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Unified Diff: conformance/limits/gl-min-attribs.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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Index: conformance/limits/gl-min-attribs.html
===================================================================
--- conformance/limits/gl-min-attribs.html (revision 0)
+++ conformance/limits/gl-min-attribs.html (revision 0)
@@ -0,0 +1,86 @@
+<!--
+Copyright (c) 2011 The Chromium Authors. All rights reserved.
+Use of this source code is governed by a BSD-style license that can be
+found in the LICENSE file.
+ -->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL the minimum number of attributes are supported.</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"> </script>
+<script src="../resources/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vshader" type="x-shader/x-vertex">
+attribute vec4 vPosition;
+attribute vec4 v0;
+attribute vec4 v1;
+attribute vec4 v2;
+attribute vec4 v3;
+attribute vec4 v4;
+attribute vec4 v5;
+attribute vec4 v6;
+varying vec4 color;
+void main()
+{
+ gl_Position = vPosition;
+ color = v0 + v1 + v2 + v3 + v4 + v5 + v6;
+}
+</script>
+
+<script id="fshader" type="x-shader/x-fragment">
+precision mediump float;
+varying vec4 color;
+void main()
+{
+ gl_FragColor = color;
+}
+</script>
+<script>
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("example");
+var gl = wtu.create3DContext(canvas);
+var program = wtu.setupTexturedQuad(gl);
+
+var program = wtu.setupProgram(
+ gl,
+ [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
+ wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
+ ['vPosition', 'v0', 'v1', 'v2', 'v3', 'v4', 'v5', 'v6'],
+ [0, 1, 2, 3, 4, 5, 6, 7]);
+
+for (var ii = 0; ii < 7; ++ii) {
+ var v = (ii + 1) / 28;
+ var vertexObject = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
+ v, v/2, v/4, v/8,
+ v, v/2, v/4, v/8,
+ v, v/2, v/4, v/8,
+ v, v/2, v/4, v/8,
+ v, v/2, v/4, v/8,
+ v, v/2, v/4, v/8]), gl.STATIC_DRAW);
+ gl.enableVertexAttribArray(ii + 1);
+ gl.vertexAttribPointer(ii + 1, 4, gl.FLOAT, false, 0, 0);
+}
+
+wtu.drawQuad(gl);
+glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
+wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [255, 127, 64, 32], "Should render 255,127,64,32 (+/-1)", 1);
+
+successfullyParsed = true;
+
+</script>
+</body>
+<script src="../../resources/js-test-post.js"></script>
+
+</body>
+</html>
+
+
Property changes on: conformance/limits/gl-min-attribs.html
___________________________________________________________________
Added: svn:eol-style
+ LF
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