| OLD | NEW |
| (Empty) |
| 1 <!-- | |
| 2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved. | |
| 3 | |
| 4 Redistribution and use in source and binary forms, with or without | |
| 5 modification, are permitted provided that the following conditions | |
| 6 are met: | |
| 7 1. Redistributions of source code must retain the above copyright | |
| 8 notice, this list of conditions and the following disclaimer. | |
| 9 2. Redistributions in binary form must reproduce the above copyright | |
| 10 notice, this list of conditions and the following disclaimer in the | |
| 11 documentation and/or other materials provided with the distribution. | |
| 12 | |
| 13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
| 14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
| 16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
| 17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
| 18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
| 19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
| 20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
| 21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 24 --> | |
| 25 <!DOCTYPE html> | |
| 26 <html> | |
| 27 <head> | |
| 28 <meta charset="utf-8"> | |
| 29 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
| 30 <script src="../resources/js-test-pre.js"></script> | |
| 31 <script src="resources/webgl-test.js"></script> | |
| 32 <script src="resources/webgl-test-utils.js"></script> | |
| 33 </head> | |
| 34 <body> | |
| 35 <div id="description"></div> | |
| 36 <div id="console"></div> | |
| 37 | |
| 38 <script> | |
| 39 var wtu = WebGLTestUtils; | |
| 40 description("Tests calling WebGL APIs with various types"); | |
| 41 | |
| 42 var context = wtu.create3DContext(); | |
| 43 var program = wtu.loadStandardProgram(context); | |
| 44 var shader = wtu.loadStandardVertexShader(context); | |
| 45 var shouldGenerateGLError = wtu.shouldGenerateGLError; | |
| 46 | |
| 47 assertMsg(program != null, "Program Compiled"); | |
| 48 assertMsg(shader != null, "Shader Compiled"); | |
| 49 | |
| 50 var loc = context.getUniformLocation(program, "u_modelViewProjMatrix"); | |
| 51 assertMsg(loc != null, "getUniformLocation succeeded"); | |
| 52 | |
| 53 var buffer = context.createBuffer(); | |
| 54 context.bindBuffer(context.ARRAY_BUFFER, buffer); | |
| 55 var texture = context.createTexture(); | |
| 56 context.bindTexture(context.TEXTURE_2D, texture); | |
| 57 context.useProgram(program); | |
| 58 | |
| 59 var args = [ | |
| 60 { type: "number", value: 0 }, | |
| 61 { type: "number", value: 2 }, | |
| 62 { type: "string that is NaN", value: "foo", }, | |
| 63 { type: "string that is number", value: "2", }, | |
| 64 { type: "null", value: null }, | |
| 65 { type: "Empty Array", value: [] }, | |
| 66 { type: "Object", value: {} }, | |
| 67 { type: "Array of Number", value: [2] }, | |
| 68 { type: "Array of String", value: ["foo"] }, | |
| 69 { type: "Array of String that is number", value: ["0"] }, | |
| 70 { type: "Array of String that is number", value: ["2"] }, | |
| 71 { type: "TypedArray", value: new Float32Array(1) } | |
| 72 ]; | |
| 73 | |
| 74 var argument; | |
| 75 | |
| 76 for (var i = 0; i < args.length; ++i) { | |
| 77 argument = args[i].value; | |
| 78 var func1 = shouldBeUndefined; | |
| 79 var func2 = shouldBeNonNull; | |
| 80 if (argument == 2) { | |
| 81 func2 = shouldBeNull; | |
| 82 } | |
| 83 func3 = shouldBeNull; | |
| 84 debug(""); | |
| 85 debug("testing type of " + args[i].type + " : value = " + argument); | |
| 86 func1("context.bindAttribLocation(program, argument, 'foo')"); | |
| 87 func1("context.blendColor(argument, argument, argument, argument)"); | |
| 88 func1("context.bufferData(context.ARRAY_BUFFER, argument, context.STATIC_DRAW)
"); | |
| 89 func1("context.bufferData(context.ARRAY_BUFFER, new Float32Array(10), context.
