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| 1 <!-- | |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 3 Use of this source code is governed by a BSD-style license that can be | |
| 4 found in the LICENSE file. | |
| 5 --> | |
| 6 <!DOCTYPE html> | |
| 7 <html> | |
| 8 <head> | |
| 9 <meta charset="utf-8"> | |
| 10 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
| 11 <script src="../resources/js-test-pre.js"></script> | |
| 12 <script src="resources/webgl-test.js"></script> | |
| 13 </head> | |
| 14 <body> | |
| 15 <div id="description"></div> | |
| 16 <div id="console"></div> | |
| 17 | |
| 18 <script> | |
| 19 description("Tests calling the various uniform[Matrix]* APIs with a null uniform
location"); | |
| 20 | |
| 21 var gl = create3DContext(); | |
| 22 var program = loadStandardProgram(gl); | |
| 23 | |
| 24 glErrorShouldBe(gl, gl.NO_ERROR); | |
| 25 shouldBeUndefined("gl.useProgram(program)"); | |
| 26 var floatArray = new Float32Array([1, 2, 3, 4]); | |
| 27 var intArray = new Int32Array([1, 2, 3, 4]); | |
| 28 | |
| 29 function callUniformFunction(name) { | |
| 30 var isArrayVariant = (name.charAt(name.length - 1) == 'v'); | |
| 31 var isMatrix = (name.indexOf("Matrix") != -1); | |
| 32 var isFloat = | |
| 33 (name.charAt(name.length - 1) == 'f' || | |
| 34 name.charAt(name.length - 2) == 'f'); | |
| 35 var sizeIndex = (isArrayVariant ? name.length - 3 : name.length - 2); | |
| 36 var size = parseInt(name.substring(sizeIndex, sizeIndex + 1)); | |
| 37 // Initialize argument list with null uniform location | |
| 38 var args = [ null ]; | |
| 39 if (isArrayVariant) { | |
| 40 // Call variant which takes values as array | |
| 41 if (isMatrix) { | |
| 42 size = size * size; | |
| 43 args.push(false); | |
| 44 } | |
| 45 var array = (isFloat ? new Float32Array(size) : new Int32Array(size)); | |
| 46 for (var i = 0; i < size; i++) { | |
| 47 array[i] = i; | |
| 48 } | |
| 49 args.push(array); | |
| 50 } else { | |
| 51 // Call variant which takes values as parameters | |
| 52 for (var i = 0; i < size; i++) { | |
| 53 args.push(i); | |
| 54 } | |
| 55 } | |
| 56 var func = gl[name]; | |
| 57 return func.apply(gl, args); | |
| 58 } | |
| 59 | |
| 60 var funcs = [ "uniform1f", "uniform1fv", "uniform1i", "uniform1iv", | |
| 61 "uniform2f", "uniform2fv", "uniform2i", "uniform2iv", | |
| 62 "uniform3f", "uniform3fv", "uniform3i", "uniform3iv", | |
| 63 "uniform4f", "uniform4fv", "uniform4i", "uniform4iv", | |
| 64 "uniformMatrix2fv", "uniformMatrix3fv", "uniformMatrix4fv" ]; | |
| 65 for (var i = 0; i < funcs.length; i++) { | |
| 66 callString = "callUniformFunction('" + funcs[i] + "')"; | |
| 67 shouldBeUndefined(callString); | |
| 68 glErrorShouldBe(gl, gl.NO_ERROR); | |
| 69 } | |
| 70 | |
| 71 successfullyParsed = true; | |
| 72 </script> | |
| 73 | |
| 74 <script src="../resources/js-test-post.js"></script> | |
| 75 </body> | |
| 76 </html> | |
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