| Index: conformance/more/functions/vertexAttribPointerBadArgs.html
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| ===================================================================
|
| --- conformance/more/functions/vertexAttribPointerBadArgs.html (revision 106149)
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| +++ conformance/more/functions/vertexAttribPointerBadArgs.html (working copy)
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| @@ -1,131 +0,0 @@
|
| -<!DOCTYPE html>
|
| -<html><head>
|
| -<meta charset="utf-8">
|
| -<!--
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| -Tests for the OpenGL ES 2.0 HTML Canvas context
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| -
|
| -Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
|
| -
|
| -Permission is hereby granted, free of charge, to any person
|
| -obtaining a copy of this software and associated documentation
|
| -files (the "Software"), to deal in the Software without
|
| -restriction, including without limitation the rights to use,
|
| -copy, modify, merge, publish, distribute, sublicense, and/or sell
|
| -copies of the Software, and to permit persons to whom the
|
| -Software is furnished to do so, subject to the following
|
| -conditions:
|
| -
|
| -The above copyright notice and this permission notice shall be
|
| -included in all copies or substantial portions of the Software.
|
| -
|
| -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
| -OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
| -NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
| -HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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| -WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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| -FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
| -OTHER DEALINGS IN THE SOFTWARE.
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| -
|
| --->
|
| -<link rel="stylesheet" type="text/css" href="../unit.css" />
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| -<script type="application/x-javascript" src="../unit.js"></script>
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| -<script type="application/x-javascript" src="../util.js"></script>
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| -<script type="application/x-javascript">
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| -
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| -var verts = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0];
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| -var normals = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0];
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| -var texcoords = [0.0,0.0, 1.0,0.0, 0.0,1.0];
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| -
|
| -Tests.startUnit = function () {
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| - var canvas = document.getElementById('gl');
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| - var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
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| - var prog = new Shader(gl, 'vert', 'frag');
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| - prog.use();
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| - var sh = prog.shader.program;
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| -// log(gl.getShaderInfoLog(prog.shaders[1]));
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| - var v = gl.getAttribLocation(sh, 'Vertex');
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| - var n = gl.getAttribLocation(sh, 'Normal');
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| - var t = gl.getAttribLocation(sh, 'Tex');
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| - return [gl,prog,v,n,t];
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| -}
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| -
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| -Tests.setup = function(gl, prog, v,n,t) {
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| - assert(0 == gl.getError());
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| - return [gl, prog, v,n,t];
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| -}
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| -Tests.teardown = function(gl, prog, v,n,t) {
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| - gl.disableVertexAttribArray(v);
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| - gl.disableVertexAttribArray(n);
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| - gl.disableVertexAttribArray(t);
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| -}
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| -
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| -Tests.endUnit = function(gl, prog, v,n,t) {
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| - prog.destroy();
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| -}
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| -
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| -Tests.testVertexAttribPointerVBO = function(gl, prog, v,n,t) {
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| - var vbo = gl.createBuffer();
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| - var vertsArr = new Float32Array(verts);
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| - gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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| - gl.bufferData(gl.ARRAY_BUFFER, vertsArr, gl.STATIC_DRAW);
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| - gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0);
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| - assertFail("negative offset",
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| - function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, -1);});
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| - assertOk("out of range offset (OK because we can change the buffer later)",
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| - function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 1200);});
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| - assertFail("Offset that is incompatible with type",
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| - function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 3);});
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| - assertFail("negative stride",
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| - function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, -1, 0);});
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| - assertFail("bad size",
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| - function(){gl.vertexAttribPointer(v, 5, gl.FLOAT, false, 0, 0);});
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| - assertFail("stride that doesn't match type",
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| - function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 1, 0);});
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| - assertFail("bad type",
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| - function(){gl.vertexAttribPointer(v, 3, gl.TEXTURE_2D, false, 0, 0);});
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| - assertFail("bad index",
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| - function(){gl.vertexAttribPointer(-1, 3, gl.FLOAT, false, 0, 0);});
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| - assertFail("bad index (big negative)",
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| - function(){gl.vertexAttribPointer(-8693948, 3, gl.FLOAT, false, 0, 0);});
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| - assertFail("bad index (big positive)",
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| - function(){gl.vertexAttribPointer(8693948, 3, gl.FLOAT, false, 0, 0);});
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| - gl.bindBuffer(gl.ARRAY_BUFFER, null);
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| - assertFail("binding to null buffer",
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| - function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0);});
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| - gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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| - gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0);
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| - gl.bindBuffer(gl.ARRAY_BUFFER, null);
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| - gl.deleteBuffer(vbo);
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| - throwError(gl);
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| -}
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| -
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| -</script>
|
| -<script id="vert" type="x-shader/x-vertex">
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| - attribute vec3 Vertex;
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| - attribute vec3 Normal;
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| - attribute vec2 Tex;
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| -
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| - varying vec4 texCoord0;
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| - void main()
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| - {
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| - gl_Position = vec4(Vertex * Normal, 1.0);
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| - texCoord0 = vec4(Tex,0.0,0.0) + gl_Position;
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| - }
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| -</script>
|
| -<script id="frag" type="x-shader/x-fragment">
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| - precision mediump float;
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| -
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| - varying vec4 texCoord0;
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| - void main()
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| - {
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| - vec4 c = texCoord0;
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| - gl_FragColor = c;
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| - }
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| -</script>
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| -
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| -
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| -<style>canvas{ position:absolute; }</style>
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| -</head><body>
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| - <canvas id="gl" width="1" height="1"></canvas>
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| -</body></html>
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|
|