| Index: conformance/canvas-test.html
|
| ===================================================================
|
| --- conformance/canvas-test.html (revision 106149)
|
| +++ conformance/canvas-test.html (working copy)
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| @@ -1,192 +0,0 @@
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| -<!--
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| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE html>
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| -<html>
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| -<head>
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| -<meta charset="utf-8">
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| -<title>WebGL Canvas Conformance Tests</title>
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| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
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| -<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
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| -<script src="../resources/js-test-pre.js"></script>
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| -<script src="resources/webgl-test.js"></script>
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| -</head>
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| -<body>
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| -<div id="description"></div>
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| -<div id="console"></div>
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| -<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
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| -<canvas id="canvas2d" width="40" height="40"> </canvas>
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| -<script>
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| -if (window.initNonKhronosFramework) {
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| - window.initNonKhronosFramework(true);
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| -}
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| -
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| -description("This test ensures WebGL implementations interact correctly with the canvas tag.");
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| -
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| -debug("");
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| -debug("Canvas.getContext");
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| -
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| -var err;
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| -var canvas = document.getElementById("canvas");
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| -var canvas2d = document.getElementById("canvas2d");
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| -var ctx2d = canvas2d.getContext("2d");
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| -var gl = create3DContext(canvas);
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| -if (!gl) {
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| - testFailed("context does not exist");
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| -} else {
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| - testPassed("context exists");
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| -
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| - debug("");
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| - debug("Checking canvas and WebGL interaction");
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| -
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| - // Check that a canvas with no width or height is 300x150 pixels
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| - shouldBe('canvas.width', '300');
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| - shouldBe('canvas.height', '150');
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| -
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| - // Check get a 4 value gl parameter as a csv string.
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| - function getValue4v(name) {
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| - var v = gl.getParameter(name);
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| - var result = '' +
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| - v[0] + ',' +
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| - v[1] + ',' +
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| - v[2] + ',' +
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| - v[3];
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| - return result;
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| - }
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| -
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| - function getViewport() {
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| - return getValue4v(gl.VIEWPORT);
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| - }
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| -
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| - function getClearColor() {
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| - return getValue4v(gl.COLOR_CLEAR_VALUE);
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| - }
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| -
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| - function isAboutEqual(a, b) {
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| - return Math.abs(a - b) < 0.01;
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| - }
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| -
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| - function isAboutEqualInt(a, b) {
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| - return Math.abs(a - b) < 3;
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| - }
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| -
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| - function checkCanvasContentIs(r3d,g3d,b3d,a3d) {
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| - var r2d;
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| - var g2d;
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| - var b2d;
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| - var a2d;
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| -
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| - function checkPixel(x, y, r3d,g3d,b3d,a3d) {
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| - var offset = (y * 40 + x) * 4;
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| - r2d = imgData.data[offset];
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| - g2d = imgData.data[offset + 1];
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| - b2d = imgData.data[offset + 2];
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| - a2d = imgData.data[offset + 3];
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| - //debug('' + x + ', ' + y + "(" + offset + ") = " + r2d + ", " + g2d + ", " + b2d + ", " + a2d);
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| - return isAboutEqualInt(r2d, r3d) &&
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| - isAboutEqualInt(g2d, g3d) &&
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| - isAboutEqualInt(b2d, b3d) &&
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| - isAboutEqualInt(a2d, a3d);
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| - }
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| -
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| - function checkPixels(r3d,g3d,b3d,a3d) {
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| - return checkPixel(0, 0, r3d, g3d, b3d, a3d) &&
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| - checkPixel(0, 39, r3d, g3d, b3d, a3d) &&
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| - checkPixel(39, 0, r3d, g3d, b3d, a3d) &&
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| - checkPixel(39, 39, r3d, g3d, b3d, a3d) &&
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| - checkPixel(0, 0, r3d, g3d, b3d, a3d);
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| - };
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| -
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| - // Set to just take the color from the 3d canvas
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| - ctx2d.globalCompositeOperation = 'copy';
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| -
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| - // fill 2d canvas with orange
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| - ctx2d.fillStyle = "rgb(255,192,128)";
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| - ctx2d.fillRect (0, 0, 40, 40);
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| -
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| - // get the image data
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| - var imgData = ctx2d.getImageData(0, 0, 40, 40);
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| -
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| - // check it got cleared.