STATIC_DRAW)"); | |
| 90 func1("context.bufferSubData(context.ARRAY_BUFFER, argument, new Float32Array(
2))"); | |
| 91 func1("context.clear(argument)") | |
| 92 func1("context.clearColor(argument, 0, 0, 0)"); | |
| 93 func1("context.clearColor(0, argument, 0, 0)"); | |
| 94 func1("context.clearColor(0, 0, argument, 0)"); | |
| 95 func1("context.clearColor(0, 0, 0, argument)"); | |
| 96 func1("context.clearDepth(argument)"); | |
| 97 func1("context.clearStencil(argument)"); | |
| 98 func1("context.copyTexImage2D(context.TEXTURE_2D, argument, context.RGBA, 0, 0
, 1, 1, 0)"); | |
| 99 func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, argument, 0
, 1, 1, 0)"); | |
| 100 func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, argument
, 1, 1, 0)"); | |
| 101 func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, argum
ent, 1, 0)"); | |
| 102 func1("context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 0, ar
gument, 0)"); | |
| 103 func1("context.copyTexSubImage2D(context.TEXTURE_2D, argument, 0, 0, 0, 0, 0,
0)"); | |
| 104 func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, argument, 0, 0, 0, 0,
0)"); | |
| 105 func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, argument, 0, 0, 0,
0)"); | |
| 106 func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, argument, 0, 0,
0)"); | |
| 107 func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, argument, 0,
0)"); | |
| 108 func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, argument,
0)"); | |
| 109 func1("context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 0, argumen
t)"); | |
| 110 func1("context.depthMask(argument)"); | |
| 111 func1("context.depthRange(argument, 1)"); | |
| 112 func1("context.depthRange(0, argument)"); | |
| 113 func1("context.drawArrays(context.POINTS, argument, 1)"); | |
| 114 func1("context.drawArrays(context.POINTS, 0, argument)"); | |
| 115 //func1("context.drawElements(...)"); | |
| 116 func1("context.enableVertexAttribArray(argument)"); | |
| 117 func1("context.disableVertexAttribArray(argument)"); | |
| 118 func2("context.getActiveAttrib(program, argument)"); | |
| 119 func2("context.getActiveUniform(program, argument)"); | |
| 120 func3("context.getParameter(argument)"); | |
| 121 func1("context.lineWidth(argument)"); | |
| 122 func1("context.polygonOffset(argument, 0)"); | |
| 123 func1("context.polygonOffset(0, argument)"); | |
| 124 //func1("context.readPixels(...)"); | |
| 125 //func1("context.renderbufferStorage(...)"); | |
| 126 func1("context.sampleCoverage(argument, 0)"); | |
| 127 func1("context.sampleCoverage(0, argument)"); | |
| 128 func1("context.scissor(argument, 0, 10, 10)"); | |
| 129 func1("context.scissor(0, argument, 10, 10)"); | |
| 130 func1("context.scissor(0, 0, argument, 10)"); | |
| 131 func1("context.scissor(0, 0, 10, argument)"); | |
| 132 func1("context.shaderSource(shader, argument)"); | |
| 133 func1("context.stencilFunc(context.NEVER, argument, 255)"); | |
| 134 func1("context.stencilFunc(context.NEVER, 0, argument)"); | |
| 135 //func1("context.stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLui
nt mask)"); | |
| 136 func1("context.stencilMask(argument)"); | |
| 137 //func1("context.stencilMaskSeparate(context.FRONT, argument); | |
| 138 //func1("context.texImage2D(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ArrayB
ufferView pixels)"); | |
| 139 //func1("context.texParameterf(GLenum target, GLenum pname, GLfloat param)"); | |
| 140 //func1("context.texParameteri(GLenum target, GLenum pname, GLint param)"); | |
| 141 //func1("context.texSubImage2D(GLenum target, GLint level, GLint xoffset, GLin
t yoffset,GLsizei width, GLsizei height,GLenum format, GLenum type, ArrayBufferV
iew pixels)"); | |
| 142 func1("context.uniform1i(loc, argument)"); | |
| 143 func1("context.uniform2i(loc, argument, 0)"); | |
| 144 func1("context.uniform2i(loc, 0, argument)"); | |
| 145 func1("context.uniform3i(loc, argument, 0, 0)"); | |
| 146 func1("context.uniform3i(loc, 0, argument, 0)"); | |
| 147 func1("context.uniform3i(loc, 0, 0, argument)"); | |
| 148 func1("context.uniform4i(loc, argument, 0, 0, 0)"); | |
| 149 func1("context.uniform4i(loc, 0, argument, 0, 0)"); | |
| 150 func1("context.uniform4i(loc, 0, 0, argument, 0)"); | |
| 151 func1("context.uniform4i(loc, 0, 0, 0, argument)"); | |
| 152 func1("context.uniform1f(loc, argument)"); | |
| 153 func1("context.uniform2f(loc, argument, 0)"); | |
| 154 func1("context.uniform2f(loc, 0, argument)"); | |
| 155 func1("context.uniform3f(loc, argument, 0, 0)"); | |
| 156 func1("context.uniform3f(loc, 0, argument, 0)"); | |
| 157 func1("context.uniform3f(loc, 0, 0, argument)"); | |
| 158 func1("context.uniform4f(loc, argument, 0, 0, 0)"); | |
| 159 func1("context.uniform4f(loc, 0, argument, 0, 0)"); | |
| 160 func1("context.uniform4f(loc, 0, 0, argument, 0)"); | |
| 161 func1("context.uniform4f(loc, 0, 0, 0, argument)"); | |
| 162 } | |
| 163 | |
| 164 successfullyParsed = true; | |
| 165 </script> | |
| 166 | |
| 167 <script src="../resources/js-test-post.js"></script> | |
| 168 </body> | |
| 169 </html> | |
| 170 | |
| OLD | NEW |