| Index: conformance/more/conformance/webGLArrays.html
|
| ===================================================================
|
| --- conformance/more/conformance/webGLArrays.html (revision 106149)
|
| +++ conformance/more/conformance/webGLArrays.html (working copy)
|
| @@ -1,159 +0,0 @@
|
| -<!DOCTYPE html>
|
| -<html><head>
|
| -<meta charset="utf-8">
|
| -<link rel="stylesheet" type="text/css" href="../unit.css" />
|
| -<script type="application/x-javascript" src="../unit.js"></script>
|
| -<script type="application/x-javascript" src="../util.js"></script>
|
| -
|
| -<script type="application/x-javascript">
|
| -
|
| -function assertIdxs(name, arr, length) {
|
| -// assertOk(name+": Read with negative idx should work", function(){ return arr[-1] });
|
| -// assertOk(name+": Read with too large idx should work", function(){ return arr[length] });
|
| -// assertOk(name+": Write with negative idx should work", function(){ arr[-1] = 0 });
|
| -// assertOk(name+": Write with too large idx should work", function(){ arr[length] = 0 });
|
| -// arr[0] = 2;
|
| -// assertEquals(name+": Test that write worked", 2, arr[0]);
|
| -// assertOk(name+": Write with bad value should work", function(){ arr[0] = {x:"foo"} });
|
| -// assertEquals(name+": Test that bad write didn't work", 2, arr[0]);
|
| - assertOk(name+": Read and writes with OK idxs should work", function(){
|
| - for (var i=0; i<length; i++) arr[i] = i + 1;
|
| - for (var i=0; i<length; i++) arr[i] = arr[i] + 1;
|
| - for (var i=0; i<length; i++) assertEquals(name+": Test that reads and writes work", i+2, arr[i]);
|
| - });
|
| -}
|
| -
|
| -Tests.startUnit = function () {
|
| - var canvas = document.getElementById('gl');
|
| - var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
|
| - prog = new Shader(gl, 'vert', 'frag');
|
| - prog.use();
|
| - prog.uniform4f('c', 255, 0, 0, 255);
|
| - va = prog.attrib('Vertex');
|
| - buffer = gl.createBuffer();
|
| - gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
| - return [gl];
|
| -}
|
| -
|
| -Tests.endUnit = function() {
|
| - prog.destroy();
|
| -}
|
| -
|
| -Tests.testCreateFromArray = function() {
|
| - var a = new Float32Array([1,2,3,4,5,6]);
|
| - assertIdxs('Float', a, 6);
|
| - var a = new Int32Array([1,2,3,4,5,6]);
|
| - assertIdxs('Int', a, 6);
|
| - var a = new Int16Array([1,2,3,4,5,6]);
|
| - assertIdxs('Short', a, 6);
|
| - var a = new Int8Array([1,2,3,4,5,6]);
|
| - assertIdxs('Byte', a, 6);
|
| - var a = new Uint32Array([1,2,3,4,5,6]);
|
| - assertIdxs('UInt', a, 6);
|
| - var a = new Uint16Array([1,2,3,4,5,6]);
|
| - assertIdxs('UShort', a, 6);
|
| - var a = new Uint8Array([1,2,3,4,5,6]);
|
| - assertIdxs('UByte', a, 6);
|
| -}
|
| -Tests.testCreateFromCount = function() {
|
| - var a = new Float32Array(6);
|
| - assertIdxs('Float', a, 6);
|
| - var a = new Int32Array(6);
|
| - assertIdxs('Int', a, 6);
|
| - var a = new Int16Array(6);
|
| - assertIdxs('Short', a, 6);
|
| - var a = new Int8Array(6);
|
| - assertIdxs('Byte', a, 6);
|
| - var a = new Uint32Array(6);
|
| - assertIdxs('UInt', a, 6);
|
| - var a = new Uint16Array(6);
|
| - assertIdxs('UShort', a, 6);
|
| - var a = new Uint8Array(6);
|
| - assertIdxs('UByte', a, 6);
|
| -}
|
| -Tests.testCreateFromBuffer = function() {
|
| - var sz = 24;
|
| - var b = new ArrayBuffer(sz);
|
| - var a = new Float32Array(b);
|
| - assertIdxs('Float', a, sz/4);
|
| - var a = new Int32Array(b);
|
| - assertIdxs('Int', a, sz/4);
|
| - var a = new Int16Array(b);
|
| - assertIdxs('Short', a, sz/2);
|
| - var a = new Int8Array(b);
|
| - assertIdxs('Byte', a, sz/1);
|
| - var a = new Uint32Array(b);
|
| - assertIdxs('UInt', a, sz/4);
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| - var a = new Uint16Array(b);
|
| - assertIdxs('UShort', a, sz/2);
|
| - var a = new Uint8Array(b);
|
| - assertIdxs('UByte', a, sz/1);
|
| -}
|
| -
|
| -Tests.testThatWritesChangeDrawing = function(gl) {
|
| - var verts = [
|
| - 0,0,
|
| - 1,0,
|
| - 1,1,
|
| -
|
| - 0,0,
|
| - 1,1,
|
| - 0,1
|
| - ];
|
| - var a = new Float32Array(verts);
|
| - var arr = [];
|
| - for (var i=0; i<12; i++)
|
| - arr[i] = a[i];
|
| - assertEquals("Test that reads work from an array-initialized Float32Array", arr, verts);
|
| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| - gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW);
|
| - gl.vertexAttribPointer(va, 2, gl.FLOAT, false, 0, 0);
|
| - gl.enableVertexAttribArray(va);
|
| -
|
| - var id = new Uint8Array(4);
|
| - gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
|
| - assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]);
|
| -
|
| - gl.drawArrays(gl.TRIANGLES, 0, 6);
|
| -
|
| - gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
|
| - assertEquals([255, 0, 0, 255], [id[0], id[1], id[2], id[3]]);
|
| - gl.readPixels(0,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
|
| - assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]);
|
| -
|
| - a[0] = a[6] = a[10] = -1;
|
| - gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW);
|
| - gl.vertexAttribPointer(va, 2, gl.FLOAT, false, 0, 0);
|
| -
|
| - gl.drawArrays(gl.TRIANGLES, 0, 6);
|
| -
|
| - gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
|
| - assertEquals([255, 0, 0, 255], [id[0], id[1], id[2], id[3]]);
|
| - gl.readPixels(0,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
|
| - assertEquals("Test that Float32Array#[]= worked and drawArrays drew a full-width rectangle",
|
| - [255, 0, 0, 255], [id[0], id[1], id[2], id[3]]);
|
| - gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
|
| - assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]);
|
| -}
|
| -
|
| -</script>
|
| -<script id="vert" type="x-shader/x-vertex">
|
| - attribute vec2 Vertex;
|
| - void main()
|
| - {
|
| - gl_Position = vec4(Vertex, 0.0, 1.0);
|
| - }
|
| -</script>
|
| -<script id="frag" type="x-shader/x-fragment">
|
| - precision mediump float;
|
| -
|
| - uniform vec4 c;
|
| - void main()
|
| - {
|
| - gl_FragColor = c;
|
| - }
|
| -</script>
|
| -<style>canvas{border: 1px solid black}</style>
|
| -</head><body>
|
| -<canvas id="gl" width="16" height="16"></canvas>
|
| -</body></html>
|
|
|