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| - if (!checkPixels(255, 192, 128, 255)) {
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| - testFailed("unable to fill 2d context.");
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| - return;
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| - }
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| -
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| - // draw 3d canvas on top.
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| - ctx2d.drawImage(canvas, 0,0, 40, 40);
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| -
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| - // get the image data
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| - var imgData = ctx2d.getImageData(0, 0, 40, 40);
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| -
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| - // Check it's the expected color.
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| - if (!checkPixels(r3d, g3d, b3d, a3d)) {
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| - testFailed("pixels are " + r2d + "," + g2d + "," + b2d + "," + a2d +
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| - " expected " + r3d + "," + g3d + "," + b3d + "," + a3d);
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| - } else {
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| - testPassed("pixels are " + r3d + "," + g3d + "," + b3d + "," + a3d);
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| - }
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| - }
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| -
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| - checkCanvasContentIs(0, 0, 0, 0);
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| - shouldBe('getViewport()', '"0,0,300,150"');
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| -
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| - // Change the display size of the canvas and check
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| - // the viewport size does not change.
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| - debug("");
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| - debug("change display size of canvas and see that viewport does not change");
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| - canvas.style.width = "100px";
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| - canvas.style.height = "25px";
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| - var intervalId;
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| - intervalId = window.setInterval(function() {
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| - if (canvas.clientWidth == 100 &&
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| - canvas.clientHeight == 25) {
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| - window.clearInterval(intervalId);
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| - shouldBe('getViewport()', '"0,0,300,150"');
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| - shouldBe('canvas.width', '300');
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| - shouldBe('canvas.height', '150');
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| -
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| - // Change the actual size of the canvas
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| - // Check that the viewport does not change.
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| - // Check that the clear color does not change.
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| - // Check that the color mask does not change.
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| - debug("");
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| - debug("change the actual size of the canvas and see that the viewport does not change");
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| - gl.clearColor(0.25, 0.5, 0.75, 1);
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| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| - checkCanvasContentIs(64, 128, 192, 255);
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| - gl.colorMask(0,0,0,0);
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| - glErrorShouldBe(gl, gl.NO_ERROR, "No GL errors before resizing the canvas");
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| - canvas.width = 400;
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| - canvas.height = 10;
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| - err = gl.getError();
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| - // Some implementations might lost the context when resizing
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| - if (err != gl.CONTEXT_LOST_WEBGL) {
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| - shouldBe("err", "gl.NO_ERROR");
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| - var v = gl.getParameter(gl.COLOR_CLEAR_VALUE);
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| - assertMsg(isAboutEqual(v[0], 0.25) &&
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| - isAboutEqual(v[1], 0.5) &&
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| - isAboutEqual(v[2], 0.75) &&
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| - isAboutEqual(v[3], 1),
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| - "gl.clearColor should not change after canvas resize");
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| - v = gl.getParameter(gl.COLOR_WRITEMASK);
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| - assertMsg(isAboutEqual(v[0], 0) &&
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| - isAboutEqual(v[1], 0) &&
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| - isAboutEqual(v[2], 0) &&
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| - isAboutEqual(v[3], 0),
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| - "gl.colorMask should not change after canvas resize");
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| - shouldBe('getViewport()', '"0,0,300,150"');
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| - checkCanvasContentIs(0, 0, 0, 0);
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| - }
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| -
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| - debug("");
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| - finishTest();
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| - }
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| - }, 1000/30);
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| -}
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| -</script>
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| -
|
| -</body>
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| -</html>
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|
|