| Index: conformance/tex-sub-image-2d.html
|
| ===================================================================
|
| --- conformance/tex-sub-image-2d.html (revision 106149)
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| +++ conformance/tex-sub-image-2d.html (working copy)
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| @@ -1,100 +0,0 @@
|
| -<!--
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| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
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| - -->
|
| -<!DOCTYPE html>
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| -<html>
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| -<head>
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| -<meta charset="utf-8">
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| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
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| -<script src="../resources/js-test-pre.js"></script>
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| -<script src="resources/webgl-test.js"></script>
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| -<script src="resources/webgl-test-utils.js"></script>
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| -<script id="fshader" type="x-shader/x-fragment">
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| -precision mediump float;
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| -
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| -uniform sampler2D tex;
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| -varying vec2 texCoord;
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| -
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| -void main()
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| -{
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| - float intensity = texture2D(tex, texCoord).a;
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| - gl_FragColor = vec4(intensity, intensity, intensity, 1.0);
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| -}
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| -</script>
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| -
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| -</head>
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| -<body>
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| -<canvas id="example" width="256px" height="1px"></canvas>
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| -<div id="description"></div>
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| -<div id="console"></div>
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| -<script>
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| -description('Tests texSubImage2D upload path from Uint8Array');
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| -
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| -var wtu = WebGLTestUtils;
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| -var canvas = document.getElementById("example");
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| -var gl = wtu.create3DContext(canvas);
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| -var program = wtu.setupProgram(
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| - gl,
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| - [wtu.setupSimpleTextureVertexShader(gl),
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| - wtu.loadShaderFromScript(gl, "fshader")],
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| - ['vPosition', 'texCoord0']);
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| -wtu.setupUnitQuad(gl);
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| -var textureWidth = 256;
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| -var textureHeight = 1;
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| -
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| -textureLoc = gl.getUniformLocation(program, "tex");
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| -
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| -var texture = gl.createTexture();
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| -gl.bindTexture(gl.TEXTURE_2D, texture);
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| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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| -// Allocate the texture object
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| -gl.texImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, textureWidth, textureHeight, 0, gl.ALPHA, gl.UNSIGNED_BYTE, null);
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| -// Prepare the image data
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| -var array = new Uint8Array(textureWidth);
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| -for (var i = 0; i < textureWidth; i++)
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| - array[i] = i;
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| -// Fill the texture object with data -- this is actually the code path being tested
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| -gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.ALPHA, gl.UNSIGNED_BYTE, array);
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| -
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| -// Clear and set up
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| -gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| -gl.bindTexture(gl.TEXTURE_2D, texture);
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| -gl.useProgram(program);
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| -gl.uniform1i(textureLoc, 0);
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| -// Draw the texture to the frame buffer
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| -gl.drawArrays(gl.TRIANGLES, 0, 6);
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| -
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| -// Read back the frame buffer
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| -var buf = new Uint8Array(textureWidth * textureHeight * 4);
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| -gl.readPixels(0, 0, textureWidth, textureHeight, gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| -
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| -// Verify the frame buffer's contents
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| -var passed = true;
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| -for (var i = 0; i < textureWidth; i++) {
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| - var val = i;
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| - if (buf[4 * i + 0] != val ||
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| - buf[4 * i + 1] != val ||
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| - buf[4 * i + 2] != val) {
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| - testFailed("pixel at (" + i + ", 0) was (" +
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| - buf[4 * i + 0] + ", " +
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| - buf[4 * i + 1] + ", " +
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| - buf[4 * i + 2] + "), should be (" +
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| - val + ", " + val + ", " + val + ")");
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| - passed = false;
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| - break;
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| - }
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| -}
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| -
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| -if (passed)
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| - testPassed("");
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| -
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| -successfullyParsed = true;
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| -</script>
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| -<script src="../resources/js-test-post.js"></script>
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| -</body>
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| -</html>
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|
|