Index: conformance/resources/samplerUniformShader.frag |
=================================================================== |
--- conformance/resources/samplerUniformShader.frag (revision 0) |
+++ conformance/resources/samplerUniformShader.frag (revision 0) |
@@ -0,0 +1,8 @@ |
+precision mediump float; |
+uniform sampler2D s2D; |
+uniform samplerCube sCube; |
+void main() |
+{ |
+ gl_FragColor = texture2D(s2D, vec2(0.5, 0.5)) + |
+ textureCube(sCube, vec3(0.5, 0.5, 0.5)); |
+} |