| Index: conformance/gl-min-uniforms.html
|
| ===================================================================
|
| --- conformance/gl-min-uniforms.html (revision 106149)
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| +++ conformance/gl-min-uniforms.html (working copy)
|
| @@ -1,112 +0,0 @@
|
| -<!--
|
| -Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -Use of this source code is governed by a BSD-style license that can be
|
| -found in the LICENSE file.
|
| - -->
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
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| -<meta charset="utf-8">
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| -<title>WebGL the minimum number of uniforms are supported.</title>
|
| -<link rel="stylesheet" href="../resources/js-test-style.css"/>
|
| -<script src="../resources/js-test-pre.js"></script>
|
| -<script src="resources/webgl-test.js"> </script>
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| -<script src="resources/webgl-test-utils.js"> </script>
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| -</head>
|
| -<body>
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| -<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
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| -<div id="description"></div>
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| -<div id="console"></div>
|
| -<script id="vshader" type="x-shader/x-vertex">
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| -#define NUM_UNIFORMS 128 // See spec
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| -attribute vec4 vPosition;
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| -uniform vec4 uni[NUM_UNIFORMS];
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| -varying vec4 color;
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| -void main()
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| -{
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| - gl_Position = vPosition;
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| - vec4 c = vec4(0,0,0,0);
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| - for (int ii = 0; ii < NUM_UNIFORMS; ++ii) {
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| - c += uni[ii];
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| - }
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| - color = c;
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| -}
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| -</script>
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| -
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| -<script id="fshader" type="x-shader/x-fragment">
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| -precision mediump float;
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| -varying vec4 color;
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| -void main()
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| -{
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| - gl_FragColor = color;
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| -}
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| -</script>
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| -<script id="vshader2" type="x-shader/x-vertex">
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| -attribute vec4 vPosition;
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| -void main()
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| -{
|
| - gl_Position = vPosition;
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| -}
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| -</script>
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| -
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| -<script id="fshader2" type="x-shader/x-fragment">
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| -precision mediump float;
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| -#define NUM_UNIFORMS 16 // See spec
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| -uniform vec4 uni[NUM_UNIFORMS];
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| -void main()
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| -{
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| - vec4 c = vec4(0,0,0,0);
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| - for (int ii = 0; ii < NUM_UNIFORMS; ++ii) {
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| - c += uni[ii];
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| - }
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| - gl_FragColor = vec4(c.r, c.g, c.b, c.a / 120.0);
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| -}
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| -</script>
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| -<script>
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| -var wtu = WebGLTestUtils;
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| -var canvas = document.getElementById("example");
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| -var gl = wtu.create3DContext(canvas);
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| -var program = wtu.setupTexturedQuad(gl);
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| -
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| -//------------------------------------------------------------------------------
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| -var program = wtu.setupProgram(
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| - gl,
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| - [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
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| - wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
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| - ['vPosition'], [0]);
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| -
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| -for (var ii = 0; ii < 128; ++ii) {
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| - var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
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| - gl.uniform4f(loc, 2/256, 2/512, 2/1024, ii/8128);
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| -}
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| -
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| -wtu.drawQuad(gl);
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| -glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
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| -wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [255, 127, 64, 255], "Should render 255,127,64,32 (+/-1)", 1);
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| -
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| -//------------------------------------------------------------------------------
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| -var program = wtu.setupProgram(
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| - gl,
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| - [wtu.loadShaderFromScript(gl, 'vshader2', gl.VERTEX_SHADER),
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| - wtu.loadShaderFromScript(gl, 'fshader2', gl.FRAGMENT_SHADER)],
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| - ['vPosition'], [0]);
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| -
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| -for (var ii = 0; ii < 16; ++ii) {
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| - var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
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| - gl.uniform4f(loc, 16/2048, 16/1024, 16/512, ii);
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| -}
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| -
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| -glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
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| -wtu.drawQuad(gl);
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| -glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
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| -wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [32, 64, 127, 255], "Should render 32,64,127,255 (+/-1)", 1);
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| -
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| -successfullyParsed = true;
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| -
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| -</script>
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| -<script src="../resources/js-test-post.js"></script>
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| -
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| -</body>
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| -</html>
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| -
|
| -
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|
|