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Unified Diff: conformance/reading/read-pixels-test.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/reading/read-pixels-test.html
===================================================================
--- conformance/reading/read-pixels-test.html (revision 0)
+++ conformance/reading/read-pixels-test.html (revision 0)
@@ -0,0 +1,225 @@
+<!--
+Copyright (c) 2011 The Chromium Authors. All rights reserved.
+Use of this source code is governed by a BSD-style license that can be
+found in the LICENSE file.
+ -->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL ReadPixels conformance test.</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"> </script>
+<script src="../resources/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas id="example" width="200" height="200" style="width: 20px; height: 20px"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+description("Checks that ReadPixels works as expected.");
+
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("example");
+var gl = create3DContext(canvas);
+
+if (window.initNonKhronosFramework) {
+ window.initNonKhronosFramework(true);
+}
+
+var actual;
+var expected;
+var width = 2;
+var height = 2;
+var continueTestFunc = continueTestPart1;
+
+gl.clearColor(1, 1, 1, 1);
+gl.clear(gl.COLOR_BUFFER_BIT);
+
+// Resize the canvas to 2x2. This is an attempt to get stuff in the backbuffer.
+// that shouldn't be there.
+canvas.addEventListener("webglcontextlost", function(e) { e.preventDefault(); }, false);
+canvas.addEventListener("webglcontextrestored", continueTestAfterContextRestored, false);
+canvas.width = width;
+canvas.height = height;
+if (gl.getError() != gl.CONTEXT_LOST_WEBGL) {
+ continueTestPart1();
+}
+
+function continueTestAfterContextRestored() {
+ window.gl = create3DContext(canvas);
+ var func = continueTestFunc;
+ window.continueTestFunc = function() { testFailed("should not be here"); };
+ func();
+}
+
+function continueTestPart1() {
+ gl.clearColor(0.5, 0.7, 1.0, 1);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ var innerColor = [0.5, 0.7, 1.0, 1];
+ var outerColor = [0, 0, 0, 0];
+
+ var tests = [
+ { msg: 'in range', checkColor: innerColor, x: 0, y: 0,
+ oneColor: innerColor, oneX: 0, oneY: 0},
+ { msg: 'off top left', checkColor: outerColor, x: -1, y: -1,
+ oneColor: innerColor, oneX: 1, oneY: 1},
+ { msg: 'off bottom right', checkColor: outerColor, x: 1, y: 1,
+ oneColor: innerColor, oneX: 0, oneY: 0},
+ { msg: 'completely off top ', checkColor: outerColor, x: 0, y: -2,
+ oneColor: outerColor, oneX: 0, oneY: 0},
+ { msg: 'completely off bottom', checkColor: outerColor, x: 0, y: 2,
+ oneColor: outerColor, oneX: 0, oneY: 0},
+ { msg: 'completely off left', checkColor: outerColor, x: -2, y: 0,
+ oneColor: outerColor, oneX: 0, oneY: 0},
+ { msg: 'completeley off right', checkColor: outerColor, x: 2, y: 0,
+ oneColor: outerColor, oneX: 0, oneY: 0}
+ ];
+
+ for (var tt = 0; tt < tests.length; ++tt) {
+ var test = tests[tt];
+ debug("");
+ debug("checking: " + test.msg);
+ checkBuffer(test.checkColor, test.x, test.y,
+ test.oneColor, test.oneX, test.oneY);
+ }
+
+ glErrorShouldBe(gl, gl.NO_ERROR, "there should be no GL errors");
+
+ function checkBuffer(checkColor, x, y, oneColor, oneX, oneY) {
+ var buf = new Uint8Array(width * height * 4);
+ gl.readPixels(x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf);
+ for (var yy = 0; yy < height; ++yy) {
+ for (var xx = 0; xx < width; ++xx) {
+ var offset = (yy * width + xx) * 4;
