| Index: extra/out-of-resources.html
|
| ===================================================================
|
| --- extra/out-of-resources.html (revision 106149)
|
| +++ extra/out-of-resources.html (working copy)
|
| @@ -1,109 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2009 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
| - "http://www.w3.org/TR/html4/loose.dtd">
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<title>WebGL Out Of Resources Test</title>
|
| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
|
| -<script src="../../debug/webgl-debug.js"></script>
|
| -<script src="../resources/js-test-pre.js"></script>
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| -<script src="../conformance/resources/webgl-test.js"></script>
|
| -</head>
|
| -<body>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -<canvas id="canvas" width="2" height="2"> </canvas>
|
| -<canvas id="canvas2" width="2" height="2"> </canvas>
|
| -<script>
|
| -window.onload = init;
|
| -debug("Tests a WebGL program that tries to use all of vram.");
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| -
|
| -function init() {
|
| - if (confirm(
|
| - "after clicking ok your machine may be come unresponsive or crash")) {
|
| - main();
|
| - } else {
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| - debug("cancelled");
|
| - }
|
| -}
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| -
|
| -function main() {
|
| - debug("");
|
| - debug("Canvas.getContext");
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| -
|
| - var gl = create3DContext(document.getElementById("canvas"));
|
| - if (!gl) {
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| - testFailed("context does not exist");
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| - } else {
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| - testPassed("context exists");
|
| -
|
| - debug("");
|
| - debug("Checking for out of memory handling.");
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| -
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| - var size = gl.getParameter(gl.MAX_RENDERBUFFER_SIZE);
|
| - debug("max render buffer size: " + size);
|
| -
|
| - var allocateFramebuffers = true;
|
| - var itervalId;
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| - var count = 0;
|
| -
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| - gl = WebGLDebugUtils.makeDebugContext(gl, function(err, functionName, args) {
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| - window.clearInterval(intervalId);
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| - assertMsg(err == gl.OUT_OF_MEMORY,
|
| - "correctly returns gl.OUT_OF_MEMORY when out of memory");
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| - finish();
|
| - });
|
| -
|
| - intervalId = window.setInterval(function() {
|
| - ++count;
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| - var mem = count * size * size * 4;
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| - debug("#" + count + " : memory allocated so far " + (mem / 1024 / 1024) + "MB");
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| - var tex = gl.createTexture();
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| - gl.bindTexture(gl.TEXTURE_2D, tex);
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| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
| - gl.texImage2D(gl.TEXTURE_2D,
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| - 0, // level
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| - gl.RGBA, // internalFormat
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| - size, // width
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| - size, // height
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| - 0, // border
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| - gl.RGBA, // format
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| - gl.UNSIGNED_BYTE, // type
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| - null); // data
|
| - if (allocateFrameBuffers) {
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| - var fb = gl.createFramebuffer();
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| - gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
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| - gl.framebufferTexture2D(
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| - gl.FRAMEBUFFER,
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| - gl.COLOR_ATTACHMENT0,
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| - gl.TEXTURE_2D,
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| - tex,
|
| - 0);
|
| - var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
|
| - if (status != gl.FRAMEBUFFER_COMPLETE) {
|
| - testFailed("gl.checkFramebufferStatus() returned " + WebGLDebugUtils.glEnumToString(status) +
|
| - " should have gotten gl.OUT_OF_MEMORY before getting this.");
|
| - window.clearInterval(intervalId);
|
| - finish();
|
| - }
|
| - }
|
| - }, 1000/10);
|
| - }
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| -
|
| - function finish() {
|
| - debug("");
|
| - successfullyParsed = true;
|
| - }
|
| -}
|
| -</script>
|
| -</body>
|
| -</html>
|
|
|