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| 1 <!-- | |
| 2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 3 | |
| 4 Redistribution and use in source and binary forms, with or without | |
| 5 modification, are permitted provided that the following conditions are | |
| 6 met: | |
| 7 | |
| 8 * Redistributions of source code must retain the above copyright | |
| 9 notice, this list of conditions and the following disclaimer. | |
| 10 * Redistributions in binary form must reproduce the above | |
| 11 copyright notice, this list of conditions and the following disclaimer | |
| 12 in the documentation and/or other materials provided with the | |
| 13 distribution. | |
| 14 * Neither the name of Google Inc. nor the names of its | |
| 15 contributors may be used to endorse or promote products derived from | |
| 16 this software without specific prior written permission. | |
| 17 | |
| 18 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 19 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 20 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 21 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 22 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 23 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 24 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 25 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 26 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 27 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 28 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 29 --> | |
| 30 <!DOCTYPE html> | |
| 31 <html> | |
| 32 <head> | |
| 33 <meta charset="utf-8"> | |
| 34 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
| 35 <script src="../resources/js-test-pre.js"></script> | |
| 36 <script src="resources/webgl-test.js"></script> | |
| 37 </head> | |
| 38 <body> | |
| 39 <div id="description"></div> | |
| 40 <div id="console"></div> | |
| 41 | |
| 42 <script> | |
| 43 description("Tests generation of synthetic and real GL errors"); | |
| 44 | |
| 45 var context = create3DContext(); | |
| 46 var program = loadStandardProgram(context); | |
| 47 | |
| 48 // Other tests in this directory like getActiveTest and | |
| 49 // incorrect-context-object-behaviour already test the raising of many | |
| 50 // synthetic GL errors. This test verifies the raising of certain | |
| 51 // known real GL errors, and contains a few regression tests for bugs | |
| 52 // discovered in the synthetic error generation and in the WebGL | |
| 53 // implementation itself. | |
| 54 | |
| 55 glErrorShouldBe(context, context.NO_ERROR); | |
| 56 | |
| 57 debug("Testing getActiveAttrib"); | |
| 58 // Synthetic OpenGL error | |
| 59 shouldBeNull("context.getActiveAttrib(null, 2)"); | |
| 60 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 61 // Error state should be clear by this point | |
| 62 glErrorShouldBe(context, context.NO_ERROR); | |
| 63 // Real OpenGL error | |
| 64 shouldBeNull("context.getActiveAttrib(program, 2)"); | |
| 65 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 66 // Error state should be clear by this point | |
| 67 glErrorShouldBe(context, context.NO_ERROR); | |
| 68 | |
| 69 debug("Testing getActiveUniform"); | |
| 70 // Synthetic OpenGL error | |
| 71 shouldBeNull("context.getActiveUniform(null, 0)"); | |
| 72 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 73 // Error state should be clear by this point | |
| 74 glErrorShouldBe(context, context.NO_ERROR); | |
| 75 // Real OpenGL error | |
| 76 shouldBeNull("context.getActiveUniform(program, 50)"); | |
| 77 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 78 // Error state should be clear by this point | |
| 79 glErrorShouldBe(context, context.NO_ERROR); | |
| 80 | |
| 81 debug("Testing attempts to manipulate the default framebuffer"); | |
| 82 shouldBeUndefined("context.bindFramebuffer(context.FRAMEBUFFER, null)"); | |
| 83 glErrorShouldBe(context, context.NO_ERROR); | |
| 84 shouldBeUndefined("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.
DEPTH_ATTACHMENT, context.RENDERBUFFER, null)"); | |
| 85 // Synthetic OpenGL error | |
| 86 glErrorShouldBe(context, context.INVALID_OPERATION); | |
| 87 // Error state should be clear by this point | |
| 88 glErrorShouldBe(context, context.NO_ERROR); | |
| 89 shouldBeUndefined("context.framebufferTexture2D(context.FRAMEBUFFER, context.COL
OR_ATTACHMENT0, context.TEXTURE_2D, null, 0)"); | |
| 90 // Synthetic OpenGL error | |
| 91 glErrorShouldBe(context, context.INVALID_OPERATION); | |
| 92 // Error state should be clear by this point | |
| 93 glErrorShouldBe(context, context.NO_ERROR); | |
| 94 | |
| 95 successfullyParsed = true; | |
| 96 </script> | |
| 97 | |
| 98 <script src="../resources/js-test-post.js"></script> | |
| 99 </body> | |
| 100 </html> | |
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