+ var expectedColors = (oneX == xx && oneY == yy) ? oneColor : checkColor;
+ for (var cc = 0; cc < 4; ++cc) {
+ var expectedColor = expectedColors[cc] * 255;
+ var color = buf[offset + cc];
+ var diff = Math.abs(expectedColor - color);
+ assertMsg(diff < 3,
+ "color pixel at " + xx + ", " + yy + " should be about " + expectedColor);
+ }
+ }
+ }
+ }
+
+ var badFormats = [
+ {
+ format: gl.RGB,
+ type: gl.UNSIGNED_BYTE,
+ dest: new Uint8Array(3),
+ error: gl.INVALID_OPERATION
+ },
+ {
+ format: gl.RGB,
+ type: gl.UNSIGNED_SHORT_5_6_5,
+ dest: new Uint8Array(3),
+ error: gl.INVALID_OPERATION
+ },
+ {
+ format: gl.RGBA,
+ type: gl.UNSIGNED_SHORT_5_5_5_1,
+ dest: new Uint16Array(1),
+ error: gl.INVALID_OPERATION
+ },
+ {
+ format: gl.RGBA,
+ type: gl.UNSIGNED_SHORT_4_4_4_4,
+ dest: new Uint16Array(1),
+ error: gl.INVALID_OPERATION
+ },
+ {
+ format: gl.ALPHA,
+ type: gl.UNSIGNED_BYTE,
+ dest: new Uint8Array(1),
+ error: gl.INVALID_OPERATION
+ },
+ {
+ format: gl.LUMINANCE,
+ type: gl.UNSIGNED_BYTE,
+ dest: new Uint8Array(1),
+ error: gl.INVALID_ENUM
+ },
+ {
+ format: gl.LUMINANCE_ALPHA,
+ type: gl.UNSIGNED_BYTE,
+ dest: new Uint8Array(2),
+ error: gl.INVALID_ENUM
+ }
+ ];
+ debug("");
+ debug("check disallowed formats");
+ for (var tt = 0; tt < badFormats.length; ++ tt) {
+ var info = badFormats[tt]
+ var format = info.format;
+ var type = info.type;
+ var dest = info.dest;
+ var error = info.error;
+ gl.readPixels(0, 0, 1, 1, format, type, dest);
+ // note that the GL error is INVALID_OPERATION if both format and type are invalid, but
+ // INVALID_ENUM if only one is.
+ glErrorShouldBe(
+ gl, error,
+ "Should not be able to read as " + wtu.glEnumToString(gl, format) +
+ " / " + wtu.glEnumToString(gl, type));
+ }
+
+ debug("");
+ debug("check reading with lots of drawing");
+ continueTestFunc = continueTestPart2;
+ width = 1024;
+ height = 1024;
+ canvas.width = width;
+ canvas.height = height;
+ if (gl.getError() != gl.CONTEXT_LOST_WEBGL) {
+ continueTestPart2();
+ }
+}
+
+function continueTestPart2() {
+ gl.viewport(0, 0, 1024, 1024);
+ var program = wtu.setupTexturedQuad(gl);
+ var loc = gl.getUniformLocation(program, "tex");
+ gl.disable(gl.BLEND);
+ gl.disable(gl.DEPTH_TEST);
+ var colors = [[255, 0, 0, 255], [0, 255, 0, 255], [0, 0, 255, 255]];
+ var textures = [];
+ var results = [];
+ for (var ii = 0; ii < colors.length; ++ii) {
+ gl.activeTexture(gl.TEXTURE0 + ii);
+ var tex = gl.createTexture();
+ wtu.fillTexture(gl, tex, 1, 1, colors[ii]);
+ textures.push(tex);
+ }
+ for (var ii = 0; ii < colors.length; ++ii) {
+ for (var jj = 0; jj < 300 + ii + 1; ++jj) {
+ gl.uniform1i(loc, jj % 3);
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
+ }
+ var buf = new Uint8Array(4);
+ gl.readPixels(512, 512, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
+ results.push(buf);
+ for (var kk = 0; kk < 99; ++kk) {
+ gl.uniform1i(loc, (jj + kk) % 3);
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
+ }
+ }
+ for (var ii = 0; ii < colors.length; ++ii) {
+ var buf = results[ii];
+ var color = colors[ii];
+ actual = [buf[0], buf[1], buf[2], buf[3]];
+ expected = [color[0], color[1], color[2], color[3]];
+ shouldBe("actual", "expected");
+ }
+ glErrorShouldBe(gl, gl.NO_ERROR, "there should be no GL errors");
+
+ debug("");
+ finishTest();
+}
+</script>
+</body>
+</html>
+
Property changes on: conformance/reading/read-pixels-test.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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