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1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <meta charset="utf-8"> | |
10 <title>WebGL Canvas Conformance Tests</title> | |
11 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
12 <script src="../resources/desktop-gl-constants.js" type="text/javascript"></scri
pt> | |
13 <script src="../resources/js-test-pre.js"></script> | |
14 <script src="resources/webgl-test.js"></script> | |
15 </head> | |
16 <body> | |
17 <div id="description"></div> | |
18 <div id="console"></div> | |
19 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> | |
20 <canvas id="canvas2d" width="40" height="40"> </canvas> | |
21 <script> | |
22 description("This test ensures WebGL implementations interact correctly with the
canvas tag."); | |
23 | |
24 debug(""); | |
25 debug("Canvas.getContext"); | |
26 | |
27 assertMsg(window.WebGLRenderingContext, | |
28 "WebGLRenderingContext should be a member of window"); | |
29 assertMsg('WebGLRenderingContext' in window, | |
30 "WebGLRenderingContext should be 'in' window"); | |
31 | |
32 var canvas = document.getElementById("canvas"); | |
33 var gl = create3DContext(canvas); | |
34 if (!gl) { | |
35 testFailed("context does not exist"); | |
36 } else { | |
37 testPassed("context exists"); | |
38 | |
39 debug("Checking context type"); | |
40 assertMsg(gl instanceof WebGLRenderingContext, | |
41 "context type should be WebGLRenderingContext"); | |
42 } | |
43 debug(""); | |
44 successfullyParsed = true; | |
45 </script> | |
46 <script src="../resources/js-test-post.js"></script> | |
47 | |
48 </body> | |
49 </html> | |
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