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| 1 <!DOCTYPE html> | |
| 2 <html><head> | |
| 3 <meta charset="utf-8"> | |
| 4 <link rel="stylesheet" type="text/css" href="../unit.css" /> | |
| 5 <script type="application/x-javascript" src="../unit.js"></script> | |
| 6 <script type="application/x-javascript" src="../util.js"></script> | |
| 7 <script type="application/x-javascript"> | |
| 8 | |
| 9 Tests.startUnit = function () { | |
| 10 var canvas = document.getElementById('gl'); | |
| 11 var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); | |
| 12 return [gl]; | |
| 13 } | |
| 14 | |
| 15 Tests.testUniformf = function(gl) { | |
| 16 var sh = new Filter(gl, 'foobar-vert', 'foobar-frag'); | |
| 17 sh.apply(function(f){ | |
| 18 var uniIV4 = f.uniform('uniIV4'); | |
| 19 var uniInt = f.uniform('uniInt'); | |
| 20 assertThrowNoGLError(gl, "number as location", | |
| 21 function(){gl.uniform4iv(58882929, [1,2,3,4]);}); | |
| 22 assertThrowNoGLError(gl, "negative number as location", | |
| 23 function(){gl.uniform4iv(-58882929, [1,2,3,4]);}); | |
| 24 assertGLError(gl, gl.INVALID_OPERATION, "more than 1 value to 1iv", | |
| 25 function(){gl.uniform1iv(uniInt, [2,3,4,5,6]);}); | |
| 26 assertGLError(gl, gl.INVALID_OPERATION, "4iv on int", | |
| 27 function(){gl.uniform4iv(uniInt, [2,3,4,5]);}); | |
| 28 assertOk("4iv on 4iv", | |
| 29 function(){gl.uniform4iv(uniIV4, [1, 2, 3, 4]);}); | |
| 30 assertGLError(gl, gl.INVALID_VALUE, "5 values on 4iv", | |
| 31 function(){gl.uniform4iv(uniIV4, [1, 2, 3, 4, 5]);}); | |
| 32 assertGLError(gl, gl.INVALID_OPERATION, "8 values on 4iv", | |
| 33 function(){gl.uniform4iv(uniIV4, [1, 2, 3, 4, 5, 6, 7, 8]);}); | |
| 34 assertGLError(gl, gl.INVALID_OPERATION, "3iv on int", | |
| 35 function(){gl.uniform3iv(uniInt, [2,3,4]);}); | |
| 36 assertGLError(gl, gl.INVALID_OPERATION, "2iv on int", | |
| 37 function(){gl.uniform2iv(uniInt, [2,3]);}); | |
| 38 assertGLError(gl, gl.INVALID_OPERATION, "3iv on 4iv", | |
| 39 function(){gl.uniform3iv(uniIV4, [4,5,6]);}); | |
| 40 assertGLError(gl, gl.INVALID_OPERATION, "2iv on 4iv", | |
| 41 function(){gl.uniform2iv(uniIV4, [5,6]);}); | |
| 42 assertGLError(gl, gl.INVALID_OPERATION, "1iv on 4iv", | |
| 43 function(){gl.uniform1iv(uniIV4, [6]);}); | |
| 44 assertGLError(gl, gl.INVALID_VALUE, "not enough values", | |
| 45 function(){gl.uniform1iv(uniInt, []);}); | |
| 46 assertGLError(gl, gl.INVALID_OPERATION, "1fv on int", | |
| 47 function(){gl.uniform1fv(uniInt, [2]);}); | |
| 48 assertGLError(gl, gl.INVALID_OPERATION, "4fv on ivec4", | |
| 49 function(){gl.uniform4fv(uniIV4, [2,3,4,5]);}); | |
| 50 gl.uniform1iv(uniInt, [2]); | |
| 51 gl.uniform4iv(uniIV4, [1, 2, 3, 4]); | |
| 52 }); | |
| 53 var d = new Uint8Array(4); | |
| 54 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d); | |
| 55 assertArrayEquals([1,2,3,8], d); | |
| 56 sh.destroy(); | |
| 57 throwError(gl); | |
| 58 } | |
| 59 | |
| 60 Tests.endUnit = function(gl) { | |
| 61 } | |
| 62 | |
| 63 </script> | |
| 64 <script id="foobar-vert" type="x-shader/x-vertex"> | |
| 65 attribute vec3 Vertex; | |
| 66 attribute vec2 Tex; | |
| 67 | |
| 68 uniform int uniInt; | |
| 69 | |
| 70 varying vec4 texCoord0; | |
| 71 void main() | |
| 72 { | |
| 73 texCoord0 = vec4(Tex.s, 1.0-Tex.t, float(uniInt), 0.0); | |
| 74 gl_Position = vec4(Vertex, 1.0); | |
| 75 } | |
| 76 </script> | |
| 77 <script id="foobar-frag" type="x-shader/x-fragment"> | |
| 78 precision mediump float; | |
| 79 | |
| 80 uniform ivec4 uniIV4; | |
| 81 | |
| 82 varying vec4 texCoord0; | |
| 83 void main() | |
| 84 { | |
| 85 gl_FragColor = vec4( | |
| 86 float(uniIV4.x)/256.0, | |
| 87 float(uniIV4.y)/256.0, | |
| 88 float(uniIV4.z)/256.0, | |
| 89 float(uniIV4.a)*texCoord0.z/256.0); | |
| 90 } | |
| 91 </script> | |
| 92 <style>canvas{ position:absolute; }</style> | |
| 93 </head><body> | |
| 94 <canvas id="gl" width="16" height="16"></canvas> | |
| 95 </body></html> | |
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