| Index: conformance/texture-transparent-pixels-initialized.html
|
| ===================================================================
|
| --- conformance/texture-transparent-pixels-initialized.html (revision 106149)
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| +++ conformance/texture-transparent-pixels-initialized.html (working copy)
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| @@ -1,115 +0,0 @@
|
| -<!--
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| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -
|
| -Redistribution and use in source and binary forms, with or without
|
| -modification, are permitted provided that the following conditions are
|
| -met:
|
| -
|
| - * Redistributions of source code must retain the above copyright
|
| -notice, this list of conditions and the following disclaimer.
|
| - * Redistributions in binary form must reproduce the above
|
| -copyright notice, this list of conditions and the following disclaimer
|
| -in the documentation and/or other materials provided with the
|
| -distribution.
|
| - * Neither the name of Google Inc. nor the names of its
|
| -contributors may be used to endorse or promote products derived from
|
| -this software without specific prior written permission.
|
| -
|
| -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| --->
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| -<!DOCTYPE html>
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| -<html>
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| -<head>
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| -<meta charset="utf-8">
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| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
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| -<script src="../resources/js-test-pre.js"></script>
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| -<script src="resources/webgl-test.js"></script>
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| -<script src="resources/webgl-test-utils.js"></script>
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| -<script>
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| -var wtu = WebGLTestUtils;
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| -var gl = null;
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| -var textureLoc = null;
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| -var successfullyParsed = false;
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| -
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| -function init()
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| -{
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| - if (window.initNonKhronosFramework) {
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| - window.initNonKhronosFramework(true);
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| - }
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| -
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| - description('Tests there is no garbage in transparent regions of images uploaded as textures');
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| -
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| - wtu = WebGLTestUtils;
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| - var canvas = document.getElementById("example");
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| - gl = wtu.create3DContext(canvas);
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| - var program = wtu.setupTexturedQuad(gl);
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| - gl.clearColor(0.5,0.5,0.5,1);
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| - gl.clearDepth(1);
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| -
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| - textureLoc = gl.getUniformLocation(program, "tex");
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| -
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| - // The input texture has 8 characters; take the leftmost one
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| - var coeff = 1.0 / 8.0;
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| - var texCoords = new Float32Array([
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| - coeff, 1.0,
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| - 0.0, 1.0,
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| - 0.0, 0.0,
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| - coeff, 1.0,
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| - 0.0, 0.0,
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| - coeff, 0.0]);
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| -
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| - var vbo = gl.createBuffer();
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| - gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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| - gl.bufferData(gl.ARRAY_BUFFER, texCoords, gl.STATIC_DRAW);
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| - gl.enableVertexAttribArray(1);
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| - gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
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| -
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| - texture = wtu.loadTexture(gl, "resources/bug-32888-texture.png", runTest);
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| -}
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| -
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| -// These two declarations need to be global for "shouldBe" to see them
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| -var buf = null;
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| -var idx = 0;
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| -
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| -function runTest()
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| -{
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| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| - gl.enable(gl.BLEND);
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| - gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
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| - // Bind the texture to texture unit 0
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| - gl.bindTexture(gl.TEXTURE_2D, texture);
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| - // Point the uniform sampler to texture unit 0
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| - gl.uniform1i(textureLoc, 0);
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| - // Draw the triangles
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| - wtu.drawQuad(gl, [0, 0, 0, 255]);
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| -
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| - // Spot check a couple of 2x2 regions in the upper and lower left
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| - // corners; they should be the rgb values in the texture.
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| - color = [0, 0, 0];
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| - debug("Checking lower left corner");
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| - wtu.checkCanvasRect(gl, 1, gl.canvas.height - 3, 2, 2, color,
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| - "shouldBe " + color);
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| - debug("Checking upper left corner");
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| - wtu.checkCanvasRect(gl, 1, 1, 2, 2, color,
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| - "shouldBe " + color);
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| -
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| - finishTest();
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| -}
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| -</script>
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| -</head>
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| -<body onload="init()">
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| -<canvas id="example" width="32px" height="32px"></canvas>
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| -<div id="description"></div>
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| -<div id="console"></div>
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| -</body>
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| -</html>
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