| Index: conformance/context-attributes-alpha-depth-stencil-antialias.html
|
| ===================================================================
|
| --- conformance/context-attributes-alpha-depth-stencil-antialias.html (revision 106149)
|
| +++ conformance/context-attributes-alpha-depth-stencil-antialias.html (working copy)
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| @@ -1,245 +0,0 @@
|
| -<!--
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| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE html>
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| -<html>
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| -<head>
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| -<meta charset="utf-8">
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| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
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| -<script src="../resources/js-test-pre.js"></script>
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| -<script src="resources/webgl-test.js"></script>
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| -<script id="vshader" type="x-shader/x-vertex">
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| -attribute vec3 pos;
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| -attribute vec4 colorIn;
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| -varying vec4 color;
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| -
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| -void main()
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| -{
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| - color = colorIn;
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| - gl_Position = vec4(pos.xyz, 1.0);
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| -}
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| -</script>
|
| -
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| -<script id="fshader" type="x-shader/x-fragment">
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| -precision mediump float;
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| -
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| -varying vec4 color;
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| -
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| -void main()
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| -{
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| - gl_FragColor = color;
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| -}
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| -</script>
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| -
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| -<script>
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| -var successfullyParsed = false;
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| -
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| -// These four declarations need to be global for "shouldBe" to see them
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| -var webGL = null;
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| -var contextAttribs = null;
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| -var pixel = [0, 0, 0, 1];
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| -var correctColor = null;
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| -var value;
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| -
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| -function init()
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| -{
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| - if (window.initNonKhronosFramework) {
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| - window.initNonKhronosFramework(true);
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| - }
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| -
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| - description('Verify WebGLContextAttributes are working as specified, including alpha, depth, stencil, antialias, but not premultipliedAlpha');
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| -
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| - runTest();
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| -}
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| -
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| -function getWebGL(canvasWidth, canvasHeight, contextAttribs, clearColor, clearDepth, clearStencil)
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| -{
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| - var canvas = document.createElement("canvas");
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| - if (!canvas)
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| - return null;
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| - canvas.width = canvasWidth;
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| - canvas.height = canvasHeight;
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| -
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| - var context = create3DContext(canvas, contextAttribs);
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| - if (!context)
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| - return null;
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| -
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| - context.program = createProgram(context, "vshader", "fshader", ["pos", "colorIn"]);
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| - if (!context.program)
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| - return null;
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| -
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| - context.useProgram(context.program);
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| -
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| - context.enable(context.DEPTH_TEST);
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| - context.enable(context.STENCIL_TEST);
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| - context.disable(context.BLEND);
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| -
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| - context.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
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| - context.clearDepth(clearDepth);
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| - context.clearStencil(clearStencil);
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| - context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT);
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| -
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| - return context;
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| -}
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| -
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| -function drawAndReadPixel(gl, vertices, colors, x, y)
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| -{
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| - var colorOffset = vertices.byteLength;
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| -
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| - var vbo = gl.createBuffer();
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| - gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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| - gl.bufferData(gl.ARRAY_BUFFER, colorOffset + colors.byteLength, gl.STATIC_DRAW);
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| - gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertices);
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| - gl.bufferSubData(gl.ARRAY_BUFFER, colorOffset, colors);
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| -
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| - gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
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| - gl.enableVertexAttribArray(0);
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| - gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, colorOffset);
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| - gl.enableVertexAttribArray(1);
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| -
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| - gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 3);
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| -
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| - var buf = new Uint8Array(1 * 1 * 4);
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| - gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| - return buf;
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| -}
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| -
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| -function testAlpha(alpha)
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| -{
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| - debug("Testing alpha = " + alpha);
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| - if (alpha)
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| - shouldBeNonNull("webGL = getWebGL(1, 1, { alpha: true, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)");
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| - else
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| - shouldBeNonNull("webGL = getWebGL(1, 1, { alpha: false, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)");
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| - shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
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| - shouldBeTrue("contextAttribs.alpha == " + alpha);
