| Index: conformance/limits/gl-min-attribs.html
|
| ===================================================================
|
| --- conformance/limits/gl-min-attribs.html (revision 0)
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| +++ conformance/limits/gl-min-attribs.html (revision 0)
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| @@ -0,0 +1,86 @@
|
| +<!--
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| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
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| +<title>WebGL the minimum number of attributes are supported.</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"> </script>
|
| +<script src="../resources/webgl-test-utils.js"> </script>
|
| +</head>
|
| +<body>
|
| +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
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| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +<script id="vshader" type="x-shader/x-vertex">
|
| +attribute vec4 vPosition;
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| +attribute vec4 v0;
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| +attribute vec4 v1;
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| +attribute vec4 v2;
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| +attribute vec4 v3;
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| +attribute vec4 v4;
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| +attribute vec4 v5;
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| +attribute vec4 v6;
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| +varying vec4 color;
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| +void main()
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| +{
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| + gl_Position = vPosition;
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| + color = v0 + v1 + v2 + v3 + v4 + v5 + v6;
|
| +}
|
| +</script>
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| +
|
| +<script id="fshader" type="x-shader/x-fragment">
|
| +precision mediump float;
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| +varying vec4 color;
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| +void main()
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| +{
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| + gl_FragColor = color;
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| +}
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| +</script>
|
| +<script>
|
| +var wtu = WebGLTestUtils;
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| +var canvas = document.getElementById("example");
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| +var gl = wtu.create3DContext(canvas);
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| +var program = wtu.setupTexturedQuad(gl);
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| +
|
| +var program = wtu.setupProgram(
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| + gl,
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| + [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
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| + wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
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| + ['vPosition', 'v0', 'v1', 'v2', 'v3', 'v4', 'v5', 'v6'],
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| + [0, 1, 2, 3, 4, 5, 6, 7]);
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| +
|
| +for (var ii = 0; ii < 7; ++ii) {
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| + var v = (ii + 1) / 28;
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| + var vertexObject = gl.createBuffer();
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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| + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
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| + v, v/2, v/4, v/8,
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| + v, v/2, v/4, v/8,
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| + v, v/2, v/4, v/8,
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| + v, v/2, v/4, v/8,
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| + v, v/2, v/4, v/8,
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| + v, v/2, v/4, v/8]), gl.STATIC_DRAW);
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| + gl.enableVertexAttribArray(ii + 1);
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| + gl.vertexAttribPointer(ii + 1, 4, gl.FLOAT, false, 0, 0);
|
| +}
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| +
|
| +wtu.drawQuad(gl);
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| +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
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| +wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [255, 127, 64, 32], "Should render 255,127,64,32 (+/-1)", 1);
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| +
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| +successfullyParsed = true;
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| +
|
| +</script>
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| +</body>
|
| +<script src="../../resources/js-test-post.js"></script>
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| +
|
| +</body>
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| +</html>
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| +
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| +
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|
|
| Property changes on: conformance/limits/gl-min-attribs.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
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| + LF
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|