| Index: conformance/gl-uniform-bool.html
|
| ===================================================================
|
| --- conformance/gl-uniform-bool.html (revision 106149)
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| +++ conformance/gl-uniform-bool.html (working copy)
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| @@ -1,56 +0,0 @@
|
| -<!--
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| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE html>
|
| -<html>
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| -<head>
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| -<meta charset="utf-8">
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| -<title>WebGL uniformMatrix Conformance Tests</title>
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| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
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| -<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
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| -<script src="../resources/js-test-pre.js"></script>
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| -<script src="resources/webgl-test.js"></script>
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| -</head>
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| -<body>
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| -<div id="description"></div>
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| -<div id="console"></div>
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| -<canvas id="example" width="2" height="2"> </canvas>
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| - <script id="vshader" type="x-shader/x-vertex">
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| - attribute vec4 vPosition;
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| - void main()
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| - {
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| - gl_Position = vPosition;
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| - }
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| - </script>
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| -
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| - <script id="fshader" type="x-shader/x-fragment">
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| - uniform bool color;
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| - void main()
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| - {
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| - gl_FragColor = vec4(float(color),0.0,0.0,1.0);
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| - }
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| - </script>
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| -<script>
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| -description("This test ensures WebGL implementations handle bool uniforms in a OpenGL ES 2.0 spec compliant way");
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| -
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| -debug("");
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| -debug("NOTE: Some OpenGL drivers do not handle this correctly");
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| -debug("");
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| -debug("Checking gl.uniform1f with bool.");
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| -
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| -gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
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| -var loc = gl.getUniformLocation(gl.program, "color");
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| -gl.uniform1f(loc, 1);
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| -glErrorShouldBe(gl, gl.NO_ERROR,
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| - "should be able to set bool with gl.uniform1f");
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| -
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| -debug("");
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| -successfullyParsed = true;
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| -
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| -</script>
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| -<script src="../resources/js-test-post.js"></script>
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| -
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| -</body>
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| -</html>
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|
|