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| 1 <!-- | |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 3 Use of this source code is governed by a BSD-style license that can be | |
| 4 found in the LICENSE file. | |
| 5 --> | |
| 6 <!DOCTYPE html> | |
| 7 <html> | |
| 8 <head> | |
| 9 <meta charset="utf-8"> | |
| 10 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
| 11 <script src="../resources/js-test-pre.js"></script> | |
| 12 <script src="resources/webgl-test.js"></script> | |
| 13 <script src="resources/webgl-test-utils.js"></script> | |
| 14 <script> | |
| 15 var wtu = WebGLTestUtils; | |
| 16 var gl = null; | |
| 17 var textureLoc = null; | |
| 18 var successfullyParsed = false; | |
| 19 | |
| 20 if (window.initNonKhronosFramework) { | |
| 21 window.initNonKhronosFramework(true); | |
| 22 } | |
| 23 | |
| 24 function init() | |
| 25 { | |
| 26 description('Verify texImage2D and texSubImage2D code paths taking Video Ele
ments'); | |
| 27 | |
| 28 var canvas = document.getElementById("example"); | |
| 29 gl = wtu.create3DContext(canvas); | |
| 30 var program = wtu.setupTexturedQuad(gl); | |
| 31 | |
| 32 gl.clearColor(0,0,0,1); | |
| 33 gl.clearDepth(1); | |
| 34 | |
| 35 textureLoc = gl.getUniformLocation(program, "tex"); | |
| 36 | |
| 37 var video = document.getElementById("vid"); | |
| 38 video.addEventListener( | |
| 39 "playing", function() { runTest(video); }, true); | |
| 40 video.loop = true; | |
| 41 video.play(); | |
| 42 } | |
| 43 | |
| 44 // These two declarations need to be global for "shouldBe" to see them | |
| 45 var buf = null; | |
| 46 var idx = 0; | |
| 47 var pixel = [0, 0, 0]; | |
| 48 var correctColor = null; | |
| 49 | |
| 50 function runOneIteration(videoElement, useTexSubImage2D, flipY, topColor, bottom
Color) | |
| 51 { | |
| 52 debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + | |
| 53 ' with flipY=' + flipY); | |
| 54 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
| 55 // Disable any writes to the alpha channel | |
| 56 gl.colorMask(1, 1, 1, 0); | |
| 57 var texture = gl.createTexture(); | |
| 58 // Bind the texture to texture unit 0 | |
| 59 gl.bindTexture(gl.TEXTURE_2D, texture); | |
| 60 // Set up texture parameters | |
| 61 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | |
| 62 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | |
| 63 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); | |
| 64 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); | |
| 65 // Set up pixel store parameters | |
| 66 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); | |
| 67 gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); | |
| 68 // Upload the videoElement into the texture | |
| 69 if (useTexSubImage2D) { | |
| 70 // Initialize the texture to black first | |
| 71 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, | |
| 72 videoElement.videoWidth, videoElement.videoHeight, 0, | |
| 73 gl.RGBA, gl.UNSIGNED_BYTE, null); | |
| 74 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, vide
oElement); | |
| 75 } else { | |
| 76 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, vide
oElement); | |
| 77 } | |
| 78 | |
| 79 var c = document.createElement("canvas"); | |
| 80 c.width = 16; | |
| 81 c.height = 16; | |
| 82 c.style.border = "1px solid black"; | |
| 83 var ctx = c.getContext("2d"); | |
| 84 ctx.drawImage(videoElement, 0, 0, 16, 16); | |
| 85 document.body.appendChild(c); | |
| 86 | |
| 87 // Point the uniform sampler to texture unit 0 | |
| 88 gl.uniform1i(textureLoc, 0); | |
| 89 // Draw the triangles | |
| 90 wtu.drawQuad(gl, [0, 0, 0, 255]); | |
| 91 // Check a few pixels near the top and bottom and make sure they have | |
| 92 // the right color. | |
| 93 debug("Checking lower left corner"); | |
| 94 wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor, | |
| 95 "shouldBe " + bottomColor); | |
| 96 debug("Checking upper left corner"); | |
| 97 wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor, | |
| 98 "shouldBe " + topColor); | |
| 99 } | |
| 100 | |
| 101 function runTest(videoElement) | |
| 102 { | |
| 103 var red = [255, 0, 0]; | |
| 104 var green = [0, 255, 0]; | |
| 105 runOneIteration(videoElement, false, true, red, green); | |
| 106 runOneIteration(videoElement, false, false, green, red); | |
| 107 runOneIteration(videoElement, true, true, red, green); | |
| 108 runOneIteration(videoElement, true, false, green, red); | |
| 109 | |
| 110 glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); | |
| 111 finishTest(); | |
| 112 } | |
| 113 </script> | |
| 114 </head> | |
| 115 <body onload="init()"> | |
| 116 <canvas id="example" width="32px" height="32px"></canvas> | |
| 117 <div id="description"></div> | |
| 118 <div id="console"></div> | |
| 119 <video width="640" height="228" id="vid" controls> | |
| 120 <source src="resources/red-green.mp4" type='video/mp4; codecs="avc1.42E01E, m
p4a.40.2"' /> | |
| 121 <source src="resources/red-green.webmvp8.webm" type='video/webm; codecs="vp8,
vorbis"' /> | |
| 122 <source src="resources/red-green.theora.ogv" type='video/ogg; codecs="theora,
vorbis"' /> | |
| 123 </video> | |
| 124 </body> | |
| 125 </html> | |
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