ScheduleDoPoll();
115 } 124 }
116 125
117 void GamepadProvider::DoPoll() { 126 void GamepadProvider::DoPoll() {
118 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 127 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
119 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); 128 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
120 129
121 ANNOTATE_BENIGN_RACE_SIZED( 130 ANNOTATE_BENIGN_RACE_SIZED(
122 &hwbuf->buffer, 131 &hwbuf->buffer,
123 sizeof(WebKit::WebGamepads), 132 sizeof(WebKit::WebGamepads),
124 "Racey reads are discarded"); 133 "Racey reads are discarded");
125 134
135 devices_changed_lock_.Acquire();
136
126 // Acquire the SeqLock. There is only ever one writer to this data. 137 // Acquire the SeqLock. There is only ever one writer to this data.
127 // See gamepad_hardware_buffer.h. 138 // See gamepad_hardware_buffer.h.
128 hwbuf->sequence.WriteBegin(); 139 hwbuf->sequence.WriteBegin();
129 data_fetcher_->GetGamepadData(&hwbuf->buffer, devices_changed_); 140 data_fetcher_->GetGamepadData(&hwbuf->buffer, devices_changed_);
130 hwbuf->sequence.WriteEnd(); 141 hwbuf->sequence.WriteEnd();
131 devices_changed_ = false; 142 devices_changed_ = false;
143
144 devices_changed_lock_.Release();
145
132 // Schedule our next interval of polling. 146 // Schedule our next interval of polling.
133 ScheduleDoPoll(); 147 ScheduleDoPoll();
134 } 148 }
135 149
136 void GamepadProvider::ScheduleDoPoll() { 150 void GamepadProvider::ScheduleDoPoll() {
137 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); 151 DCHECK(MessageLoop::current() == polling_thread_->message_loop());
152 base::AutoLock lock(is_paused_lock_);
153
154 if (is_paused_)
155 return;
138 156
139 MessageLoop::current()->PostDelayedTask( 157 MessageLoop::current()->PostDelayedTask(
140 FROM_HERE, 158 FROM_HERE,
141 base::Bind(&GamepadProvider::DoPoll, weak_factory_.GetWeakPtr()), 159 base::Bind(&GamepadProvider::DoPoll, weak_factory_.GetWeakPtr()),
142 kDesiredSamplingIntervalMs); 160 kDesiredSamplingIntervalMs);
143 } 161 }
144 162
145 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { 163 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() {
146 void* mem = gamepad_shared_memory_.memory(); 164 void* mem = gamepad_shared_memory_.memory();
147 DCHECK(mem); 165 DCHECK(mem);
148 return static_cast<GamepadHardwareBuffer*>(mem); 166 return static_cast<GamepadHardwareBuffer*>(mem);
149 } 167 }
150 168
151 } // namespace content 169 } // namespace content
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