OLD | NEW |
| (Empty) |
1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <html> | |
7 <head> | |
8 <meta charset="utf-8"> | |
9 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
10 <script src="../resources/js-test-pre.js"></script> | |
11 <script src="resources/webgl-test.js"></script> | |
12 <script id="vshader" type="x-shader/x-vertex"> | |
13 attribute vec3 g_Position; | |
14 | |
15 void main() | |
16 { | |
17 gl_Position = vec4(g_Position.x, g_Position.y, g_Position.z, 1.0); | |
18 } | |
19 </script> | |
20 | |
21 <script id="fshader" type="x-shader/x-fragment"> | |
22 void main() | |
23 { | |
24 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); | |
25 } | |
26 </script> | |
27 | |
28 </head> | |
29 <body> | |
30 <canvas id="example" width="4px" height="4px"></canvas> | |
31 <div id="description"></div> | |
32 <div id="console"></div> | |
33 <script> | |
34 description('Verifies that GL viewport does not change when canvas is resized'); | |
35 | |
36 var err; | |
37 var gl = initWebGL("example", "vshader", "fshader", [ "g_Position" ], [ 0, 0, 1,
1 ], 1); | |
38 | |
39 var vertices = new Float32Array([ | |
40 1.0, 1.0, 0.0, | |
41 -1.0, 1.0, 0.0, | |
42 -1.0, -1.0, 0.0, | |
43 1.0, 1.0, 0.0, | |
44 -1.0, -1.0, 0.0, | |
45 1.0, -1.0, 0.0]); | |
46 var vbo = gl.createBuffer(); | |
47 gl.bindBuffer(gl.ARRAY_BUFFER, vbo); | |
48 gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); | |
49 | |
50 gl.enableVertexAttribArray(0); | |
51 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); | |
52 | |
53 // Clear and set up | |
54 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
55 gl.useProgram(gl.program); | |
56 // Draw the triangle pair to the frame buffer | |
57 gl.drawArrays(gl.TRIANGLES, 0, 6); | |
58 | |
59 // Ensure that the frame buffer is red at the sampled pixel | |
60 var buf = new Uint8Array(1 * 1 * 4); | |
61 gl.readPixels(2, 2, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
62 var passed = true; | |
63 if (buf[0] != 255 || | |
64 buf[1] != 0 || | |
65 buf[2] != 0 || | |
66 buf[3] != 255) { | |
67 testFailed("Pixel at (2, 2) should have been (255, 0, 0, 255), " + | |
68 "was (" + buf[0] + ", " + buf[1] + ", " + buf[2] + ", " + buf[3] +
")"); | |
69 passed = false; | |
70 } | |
71 | |
72 if (passed) { | |
73 // Now resize the canvas | |
74 glErrorShouldBe(gl, gl.NO_ERROR, "No GL errors before resizing the canvas"); | |
75 var canvas = document.getElementById("example"); | |
76 canvas.width = 8; | |
77 canvas.height = 8; | |
78 err = gl.getError(); | |
79 // Some implementations might lost the context when resizing | |
80 if (err == gl.CONTEXT_LOST_WEBGL) { | |
81 testPassed("canvas lost context on resize"); | |
82 } else { | |
83 shouldBe("err", "gl.NO_ERROR"); | |
84 // Do another render | |
85 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
86 gl.drawArrays(gl.TRIANGLES, 0, 6); | |
87 // This time, because we did not change the viewport, it should | |
88 // still be (0, 0, 4, 4), so only the lower-left quadrant should | |
89 // have been filled. | |
90 var buf = new Uint8Array(1 * 1 * 4); | |
91 gl.readPixels(6, 6, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
92 var passed = true; | |
93 if (buf[0] != 0 || | |
94 buf[1] != 0 || | |
95 buf[2] != 255 || | |
96 buf[3] != 255) { | |
97 testFailed("Pixel at (6, 6) should have been (0, 0, 255, 255), " + | |
98 "was (" + buf[0] + ", " + buf[1] + ", " + buf[2] + ", " + buf[3
] + ")"); | |
99 passed = false; | |
100 } | |
101 if (passed) { | |
102 testPassed("Viewport correctly did not change size during canvas resize"); | |
103 } | |
104 } | |
105 } | |
106 | |
107 successfullyParsed = true; | |
108 </script> | |
109 <script src="../resources/js-test-post.js"></script> | |
110 </body> | |
111 </html> | |
112 | |
OLD | NEW |