| Index: extra/canvas-compositing-test.html
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| ===================================================================
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| --- extra/canvas-compositing-test.html (revision 106149)
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| +++ extra/canvas-compositing-test.html (working copy)
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| @@ -1,125 +0,0 @@
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| -<!--
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| -Copyright (C) 2009 Apple Computer, Inc. All rights reserved.
|
| -
|
| -Redistribution and use in source and binary forms, with or without
|
| -modification, are permitted provided that the following conditions
|
| -are met:
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| -1. Redistributions of source code must retain the above copyright
|
| - notice, this list of conditions and the following disclaimer.
|
| -2. Redistributions in binary form must reproduce the above copyright
|
| - notice, this list of conditions and the following disclaimer in the
|
| - documentation and/or other materials provided with the distribution.
|
| -
|
| -THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| -EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| -PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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| -CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| -PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| -PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| -OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| --->
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| -
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| -<!DOCTYPE html>
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| -<html>
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| - <head>
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| -<meta charset="utf-8">
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| - <title>Canvas Compositing Test</title>
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| - <link rel="stylesheet" href="../resources/js-test-style.css"/>
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| - <script src="../resources/js-test-pre.js"></script>
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| - <script src="../conformance/resources/webgl-test.js"> </script>
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| -</head>
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| -<body>
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| -Below are 2 50x50 pixel canvas but using CSS to display them at 100x100 pixels. <br/>
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| -They are solid black with a red triangle<br/>
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| -They each have a 10px CSS solid black border around them.<br/>
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| -Depending on how the browser composites the canvas with the page they will get
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| -a white outline<hr/>
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| -<div>
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| -2d canvas<br/>
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| -<canvas id="example2" width="50" height="50" style="width: 100px; height: 100px; border: 10px solid black;"></canvas>
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| -</div>
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| -<hr/>
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| -3d canvas<br/>
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| -<div>
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| -<canvas id="example" width="50" height="50" style="width: 100px; height: 100px; border: 10px solid black;"></canvas>
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| -</div>
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| -<hr/>
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| -img tag<br/>
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| -<img src="50x50pixel-black-with-red-triangle.png" style="width: 100px; height: 100px; border: 10px solid black;"/>
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| -<div id="description"></div>
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| -<div id="console"></div>
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| - <script id="vshader" type="x-shader/x-vertex">
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| - attribute vec4 vPosition;
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| - void main()
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| - {
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| - gl_Position = vPosition;
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| - }
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| - </script>
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| -
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| - <script id="fshader" type="x-shader/x-fragment">
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| - void main()
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| - {
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| - gl_FragColor = vec4(1.0,0.0,0.0,1.0);
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| - }
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| - </script>
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| -
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| - <script>
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| - function fail(x,y, buf, shouldBe)
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| - {
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| - var i = (y*50+x) * 4;
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| - var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
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| - testFailed(reason);
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| - }
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| -
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| - function pass()
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| - {
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| - testPassed("drawing is correct");
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| - }
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| -
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| - function init()
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| - {
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| - var canvas2d = document.getElementById("example2");
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| - var ctx2d = canvas2d.getContext("2d");
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| - ctx2d.fillStyle = "rgba(0, 0, 0, 255)"
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| - ctx2d.fillRect(0, 0, 50, 50);
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| - ctx2d.fillStyle = "rgba(255, 0, 0, 255)"
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| - ctx2d.beginPath();
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| - ctx2d.moveTo(25, 12.5);
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| - ctx2d.lineTo(12.5, 37.5);
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| - ctx2d.lineTo(37.5, 37.5);
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| - ctx2d.lineTo(25, 12.5);
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| - ctx2d.fill();
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| -
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| -
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| - if (window.initNonKhronosFramework) {
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| - window.initNonKhronosFramework(false);
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| - }
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| -
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| - gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
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| - gl.viewport(0, 0, 50, 50);
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| -
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| - var vertexObject = gl.createBuffer();
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| - gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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| - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
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| - gl.enableVertexAttribArray(0);
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| - gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
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| -
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| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| - gl.drawArrays(gl.TRIANGLES, 0, 3);
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| - }
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| -
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| - init();
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| - successfullyParsed = true;
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| - </script>
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| -</body>
|
| -<script src="../resources/js-test-post.js"></script>
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| -
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| -<script>
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| -</script>
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| -
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| -</body>
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| -</html>
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