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| -
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| - var buf = new Uint8Array(1 * 1 * 4);
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| - webGL.readPixels(0, 0, 1, 1, webGL.RGBA, webGL.UNSIGNED_BYTE, buf);
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| - pixel[0] = buf[0];
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| - pixel[1] = buf[1];
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| - pixel[2] = buf[2];
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| - pixel[3] = buf[3];
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| - correctColor = (contextAttribs.alpha ? [0, 0, 0, 0] : [0, 0, 0, 255]);
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| - shouldBe("pixel", "correctColor");
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| -}
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| -
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| -function testDepth(depth)
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| -{
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| - debug("Testing depth = " + depth);
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| - if (depth)
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| - shouldBeNonNull("webGL = getWebGL(1, 1, { stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
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| - else
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| - shouldBeNonNull("webGL = getWebGL(1, 1, { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
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| - shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
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| -
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| - webGL.depthFunc(webGL.NEVER);
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| -
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| - var vertices = new Float32Array([
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| - 1.0, 1.0, 0.0,
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| - -1.0, 1.0, 0.0,
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| - -1.0, -1.0, 0.0,
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| - 1.0, 1.0, 0.0,
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| - -1.0, -1.0, 0.0,
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| - 1.0, -1.0, 0.0]);
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| - var colors = new Uint8Array([
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| - 255, 0, 0, 255,
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| - 255, 0, 0, 255,
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| - 255, 0, 0, 255,
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| - 255, 0, 0, 255,
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| - 255, 0, 0, 255,
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| - 255, 0, 0, 255]);
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| -
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| - var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0);
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| - pixel[0] = buf[0];
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| - pixel[1] = buf[1];
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| - pixel[2] = buf[2];
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| - pixel[3] = buf[3];
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| - correctColor = (contextAttribs.depth ? [0, 0, 0, 255] : [255, 0, 0, 255]);
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| - shouldBe("pixel", "correctColor");
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| -}
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| -
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| -function testStencil(stencil)
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| -{
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| - debug("Testing stencil = " + stencil);
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| - if (stencil)
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| - shouldBeNonNull("webGL = getWebGL(1, 1, { depth: false, stencil: true, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
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| - else
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| - shouldBeNonNull("webGL = getWebGL(1, 1, { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
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| - shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
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| -
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| - webGL.depthFunc(webGL.ALWAYS);
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| -
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| - webGL.stencilFunc(webGL.NEVER, 1, 1);
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| - webGL.stencilOp(webGL.KEEP, webGL.KEEP, webGL.KEEP);
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| -
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| - var vertices = new Float32Array([
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| - 1.0, 1.0, 0.0,
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| - -1.0, 1.0, 0.0,
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| - -1.0, -1.0, 0.0,
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| - 1.0, 1.0, 0.0,
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| - -1.0, -1.0, 0.0,
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| - 1.0, -1.0, 0.0]);
|
| - var colors = new Uint8Array([
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| - 255, 0, 0, 255,
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| - 255, 0, 0, 255,
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| - 255, 0, 0, 255,
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| - 255, 0, 0, 255,
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| - 255, 0, 0, 255,
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| - 255, 0, 0, 255]);
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| -
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| - var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0);
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| - pixel[0] = buf[0];
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| - pixel[1] = buf[1];
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| - pixel[2] = buf[2];
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| - pixel[3] = buf[3];
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| - correctColor = (contextAttribs.stencil ? [0, 0, 0, 255] : [255, 0, 0, 255]);
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| - shouldBe("pixel", "correctColor");
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| -}
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| -
|
| -function testAntialias(antialias)
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| -{
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| - debug("Testing antialias = " + antialias);
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| - if (antialias)
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| - shouldBeNonNull("webGL = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: true }, [ 0, 0, 0, 1 ], 1, 0)");
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| - else
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| - shouldBeNonNull("webGL = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
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| - shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
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| -
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| - var vertices = new Float32Array([
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| - 1.0, 1.0, 0.0,
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| - -1.0, 1.0, 0.0,
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| - -1.0, -1.0, 0.0]);
|
| - var colors = new Uint8Array([
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| - 255, 0, 0, 255,
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| - 255, 0, 0, 255,
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| - 255, 0, 0, 255]);
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| - var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0);
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| - pixel[0] = buf[0];
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| - shouldBe("pixel[0] != 255 && pixel[0] != 0", "contextAttribs.antialias");
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| -}
|
| -
|
| -function runTest()
|
| -{
|
| -
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| - testAlpha(true);
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| - testAlpha(false);
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| - testDepth(true);
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| - testDepth(false);
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| - testStencil(true);
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| - testStencil(false);
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| - testAntialias(true);
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| - testAntialias(false);
|
| -
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| - finishTest()
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| -}
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| -
|
| -</script>
|
| -</head>
|
| -<body onload="init()">
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -</body>
|
| -</html>
|
|
|