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| 1 <!-- | |
| 2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved. | |
| 3 | |
| 4 Redistribution and use in source and binary forms, with or without | |
| 5 modification, are permitted provided that the following conditions | |
| 6 are met: | |
| 7 1. Redistributions of source code must retain the above copyright | |
| 8 notice, this list of conditions and the following disclaimer. | |
| 9 2. Redistributions in binary form must reproduce the above copyright | |
| 10 notice, this list of conditions and the following disclaimer in the | |
| 11 documentation and/or other materials provided with the distribution. | |
| 12 | |
| 13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
| 14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
| 16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
| 17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
| 18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
| 19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
| 20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
| 21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 24 --> | |
| 25 <!DOCTYPE html> | |
| 26 <html> | |
| 27 <head> | |
| 28 <meta charset="utf-8"> | |
| 29 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
| 30 <script src="../resources/js-test-pre.js"></script> | |
| 31 <script src="resources/webgl-test.js"></script> | |
| 32 </head> | |
| 33 <body> | |
| 34 <div id="description"></div> | |
| 35 <div id="console"></div> | |
| 36 | |
| 37 <script> | |
| 38 description("Test of getActiveAttrib and getActiveUniform"); | |
| 39 | |
| 40 var context = create3DContext(); | |
| 41 var context2 = create3DContext(); | |
| 42 var program = loadStandardProgram(context); | |
| 43 var program2 = loadProgram(context2, | |
| 44 "resources/intArrayUniformShader.vert", | |
| 45 "resources/noopUniformShader.frag"); | |
| 46 | |
| 47 glErrorShouldBe(context, context.NO_ERROR); | |
| 48 shouldBe("context.getActiveUniform(program, 0).name", "'u_modelViewProjMatrix'")
; | |
| 49 shouldBe("context.getActiveUniform(program, 0).type", "context.FLOAT_MAT4"); | |
| 50 shouldBe("context.getActiveUniform(program, 0).size", "1"); | |
| 51 shouldBeNull("context.getActiveUniform(program, 1)"); | |
| 52 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 53 shouldBeNull("context.getActiveUniform(program, -1)"); | |
| 54 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 55 shouldBeNull("context.getActiveUniform(null, 0)"); | |
| 56 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 57 | |
| 58 // we don't know the order the attribs will appear. | |
| 59 var info = [ | |
| 60 context.getActiveAttrib(program, 0), | |
| 61 context.getActiveAttrib(program, 1) | |
| 62 ]; | |
| 63 for (var ii = 0; ii < info.length; ++ii) | |
| 64 shouldBeNonNull("info[ii]"); | |
| 65 | |
| 66 var expected = [ | |
| 67 { name: 'a_normal', type: context.FLOAT_VEC3, size: 1 }, | |
| 68 { name: 'a_vertex', type: context.FLOAT_VEC4, size: 1 } | |
| 69 ]; | |
| 70 | |
| 71 if (info[0].name != expected[0].name) { | |
| 72 t = info[0]; | |
| 73 info[0] = info[1]; | |
| 74 info[1] = t; | |
| 75 } | |
| 76 | |
| 77 for (var ii = 0; ii < info.length; ++ii) { | |
| 78 shouldBe("info[ii].name", "expected[ii].name"); | |
| 79 shouldBe("info[ii].type", "expected[ii].type"); | |
| 80 shouldBe("info[ii].size", "expected[ii].size"); | |
| 81 } | |
| 82 | |
| 83 // we don't know the order the uniforms will appear. | |
| 84 var info2 = [ | |
| 85 context2.getActiveUniform(program2, 0), | |
| 86 context2.getActiveUniform(program2, 1) | |
| 87 ]; | |
| 88 for (var ii = 0; ii < info2.length; ++ii) | |
| 89 shouldBeNonNull("info2[ii]"); | |
| 90 | |
| 91 var expected2 = [ | |
| 92 { name: 'ival', type: context2.INT, size: 1 }, | |
| 93 { name: 'ival2[0]', type: context2.INT, size: 2 } | |
| 94 ]; | |
| 95 | |
| 96 if (info2[0].name != expected2[0].name) { | |
| 97 t = info2[0]; | |
| 98 info2[0] = info2[1]; | |
| 99 info2[1] = t; | |
| 100 } | |
| 101 | |
| 102 for (var ii = 0; ii < info2.length; ++ii) { | |
| 103 shouldBe("info2[ii].name", "expected2[ii].name"); | |
| 104 shouldBe("info2[ii].type", "expected2[ii].type"); | |
| 105 shouldBe("info2[ii].size", "expected2[ii].size"); | |
| 106 } | |
| 107 | |
| 108 shouldBeNull("context.getActiveAttrib(program, 2)"); | |
| 109 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 110 shouldBeNull("context.getActiveAttrib(program, -1)"); | |
| 111 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 112 shouldBeNull("context.getActiveAttrib(null, 0)"); | |
| 113 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 114 | |
| 115 glErrorShouldBe(context2, context.NO_ERROR); | |
| 116 | |
| 117 debug("Check trying to get attribs from different context"); | |
| 118 shouldBeNull("context2.getActiveAttrib(program, 0)"); | |
| 119 glErrorShouldBe(context2, context2.INVALID_OPERATION); | |
| 120 shouldBeNull("context2.getActiveUniform(program, 0)"); | |
| 121 glErrorShouldBe(context2, context2.INVALID_OPERATION); | |
| 122 | |
| 123 debug("Check trying to get attribs from deleted program"); | |
| 124 context.deleteProgram(program); | |
| 125 shouldBeNull("context.getActiveUniform(program, 0)"); | |
| 126 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 127 shouldBeNull("context.getActiveAttrib(program, 0)"); | |
| 128 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 129 | |
| 130 successfullyParsed = true; | |
| 131 </script> | |
| 132 | |
| 133 <script src="../resources/js-test-post.js"></script> | |
| 134 </body> | |
| 135 </html> | |
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