| Index: conformance/gl-min-attribs.html
|
| ===================================================================
|
| --- conformance/gl-min-attribs.html (revision 106149)
|
| +++ conformance/gl-min-attribs.html (working copy)
|
| @@ -1,86 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<title>WebGL the minimum number of attributes are supported.</title>
|
| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/js-test-pre.js"></script>
|
| -<script src="resources/webgl-test.js"> </script>
|
| -<script src="resources/webgl-test-utils.js"> </script>
|
| -</head>
|
| -<body>
|
| -<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -<script id="vshader" type="x-shader/x-vertex">
|
| -attribute vec4 vPosition;
|
| -attribute vec4 v0;
|
| -attribute vec4 v1;
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| -attribute vec4 v2;
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| -attribute vec4 v3;
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| -attribute vec4 v4;
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| -attribute vec4 v5;
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| -attribute vec4 v6;
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| -varying vec4 color;
|
| -void main()
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| -{
|
| - gl_Position = vPosition;
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| - color = v0 + v1 + v2 + v3 + v4 + v5 + v6;
|
| -}
|
| -</script>
|
| -
|
| -<script id="fshader" type="x-shader/x-fragment">
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| -precision mediump float;
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| -varying vec4 color;
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| -void main()
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| -{
|
| - gl_FragColor = color;
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| -}
|
| -</script>
|
| -<script>
|
| -var wtu = WebGLTestUtils;
|
| -var canvas = document.getElementById("example");
|
| -var gl = wtu.create3DContext(canvas);
|
| -var program = wtu.setupTexturedQuad(gl);
|
| -
|
| -var program = wtu.setupProgram(
|
| - gl,
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| - [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
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| - wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
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| - ['vPosition', 'v0', 'v1', 'v2', 'v3', 'v4', 'v5', 'v6'],
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| - [0, 1, 2, 3, 4, 5, 6, 7]);
|
| -
|
| -for (var ii = 0; ii < 7; ++ii) {
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| - var v = (ii + 1) / 28;
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| - var vertexObject = gl.createBuffer();
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| - gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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| - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
| - v, v/2, v/4, v/8,
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| - v, v/2, v/4, v/8,
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| - v, v/2, v/4, v/8,
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| - v, v/2, v/4, v/8,
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| - v, v/2, v/4, v/8,
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| - v, v/2, v/4, v/8]), gl.STATIC_DRAW);
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| - gl.enableVertexAttribArray(ii + 1);
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| - gl.vertexAttribPointer(ii + 1, 4, gl.FLOAT, false, 0, 0);
|
| -}
|
| -
|
| -wtu.drawQuad(gl);
|
| -glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
|
| -wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [255, 127, 64, 32], "Should render 255,127,64,32 (+/-1)", 1);
|
| -
|
| -successfullyParsed = true;
|
| -
|
| -</script>
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| -</body>
|
| -<script src="../resources/js-test-post.js"></script>
|
| -
|
| -</body>
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| -</html>
|
| -
|
| -
|
|
|