| Index: conformance/null-object-behaviour.html
|
| ===================================================================
|
| --- conformance/null-object-behaviour.html (revision 106149)
|
| +++ conformance/null-object-behaviour.html (working copy)
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| @@ -1,107 +0,0 @@
|
| -<!--
|
| -Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
|
| -
|
| -Redistribution and use in source and binary forms, with or without
|
| -modification, are permitted provided that the following conditions
|
| -are met:
|
| -1. Redistributions of source code must retain the above copyright
|
| - notice, this list of conditions and the following disclaimer.
|
| -2. Redistributions in binary form must reproduce the above copyright
|
| - notice, this list of conditions and the following disclaimer in the
|
| - documentation and/or other materials provided with the distribution.
|
| -
|
| -THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| -EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| -PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| -CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| -PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| -PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| -OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| --->
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
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| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/js-test-pre.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -<script src="resources/webgl-test-utils.js"></script>
|
| -</head>
|
| -<body>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
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| -
|
| -<script>
|
| -var wtu = WebGLTestUtils;
|
| -description("Tests calling WebGL APIs without providing the necessary objects");
|
| -
|
| -var context = wtu.create3DContext();
|
| -var program = wtu.loadStandardProgram(context);
|
| -var shader = wtu.loadStandardVertexShader(context);
|
| -var shouldGenerateGLError = wtu.shouldGenerateGLError;
|
| -
|
| -assertMsg(program != null, "Program Compiled");
|
| -assertMsg(shader != null, "Shader Compiled");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.compileShader(undefined)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.linkProgram(undefined)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, undefined)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(program, undefined)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, shader)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(program, undefined)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(undefined, shader)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, undefined)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, 'foo')");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.bindAttribLocation(undefined, 0, 'foo')");
|
| -shouldThrow("context.bindBuffer(context.ARRAY_BUFFER, 0)");
|
| -shouldThrow("context.bindFramebuffer(context.FRAMEBUFFER, 0)");
|
| -shouldThrow("context.bindRenderbuffer(context.RENDERBUFFER, 0)");
|
| -shouldThrow("context.bindTexture(context.TEXTURE_2D, 0)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, null)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, null)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, null)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, null)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, undefined)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, undefined)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, undefined)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, undefined)");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramParameter(undefined, 0)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramInfoLog(undefined, 0)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderParameter(undefined, 0)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderInfoLog(undefined, 0)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderSource(undefined)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniform(undefined, null)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniformLocation(undefined, 'foo')");
|
| -
|
| -debug("");
|
| -debug("check with bindings");
|
| -context.bindBuffer(context.ARRAY_BUFFER, context.createBuffer());
|
| -context.bindTexture(context.TEXTURE_2D, context.createTexture());
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)");
|
| -
|
| -debug("");
|
| -debug("check without bindings");
|
| -context.bindBuffer(context.ARRAY_BUFFER, null);
|
| -context.bindTexture(context.TEXTURE_2D, null);
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)");
|
| -
|
| -
|
| -successfullyParsed = true;
|
| -</script>
|
| -
|
| -<script src="../resources/js-test-post.js"></script>
|
| -</body>
|
| -</html>
|
|
|