| Index: conformance/instanceof-test.html
|
| ===================================================================
|
| --- conformance/instanceof-test.html (revision 106149)
|
| +++ conformance/instanceof-test.html (working copy)
|
| @@ -1,91 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<title>WebGL instanceof test.</title>
|
| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/js-test-pre.js"></script>
|
| -<script src="resources/webgl-test.js"> </script>
|
| -<script src="resources/webgl-test-utils.js"> </script>
|
| -</head>
|
| -<body>
|
| -<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -<script id="vshader" type="x-shader/x-vertex">
|
| -attribute vec4 vPosition;
|
| -varying vec2 texCoord;
|
| -void main()
|
| -{
|
| - gl_Position = vPosition;
|
| -}
|
| -</script>
|
| -
|
| -<script id="fshader" type="x-shader/x-fragment">
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| -precision mediump float;
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| -uniform vec4 color;
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| -void main()
|
| -{
|
| - gl_FragColor = color;
|
| -}
|
| -</script>
|
| -<script>
|
| -var wtu = WebGLTestUtils;
|
| -debug("Tests that instanceof works on WebGL objects.");
|
| -debug("");
|
| -var gl = create3DContext(document.getElementById("canvas"));
|
| -shouldBeTrue('gl instanceof WebGLRenderingContext');
|
| -shouldBeTrue('gl.createBuffer() instanceof WebGLBuffer');
|
| -shouldBeTrue('gl.createFramebuffer() instanceof WebGLFramebuffer');
|
| -shouldBeTrue('gl.createProgram() instanceof WebGLProgram');
|
| -shouldBeTrue('gl.createRenderbuffer() instanceof WebGLRenderbuffer');
|
| -shouldBeTrue('gl.createShader(gl.VERTEX_SHADER) instanceof WebGLShader');
|
| -shouldBeTrue('gl.createTexture() instanceof WebGLTexture');
|
| -
|
| -var program = wtu.setupProgram(
|
| - gl,
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| - [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
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| - wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
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| - ['vPosition'], [0]);
|
| -
|
| -shouldBeTrue('gl.getUniformLocation(program, "color") instanceof WebGLUniformLocation');
|
| -shouldBeTrue('gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo');
|
| -shouldBeTrue('gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo');
|
| -
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| -debug("");
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| -debug("Tests that those WebGL objects can not be constructed through new operator");
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| -debug("");
|
| -
|
| -function shouldThrowWithNew(objectType, objectName)
|
| -{
|
| - try {
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| - new objectType;
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| - testFailed('new ' + objectName + ' did not throw');
|
| - } catch (e) {
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| - testPassed('new ' + objectName + ' threw an error');
|
| - }
|
| -}
|
| -
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| -shouldThrowWithNew(WebGLRenderingContext, 'WebGLRenderingContext');
|
| -shouldThrowWithNew(WebGLActiveInfo, 'WebGLActiveInfo');
|
| -shouldThrowWithNew(WebGLBuffer, 'WebGLBuffer');
|
| -shouldThrowWithNew(WebGLFramebuffer, 'WebGLFramebuffer');
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| -shouldThrowWithNew(WebGLProgram, 'WebGLProgram');
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| -shouldThrowWithNew(WebGLRenderbuffer, 'WebGLRenderbuffer');
|
| -shouldThrowWithNew(WebGLShader, 'WebGLShader');
|
| -shouldThrowWithNew(WebGLTexture, 'WebGLTexture');
|
| -shouldThrowWithNew(WebGLUniformLocation, 'WebGLUniformLocation');
|
| -
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| -successfullyParsed = true;
|
| -</script>
|
| -<script src="../resources/js-test-post.js"></script>
|
| -
|
| -</body>
|
| -</html>
|
| -
|
| -
|
|
|