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1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <meta charset="utf-8"> | |
10 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
11 <script src="../resources/js-test-pre.js"></script> | |
12 <script src="resources/webgl-test.js"></script> | |
13 <script> | |
14 function runTest(gl, width, height) | |
15 { | |
16 | |
17 debug('Test whether the WebGL internal buffers have been initialized to 0.')
; | |
18 var totalBytes = width * height * 4; | |
19 var buf = new Uint8Array(totalBytes); | |
20 gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
21 if (gl.getError() != gl.NO_ERROR) { | |
22 testFailed('GL error detected after readPixels().'); | |
23 return false; | |
24 } | |
25 for (var i = 0; i < totalBytes; ++i) { | |
26 if (buf[i] != 0) { | |
27 testFailed('WebGL internal buffers are dirty.'); | |
28 return false; | |
29 } | |
30 } | |
31 testPassed('Buffers have been initialized to 0.'); | |
32 | |
33 debug('Test whether user created buffers have been initialized to 0.'); | |
34 var fbo = gl.createFramebuffer(); | |
35 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); | |
36 var colorbuffer = gl.createRenderbuffer(); | |
37 gl.bindRenderbuffer(gl.RENDERBUFFER, colorbuffer); | |
38 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height); | |
39 if (gl.getError() != gl.NO_ERROR) { | |
40 testFailed('GL error detected after renderbufferStorage(internalformat =
RGBA4).'); | |
41 return false; | |
42 } | |
43 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBU
FFER, colorbuffer); | |
44 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) { | |
45 testFailed('Framebuffer incomplete.'); | |
46 return false; | |
47 } | |
48 gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
49 if (gl.getError() != gl.NO_ERROR) { | |
50 testFailed('GL error detected after readPixels().'); | |
51 return false; | |
52 } | |
53 for (var i = 0; i < totalBytes; ++i) { | |
54 if (buf[i] != 0) { | |
55 testFailed('User created buffers are dirty.'); | |
56 return false; | |
57 } | |
58 } | |
59 | |
60 testPassed('Buffers have been initialized to 0.'); | |
61 return true; | |
62 } | |
63 </script> | |
64 </head> | |
65 <body> | |
66 <canvas id="testbed" width="400px" height="400px"></canvas> | |
67 <div id="description"></div> | |
68 <div id="console"></div> | |
69 <script> | |
70 var successfullyParsed = false; | |
71 | |
72 description('Verify renderbuffers are initialized to 0 before being read in WebG
L'); | |
73 | |
74 var canvas = document.getElementById("testbed"); | |
75 var gl = canvas.getContext("experimental-webgl"); | |
76 if (!gl) { | |
77 testFailed('canvas.getContext() failed'); | |
78 } else { | |
79 runTest(gl, canvas.width, canvas.height); | |
80 | |
81 // Testing that canvas resizing will clear the buffers with 0 instead of the
current clear values. | |
82 gl.clearColor(1, 0, 0, 1); | |
83 canvas.width += 1; | |
84 canvas.height += 1; | |
85 runTest(gl, canvas.width, canvas.height); | |
86 | |
87 // Testing buffer clearing won't change the clear values. | |
88 var clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE); | |
89 shouldBe("clearColor", "[1, 0, 0, 1]"); | |
90 | |
91 successfullyParsed = true; | |
92 } | |
93 </script> | |
94 <script src="../resources/js-test-post.js"></script> | |
95 </body> | |
96 </html> | |
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